move visual bench interactive module to timing state machine

BUG=skia:

Review URL: https://codereview.chromium.org/1382883003
This commit is contained in:
joshualitt 2015-10-05 13:24:55 -07:00 committed by Commit bot
parent 92d976c3ad
commit dc5db59514
5 changed files with 49 additions and 165 deletions

View File

@ -100,19 +100,11 @@ void TimingStateMachine::recordMeasurement() {
fLastMeasurement = this->elapsed() / (FLAGS_frames * fLoops);
}
void TimingStateMachine::nextBenchmark(SkCanvas* canvas, Benchmark* benchmark) {
benchmark->postDraw(canvas);
benchmark->perCanvasPostDraw(canvas);
fLoops = 1;
this->nextState(kPreWarmLoopsPerCanvasPreDraw_State);
}
inline TimingStateMachine::ParentEvents TimingStateMachine::timing(SkCanvas* canvas,
Benchmark* benchmark) {
if (fCurrentFrame >= FLAGS_frames) {
this->recordMeasurement();
this->resetTimingState();
this->nextState(kPreWarmTimingPerCanvasPreDraw_State);
return kTimingFinished_ParentEvents;
} else {
fCurrentFrame++;
@ -120,3 +112,17 @@ inline TimingStateMachine::ParentEvents TimingStateMachine::timing(SkCanvas* can
}
}
void TimingStateMachine::nextBenchmark(SkCanvas* canvas, Benchmark* benchmark) {
benchmark->postDraw(canvas);
benchmark->perCanvasPostDraw(canvas);
fLoops = 1;
this->nextState(kPreWarmLoopsPerCanvasPreDraw_State);
}
void TimingStateMachine::nextSampleWithPrewarm() {
this->nextState(kPreWarmTimingPerCanvasPreDraw_State);
}
void TimingStateMachine::nextSample() {
fTimer.start();
}

View File

@ -38,6 +38,12 @@ public:
ParentEvents nextFrame(SkCanvas* canvas, Benchmark* benchmark);
/*
* Before taking another sample, the owner can choose to prewarm or not
*/
void nextSampleWithPrewarm();
void nextSample();
/*
* The caller should call this when they are ready to move to the next benchmark. The caller
* must call this with the *last* benchmark so post draw hooks can be invoked

View File

@ -23,16 +23,10 @@
__SK_FORCE_IMAGE_DECODER_LINKING;
static const int kGpuFrameLag = 5;
static const int kFrames = 5;
static const double kLoopMs = 5;
VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner)
: fCurrentMeasurement(0)
, fCurrentFrame(0)
, fLoops(1)
, fState(kPreWarmLoops_State)
, fBenchmark(nullptr)
, fAdvance(false)
, fOwner(SkRef(owner)) {
fBenchmarkStream.reset(new VisualBenchmarkStream);
@ -40,7 +34,7 @@ VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner)
}
inline void VisualInteractiveModule::renderFrame(SkCanvas* canvas) {
fBenchmark->draw(fLoops, canvas);
fBenchmark->draw(fTSM.loops(), canvas);
this->drawStats(canvas);
canvas->flush();
fOwner->present();
@ -102,7 +96,8 @@ bool VisualInteractiveModule::advanceRecordIfNecessary(SkCanvas* canvas) {
return true;
}
#include "GrGpu.h"
#include "GrResourceCache.h"
void VisualInteractiveModule::draw(SkCanvas* canvas) {
if (!this->advanceRecordIfNecessary(canvas)) {
SkDebugf("Exiting VisualBench successfully\n");
@ -110,123 +105,34 @@ void VisualInteractiveModule::draw(SkCanvas* canvas) {
return;
}
this->renderFrame(canvas);
switch (fState) {
case kPreWarmLoopsPerCanvasPreDraw_State: {
this->perCanvasPreDraw(canvas, kPreWarmLoops_State);
TimingStateMachine::ParentEvents event = fTSM.nextFrame(canvas, fBenchmark);
switch (event) {
case TimingStateMachine::kReset_ParentEvents:
fOwner->reset();
break;
}
case kPreWarmLoops_State: {
this->preWarm(kTuneLoops_State);
case TimingStateMachine::kTiming_ParentEvents:
break;
}
case kTuneLoops_State: {
this->tuneLoops(canvas);
case TimingStateMachine::kTimingFinished_ParentEvents:
// Record measurements
fMeasurements[fCurrentMeasurement++] = fTSM.lastMeasurement();
fCurrentMeasurement &= (kMeasurementCount-1); // fast mod
SkASSERT(fCurrentMeasurement < kMeasurementCount);
this->drawStats(canvas);
if (fAdvance) {
fAdvance = false;
fTSM.nextBenchmark(canvas, fBenchmark);
fBenchmark.reset(nullptr);
fOwner->reset();
} else {
fTSM.nextSample();
}
break;
}
case kPreTiming_State: {
fBenchmark->perCanvasPreDraw(canvas);
fBenchmark->preDraw(canvas);
fCurrentFrame = 0;
fTimer.start();
fState = kTiming_State;
// fall to next state
}
case kTiming_State: {
this->timing(canvas);
break;
}
case kAdvance_State: {
this->postDraw(canvas);
this->nextState(kPreWarmLoopsPerCanvasPreDraw_State);
break;
}
}
}
inline void VisualInteractiveModule::nextState(State nextState) {
fState = nextState;
}
void VisualInteractiveModule::perCanvasPreDraw(SkCanvas* canvas, State nextState) {
fBenchmark->perCanvasPreDraw(canvas);
fBenchmark->preDraw(canvas);
fCurrentFrame = 0;
this->nextState(nextState);
}
void VisualInteractiveModule::preWarm(State nextState) {
if (fCurrentFrame >= kGpuFrameLag) {
// we currently time across all frames to make sure we capture all GPU work
this->nextState(nextState);
fCurrentFrame = 0;
fTimer.start();
} else {
fCurrentFrame++;
}
}
inline double VisualInteractiveModule::elapsed() {
fTimer.end();
return fTimer.fWall;
}
void VisualInteractiveModule::resetTimingState() {
fCurrentFrame = 0;
fTimer = WallTimer();
fOwner->reset();
}
void VisualInteractiveModule::scaleLoops(double elapsedMs) {
// Scale back the number of loops
fLoops = (int)ceil(fLoops * kLoopMs / elapsedMs);
}
inline void VisualInteractiveModule::tuneLoops(SkCanvas* canvas) {
if (1 << 30 == fLoops) {
// We're about to wrap. Something's wrong with the bench.
SkDebugf("InnerLoops wrapped\n");
fLoops = 0;
} else {
double elapsedMs = this->elapsed();
if (elapsedMs > kLoopMs) {
this->scaleLoops(elapsedMs);
fBenchmark->perCanvasPostDraw(canvas);
this->nextState(kPreTiming_State);
} else {
fLoops *= 2;
this->nextState(kPreWarmLoops_State);
}
this->resetTimingState();
}
}
void VisualInteractiveModule::recordMeasurement() {
double measurement = this->elapsed() / (kFrames * fLoops);
fMeasurements[fCurrentMeasurement++] = measurement;
fCurrentMeasurement &= (kMeasurementCount-1); // fast mod
SkASSERT(fCurrentMeasurement < kMeasurementCount);
}
void VisualInteractiveModule::postDraw(SkCanvas* canvas) {
fBenchmark->postDraw(canvas);
fBenchmark->perCanvasPostDraw(canvas);
fBenchmark.reset(nullptr);
fLoops = 1;
}
inline void VisualInteractiveModule::timing(SkCanvas* canvas) {
if (fCurrentFrame >= kFrames) {
this->recordMeasurement();
fTimer.start();
fCurrentFrame = 0;
} else {
fCurrentFrame++;
}
}
bool VisualInteractiveModule::onHandleChar(SkUnichar c) {
if (' ' == c) {
this->nextState(kAdvance_State);
fAdvance = true;
}
return true;

View File

@ -14,6 +14,7 @@
#include "ResultsWriter.h"
#include "SkPicture.h"
#include "Timer.h"
#include "TimingStateMachine.h"
#include "VisualBench.h"
#include "VisualBenchmarkStream.h"
@ -31,57 +32,21 @@ public:
bool onHandleChar(SkUnichar unichar) override;
private:
/*
* The heart of visual bench is an event driven timing loop.
* kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks have a hook to
* access the canvas. Then we prewarm before the autotune
* loops step.
* kPreWarmLoops_State: We prewarm the gpu before auto tuning to enter a steady
* work state
* kTuneLoops_State: Then we tune the loops of the benchmark to ensure we
* are doing a measurable amount of work
* kPreTiming_State: Because reset the context after tuning loops to ensure
* coherent state, we need to restart before timing
* kTiming_State: Finally we time the benchmark. In this case we
* continue running and displaying benchmark data
* until we quit or switch to another benchmark
* kAdvance_State: Advance to the next benchmark in the stream
*/
enum State {
kPreWarmLoopsPerCanvasPreDraw_State,
kPreWarmLoops_State,
kTuneLoops_State,
kPreTiming_State,
kTiming_State,
kAdvance_State,
};
void setTitle();
bool setupBackend();
void setupRenderTarget();
void drawStats(SkCanvas*);
bool advanceRecordIfNecessary(SkCanvas*);
inline void renderFrame(SkCanvas*);
inline void nextState(State);
void perCanvasPreDraw(SkCanvas*, State);
void preWarm(State nextState);
void scaleLoops(double elapsedMs);
inline void tuneLoops(SkCanvas*);
inline void timing(SkCanvas*);
inline double elapsed();
void resetTimingState();
void postDraw(SkCanvas*);
void recordMeasurement();
static const int kMeasurementCount = 64; // should be power of 2 for fast mod
double fMeasurements[kMeasurementCount];
int fCurrentMeasurement;
int fCurrentFrame;
int fLoops;
WallTimer fTimer;
State fState;
SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream;
SkAutoTUnref<Benchmark> fBenchmark;
TimingStateMachine fTSM;
bool fAdvance;
// support framework
SkAutoTUnref<VisualBench> fOwner;

View File

@ -163,10 +163,11 @@ void VisualLightweightBenchModule::draw(SkCanvas* canvas) {
fTSM.nextBenchmark(canvas, fBenchmark);
fCurrentSample = 0;
fBenchmark.reset(nullptr);
} else {
fTSM.nextSampleWithPrewarm();
}
break;
}
}
bool VisualLightweightBenchModule::onHandleChar(SkUnichar c) {