Add geometry domain for non-rectilinear quads
Bug: chromium:947055 Change-Id: Ic110a1c4e83af0a8efa47ebf2dd035dfdb0e7af0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204725 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
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@ -556,12 +556,24 @@ static Sk4f compute_degenerate_quad(GrQuadAAFlags aaFlags, const Sk4f& mask, con
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// should be duplicated as input in 'inner' and 'outer', and the resulting quad frame will be
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// stored in-place on return. Returns per-vertex coverage for the inner vertices.
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static Sk4f compute_nested_quad_vertices(GrQuadAAFlags aaFlags, bool rectilinear,
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Vertices* inner, Vertices* outer) {
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Vertices* inner, Vertices* outer, SkRect* domain) {
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SkASSERT(inner->fUVRCount == 0 || inner->fUVRCount == 2 || inner->fUVRCount == 3);
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SkASSERT(outer->fUVRCount == inner->fUVRCount);
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QuadMetadata metadata = get_metadata(*inner, aaFlags);
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// Calculate domain first before updating vertices. It's only used when not rectilinear.
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if (!rectilinear) {
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SkASSERT(domain);
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// The domain is the bounding box of the quad, outset by 0.5. Don't worry about edge masks
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// since the FP only applies the domain on the exterior triangles, which are degenerate for
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// non-AA edges.
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domain->fLeft = outer->fX.min() - 0.5f;
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domain->fRight = outer->fX.max() + 0.5f;
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domain->fTop = outer->fY.min() - 0.5f;
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domain->fBottom = outer->fY.max() + 0.5f;
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}
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// When outsetting, we want the new edge to be .5px away from the old line, which means the
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// corners may need to be adjusted by more than .5px if the matrix had sheer. This adjustment
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// is only computed if there are no empty edges, and it may signal going through the slow path.
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@ -586,7 +598,7 @@ static Sk4f compute_nested_quad_vertices(GrQuadAAFlags aaFlags, bool rectilinear
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// division of the device coordinates, the original local coordinate value is at the original
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// un-outset device position.
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static Sk4f compute_nested_persp_quad_vertices(const GrQuadAAFlags aaFlags, Vertices* inner,
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Vertices* outer) {
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Vertices* outer, SkRect* domain) {
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SkASSERT(inner->fUVRCount == 0 || inner->fUVRCount == 2 || inner->fUVRCount == 3);
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SkASSERT(outer->fUVRCount == inner->fUVRCount);
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@ -600,7 +612,8 @@ static Sk4f compute_nested_persp_quad_vertices(const GrQuadAAFlags aaFlags, Vert
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Vertices inner2D = { x2d, y2d, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; // No uvr outsetting in 2D
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Vertices outer2D = inner2D;
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Sk4f coverage = compute_nested_quad_vertices(aaFlags, /* rect */ false, &inner2D, &outer2D);
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Sk4f coverage = compute_nested_quad_vertices(
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aaFlags, /* rect */ false, &inner2D, &outer2D, domain);
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// Now map from the 2D inset/outset back to 3D and update the local coordinates as well
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outset_projected_vertices(inner2D.fX, inner2D.fY, aaFlags, inner);
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@ -618,7 +631,10 @@ enum class CoverageMode {
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static CoverageMode get_mode_for_spec(const GrQuadPerEdgeAA::VertexSpec& spec) {
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if (spec.usesCoverageAA()) {
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if (spec.compatibleWithCoverageAsAlpha() && spec.hasVertexColors() &&
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spec.deviceQuadType() != GrQuadType::kPerspective) {
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!spec.requiresGeometryDomain()) {
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// Using a geometric domain acts as a second source of coverage and folding the original
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// coverage into color makes it impossible to apply the color's alpha to the geometric
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// domain's coverage when the original shape is clipped.
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return CoverageMode::kWithColor;
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} else {
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return CoverageMode::kWithPosition;
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@ -629,10 +645,10 @@ static CoverageMode get_mode_for_spec(const GrQuadPerEdgeAA::VertexSpec& spec) {
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}
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// Writes four vertices in triangle strip order, including the additional data for local
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// coordinates, domain, color, and coverage as needed to satisfy the vertex spec.
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// coordinates, geometry + texture domains, color, and coverage as needed to satisfy the vertex spec
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static void write_quad(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
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CoverageMode mode, Sk4f coverage, SkPMColor4f color4f, const SkRect& domain,
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const Vertices& quad) {
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CoverageMode mode, Sk4f coverage, SkPMColor4f color4f,
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const SkRect& geomDomain, const SkRect& texDomain, const Vertices& quad) {
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static constexpr auto If = GrVertexWriter::If<float>;
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for (int i = 0; i < 4; ++i) {
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@ -655,9 +671,14 @@ static void write_quad(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& sp
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If(spec.localQuadType() == GrQuadType::kPerspective, quad.fR[i]));
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}
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// save the domain
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// save the geometry domain
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if (spec.requiresGeometryDomain()) {
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vb->write(geomDomain);
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}
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// save the texture domain
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if (spec.hasDomain()) {
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vb->write(domain);
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vb->write(texDomain);
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}
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}
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}
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@ -728,18 +749,20 @@ void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& devi
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// duplicate the original quad for the inner space
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Vertices inner = outer;
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SkRect geomDomain;
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Sk4f maxCoverage = 1.f;
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if (spec.deviceQuadType() == GrQuadType::kPerspective) {
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// For perspective, send quads with all edges non-AA through the tessellation to ensure
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// their corners are processed the same as adjacent quads. This approach relies on
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// solving edge equations to reconstruct corners, which can create seams if an inner
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// fully non-AA quad is not similarly processed.
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maxCoverage = compute_nested_persp_quad_vertices(aaFlags, &inner, &outer);
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maxCoverage = compute_nested_persp_quad_vertices(aaFlags, &inner, &outer, &geomDomain);
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} else if (aaFlags != GrQuadAAFlags::kNone) {
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// In 2D, the simpler corner math does not cause issues with seaming against non-AA
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// inner quads.
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maxCoverage = compute_nested_quad_vertices(
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aaFlags, spec.deviceQuadType() <= GrQuadType::kRectilinear, &inner, &outer);
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aaFlags, spec.deviceQuadType() <= GrQuadType::kRectilinear, &inner, &outer,
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&geomDomain);
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}
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// NOTE: could provide an even more optimized tessellation function for axis-aligned
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// rects since the positions can be outset by constants without doing vector math,
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@ -747,12 +770,12 @@ void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& devi
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// applied a mirror, etc. The current 2D case is already adequately fast.
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// Write two quads for inner and outer, inner will use the
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write_quad(&vb, spec, mode, maxCoverage, color4f, domain, inner);
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write_quad(&vb, spec, mode, 0.f, color4f, domain, outer);
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write_quad(&vb, spec, mode, maxCoverage, color4f, geomDomain, domain, inner);
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write_quad(&vb, spec, mode, 0.f, color4f, geomDomain, domain, outer);
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} else {
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// No outsetting needed, just write a single quad with full coverage
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SkASSERT(mode == CoverageMode::kNone);
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write_quad(&vb, spec, mode, 1.f, color4f, domain, outer);
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SkASSERT(mode == CoverageMode::kNone && !spec.requiresGeometryDomain());
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write_quad(&vb, spec, mode, 1.f, color4f, SkRect::MakeEmpty(), domain, outer);
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}
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return vb.fPtr;
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@ -822,8 +845,8 @@ public:
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const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
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// domain, texturing, device-dimensions are single bit flags
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uint32_t x = fDomain.isInitialized() ? 0 : 1;
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// texturing, device-dimensions are single bit flags
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uint32_t x = fTexDomain.isInitialized() ? 0 : 1;
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x |= fSampler.isInitialized() ? 0 : 2;
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x |= fNeedsPerspective ? 0 : 4;
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// local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
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@ -834,9 +857,12 @@ public:
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if (fColor.isInitialized()) {
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x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 32 : 64;
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}
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// and coverage mode, 00 for none, 01 for withposition, 10 for withcolor
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// and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
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// position+geomdomain
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SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
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if (fCoverageMode != CoverageMode::kNone) {
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x |= CoverageMode::kWithPosition == fCoverageMode ? 128 : 256;
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x |= fGeomDomain.isInitialized() ?
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384 : (CoverageMode::kWithPosition == fCoverageMode ? 128 : 256);
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}
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b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
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@ -927,9 +953,9 @@ public:
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}
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// Clamp the now 2D localCoordName variable by the domain if it is provided
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if (gp.fDomain.isInitialized()) {
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if (gp.fTexDomain.isInitialized()) {
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args.fFragBuilder->codeAppend("float4 domain;");
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args.fVaryingHandler->addPassThroughAttribute(gp.fDomain, "domain",
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args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
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Interpolation::kCanBeFlat);
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args.fFragBuilder->codeAppend(
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"texCoord = clamp(texCoord, domain.xy, domain.zw);");
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@ -953,18 +979,37 @@ public:
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args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
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coverage.vsOut(), gp.fPosition.name(),
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gp.fPosition.name());
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args.fFragBuilder->codeAppendf("%s = half4(half(%s * sk_FragCoord.w));",
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args.fOutputCoverage, coverage.fsIn());
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args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
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coverage.fsIn());
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} else {
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args.fVertBuilder->codeAppendf("%s = %s.z;",
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coverage.vsOut(), gp.fPosition.name());
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args.fFragBuilder->codeAppendf("%s = half4(half(%s));",
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args.fOutputCoverage, coverage.fsIn());
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args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
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}
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if (gp.fGeomDomain.isInitialized()) {
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// Calculate distance from sk_FragCoord to the 4 edges of the domain
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// and clamp them to (0, 1). Use the minimum of these and the original
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// coverage. This only has to be done in the exterior triangles, the
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// interior of the quad geometry can never be clipped by the domain box.
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args.fFragBuilder->codeAppend("float4 geoDomain;");
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args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
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Interpolation::kCanBeFlat);
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args.fFragBuilder->codeAppend(
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"if (coverage < 0.5) {"
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" float4 dists4 = clamp(float4(1, 1, -1, -1) * "
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"(sk_FragCoord.xyxy - geoDomain), 0, 1);"
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" float2 dists2 = dists4.xy * dists4.zw;"
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" coverage = min(coverage, dists2.x * dists2.y);"
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"}");
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}
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args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
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args.fOutputCoverage);
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} else {
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// Set coverage to 1, since it's either non-AA or the coverage was already
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// folded into the output color
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SkASSERT(!gp.fGeomDomain.isInitialized());
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args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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}
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}
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@ -1013,6 +1058,12 @@ private:
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}
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}
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// Need a geometry domain when the quads are AA and not rectilinear, since their AA
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// outsetting can go beyond a half pixel.
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if (spec.requiresGeometryDomain()) {
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fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
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}
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int localDim = spec.localDimensionality();
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if (localDim == 3) {
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fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
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@ -1027,10 +1078,10 @@ private:
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}
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if (spec.hasDomain()) {
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fDomain = {"domain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
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fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
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}
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this->setVertexAttributes(&fPosition, 4);
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this->setVertexAttributes(&fPosition, 5);
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}
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const TextureSampler& onTextureSampler(int) const override { return fSampler; }
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@ -1038,7 +1089,8 @@ private:
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Attribute fPosition; // May contain coverage as last channel
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Attribute fColor; // May have coverage modulated in if the FPs support it
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Attribute fLocalCoord;
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Attribute fDomain;
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Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
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Attribute fTexDomain; // Texture-space bounding box on local coords
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// The positions attribute may have coverage built into it, so float3 is an ambiguous type
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// and may mean 2d with coverage, or 3d with no coverage
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@ -44,7 +44,9 @@ namespace GrQuadPerEdgeAA {
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, fColorType(static_cast<unsigned>(colorType))
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, fHasDomain(static_cast<unsigned>(domain))
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, fUsesCoverageAA(aa == GrAAType::kCoverage)
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, fCompatibleWithCoverageAsAlpha(coverageAsAlpha) { }
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, fCompatibleWithCoverageAsAlpha(coverageAsAlpha)
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, fRequiresGeometryDomain(aa == GrAAType::kCoverage &&
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deviceQuadType > GrQuadType::kRectilinear) { }
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GrQuadType deviceQuadType() const { return static_cast<GrQuadType>(fDeviceQuadType); }
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GrQuadType localQuadType() const { return static_cast<GrQuadType>(fLocalQuadType); }
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@ -54,7 +56,7 @@ namespace GrQuadPerEdgeAA {
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bool hasDomain() const { return fHasDomain; }
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bool usesCoverageAA() const { return fUsesCoverageAA; }
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bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; }
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bool requiresGeometryDomain() const { return fRequiresGeometryDomain; }
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// Will always be 2 or 3
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int deviceDimensionality() const;
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// Will always be 0 if hasLocalCoords is false, otherwise will be 2 or 3
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@ -72,6 +74,9 @@ namespace GrQuadPerEdgeAA {
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unsigned fHasDomain: 1;
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unsigned fUsesCoverageAA: 1;
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unsigned fCompatibleWithCoverageAsAlpha: 1;
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// The geometry domain serves to clip off pixels touched by quads with sharp corners that
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// would otherwise exceed the miter limit for the AA-outset geometry.
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unsigned fRequiresGeometryDomain: 1;
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};
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sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec);
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