Treat all alpha-only images equally
We were inconsistent about special treatment for kAlpha_8 vs. other alpha-only color types (other code paths were already adjusted). Hopefully, we can remove this special behavior entirely, but as long as we have this code, let's be somewhat principled. Change-Id: I373a3c5e8c917d911b55b265631ca964c780a31d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472996 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -6,6 +6,7 @@
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*/
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*/
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkColorSpace.h"
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#include "include/private/SkImageInfoPriv.h"
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#include "src/core/SkArenaAlloc.h"
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#include "src/core/SkArenaAlloc.h"
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#include "src/core/SkColorSpacePriv.h"
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#include "src/core/SkColorSpacePriv.h"
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#include "src/core/SkColorSpaceXformSteps.h"
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#include "src/core/SkColorSpaceXformSteps.h"
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@ -120,16 +121,16 @@ public:
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SkRasterPipeline p(fAlloc);
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SkRasterPipeline p(fAlloc);
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p.append_load(fSource.colorType(), &fSrcPtr);
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p.append_load(fSource.colorType(), &fSrcPtr);
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if (fSource.colorType() == kAlpha_8_SkColorType) {
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if (SkColorTypeIsAlphaOnly(fSource.colorType())) {
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// The color for A8 images comes from the (sRGB) paint color.
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// The color for A8 images comes from the (sRGB) paint color.
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p.append_set_rgb(fAlloc, fPaintColor);
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p.append_set_rgb(fAlloc, fPaintColor);
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p.append(SkRasterPipeline::premul);
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p.append(SkRasterPipeline::premul);
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}
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}
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if (auto dstCS = fDst.colorSpace()) {
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if (auto dstCS = fDst.colorSpace()) {
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auto srcCS = fSource.colorSpace();
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auto srcCS = fSource.colorSpace();
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if (!srcCS || fSource.colorType() == kAlpha_8_SkColorType) {
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if (!srcCS || SkColorTypeIsAlphaOnly(fSource.colorType())) {
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// We treat untagged images as sRGB.
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// We treat untagged images as sRGB.
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// A8 images get their r,g,b from the paint color, so they're also sRGB.
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// Alpha-only images get their r,g,b from the paint color, so they're also sRGB.
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srcCS = sk_srgb_singleton();
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srcCS = sk_srgb_singleton();
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}
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}
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auto srcAT = fSource.isOpaque() ? kOpaque_SkAlphaType
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auto srcAT = fSource.isOpaque() ? kOpaque_SkAlphaType
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@ -17,6 +17,7 @@
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#include "include/core/SkString.h"
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#include "include/core/SkString.h"
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#include "include/core/SkStrokeRec.h"
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#include "include/core/SkStrokeRec.h"
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#include "include/private/SkColorData.h"
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#include "include/private/SkColorData.h"
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#include "include/private/SkImageInfoPriv.h"
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#include "include/private/SkMacros.h"
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#include "include/private/SkMacros.h"
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#include "include/private/SkTemplates.h"
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#include "include/private/SkTemplates.h"
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#include "include/private/SkTo.h"
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#include "include/private/SkTo.h"
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@ -968,8 +969,8 @@ void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
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return;
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return;
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}
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}
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if (bitmap.colorType() != kAlpha_8_SkColorType
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if (!SkColorTypeIsAlphaOnly(bitmap.colorType()) &&
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&& SkTreatAsSprite(matrix, bitmap.dimensions(), sampling, *paint)) {
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SkTreatAsSprite(matrix, bitmap.dimensions(), sampling, *paint)) {
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//
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//
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// It is safe to call lock pixels now, since we know the matrix is
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// It is safe to call lock pixels now, since we know the matrix is
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// (more or less) identity.
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// (more or less) identity.
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@ -7,6 +7,7 @@
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#include "src/shaders/SkImageShader.h"
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#include "src/shaders/SkImageShader.h"
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#include "include/private/SkImageInfoPriv.h"
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#include "src/core/SkArenaAlloc.h"
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#include "src/core/SkArenaAlloc.h"
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#include "src/core/SkColorSpacePriv.h"
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#include "src/core/SkColorSpacePriv.h"
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#include "src/core/SkColorSpaceXformSteps.h"
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#include "src/core/SkColorSpaceXformSteps.h"
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@ -317,7 +318,7 @@ sk_sp<SkShader> SkMakeBitmapShaderForPaint(const SkPaint& paint, const SkBitmap&
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if (!s) {
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if (!s) {
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return nullptr;
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return nullptr;
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}
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}
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if (src.colorType() == kAlpha_8_SkColorType && paint.getShader()) {
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if (SkColorTypeIsAlphaOnly(src.colorType()) && paint.getShader()) {
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// Compose the image shader with the paint's shader. Alpha images+shaders should output the
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// Compose the image shader with the paint's shader. Alpha images+shaders should output the
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// texture's alpha multiplied by the shader's color. DstIn (d*sa) will achieve this with
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// texture's alpha multiplied by the shader's color. DstIn (d*sa) will achieve this with
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// the source image and dst shader (MakeBlend takes dst first, src second).
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// the source image and dst shader (MakeBlend takes dst first, src second).
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@ -517,8 +518,8 @@ bool SkImageShader::doStages(const SkStageRec& rec, TransformShader* updater) co
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SkColorSpace* cs = pm.colorSpace();
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SkColorSpace* cs = pm.colorSpace();
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SkAlphaType at = pm.alphaType();
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SkAlphaType at = pm.alphaType();
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// Color for A8 images comes from the paint. TODO: all alpha images? none?
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// Color for alpha-only images comes from the paint.
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if (pm.colorType() == kAlpha_8_SkColorType) {
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if (SkColorTypeIsAlphaOnly(pm.colorType())) {
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SkColor4f rgb = rec.fPaint.getColor4f();
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SkColor4f rgb = rec.fPaint.getColor4f();
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p->append_set_rgb(alloc, rgb);
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p->append_set_rgb(alloc, rgb);
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