Make SkImage::readYUV8Planes const

TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1660393003
BUG=skia:

Review URL: https://codereview.chromium.org/1660393003 .
This commit is contained in:
Brian Salomon 2016-02-03 17:09:00 -05:00
parent e3fafcf7d1
commit de3a726ad3
2 changed files with 2 additions and 2 deletions

View File

@ -159,7 +159,7 @@ public:
* planes and rowBytes arrays are ordered [y, u, v].
*/
bool readYUV8Planes(const SkISize[3], void* const planes[3], const size_t rowBytes[3],
SkYUVColorSpace);
SkYUVColorSpace) const;
virtual SkShader* newShader(SkShader::TileMode,
SkShader::TileMode,

View File

@ -265,7 +265,7 @@ bool SkImage::readPixels(const SkPixmap& pmap, int srcX, int srcY, CachingHint c
#include "SkRGBAToYUV.h"
bool SkImage::readYUV8Planes(const SkISize sizes[3], void* const planes[3],
const size_t rowBytes[3], SkYUVColorSpace colorSpace) {
const size_t rowBytes[3], SkYUVColorSpace colorSpace) const {
#if SK_SUPPORT_GPU
if (GrTexture* texture = as_IB(this)->peekTexture()) {
if (GrTextureToYUVPlanes(texture, sizes, planes, rowBytes, colorSpace)) {