Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits()

Review URL: http://codereview.appspot.com/4828050/



git-svn-id: http://skia.googlecode.com/svn/trunk@2011 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-08-01 15:51:05 +00:00
parent 896d79da53
commit dea2f8d863
7 changed files with 28 additions and 59 deletions

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@ -99,23 +99,6 @@ public:
kCW_DrawFace,
};
/**
* The DrawTarget may reserve some of the high bits of the stencil. The draw
* target will automatically trim reference and mask values so that the
* client doesn't overwrite these bits.
* The number of bits available is relative to the currently set render
*target.
* @return the number of bits usable by the draw target client.
*/
int getUsableStencilBits() const {
int bits = fCurrDrawState.fRenderTarget->stencilBits();
if (bits) {
return bits - 1;
} else {
return 0;
}
}
/**
* Sets the stencil settings to use for the next draw.
* Changing the clip has the side-effect of possibly zeroing
@ -1234,9 +1217,9 @@ protected:
virtual void onDrawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) = 0;
// subclass overrides to be notified when clip is set.
virtual void clipWillBeSet(const GrClip& clip) = 0;
// subclass overrides to be notified when clip is set. Must call
// INHERITED::clipwillBeSet
virtual void clipWillBeSet(const GrClip& clip);
// Helpers for drawRect, protected so subclasses that override drawRect
// can use them.

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@ -344,16 +344,9 @@ protected:
// clipping.
};
/**
* Extensions to GrDrawTarget::StateBits to implement stencil clipping
*/
struct ClipState {
bool fClipInStencil;
bool fClipIsDirty;
} fClipState;
// GrDrawTarget override
virtual void clipWillBeSet(const GrClip& newClip);
// keep track of whether we are using stencil clipping (as opposed to
// scissor).
bool fClipInStencil;
// prepares clip flushes gpu state before a draw
bool setupClipAndFlushState(GrPrimitiveType type);

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@ -16,17 +16,15 @@
* GrDrawTarget class. The GrDrawTarget makes a subset of the stencil buffer
* bits available for other uses by external code (clients). Client code can
* modify these bits. GrDrawTarget will ignore ref, mask, and writemask bits
* provided by clients that overlap the bits used to implement clipping. The
* client can use the getUsableStencilBits() function to find out how many
* client accessible stencil bits are available.
* provided by clients that overlap the bits used to implement clipping.
*
* When code outside the GrDrawTarget class uses the stencil buffer the contract
* is as follows:
*
* > Normal stencil funcs allow the GrGpu client to modify the client bits of
* the stencil buffer outside of the clip.
* > Special functions allow a test against the clip. These are more limited
* than the general stencil functions.
* > Normal stencil funcs allow the client to pass / fail regardless of the
* reserved clip bits.
* > Additional functions allow a test against the clip along with a limited
* set of tests against the client bits.
* > Client can assume all client bits are zero initially.
* > Client must ensure that after all its passes are finished it has only
* written to the color buffer in the region inside the clip. Furthermore, it

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@ -792,6 +792,10 @@ GrVertexLayout GrDrawTarget::GetRectVertexLayout(StageBitfield stageEnableBitfie
}
return layout;
}
void GrDrawTarget::clipWillBeSet(const GrClip& clip) {
}
void GrDrawTarget::SetRectVertices(const GrRect& rect,
const GrMatrix* matrix,
const GrRect* srcRects[],

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@ -257,14 +257,6 @@ const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
////////////////////////////////////////////////////////////////////////////////
void GrGpu::clipWillBeSet(const GrClip& newClip) {
if (newClip != fClip) {
fClipState.fClipIsDirty = true;
}
}
////////////////////////////////////////////////////////////////////////////////
// stencil settings to use when clip is in stencil
const GrStencilSettings GrGpu::gClipStencilSettings = {
kKeep_StencilOp, kKeep_StencilOp,
@ -402,13 +394,12 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
}
r = &clipRect;
fClipState.fClipInStencil = !fClip.isRect() &&
!fClip.isEmpty() &&
!bounds.isEmpty();
// use the stencil clip if we can't represent the clip as a rectangle.
fClipInStencil = !fClip.isRect() && !fClip.isEmpty() &&
!bounds.isEmpty();
if (fClipState.fClipInStencil &&
(fClipState.fClipIsDirty ||
fClip != rt.fLastStencilClip)) {
if (fClipInStencil &&
fClip != rt.fLastStencilClip) {
rt.fLastStencilClip = fClip;
// we set the current clip to the bounds so that our recursive
@ -533,12 +524,12 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
}
}
}
// restore clip
fClip = clip;
// recusive draws would have disabled this.
fClipState.fClipInStencil = true;
// recusive draws would have disabled this since they drew with
// the clip bounds as clip.
fClipInStencil = true;
}
fClipState.fClipIsDirty = false;
}
// Must flush the scissor after graphics state

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@ -578,8 +578,7 @@ void GrGpuGL::resetContext() {
fHWDrawState.fStencilSettings.invalidate();
fHWStencilClip = false;
fClipState.fClipIsDirty = true;
fClipState.fClipInStencil = false;
fClipInStencil = false;
fHWGeometryState.fIndexBuffer = NULL;
fHWGeometryState.fVertexBuffer = NULL;
@ -1761,7 +1760,7 @@ void GrGpuGL::flushStencil() {
// use stencil for clipping if clipping is enabled and the clip
// has been written into the stencil.
bool stencilClip = fClipState.fClipInStencil &&
bool stencilClip = fClipInStencil &&
(kClip_StateBit & fCurrDrawState.fFlagBits);
bool stencilChange = fHWStencilClip != stencilClip ||
fHWDrawState.fStencilSettings != *settings ||

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@ -612,6 +612,7 @@ void GrInOrderDrawBuffer::pushClip() {
fClipSet = false;
}
void GrInOrderDrawBuffer::clipWillBeSet(const GrClip& newClip) {
void GrInOrderDrawBuffer::clipWillBeSet(const GrClip& newClip) {
INHERITED::clipWillBeSet(newClip);
fClipSet = true;
}