Revert "Add ability to specify different GP textures for each mesh in a draw."

This reverts commit d1b8a166db.

Reason for revert: breaks android apps, by drawing overlapping content out of painters order.

Original change's description:
> Add ability to specify different GP textures for each mesh in a draw.
> 
> Uses GrPipeline::DynamicStateArrays to allow per-mesh GP textures when
> drawing an array of GrMeshes.
> 
> Uses this along with op-chaining to make drawing multiple TextureOps
> with different textures faster.
> 
> Change-Id: Iec4da1b72a13d0e0c94c8a8568fe4221c539dfcf
> Reviewed-on: https://skia-review.googlesource.com/145960
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I5c686b85adb378ba7faf34576efce74aebd348f7
Reviewed-on: https://skia-review.googlesource.com/147260
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Derek Sollenberger 2018-08-15 20:42:43 +00:00 committed by Skia Commit-Bot
parent 827513296e
commit deeb655912
18 changed files with 96 additions and 250 deletions

View File

@ -61,7 +61,6 @@ GrCaps::GrCaps(const GrContextOptions& options) {
fSampleShadingSupport = false;
fFenceSyncSupport = false;
fCrossContextTextureSupport = false;
fDynamicStateArrayGeometryProcessorTextureSupport = false;
fBlendEquationSupport = kBasic_BlendEquationSupport;
fAdvBlendEqBlacklist = 0;
@ -173,8 +172,6 @@ void GrCaps::dumpJSON(SkJSONWriter* writer) const {
writer->appendBool("Sample shading support", fSampleShadingSupport);
writer->appendBool("Fence sync support", fFenceSyncSupport);
writer->appendBool("Cross context texture support", fCrossContextTextureSupport);
writer->appendBool("Specify GeometryProcessor textures as a dynamic state array",
fDynamicStateArrayGeometryProcessorTextureSupport);
writer->appendBool("Blacklist Coverage Counting Path Renderer [workaround]",
fBlacklistCoverageCounting);

View File

@ -234,16 +234,13 @@ public:
bool fenceSyncSupport() const { return fFenceSyncSupport; }
bool crossContextTextureSupport() const { return fCrossContextTextureSupport; }
/**
* Returns whether or not we will be able to do a copy given the passed in params
*/
virtual bool canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src,
const SkIRect& srcRect, const SkIPoint& dstPoint) const = 0;
bool dynamicStateArrayGeometryProcessorTextureSupport() const {
return fDynamicStateArrayGeometryProcessorTextureSupport;
}
/**
* This is can be called before allocating a texture to be a dst for copySurface. This is only
* used for doing dst copies needed in blends, thus the src is always a GrRenderTargetProxy. It
@ -330,12 +327,9 @@ protected:
// TODO: this may need to be an enum to support different fence types
bool fFenceSyncSupport : 1;
// Requires fence sync support in GL.
// Vulkan doesn't support this (yet) and some drivers have issues, too
bool fCrossContextTextureSupport : 1;
// Not (yet) implemented in VK backend.
bool fDynamicStateArrayGeometryProcessorTextureSupport : 1;
BlendEquationSupport fBlendEquationSupport;
uint32_t fAdvBlendEqBlacklist;
GR_STATIC_ASSERT(kLast_GrBlendEquation < 32);

View File

@ -47,20 +47,9 @@ bool GrGpuRTCommandBuffer::draw(const GrPrimitiveProcessor& primProc, const GrPi
if (pipeline.isBad()) {
return false;
}
if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) {
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
if (!fixedDynamicState->fPrimitiveProcessorTextures[i]->instantiate(resourceProvider)) {
return false;
}
}
}
if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) {
int n = primProc.numTextureSamplers() * meshCount;
const auto* textures = dynamicStateArrays->fPrimitiveProcessorTextures;
for (int i = 0; i < n; ++i) {
if (!textures[i]->instantiate(resourceProvider)) {
return false;
}
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
if (!fixedDynamicState->fPrimitiveProcessorTextures[i]->instantiate(resourceProvider)) {
return false;
}
}

View File

@ -102,28 +102,19 @@ GrDeferredUploadToken GrOpFlushState::addASAPUpload(GrDeferredTextureUploadFn&&
void GrOpFlushState::draw(sk_sp<const GrGeometryProcessor> gp, const GrPipeline* pipeline,
const GrPipeline::FixedDynamicState* fixedDynamicState,
const GrPipeline::DynamicStateArrays* dynamicStateArrays,
const GrMesh meshes[], int meshCnt) {
SkASSERT(fOpArgs);
SkASSERT(fOpArgs->fOp);
bool firstDraw = fDraws.begin() == fDraws.end();
auto& draw = fDraws.append(&fArena);
GrDeferredUploadToken token = fTokenTracker->issueDrawToken();
if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) {
for (int i = 0; i < gp->numTextureSamplers(); ++i) {
fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead();
}
}
if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) {
int n = gp->numTextureSamplers() * meshCnt;
for (int i = 0; i < n; ++i) {
dynamicStateArrays->fPrimitiveProcessorTextures[i]->addPendingRead();
}
for (int i = 0; i < gp->numTextureSamplers(); ++i) {
fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead();
}
draw.fGeometryProcessor = std::move(gp);
draw.fPipeline = pipeline;
draw.fFixedDynamicState = fixedDynamicState;
draw.fDynamicStateArrays = dynamicStateArrays;
draw.fDynamicStateArrays = nullptr;
draw.fMeshes = meshes;
draw.fMeshCnt = meshCnt;
draw.fOpID = fOpArgs->fOp->uniqueID();
@ -174,20 +165,3 @@ GrGlyphCache* GrOpFlushState::glyphCache() const {
GrAtlasManager* GrOpFlushState::atlasManager() const {
return fGpu->getContext()->contextPriv().getAtlasManager();
}
//////////////////////////////////////////////////////////////////////////////
GrOpFlushState::Draw::~Draw() {
if (fFixedDynamicState && fFixedDynamicState->fPrimitiveProcessorTextures) {
for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) {
fFixedDynamicState->fPrimitiveProcessorTextures[i]->completedRead();
}
}
if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) {
int n = fGeometryProcessor->numTextureSamplers() * fMeshCnt;
const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures;
for (int i = 0; i < n; ++i) {
textures[i]->completedRead();
}
}
}

View File

@ -76,9 +76,8 @@ public:
void draw(sk_sp<const GrGeometryProcessor>,
const GrPipeline*,
const GrPipeline::FixedDynamicState*,
const GrPipeline::DynamicStateArrays*,
const GrMesh[],
int meshCnt) final;
int meshCount) final;
void* makeVertexSpace(size_t vertexSize, int vertexCount, const GrBuffer**,
int* startVertex) final;
uint16_t* makeIndexSpace(int indexCount, const GrBuffer**, int* startIndex) final;
@ -121,7 +120,11 @@ private:
// that share a geometry processor into a Draw is that it allows the Gpu object to setup
// the shared state once and then issue draws for each mesh.
struct Draw {
~Draw();
~Draw() {
for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) {
fFixedDynamicState->fPrimitiveProcessorTextures[i]->completedRead();
}
}
sk_sp<const GrGeometryProcessor> fGeometryProcessor;
const GrPipeline* fPipeline = nullptr;
const GrPipeline::FixedDynamicState* fFixedDynamicState;

View File

@ -73,8 +73,7 @@ public:
explicit FixedDynamicState(const SkIRect& scissorRect) : fScissorRect(scissorRect) {}
FixedDynamicState() = default;
SkIRect fScissorRect = SkIRect::EmptyIRect();
// Must have GrPrimitiveProcessor::numTextureSamplers() entries. Can be null if no samplers
// or textures are passed using DynamicStateArrays.
// Must have GrPrimitiveProcessor::numTextureSamplers() entries. Can be null if no samplers.
GrTextureProxy** fPrimitiveProcessorTextures = nullptr;
};
@ -84,10 +83,6 @@ public:
*/
struct DynamicStateArrays {
const SkIRect* fScissorRects = nullptr;
// Must have GrPrimitiveProcessor::numTextureSamplers() * num_meshes entries.
// Can be null if no samplers or to use the same textures for all meshes via'
// FixedDynamicState.
GrTextureProxy** fPrimitiveProcessorTextures = nullptr;
};
/**

View File

@ -179,7 +179,7 @@ private:
int fLastClipNumAnalyticFPs;
// For ops/opList we have mean: 5 stdDev: 28
SkSTArray<25, RecordedOp, true> fRecordedOps;
SkSTArray<5, RecordedOp, true> fRecordedOps;
// MDB TODO: 4096 for the first allocation of the clip space will be huge overkill.
// Gather statistics to determine the correct size.

View File

@ -571,8 +571,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
// Safely moving textures between contexts requires fences.
fCrossContextTextureSupport = fFenceSyncSupport;
fDynamicStateArrayGeometryProcessorTextureSupport = true;
if (kGL_GrGLStandard == standard) {
if (version >= GR_GL_VER(4, 1)) {
fProgramBinarySupport = true;

View File

@ -1674,11 +1674,9 @@ void GrGLGpu::flushMinSampleShading(float minSampleShading) {
}
}
void GrGLGpu::resolveAndGenerateMipMapsForProcessorTextures(
const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrTextureProxy* const primProcTextures[],
int numPrimitiveProcessorTextureSets) {
void GrGLGpu::generateMipmapsForProcessorTextures(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrTextureProxy* const primProcTextures[]) {
auto genLevelsIfNeeded = [this](GrTexture* tex, const GrSamplerState& sampler) {
SkASSERT(tex);
if (sampler.filter() == GrSamplerState::Filter::kMipMap &&
@ -1686,19 +1684,12 @@ void GrGLGpu::resolveAndGenerateMipMapsForProcessorTextures(
tex->texturePriv().mipMapsAreDirty()) {
SkASSERT(this->caps()->mipMapSupport());
this->regenerateMipMapLevels(static_cast<GrGLTexture*>(tex));
SkASSERT(!tex->asRenderTarget() || !tex->asRenderTarget()->needsResolve());
} else if (auto* rt = tex->asRenderTarget()) {
if (rt->needsResolve()) {
this->resolveRenderTarget(rt);
}
}
};
for (int set = 0, tex = 0; set < numPrimitiveProcessorTextureSets; ++set) {
for (int sampler = 0; sampler < primProc.numTextureSamplers(); ++sampler, ++tex) {
GrTexture* texture = primProcTextures[tex]->peekTexture();
genLevelsIfNeeded(texture, primProc.textureSampler(sampler).samplerState());
}
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
GrTexture* tex = primProcTextures[i]->peekTexture();
genLevelsIfNeeded(tex, primProc.textureSampler(i).samplerState());
}
GrFragmentProcessor::Iter iter(pipeline);
@ -1713,26 +1704,17 @@ void GrGLGpu::resolveAndGenerateMipMapsForProcessorTextures(
bool GrGLGpu::flushGLState(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrPipeline::FixedDynamicState* fixedDynamicState,
const GrPipeline::DynamicStateArrays* dynamicStateArrays,
int dynamicStateArraysLength,
bool willDrawPoints) {
sk_sp<GrGLProgram> program(fProgramCache->refProgram(this, primProc, pipeline, willDrawPoints));
if (!program) {
GrCapsDebugf(this->caps(), "Failed to create program!\n");
return false;
}
const GrTextureProxy* const* primProcProxiesForMipRegen = nullptr;
const GrTextureProxy* const* primProcProxiesToBind = nullptr;
int numPrimProcTextureSets = 1; // number of texture per prim proc sampler.
if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) {
primProcProxiesForMipRegen = dynamicStateArrays->fPrimitiveProcessorTextures;
numPrimProcTextureSets = dynamicStateArraysLength;
} else if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) {
primProcProxiesForMipRegen = fixedDynamicState->fPrimitiveProcessorTextures;
primProcProxiesToBind = fixedDynamicState->fPrimitiveProcessorTextures;
const GrTextureProxy* const* primProcProxies = nullptr;
if (fixedDynamicState) {
primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures;
}
this->resolveAndGenerateMipMapsForProcessorTextures(
primProc, pipeline, primProcProxiesForMipRegen, numPrimProcTextureSets);
this->generateMipmapsForProcessorTextures(primProc, pipeline, primProcProxies);
GrXferProcessor::BlendInfo blendInfo;
pipeline.getXferProcessor().getBlendInfo(&blendInfo);
@ -1749,7 +1731,7 @@ bool GrGLGpu::flushGLState(const GrPrimitiveProcessor& primProc,
this->flushBlend(blendInfo, swizzle);
}
fHWProgram->updateUniformsAndTextureBindings(primProc, pipeline, primProcProxiesToBind);
fHWProgram->updateUniformsAndTextureBindings(primProc, pipeline, primProcProxies);
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.renderTarget());
GrStencilSettings stencil;
@ -2272,40 +2254,30 @@ void GrGLGpu::draw(const GrPrimitiveProcessor& primProc,
break;
}
}
if (!this->flushGLState(primProc, pipeline, fixedDynamicState, dynamicStateArrays, meshCount,
hasPoints)) {
if (!this->flushGLState(primProc, pipeline, fixedDynamicState, hasPoints)) {
return;
}
bool dynamicScissor = false;
bool dynamicPrimProcTextures = false;
if (dynamicStateArrays) {
dynamicScissor = pipeline.isScissorEnabled() && dynamicStateArrays->fScissorRects;
dynamicPrimProcTextures = dynamicStateArrays->fPrimitiveProcessorTextures;
}
for (int m = 0; m < meshCount; ++m) {
bool dynamicScissor =
pipeline.isScissorEnabled() && dynamicStateArrays && dynamicStateArrays->fScissorRects;
for (int i = 0; i < meshCount; ++i) {
if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*this->caps())) {
this->xferBarrier(pipeline.renderTarget(), barrierType);
}
if (dynamicScissor) {
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.renderTarget());
this->flushScissor(GrScissorState(dynamicStateArrays->fScissorRects[m]),
this->flushScissor(GrScissorState(dynamicStateArrays->fScissorRects[i]),
glRT->getViewport(), pipeline.proxy()->origin());
}
if (dynamicPrimProcTextures) {
auto texProxyArray = dynamicStateArrays->fPrimitiveProcessorTextures +
m * primProc.numTextureSamplers();
fHWProgram->updatePrimitiveProcessorTextureBindings(primProc, texProxyArray);
}
if (this->glCaps().requiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines() &&
GrIsPrimTypeLines(meshes[m].primitiveType()) &&
GrIsPrimTypeLines(meshes[i].primitiveType()) &&
!GrIsPrimTypeLines(fLastPrimitiveType)) {
GL_CALL(Enable(GR_GL_CULL_FACE));
GL_CALL(Disable(GR_GL_CULL_FACE));
}
meshes[m].sendToGpu(this);
fLastPrimitiveType = meshes[m].primitiveType();
meshes[i].sendToGpu(this);
fLastPrimitiveType = meshes[i].primitiveType();
}
#if SWAP_PER_DRAW

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@ -250,22 +250,14 @@ private:
void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]);
/**
* primitiveProcessorTextures must contain GrPrimitiveProcessor::numTextureSamplers() *
* numPrimitiveProcessorTextureSets entries.
*/
void resolveAndGenerateMipMapsForProcessorTextures(
void generateMipmapsForProcessorTextures(
const GrPrimitiveProcessor&, const GrPipeline&,
const GrTextureProxy* const primitiveProcessorTextures[],
int numPrimitiveProcessorTextureSets);
const GrTextureProxy* const primitiveProcessorTextures[]);
// Flushes state from GrPipeline to GL. Returns false if the state couldn't be set.
// willDrawPoints must be true if point primitives will be rendered after setting the GL state.
// If DynamicStateArrays is not null then dynamicStateArraysLength is the number of dynamic
// state entries in each array.
bool flushGLState(const GrPrimitiveProcessor&, const GrPipeline&,
const GrPipeline::FixedDynamicState*, const GrPipeline::DynamicStateArrays*,
int dynamicStateArraysLength, bool willDrawPoints);
const GrPipeline::FixedDynamicState*, bool willDrawPoints);
void flushProgram(sk_sp<GrGLProgram>);

View File

@ -116,7 +116,7 @@ void GrGLPathRendering::onDrawPath(const GrPrimitiveProcessor& primProc,
const GrPipeline::FixedDynamicState& fixedDynamicState,
const GrStencilSettings& stencilPassSettings,
const GrPath* path) {
if (!this->gpu()->flushGLState(primProc, pipeline, &fixedDynamicState, nullptr, 1, false)) {
if (!this->gpu()->flushGLState(primProc, pipeline, &fixedDynamicState, false)) {
return;
}
const GrGLPath* glPath = static_cast<const GrGLPath*>(path);

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@ -75,6 +75,7 @@ void GrGLProgram::abandon() {
void GrGLProgram::updateUniformsAndTextureBindings(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrTextureProxy* const primProcTextures[]) {
SkASSERT(primProcTextures || !primProc.numTextureSamplers());
this->setRenderTargetState(primProc, pipeline.proxy());
// we set the textures, and uniforms for installed processors in a generic way, but subclasses
@ -83,12 +84,13 @@ void GrGLProgram::updateUniformsAndTextureBindings(const GrPrimitiveProcessor& p
// We must bind to texture units in the same order in which we set the uniforms in
// GrGLProgramDataManager. That is, we bind textures for processors in this order:
// primProc, fragProcs, XP.
int nextTexSamplerIdx = 0;
fPrimitiveProcessor->setData(fProgramDataManager, primProc,
GrFragmentProcessor::CoordTransformIter(pipeline));
if (primProcTextures) {
this->updatePrimitiveProcessorTextureBindings(primProc, primProcTextures);
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
auto* tex = static_cast<GrGLTexture*>(primProcTextures[i]->peekTexture());
fGpu->bindTexture(nextTexSamplerIdx++, primProc.textureSampler(i).samplerState(), tex);
}
int nextTexSamplerIdx = primProc.numTextureSamplers();
this->setFragmentData(pipeline, &nextTexSamplerIdx);
@ -104,14 +106,6 @@ void GrGLProgram::updateUniformsAndTextureBindings(const GrPrimitiveProcessor& p
SkASSERT(nextTexSamplerIdx == fNumTextureSamplers);
}
void GrGLProgram::updatePrimitiveProcessorTextureBindings(const GrPrimitiveProcessor& primProc,
const GrTextureProxy* const proxies[]) {
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
auto* tex = static_cast<GrGLTexture*>(proxies[i]->peekTexture());
fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), tex);
}
}
void GrGLProgram::setFragmentData(const GrPipeline& pipeline, int* nextTexSamplerIdx) {
GrFragmentProcessor::Iter iter(pipeline);
GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt);

View File

@ -112,17 +112,13 @@ public:
/**
* This function uploads uniforms, calls each GrGLSL*Processor's setData. It binds all fragment
* processor textures. Primitive process textures can be bound using this function or by
* calling updatePrimitiveProcessorTextureBindings.
* processor textures. Primitive process textures are also bound here but are passed separately.
*
* It is the caller's responsibility to ensure the program is bound before calling.
*/
void updateUniformsAndTextureBindings(const GrPrimitiveProcessor&, const GrPipeline&,
const GrTextureProxy* const primitiveProcessorTextures[]);
void updatePrimitiveProcessorTextureBindings(const GrPrimitiveProcessor&,
const GrTextureProxy* const[]);
int vertexStride() const { return fVertexStride; }
int instanceStride() const { return fInstanceStride; }

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@ -938,7 +938,7 @@ private:
firstIndex += draw.fIndexCnt;
firstVertex += draw.fVertexCnt;
}
target->draw(quadProcessor, pipe.fPipeline, pipe.fFixedDynamicState, nullptr, meshes,
target->draw(quadProcessor, pipe.fPipeline, pipe.fFixedDynamicState, meshes,
draws.count());
}
}

View File

@ -73,29 +73,6 @@ GrMeshDrawOp::QuadHelper::QuadHelper(Target* target, size_t vertexStride, int qu
//////////////////////////////////////////////////////////////////////////////
GrPipeline::FixedDynamicState* GrMeshDrawOp::Target::allocFixedDynamicState(
const SkIRect& rect, int numPrimitiveProcessorTextures) {
auto result = this->pipelineArena()->make<GrPipeline::FixedDynamicState>(rect);
if (numPrimitiveProcessorTextures) {
result->fPrimitiveProcessorTextures =
this->allocPrimitiveProcessorTextureArray(numPrimitiveProcessorTextures);
}
return result;
}
GrPipeline::DynamicStateArrays* GrMeshDrawOp::Target::allocDynamicStateArrays(
int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) {
auto result = this->pipelineArena()->make<GrPipeline::DynamicStateArrays>();
if (allocScissors) {
result->fScissorRects = this->pipelineArena()->makeArray<SkIRect>(numMeshes);
}
if (numPrimitiveProcessorTextures) {
result->fPrimitiveProcessorTextures = this->allocPrimitiveProcessorTextureArray(
numPrimitiveProcessorTextures * numMeshes);
}
return result;
}
GrMeshDrawOp::Target::PipelineAndFixedDynamicState GrMeshDrawOp::Target::makePipeline(
uint32_t pipelineFlags, GrProcessorSet&& processorSet, GrAppliedClip&& clip,
int numPrimProcTextures) {

View File

@ -83,15 +83,15 @@ public:
virtual void draw(sk_sp<const GrGeometryProcessor>,
const GrPipeline*,
const GrPipeline::FixedDynamicState*,
const GrPipeline::DynamicStateArrays*,
const GrMesh[],
int meshCount) = 0;
/** Helper for drawing a single GrMesh. */
void draw(sk_sp<const GrGeometryProcessor> gp,
const GrPipeline* pipeline,
const GrPipeline::FixedDynamicState* fixedDynamicState,
const GrMesh* mesh) {
this->draw(std::move(gp), pipeline, fixedDynamicState, nullptr, mesh, 1);
this->draw(std::move(gp), pipeline, fixedDynamicState, mesh, 1);
}
/**
@ -152,11 +152,14 @@ public:
GrMesh* allocMeshes(int n) { return this->pipelineArena()->makeArray<GrMesh>(n); }
GrPipeline::FixedDynamicState* allocFixedDynamicState(const SkIRect& rect,
int numPrimitiveProcessorTextures = 0);
GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes,
int numPrimitiveProcessorTextures,
bool allocScissors);
int numPrimitiveProcessorTextures = 0) {
auto result = this->pipelineArena()->make<GrPipeline::FixedDynamicState>(rect);
if (numPrimitiveProcessorTextures) {
result->fPrimitiveProcessorTextures =
this->allocPrimitiveProcessorTextureArray(numPrimitiveProcessorTextures);
}
return result;
}
GrTextureProxy** allocPrimitiveProcessorTextureArray(int n) {
SkASSERT(n > 0);

View File

@ -611,7 +611,7 @@ private:
}
template <typename Pos, Domain D, GrAA AA>
void tess(void* v, const GrGeometryProcessor* gp) const {
void tess(void* v, const GrGeometryProcessor* gp) {
using Vertex = TextureGeometryProcessor::Vertex<Pos, D, AA>;
SkASSERT(gp->debugOnly_vertexStride() == sizeof(Vertex));
auto vertices = static_cast<Vertex*>(v);
@ -628,25 +628,16 @@ private:
}
void onPrepareDraws(Target* target) override {
bool hasPerspective = false;
Domain domain = Domain::kNo;
int numOps = 0;
for (const auto& op : ChainRange<TextureOp>(this)) {
++numOps;
hasPerspective |= op.fPerspective;
if (op.fDomain) {
domain = Domain::kYes;
}
if (!op.fProxy->instantiate(target->resourceProvider())) {
return;
}
if (!fProxy->instantiate(target->resourceProvider())) {
return;
}
Domain domain = fDomain ? Domain::kYes : Domain::kNo;
bool coverageAA = GrAAType::kCoverage == this->aaType();
sk_sp<GrGeometryProcessor> gp = TextureGeometryProcessor::Make(
fProxy->textureType(), fProxy->config(), fFilter,
std::move(fTextureColorSpaceXform), std::move(fPaintColorSpaceXform), coverageAA,
hasPerspective, domain, *target->caps().shaderCaps());
fPerspective, domain, *target->caps().shaderCaps());
GrPipeline::InitArgs args;
args.fProxy = target->proxy();
args.fCaps = &target->caps();
@ -657,17 +648,8 @@ private:
}
auto clip = target->detachAppliedClip();
// We'll use a dynamic state array for the GP textures when there are multiple ops.
// Otherwise, we use fixed dynamic state to specify the single op's proxy.
GrPipeline::DynamicStateArrays* dynamicStateArrays = nullptr;
GrPipeline::FixedDynamicState* fixedDynamicState;
if (numOps > 1) {
dynamicStateArrays = target->allocDynamicStateArrays(numOps, 1, false);
fixedDynamicState = target->allocFixedDynamicState(clip.scissorState().rect(), 0);
} else {
fixedDynamicState = target->allocFixedDynamicState(clip.scissorState().rect(), 1);
fixedDynamicState->fPrimitiveProcessorTextures[0] = fProxy;
}
auto* fixedDynamicState = target->allocFixedDynamicState(clip.scissorState().rect(), 1);
fixedDynamicState->fPrimitiveProcessorTextures[0] = fProxy;
const auto* pipeline =
target->allocPipeline(args, GrProcessorSet::MakeEmptySet(), std::move(clip));
using TessFn = decltype(&TextureOp::tess<SkPoint, Domain::kNo, GrAA::kNo>);
@ -691,50 +673,42 @@ private:
};
#undef TESS_FN_AND_VERTEX_SIZE
int tessFnIdx = 0;
tessFnIdx |= coverageAA ? 0x1 : 0x0;
tessFnIdx |= (domain == Domain::kYes) ? 0x2 : 0x0;
tessFnIdx |= hasPerspective ? 0x4 : 0x0;
tessFnIdx |= coverageAA ? 0x1 : 0x0;
tessFnIdx |= fDomain ? 0x2 : 0x0;
tessFnIdx |= fPerspective ? 0x4 : 0x0;
SkASSERT(kTessFnsAndVertexSizes[tessFnIdx].fVertexSize == gp->debugOnly_vertexStride());
GrMesh* meshes = target->allocMeshes(numOps);
int i = 0;
for (const auto& op : ChainRange<TextureOp>(this)) {
int vstart;
const GrBuffer* vbuffer;
void* vdata = target->makeVertexSpace(kTessFnsAndVertexSizes[tessFnIdx].fVertexSize,
4 * op.fDraws.count(), &vbuffer, &vstart);
if (!vdata) {
SkDebugf("Could not allocate vertices\n");
int vstart;
const GrBuffer* vbuffer;
void* vdata = target->makeVertexSpace(kTessFnsAndVertexSizes[tessFnIdx].fVertexSize,
4 * fDraws.count(), &vbuffer, &vstart);
if (!vdata) {
SkDebugf("Could not allocate vertices\n");
return;
}
(this->*(kTessFnsAndVertexSizes[tessFnIdx].fTessFn))(vdata, gp.get());
GrPrimitiveType primitiveType =
fDraws.count() > 1 ? GrPrimitiveType::kTriangles : GrPrimitiveType::kTriangleStrip;
GrMesh* mesh = target->allocMesh(primitiveType);
if (fDraws.count() > 1) {
sk_sp<const GrBuffer> ibuffer = target->resourceProvider()->refQuadIndexBuffer();
if (!ibuffer) {
SkDebugf("Could not allocate quad indices\n");
return;
}
(op.*(kTessFnsAndVertexSizes[tessFnIdx].fTessFn))(vdata, gp.get());
if (op.fDraws.count() > 1) {
meshes[i].setPrimitiveType(GrPrimitiveType::kTriangles);
sk_sp<const GrBuffer> ibuffer = target->resourceProvider()->refQuadIndexBuffer();
if (!ibuffer) {
SkDebugf("Could not allocate quad indices\n");
return;
}
meshes[i].setIndexedPatterned(ibuffer.get(), 6, 4, op.fDraws.count(),
GrResourceProvider::QuadCountOfQuadBuffer());
} else {
meshes[i].setPrimitiveType(GrPrimitiveType::kTriangleStrip);
meshes[i].setNonIndexedNonInstanced(4);
}
meshes[i].setVertexData(vbuffer, vstart);
if (dynamicStateArrays) {
dynamicStateArrays->fPrimitiveProcessorTextures[i] = op.fProxy;
}
++i;
mesh->setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
GrResourceProvider::QuadCountOfQuadBuffer());
} else {
mesh->setNonIndexedNonInstanced(4);
}
target->draw(std::move(gp), pipeline, fixedDynamicState, dynamicStateArrays, meshes,
numOps);
mesh->setVertexData(vbuffer, vstart);
target->draw(std::move(gp), pipeline, fixedDynamicState, mesh);
}
CombineResult onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
CombineResult onCombineIfPossible(GrOp* t, const GrCaps&) override {
const auto* that = t->cast<TextureOp>();
if (!GrColorSpaceXform::Equals(fTextureColorSpaceXform.get(),
that->fTextureColorSpaceXform.get())) {
@ -747,17 +721,7 @@ private:
if (this->aaType() != that->aaType()) {
return CombineResult::kCannotCombine;
}
if (fFilter != that->fFilter) {
return CombineResult::kCannotCombine;
}
if (fProxy->uniqueID() != that->fProxy->uniqueID() || that->isChained()) {
// We can't merge across different proxies (and we're disallowed from merging when
// 'that' is chained. Check if we can be chained with 'that'.
if (fProxy->config() == that->fProxy->config() &&
fProxy->textureType() == that->fProxy->textureType() &&
caps.dynamicStateArrayGeometryProcessorTextureSupport()) {
return CombineResult::kMayChain;
}
if (fProxy->uniqueID() != that->fProxy->uniqueID() || fFilter != that->fFilter) {
return CombineResult::kCannotCombine;
}
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());

View File

@ -181,12 +181,10 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
fGeometryProcessor->setData(fDataManager, primProc,
GrFragmentProcessor::CoordTransformIter(pipeline));
if (primProcTextures) {
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
const auto& sampler = primProc.textureSampler(i);
auto texture = static_cast<GrVkTexture*>(primProcTextures[i]->peekTexture());
samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture};
}
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
const auto& sampler = primProc.textureSampler(i);
auto texture = static_cast<GrVkTexture*>(primProcTextures[i]->peekTexture());
samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture};
}
GrFragmentProcessor::Iter iter(pipeline);