move parts of SkPoint to SkPointPriv
Move specialized SkPoint methods to SkPointPriv. Use constexpr and inline initialization where possible. R=reed@google.com,bsalomon@google.com Bug: skia: 6898 Change-Id: I01ec5186f010f2dc80c068c70d9cc352f3221338 Reviewed-on: https://skia-review.googlesource.com/68700 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ravi Mistry <rmistry@google.com>
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@ -27,6 +27,7 @@
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPathMeasure.h"
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#include "SkPointPriv.h"
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const SkScalar OVERSTROKE_WIDTH = 500.0f;
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const SkScalar NORMALSTROKE_WIDTH = 3.0f;
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@ -96,7 +97,7 @@ SkPath ribs_path(SkPath path, SkScalar radius) {
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while (accum < length) {
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if (meas.getPosTan(accum, &pos, &tan)) {
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tan.scale(radius);
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tan.rotateCCW();
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SkPointPriv::RotateCCW(&tan);
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ribs.moveTo(pos.x() + tan.x(), pos.y() + tan.y());
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ribs.lineTo(pos.x() - tan.x(), pos.y() - tan.y());
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@ -421,9 +421,7 @@ public:
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@param exact if false, allow nearly equals
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@return true if line is degenerate; its length is effectively zero
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*/
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static bool IsLineDegenerate(const SkPoint& p1, const SkPoint& p2, bool exact) {
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return exact ? p1 == p2 : p1.equalsWithinTolerance(p2);
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}
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static bool IsLineDegenerate(const SkPoint& p1, const SkPoint& p2, bool exact);
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/** Test if quad is degenerate.
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Quad with no length or that moves a very short distance is degenerate; it is
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@ -437,10 +435,7 @@ public:
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@return true if quad is degenerate; its length is effectively zero
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*/
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static bool IsQuadDegenerate(const SkPoint& p1, const SkPoint& p2,
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const SkPoint& p3, bool exact) {
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return exact ? p1 == p2 && p2 == p3 : p1.equalsWithinTolerance(p2) &&
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p2.equalsWithinTolerance(p3);
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}
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const SkPoint& p3, bool exact);
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/** Test if cubic is degenerate.
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Cubic with no length or that moves a very short distance is degenerate; it is
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@ -455,11 +450,7 @@ public:
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@return true if cubic is degenerate; its length is effectively zero
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*/
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static bool IsCubicDegenerate(const SkPoint& p1, const SkPoint& p2,
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const SkPoint& p3, const SkPoint& p4, bool exact) {
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return exact ? p1 == p2 && p2 == p3 && p3 == p4 : p1.equalsWithinTolerance(p2) &&
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p2.equalsWithinTolerance(p3) &&
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p3.equalsWithinTolerance(p4);
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}
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const SkPoint& p3, const SkPoint& p4, bool exact);
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/** Returns true if SkPath contains only one line;
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SkPath::Verb array has two entries: kMove_Verb, kLine_Verb.
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@ -19,10 +19,8 @@ struct SkIPoint16 {
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int16_t fX;
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int16_t fY;
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static SkIPoint16 Make(int x, int y) {
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SkIPoint16 pt;
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pt.set(x, y);
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return pt;
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static constexpr SkIPoint16 Make(int x, int y) {
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return {SkToS16(x), SkToS16(y)};
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}
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int16_t x() const { return fX; }
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@ -42,62 +40,29 @@ struct SkIPoint {
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int32_t fX;
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int32_t fY;
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static SkIPoint Make(int32_t x, int32_t y) {
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SkIPoint pt;
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pt.set(x, y);
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return pt;
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static constexpr SkIPoint Make(int32_t x, int32_t y) {
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return {x, y};
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}
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int32_t x() const { return fX; }
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int32_t y() const { return fY; }
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void setX(int32_t x) { fX = x; }
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void setY(int32_t y) { fY = y; }
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/**
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* Returns true iff fX and fY are both zero.
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*/
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bool isZero() const { return (fX | fY) == 0; }
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/**
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* Set both fX and fY to zero. Same as set(0, 0)
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*/
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void setZero() { fX = fY = 0; }
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/** Set the x and y values of the point. */
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void set(int32_t x, int32_t y) { fX = x; fY = y; }
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/** Rotate the point clockwise, writing the new point into dst
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It is legal for dst == this
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*/
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void rotateCW(SkIPoint* dst) const;
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/** Rotate the point clockwise, writing the new point back into the point
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*/
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void rotateCW() { this->rotateCW(this); }
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/** Rotate the point counter-clockwise, writing the new point into dst.
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It is legal for dst == this
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*/
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void rotateCCW(SkIPoint* dst) const;
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/** Rotate the point counter-clockwise, writing the new point back into
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the point
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*/
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void rotateCCW() { this->rotateCCW(this); }
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/** Negate the X and Y coordinates of the point.
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*/
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void negate() { fX = -fX; fY = -fY; }
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void set(int32_t x, int32_t y) {
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fX = x;
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fY = y;
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}
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/** Return a new point whose X and Y coordinates are the negative of the
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original point's
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*/
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SkIPoint operator-() const {
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SkIPoint neg;
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neg.fX = -fX;
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neg.fY = -fY;
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return neg;
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return {-fX, -fY};
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}
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/** Add v's coordinates to this point's */
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@ -129,29 +94,13 @@ struct SkIPoint {
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a and b (i.e. a - b)
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*/
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friend SkIPoint operator-(const SkIPoint& a, const SkIPoint& b) {
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SkIPoint v;
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v.set(a.fX - b.fX, a.fY - b.fY);
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return v;
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return {a.fX - b.fX, a.fY - b.fY};
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}
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/** Returns a new point whose coordinates are the sum of a and b (a + b)
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*/
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friend SkIPoint operator+(const SkIPoint& a, const SkIPoint& b) {
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SkIPoint v;
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v.set(a.fX + b.fX, a.fY + b.fY);
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return v;
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}
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/** Returns the dot product of a and b, treating them as 2D vectors
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*/
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static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) {
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return a.fX * b.fX + a.fY * b.fY;
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}
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/** Returns the cross product of a and b, treating them as 2D vectors
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*/
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static int32_t CrossProduct(const SkIPoint& a, const SkIPoint& b) {
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return a.fX * b.fY - a.fY * b.fX;
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return {a.fX + b.fX, a.fY + b.fY};
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}
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};
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@ -159,10 +108,8 @@ struct SK_API SkPoint {
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SkScalar fX;
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SkScalar fY;
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static SkPoint Make(SkScalar x, SkScalar y) {
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SkPoint pt;
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pt.set(x, y);
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return pt;
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static constexpr SkPoint Make(SkScalar x, SkScalar y) {
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return {x, y};
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}
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SkScalar x() const { return fX; }
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@ -174,7 +121,10 @@ struct SK_API SkPoint {
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bool isZero() const { return (0 == fX) & (0 == fY); }
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/** Set the point's X and Y coordinates */
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void set(SkScalar x, SkScalar y) { fX = x; fY = y; }
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void set(SkScalar x, SkScalar y) {
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fX = x;
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fY = y;
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}
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/** Set the point's X and Y coordinates by automatically promoting (x,y) to
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SkScalar values.
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@ -217,19 +167,6 @@ struct SK_API SkPoint {
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SkScalar length() const { return SkPoint::Length(fX, fY); }
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SkScalar distanceToOrigin() const { return this->length(); }
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/**
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* Return true if the computed length of the vector is >= the internal
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* tolerance (used to avoid dividing by tiny values).
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*/
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static bool CanNormalize(SkScalar dx, SkScalar dy) {
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// Simple enough (and performance critical sometimes) so we inline it.
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return (dx*dx + dy*dy) > (SK_ScalarNearlyZero * SK_ScalarNearlyZero);
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}
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bool canNormalize() const {
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return CanNormalize(fX, fY);
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}
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/** Set the point (vector) to be unit-length in the same direction as it
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already points. If the point has a degenerate length (i.e. nearly 0)
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then set it to (0,0) and return false; otherwise return true.
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@ -254,14 +191,6 @@ struct SK_API SkPoint {
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*/
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bool setLength(SkScalar x, SkScalar y, SkScalar length);
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/** Same as setLength, but favoring speed over accuracy.
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*/
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bool setLengthFast(SkScalar length);
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/** Same as setLength, but favoring speed over accuracy.
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*/
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bool setLengthFast(SkScalar x, SkScalar y, SkScalar length);
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/** Scale the point's coordinates by scale, writing the answer into dst.
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It is legal for dst == this.
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*/
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@ -272,26 +201,6 @@ struct SK_API SkPoint {
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*/
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void scale(SkScalar value) { this->scale(value, this); }
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/** Rotate the point clockwise by 90 degrees, writing the answer into dst.
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It is legal for dst == this.
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*/
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void rotateCW(SkPoint* dst) const;
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/** Rotate the point clockwise by 90 degrees, writing the answer back into
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the point.
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*/
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void rotateCW() { this->rotateCW(this); }
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/** Rotate the point counter-clockwise by 90 degrees, writing the answer
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into dst. It is legal for dst == this.
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*/
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void rotateCCW(SkPoint* dst) const;
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/** Rotate the point counter-clockwise by 90 degrees, writing the answer
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back into the point.
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*/
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void rotateCCW() { this->rotateCCW(this); }
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/** Negate the point's coordinates
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*/
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void negate() {
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@ -302,10 +211,7 @@ struct SK_API SkPoint {
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/** Returns a new point whose coordinates are the negative of the point's
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*/
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SkPoint operator-() const {
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SkPoint neg;
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neg.fX = -fX;
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neg.fY = -fY;
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return neg;
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return {-fX, -fY};
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}
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/** Add v's coordinates to the point's
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@ -323,7 +229,7 @@ struct SK_API SkPoint {
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}
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SkPoint operator*(SkScalar scale) const {
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return Make(fX * scale, fY * scale);
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return {fX * scale, fY * scale};
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}
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SkPoint& operator*=(SkScalar scale) {
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@ -363,43 +269,17 @@ struct SK_API SkPoint {
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return a.fX != b.fX || a.fY != b.fY;
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}
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/** Return true if this point and the given point are far enough apart
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such that a vector between them would be non-degenerate.
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WARNING: Unlike the explicit tolerance version,
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this method does not use componentwise comparison. Instead, it
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uses a comparison designed to match judgments elsewhere regarding
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degeneracy ("points A and B are so close that the vector between them
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is essentially zero").
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*/
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bool equalsWithinTolerance(const SkPoint& p) const {
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return !CanNormalize(fX - p.fX, fY - p.fY);
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}
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/** WARNING: There is no guarantee that the result will reflect judgments
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elsewhere regarding degeneracy ("points A and B are so close that the
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vector between them is essentially zero").
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*/
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bool equalsWithinTolerance(const SkPoint& p, SkScalar tol) const {
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return SkScalarNearlyZero(fX - p.fX, tol)
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&& SkScalarNearlyZero(fY - p.fY, tol);
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}
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/** Returns a new point whose coordinates are the difference between
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a's and b's (a - b)
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*/
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friend SkPoint operator-(const SkPoint& a, const SkPoint& b) {
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SkPoint v;
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v.set(a.fX - b.fX, a.fY - b.fY);
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return v;
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return {a.fX - b.fX, a.fY - b.fY};
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}
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/** Returns a new point whose coordinates are the sum of a's and b's (a + b)
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*/
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friend SkPoint operator+(const SkPoint& a, const SkPoint& b) {
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SkPoint v;
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v.set(a.fX + b.fX, a.fY + b.fY);
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return v;
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return {a.fX + b.fX, a.fY + b.fY};
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}
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/** Returns the euclidian distance from (0,0) to (x,y)
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@ -443,88 +323,8 @@ struct SK_API SkPoint {
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return DotProduct(*this, vec);
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}
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SkScalar lengthSqd() const {
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return DotProduct(*this, *this);
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}
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SkScalar distanceToSqd(const SkPoint& pt) const {
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SkScalar dx = fX - pt.fX;
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SkScalar dy = fY - pt.fY;
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return dx * dx + dy * dy;
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}
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/**
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* The side of a point relative to a line. If the line is from a to b then
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* the values are consistent with the sign of (b-a) cross (pt-a)
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*/
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enum Side {
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kLeft_Side = -1,
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kOn_Side = 0,
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kRight_Side = 1,
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};
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/**
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* Returns the squared distance to the infinite line between two pts. Also
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* optionally returns the side of the line that the pt falls on (looking
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* along line from a to b)
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*/
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SkScalar distanceToLineBetweenSqd(const SkPoint& a,
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const SkPoint& b,
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Side* side = nullptr) const;
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/**
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* Returns the distance to the infinite line between two pts. Also
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* optionally returns the side of the line that the pt falls on (looking
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* along the line from a to b)
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*/
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SkScalar distanceToLineBetween(const SkPoint& a,
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const SkPoint& b,
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Side* side = nullptr) const {
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return SkScalarSqrt(this->distanceToLineBetweenSqd(a, b, side));
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}
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/**
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* Returns the squared distance to the line segment between pts a and b
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*/
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SkScalar distanceToLineSegmentBetweenSqd(const SkPoint& a,
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const SkPoint& b) const;
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/**
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* Returns the distance to the line segment between pts a and b.
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*/
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SkScalar distanceToLineSegmentBetween(const SkPoint& a,
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const SkPoint& b) const {
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return SkScalarSqrt(this->distanceToLineSegmentBetweenSqd(a, b));
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}
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/**
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* Make this vector be orthogonal to vec. Looking down vec the
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* new vector will point in direction indicated by side (which
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* must be kLeft_Side or kRight_Side).
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*/
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void setOrthog(const SkPoint& vec, Side side = kLeft_Side) {
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// vec could be this
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SkScalar tmp = vec.fX;
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if (kRight_Side == side) {
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fX = -vec.fY;
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fY = tmp;
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} else {
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SkASSERT(kLeft_Side == side);
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fX = vec.fY;
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fY = -tmp;
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}
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}
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/**
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* cast-safe way to treat the point as an array of (2) SkScalars.
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*/
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const SkScalar* asScalars() const { return &fX; }
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};
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typedef SkPoint SkVector;
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static inline bool SkPointsAreFinite(const SkPoint array[], int count) {
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return SkScalarsAreFinite(&array[0].fX, count << 1);
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}
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#endif
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}
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friend bool operator==(const SkRRect& a, const SkRRect& b) {
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return a.fRect == b.fRect &&
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SkScalarsEqual(a.fRadii[0].asScalars(),
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b.fRadii[0].asScalars(), 8);
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return a.fRect == b.fRect && SkScalarsEqual(&a.fRadii[0].fX, &b.fRadii[0].fX, 8);
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}
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friend bool operator!=(const SkRRect& a, const SkRRect& b) {
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return a.fRect != b.fRect ||
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!SkScalarsEqual(a.fRadii[0].asScalars(),
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b.fRadii[0].asScalars(), 8);
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return a.fRect != b.fRect || !SkScalarsEqual(&a.fRadii[0].fX, &b.fRadii[0].fX, 8);
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}
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/**
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@ -13,6 +13,7 @@
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#include "SkOpEdgeBuilder.h"
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// #include "SkPathOpsSimplifyAA.h"
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// #include "SkPathStroker.h"
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#include "SkPointPriv.h"
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#include "SkView.h"
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#if 0
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@ -1299,7 +1300,7 @@ public:
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SkScalar pt_to_line(SkPoint s, SkPoint e, int x, int y) {
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SkScalar radius = fWidthControl.fValLo;
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SkVector adjOpp = e - s;
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SkScalar lenSq = adjOpp.lengthSqd();
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SkScalar lenSq = SkPointPriv::LengthSqd(adjOpp);
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SkPoint rotated = {
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(y - s.fY) * adjOpp.fY + (x - s.fX) * adjOpp.fX,
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(y - s.fY) * adjOpp.fX - (x - s.fX) * adjOpp.fY,
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@ -10,6 +10,7 @@
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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#include "SkPointPriv.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkUtils.h"
|
||||
@ -483,7 +484,7 @@ protected:
|
||||
SkScalar tol = 12;
|
||||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
if (fPts[i].equalsWithinTolerance(pt, tol)) {
|
||||
if (SkPointPriv::EqualsWithinTolerance(fPts[i], pt, tol)) {
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "SkDrawable.h"
|
||||
#include "SkInterpolator.h"
|
||||
#include "SkPictureRecorder.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkRandom.h"
|
||||
|
||||
const SkRect gUnitSquare = { -1, -1, 1, 1 };
|
||||
@ -35,7 +36,7 @@ static bool oval_contains(const SkRect& r, SkScalar x, SkScalar y) {
|
||||
m.setRectToRect(r, gUnitSquare, SkMatrix::kFill_ScaleToFit);
|
||||
SkPoint pt;
|
||||
m.mapXY(x, y, &pt);
|
||||
return pt.lengthSqd() <= 1;
|
||||
return SkPointPriv::LengthSqd(pt) <= 1;
|
||||
}
|
||||
|
||||
static SkColor rand_opaque_color(uint32_t seed) {
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "SkCanvas.h"
|
||||
#include "SkGeometry.h"
|
||||
#include "SkPathMeasure.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkRandom.h"
|
||||
#include "SkRRect.h"
|
||||
#include "SkColorPriv.h"
|
||||
@ -313,7 +314,7 @@ protected:
|
||||
for (SkScalar dist = 0; dist <= total; dist += delta) {
|
||||
if (meas.getPosTan(dist, &pos, &tan)) {
|
||||
tan.scale(radius);
|
||||
tan.rotateCCW();
|
||||
SkPointPriv::RotateCCW(&tan);
|
||||
canvas->drawLine(pos.x() + tan.x(), pos.y() + tan.y(),
|
||||
pos.x() - tan.x(), pos.y() - tan.y(), paint);
|
||||
if (0 == index % 10) {
|
||||
@ -375,7 +376,7 @@ protected:
|
||||
return;
|
||||
}
|
||||
tan.setLength(radius);
|
||||
tan.rotateCCW();
|
||||
SkPointPriv::RotateCCW(&tan);
|
||||
canvas->drawLine(pos.x() + tan.x(), pos.y() + tan.y(),
|
||||
pos.x() - tan.x(), pos.y() - tan.y(), paint);
|
||||
if (0 == index % 10) {
|
||||
@ -556,8 +557,8 @@ protected:
|
||||
before.setLength(fRadius);
|
||||
after.setLength(fRadius);
|
||||
SkVector beforeCCW, afterCCW;
|
||||
before.rotateCCW(&beforeCCW);
|
||||
after.rotateCCW(&afterCCW);
|
||||
SkPointPriv::RotateCCW(before, &beforeCCW);
|
||||
SkPointPriv::RotateCCW(after, &afterCCW);
|
||||
beforeCCW += pts[0];
|
||||
afterCCW += pts[2];
|
||||
*center = beforeCCW;
|
||||
@ -566,8 +567,8 @@ protected:
|
||||
return true;
|
||||
}
|
||||
SkVector beforeCW, afterCW;
|
||||
before.rotateCW(&beforeCW);
|
||||
after.rotateCW(&afterCW);
|
||||
SkPointPriv::RotateCW(before, &beforeCW);
|
||||
SkPointPriv::RotateCW(after, &afterCW);
|
||||
beforeCW += pts[0];
|
||||
afterCW += pts[2];
|
||||
*center = beforeCW;
|
||||
|
@ -202,7 +202,7 @@ void SkBitmap::setPixelRef(sk_sp<SkPixelRef> pr, int dx, int dy) {
|
||||
this->updatePixelsFromRef();
|
||||
} else {
|
||||
// ignore dx,dy if there is no pixelref
|
||||
fPixelRefOrigin.setZero();
|
||||
fPixelRefOrigin = {0, 0};
|
||||
fPixels = nullptr;
|
||||
}
|
||||
|
||||
@ -337,7 +337,7 @@ bool SkBitmap::installMaskPixels(const SkMask& mask) {
|
||||
|
||||
void SkBitmap::freePixels() {
|
||||
fPixelRef = nullptr;
|
||||
fPixelRefOrigin.setZero();
|
||||
fPixelRefOrigin = {0, 0};
|
||||
fPixels = nullptr;
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,7 @@ SkBaseDevice::SkBaseDevice(const SkImageInfo& info, const SkSurfaceProps& surfac
|
||||
: fInfo(info)
|
||||
, fSurfaceProps(surfaceProps)
|
||||
{
|
||||
fOrigin.setZero();
|
||||
fOrigin = {0, 0};
|
||||
fCTM.reset();
|
||||
}
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
#include "SkAutoMalloc.h"
|
||||
#include "SkDistanceFieldGen.h"
|
||||
#include "SkPoint.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkTemplates.h"
|
||||
|
||||
struct DFData {
|
||||
@ -171,7 +171,7 @@ static void init_distances(DFData* data, unsigned char* edges, int width, int he
|
||||
+ SK_ScalarSqrt2*nextData->fAlpha
|
||||
- SK_ScalarSqrt2*prevData->fAlpha
|
||||
+ (nextData+1)->fAlpha - (prevData+1)->fAlpha;
|
||||
currGrad.setLengthFast(1.0f);
|
||||
SkPointPriv::SetLengthFast(&currGrad, 1.0f);
|
||||
|
||||
// init squared distance to edge and distance vector
|
||||
float dist = edge_distance(currGrad, currData->fAlpha);
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "SkMatrix.h"
|
||||
#include "SkNx.h"
|
||||
#include "SkPoint3.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
static SkVector to_vector(const Sk2s& x) {
|
||||
SkVector vector;
|
||||
@ -1151,7 +1152,7 @@ bool SkConic::asQuadTol(SkScalar tol) const {
|
||||
#define kMaxConicToQuadPOW2 5
|
||||
|
||||
int SkConic::computeQuadPOW2(SkScalar tol) const {
|
||||
if (tol < 0 || !SkScalarIsFinite(tol) || !SkPointsAreFinite(fPts, 3)) {
|
||||
if (tol < 0 || !SkScalarIsFinite(tol) || !SkPointPriv::AreFinite(fPts, 3)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1240,8 +1241,8 @@ int SkConic::chopIntoQuadsPOW2(SkPoint pts[], int pow2) const {
|
||||
SkConic dst[2];
|
||||
this->chop(dst);
|
||||
// check to see if the first chop generates a pair of lines
|
||||
if (dst[0].fPts[1].equalsWithinTolerance(dst[0].fPts[2])
|
||||
&& dst[1].fPts[0].equalsWithinTolerance(dst[1].fPts[1])) {
|
||||
if (SkPointPriv::EqualsWithinTolerance(dst[0].fPts[1], dst[0].fPts[2]) &&
|
||||
SkPointPriv::EqualsWithinTolerance(dst[1].fPts[0], dst[1].fPts[1])) {
|
||||
pts[1] = pts[2] = pts[3] = dst[0].fPts[1]; // set ctrl == end to make lines
|
||||
pts[4] = dst[1].fPts[2];
|
||||
pow2 = 1;
|
||||
@ -1254,7 +1255,7 @@ commonFinitePtCheck:
|
||||
const int quadCount = 1 << pow2;
|
||||
const int ptCount = 2 * quadCount + 1;
|
||||
SkASSERT(endPts - pts == ptCount);
|
||||
if (!SkPointsAreFinite(pts, ptCount)) {
|
||||
if (!SkPointPriv::AreFinite(pts, ptCount)) {
|
||||
// if we generated a non-finite, pin ourselves to the middle of the hull,
|
||||
// as our first and last are already on the first/last pts of the hull.
|
||||
for (int i = 1; i < ptCount - 1; ++i) {
|
||||
@ -1422,7 +1423,7 @@ int SkConic::BuildUnitArc(const SkVector& uStart, const SkVector& uStop, SkRotat
|
||||
//
|
||||
const SkScalar cosThetaOver2 = SkScalarSqrt((1 + dot) / 2);
|
||||
offCurve.setLength(SkScalarInvert(cosThetaOver2));
|
||||
if (!lastQ.equalsWithinTolerance(offCurve)) {
|
||||
if (!SkPointPriv::EqualsWithinTolerance(lastQ, offCurve)) {
|
||||
dst[conicCount].set(lastQ, offCurve, finalP, cosThetaOver2);
|
||||
conicCount += 1;
|
||||
}
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "SkMatrixPriv.h"
|
||||
#include "SkPathPriv.h"
|
||||
#include "SkPathRef.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkRRect.h"
|
||||
|
||||
static float poly_eval(float A, float B, float C, float t) {
|
||||
@ -2408,7 +2409,7 @@ struct Convexicator {
|
||||
++fPtCount;
|
||||
} else {
|
||||
SkVector vec = pt - fCurrPt;
|
||||
SkScalar lengthSqd = vec.lengthSqd();
|
||||
SkScalar lengthSqd = SkPointPriv::LengthSqd(vec);
|
||||
if (!SkScalarIsFinite(lengthSqd)) {
|
||||
fIsFinite = false;
|
||||
} else if (lengthSqd) {
|
||||
@ -2470,8 +2471,10 @@ struct Convexicator {
|
||||
}
|
||||
}
|
||||
|
||||
if (!SkScalarNearlyZero(fLastVec.lengthSqd(), SK_ScalarNearlyZero*SK_ScalarNearlyZero) &&
|
||||
!SkScalarNearlyZero(curVec.lengthSqd(), SK_ScalarNearlyZero*SK_ScalarNearlyZero) &&
|
||||
if (!SkScalarNearlyZero(SkPointPriv::LengthSqd(fLastVec),
|
||||
SK_ScalarNearlyZero*SK_ScalarNearlyZero) &&
|
||||
!SkScalarNearlyZero(SkPointPriv::LengthSqd(curVec),
|
||||
SK_ScalarNearlyZero*SK_ScalarNearlyZero) &&
|
||||
fLastVec.dot(curVec) < 0.0f) {
|
||||
return kBackwards_DirChange;
|
||||
}
|
||||
@ -3352,7 +3355,7 @@ bool SkPath::contains(SkScalar x, SkScalar y) const {
|
||||
if (tangents.count() > oldCount) {
|
||||
int last = tangents.count() - 1;
|
||||
const SkVector& tangent = tangents[last];
|
||||
if (SkScalarNearlyZero(tangent.lengthSqd())) {
|
||||
if (SkScalarNearlyZero(SkPointPriv::LengthSqd(tangent))) {
|
||||
tangents.remove(last);
|
||||
} else {
|
||||
for (int index = 0; index < last; ++index) {
|
||||
@ -3601,3 +3604,21 @@ DONE:
|
||||
max.store((SkPoint*)&bounds.fRight);
|
||||
return bounds;
|
||||
}
|
||||
|
||||
bool SkPath::IsLineDegenerate(const SkPoint& p1, const SkPoint& p2, bool exact) {
|
||||
return exact ? p1 == p2 : SkPointPriv::EqualsWithinTolerance(p1, p2);
|
||||
}
|
||||
|
||||
bool SkPath::IsQuadDegenerate(const SkPoint& p1, const SkPoint& p2,
|
||||
const SkPoint& p3, bool exact) {
|
||||
return exact ? p1 == p2 && p2 == p3 : SkPointPriv::EqualsWithinTolerance(p1, p2) &&
|
||||
SkPointPriv::EqualsWithinTolerance(p2, p3);
|
||||
}
|
||||
|
||||
bool SkPath::IsCubicDegenerate(const SkPoint& p1, const SkPoint& p2,
|
||||
const SkPoint& p3, const SkPoint& p4, bool exact) {
|
||||
return exact ? p1 == p2 && p2 == p3 && p3 == p4 :
|
||||
SkPointPriv::EqualsWithinTolerance(p1, p2) &&
|
||||
SkPointPriv::EqualsWithinTolerance(p2, p3) &&
|
||||
SkPointPriv::EqualsWithinTolerance(p3, p4);
|
||||
}
|
||||
|
@ -7,8 +7,9 @@
|
||||
|
||||
|
||||
#include "SkMathPriv.h"
|
||||
#include "SkPoint.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
#if 0
|
||||
void SkIPoint::rotateCW(SkIPoint* dst) const {
|
||||
SkASSERT(dst);
|
||||
|
||||
@ -26,27 +27,10 @@ void SkIPoint::rotateCCW(SkIPoint* dst) const {
|
||||
dst->fX = fY;
|
||||
dst->fY = -tmp;
|
||||
}
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SkPoint::rotateCW(SkPoint* dst) const {
|
||||
SkASSERT(dst);
|
||||
|
||||
// use a tmp in case this == dst
|
||||
SkScalar tmp = fX;
|
||||
dst->fX = -fY;
|
||||
dst->fY = tmp;
|
||||
}
|
||||
|
||||
void SkPoint::rotateCCW(SkPoint* dst) const {
|
||||
SkASSERT(dst);
|
||||
|
||||
// use a tmp in case this == dst
|
||||
SkScalar tmp = fX;
|
||||
dst->fX = fY;
|
||||
dst->fY = -tmp;
|
||||
}
|
||||
|
||||
void SkPoint::scale(SkScalar scale, SkPoint* dst) const {
|
||||
SkASSERT(dst);
|
||||
dst->set(fX * scale, fY * scale);
|
||||
@ -164,14 +148,10 @@ bool SkPoint::setLength(float x, float y, float length) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SkPoint::setLengthFast(float length) {
|
||||
return this->setLengthFast(fX, fY, length);
|
||||
}
|
||||
|
||||
bool SkPoint::setLengthFast(float x, float y, float length) {
|
||||
bool SkPointPriv::SetLengthFast(SkPoint* pt, float length) {
|
||||
float mag2;
|
||||
if (is_length_nearly_zero(x, y, &mag2)) {
|
||||
this->set(0, 0);
|
||||
if (is_length_nearly_zero(pt->fX, pt->fY, &mag2)) {
|
||||
pt->set(0, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -182,30 +162,30 @@ bool SkPoint::setLengthFast(float x, float y, float length) {
|
||||
// our mag2 step overflowed to infinity, so use doubles instead.
|
||||
// much slower, but needed when x or y are very large, other wise we
|
||||
// divide by inf. and return (0,0) vector.
|
||||
double xx = x;
|
||||
double yy = y;
|
||||
double xx = pt->fX;
|
||||
double yy = pt->fY;
|
||||
scale = (float)(length / sqrt(xx * xx + yy * yy));
|
||||
}
|
||||
fX = x * scale;
|
||||
fY = y * scale;
|
||||
pt->fX *= scale;
|
||||
pt->fY *= scale;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkScalar SkPoint::distanceToLineBetweenSqd(const SkPoint& a,
|
||||
SkScalar SkPointPriv::DistanceToLineBetweenSqd(const SkPoint& pt, const SkPoint& a,
|
||||
const SkPoint& b,
|
||||
Side* side) const {
|
||||
Side* side) {
|
||||
|
||||
SkVector u = b - a;
|
||||
SkVector v = *this - a;
|
||||
SkVector v = pt - a;
|
||||
|
||||
SkScalar uLengthSqd = u.lengthSqd();
|
||||
SkScalar uLengthSqd = LengthSqd(u);
|
||||
SkScalar det = u.cross(v);
|
||||
if (side) {
|
||||
SkASSERT(-1 == SkPoint::kLeft_Side &&
|
||||
0 == SkPoint::kOn_Side &&
|
||||
SkASSERT(-1 == kLeft_Side &&
|
||||
0 == kOn_Side &&
|
||||
1 == kRight_Side);
|
||||
*side = (Side) SkScalarSignAsInt(det);
|
||||
}
|
||||
@ -214,8 +194,8 @@ SkScalar SkPoint::distanceToLineBetweenSqd(const SkPoint& a,
|
||||
return temp;
|
||||
}
|
||||
|
||||
SkScalar SkPoint::distanceToLineSegmentBetweenSqd(const SkPoint& a,
|
||||
const SkPoint& b) const {
|
||||
SkScalar SkPointPriv::DistanceToLineSegmentBetweenSqd(const SkPoint& pt, const SkPoint& a,
|
||||
const SkPoint& b) {
|
||||
// See comments to distanceToLineBetweenSqd. If the projection of c onto
|
||||
// u is between a and b then this returns the same result as that
|
||||
// function. Otherwise, it returns the distance to the closer of a and
|
||||
@ -233,15 +213,15 @@ SkScalar SkPoint::distanceToLineSegmentBetweenSqd(const SkPoint& a,
|
||||
// avoid a sqrt to compute |u|.
|
||||
|
||||
SkVector u = b - a;
|
||||
SkVector v = *this - a;
|
||||
SkVector v = pt - a;
|
||||
|
||||
SkScalar uLengthSqd = u.lengthSqd();
|
||||
SkScalar uLengthSqd = LengthSqd(u);
|
||||
SkScalar uDotV = SkPoint::DotProduct(u, v);
|
||||
|
||||
if (uDotV <= 0) {
|
||||
return v.lengthSqd();
|
||||
return LengthSqd(v);
|
||||
} else if (uDotV > uLengthSqd) {
|
||||
return b.distanceToSqd(*this);
|
||||
return DistanceToSqd(b, pt);
|
||||
} else {
|
||||
SkScalar det = u.cross(v);
|
||||
SkScalar temp = det / uLengthSqd;
|
||||
|
@ -12,6 +12,100 @@
|
||||
|
||||
class SkPointPriv {
|
||||
public:
|
||||
enum Side {
|
||||
kLeft_Side = -1,
|
||||
kOn_Side = 0,
|
||||
kRight_Side = 1,
|
||||
};
|
||||
|
||||
static bool AreFinite(const SkPoint array[], int count) {
|
||||
return SkScalarsAreFinite(&array[0].fX, count << 1);
|
||||
}
|
||||
|
||||
static const SkScalar* AsScalars(const SkPoint& pt) { return &pt.fX; }
|
||||
|
||||
static bool CanNormalize(SkScalar dx, SkScalar dy) {
|
||||
// Simple enough (and performance critical sometimes) so we inline it.
|
||||
return (dx*dx + dy*dy) > (SK_ScalarNearlyZero * SK_ScalarNearlyZero);
|
||||
}
|
||||
|
||||
static SkScalar DistanceToLineBetweenSqd(const SkPoint& pt, const SkPoint& a,
|
||||
const SkPoint& b, Side* side = nullptr);
|
||||
|
||||
static SkScalar DistanceToLineBetween(const SkPoint& pt, const SkPoint& a,
|
||||
const SkPoint& b, Side* side = nullptr) {
|
||||
return SkScalarSqrt(DistanceToLineBetweenSqd(pt, a, b, side));
|
||||
}
|
||||
|
||||
static SkScalar DistanceToLineSegmentBetweenSqd(const SkPoint& pt, const SkPoint& a,
|
||||
const SkPoint& b);
|
||||
|
||||
static SkScalar DistanceToLineSegmentBetween(const SkPoint& pt, const SkPoint& a,
|
||||
const SkPoint& b) {
|
||||
return SkScalarSqrt(DistanceToLineSegmentBetweenSqd(pt, a, b));
|
||||
}
|
||||
|
||||
static SkScalar DistanceToSqd(const SkPoint& pt, const SkPoint& a) {
|
||||
SkScalar dx = pt.fX - a.fX;
|
||||
SkScalar dy = pt.fY - a.fY;
|
||||
return dx * dx + dy * dy;
|
||||
}
|
||||
|
||||
static bool EqualsWithinTolerance(const SkPoint& p1, const SkPoint& p2) {
|
||||
return !CanNormalize(p1.fX - p2.fX, p1.fY - p2.fY);
|
||||
}
|
||||
|
||||
static bool EqualsWithinTolerance(const SkPoint& pt, const SkPoint& p, SkScalar tol) {
|
||||
return SkScalarNearlyZero(pt.fX - p.fX, tol)
|
||||
&& SkScalarNearlyZero(pt.fY - p.fY, tol);
|
||||
}
|
||||
|
||||
static SkScalar LengthSqd(const SkPoint& pt) {
|
||||
return SkPoint::DotProduct(pt, pt);
|
||||
}
|
||||
|
||||
static void Negate(SkIPoint& pt) {
|
||||
pt.fX = -pt.fX;
|
||||
pt.fY = -pt.fY;
|
||||
}
|
||||
|
||||
static void RotateCCW(const SkPoint& src, SkPoint* dst) {
|
||||
// use a tmp in case src == dst
|
||||
SkScalar tmp = src.fX;
|
||||
dst->fX = src.fY;
|
||||
dst->fY = -tmp;
|
||||
}
|
||||
|
||||
static void RotateCCW(SkPoint* pt) {
|
||||
RotateCCW(*pt, pt);
|
||||
}
|
||||
|
||||
static void RotateCW(const SkPoint& src, SkPoint* dst) {
|
||||
// use a tmp in case src == dst
|
||||
SkScalar tmp = src.fX;
|
||||
dst->fX = -src.fY;
|
||||
dst->fY = tmp;
|
||||
}
|
||||
|
||||
static void RotateCW(SkPoint* pt) {
|
||||
RotateCW(*pt, pt);
|
||||
}
|
||||
|
||||
static bool SetLengthFast(SkPoint* pt, float length);
|
||||
|
||||
static void SetOrthog(SkPoint* pt, const SkPoint& vec, Side side = kLeft_Side) {
|
||||
// vec could be this
|
||||
SkScalar tmp = vec.fX;
|
||||
if (kRight_Side == side) {
|
||||
pt->fX = -vec.fY;
|
||||
pt->fY = tmp;
|
||||
} else {
|
||||
SkASSERT(kLeft_Side == side);
|
||||
pt->fX = vec.fY;
|
||||
pt->fY = -tmp;
|
||||
}
|
||||
}
|
||||
|
||||
// counter-clockwise fan
|
||||
static void SetRectFan(SkPoint v[], SkScalar l, SkScalar t, SkScalar r, SkScalar b,
|
||||
size_t stride) {
|
||||
@ -33,6 +127,7 @@ public:
|
||||
((SkPoint*)((intptr_t)v + 2 * stride))->set(r, t);
|
||||
((SkPoint*)((intptr_t)v + 3 * stride))->set(r, b);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "SkStrokerPriv.h"
|
||||
#include "SkGeometry.h"
|
||||
#include "SkPathPriv.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
enum {
|
||||
kTangent_RecursiveLimit,
|
||||
@ -48,7 +49,7 @@ static_assert(SK_ARRAY_COUNT(kRecursiveLimits) == kQuad_RecursiveLimit + 1,
|
||||
#endif
|
||||
|
||||
static inline bool degenerate_vector(const SkVector& v) {
|
||||
return !SkPoint::CanNormalize(v.fX, v.fY);
|
||||
return !SkPointPriv::CanNormalize(v.fX, v.fY);
|
||||
}
|
||||
|
||||
static bool set_normal_unitnormal(const SkPoint& before, const SkPoint& after, SkScalar scale,
|
||||
@ -58,7 +59,7 @@ static bool set_normal_unitnormal(const SkPoint& before, const SkPoint& after, S
|
||||
(after.fY - before.fY) * scale)) {
|
||||
return false;
|
||||
}
|
||||
unitNormal->rotateCCW();
|
||||
SkPointPriv::RotateCCW(unitNormal);
|
||||
unitNormal->scale(radius, normal);
|
||||
return true;
|
||||
}
|
||||
@ -69,7 +70,7 @@ static bool set_normal_unitnormal(const SkVector& vec,
|
||||
if (!unitNormal->setNormalize(vec.fX, vec.fY)) {
|
||||
return false;
|
||||
}
|
||||
unitNormal->rotateCCW();
|
||||
SkPointPriv::RotateCCW(unitNormal);
|
||||
unitNormal->scale(radius, normal);
|
||||
return true;
|
||||
}
|
||||
@ -420,7 +421,7 @@ static bool has_valid_tangent(const SkPath::Iter* iter) {
|
||||
}
|
||||
|
||||
void SkPathStroker::lineTo(const SkPoint& currPt, const SkPath::Iter* iter) {
|
||||
bool teenyLine = fPrevPt.equalsWithinTolerance(currPt, SK_ScalarNearlyZero * fInvResScale);
|
||||
bool teenyLine = SkPointPriv::EqualsWithinTolerance(fPrevPt, currPt, SK_ScalarNearlyZero * fInvResScale);
|
||||
if (SkStrokerPriv::CapFactory(SkPaint::kButt_Cap) == fCapper && teenyLine) {
|
||||
return;
|
||||
}
|
||||
@ -489,7 +490,7 @@ void SkPathStroker::init(StrokeType strokeType, SkQuadConstruct* quadPts, SkScal
|
||||
static SkScalar pt_to_line(const SkPoint& pt, const SkPoint& lineStart, const SkPoint& lineEnd) {
|
||||
SkVector dxy = lineEnd - lineStart;
|
||||
if (degenerate_vector(dxy)) {
|
||||
return pt.distanceToSqd(lineStart);
|
||||
return SkPointPriv::DistanceToSqd(pt, lineStart);
|
||||
}
|
||||
SkVector ab0 = pt - lineStart;
|
||||
SkScalar numer = dxy.dot(ab0);
|
||||
@ -498,7 +499,7 @@ static SkScalar pt_to_line(const SkPoint& pt, const SkPoint& lineStart, const Sk
|
||||
SkPoint hit;
|
||||
hit.fX = lineStart.fX * (1 - t) + lineEnd.fX * t;
|
||||
hit.fY = lineStart.fY * (1 - t) + lineEnd.fY * t;
|
||||
return hit.distanceToSqd(pt);
|
||||
return SkPointPriv::DistanceToSqd(hit, pt);
|
||||
}
|
||||
|
||||
/* Given a cubic, determine if all four points are in a line.
|
||||
@ -969,14 +970,14 @@ bool SkPathStroker::ptInQuadBounds(const SkPoint quad[3], const SkPoint& pt) con
|
||||
}
|
||||
|
||||
static bool points_within_dist(const SkPoint& nearPt, const SkPoint& farPt, SkScalar limit) {
|
||||
return nearPt.distanceToSqd(farPt) <= limit * limit;
|
||||
return SkPointPriv::DistanceToSqd(nearPt, farPt) <= limit * limit;
|
||||
}
|
||||
|
||||
static bool sharp_angle(const SkPoint quad[3]) {
|
||||
SkVector smaller = quad[1] - quad[0];
|
||||
SkVector larger = quad[1] - quad[2];
|
||||
SkScalar smallerLen = smaller.lengthSqd();
|
||||
SkScalar largerLen = larger.lengthSqd();
|
||||
SkScalar smallerLen = SkPointPriv::LengthSqd(smaller);
|
||||
SkScalar largerLen = SkPointPriv::LengthSqd(larger);
|
||||
if (smallerLen > largerLen) {
|
||||
SkTSwap(smaller, larger);
|
||||
largerLen = smallerLen;
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "SkStrokerPriv.h"
|
||||
#include "SkGeometry.h"
|
||||
#include "SkPath.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
static void ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal,
|
||||
const SkPoint& stop, SkPath*) {
|
||||
@ -17,7 +18,7 @@ static void ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& norma
|
||||
static void RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal,
|
||||
const SkPoint& stop, SkPath*) {
|
||||
SkVector parallel;
|
||||
normal.rotateCW(¶llel);
|
||||
SkPointPriv::RotateCW(normal, ¶llel);
|
||||
|
||||
SkPoint projectedCenter = pivot + parallel;
|
||||
|
||||
@ -28,7 +29,7 @@ static void RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& norm
|
||||
static void SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal,
|
||||
const SkPoint& stop, SkPath* otherPath) {
|
||||
SkVector parallel;
|
||||
normal.rotateCW(¶llel);
|
||||
SkPointPriv::RotateCW(normal, ¶llel);
|
||||
|
||||
if (otherPath) {
|
||||
path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY);
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "SkDiscretePathEffect.h"
|
||||
#include "SkFixed.h"
|
||||
#include "SkPathMeasure.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkReadBuffer.h"
|
||||
#include "SkStrokeRec.h"
|
||||
#include "SkWriteBuffer.h"
|
||||
@ -26,7 +27,7 @@ sk_sp<SkPathEffect> SkDiscretePathEffect::Make(SkScalar segLength, SkScalar devi
|
||||
|
||||
static void Perterb(SkPoint* p, const SkVector& tangent, SkScalar scale) {
|
||||
SkVector normal = tangent;
|
||||
normal.rotateCCW();
|
||||
SkPointPriv::RotateCCW(&normal);
|
||||
normal.setLength(scale);
|
||||
*p += normal;
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ sk_sp<SkSpecialImage> SkMergeImageFilter::onFilterImage(SkSpecialImage* source,
|
||||
|
||||
// Filter all of the inputs.
|
||||
for (int i = 0; i < inputCount; ++i) {
|
||||
offsets[i].setZero();
|
||||
offsets[i] = { 0, 0 };
|
||||
inputs[i] = this->filterInput(i, source, ctx, &offsets[i]);
|
||||
if (!inputs[i]) {
|
||||
continue;
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "SkImageFilterPriv.h"
|
||||
#include "SkMatrix.h"
|
||||
#include "SkPaint.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkReadBuffer.h"
|
||||
#include "SkSpecialImage.h"
|
||||
#include "SkSpecialSurface.h"
|
||||
@ -99,7 +100,7 @@ SkIRect SkOffsetImageFilter::onFilterNodeBounds(const SkIRect& src, const SkMatr
|
||||
MapDirection direction) const {
|
||||
SkIPoint vec = map_offset_vector(ctm, fOffset);
|
||||
if (kReverse_MapDirection == direction) {
|
||||
vec.negate();
|
||||
SkPointPriv::Negate(vec);
|
||||
}
|
||||
|
||||
return src.makeOffset(vec.fX, vec.fY);
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "SkGeometry.h"
|
||||
#include "SkMatrix.h"
|
||||
#include "SkPathOps.h"
|
||||
#include "SkPoint.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
/**
|
||||
* If a scanline (a row of texel) cross from the kRight_SegSide
|
||||
@ -370,8 +370,8 @@ static inline void add_line_to_segment(const SkPoint pts[2],
|
||||
|
||||
static inline void add_quad_segment(const SkPoint pts[3],
|
||||
PathSegmentArray* segments) {
|
||||
if (pts[0].distanceToSqd(pts[1]) < kCloseSqd ||
|
||||
pts[1].distanceToSqd(pts[2]) < kCloseSqd ||
|
||||
if (SkPointPriv::DistanceToSqd(pts[0], pts[1]) < kCloseSqd ||
|
||||
SkPointPriv::DistanceToSqd(pts[1], pts[2]) < kCloseSqd ||
|
||||
is_colinear(pts)) {
|
||||
if (pts[0] != pts[2]) {
|
||||
SkPoint line_pts[2];
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
#include "GrTypes.h"
|
||||
#include "SkMathPriv.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
static const SkScalar gMinCurveTol = 0.0001f;
|
||||
|
||||
@ -41,7 +42,7 @@ uint32_t GrPathUtils::quadraticPointCount(const SkPoint points[], SkScalar tol)
|
||||
// You should have called scaleToleranceToSrc, which guarantees this
|
||||
SkASSERT(tol >= gMinCurveTol);
|
||||
|
||||
SkScalar d = points[1].distanceToLineSegmentBetween(points[0], points[2]);
|
||||
SkScalar d = SkPointPriv::DistanceToLineSegmentBetween(points[1], points[0], points[2]);
|
||||
if (!SkScalarIsFinite(d)) {
|
||||
return kMaxPointsPerCurve;
|
||||
} else if (d <= tol) {
|
||||
@ -75,7 +76,7 @@ uint32_t GrPathUtils::generateQuadraticPoints(const SkPoint& p0,
|
||||
SkPoint** points,
|
||||
uint32_t pointsLeft) {
|
||||
if (pointsLeft < 2 ||
|
||||
(p1.distanceToLineSegmentBetweenSqd(p0, p2)) < tolSqd) {
|
||||
(SkPointPriv::DistanceToLineSegmentBetweenSqd(p1, p0, p2)) < tolSqd) {
|
||||
(*points)[0] = p2;
|
||||
*points += 1;
|
||||
return 1;
|
||||
@ -99,8 +100,8 @@ uint32_t GrPathUtils::cubicPointCount(const SkPoint points[],
|
||||
SkASSERT(tol >= gMinCurveTol);
|
||||
|
||||
SkScalar d = SkTMax(
|
||||
points[1].distanceToLineSegmentBetweenSqd(points[0], points[3]),
|
||||
points[2].distanceToLineSegmentBetweenSqd(points[0], points[3]));
|
||||
SkPointPriv::DistanceToLineSegmentBetweenSqd(points[1], points[0], points[3]),
|
||||
SkPointPriv::DistanceToLineSegmentBetweenSqd(points[2], points[0], points[3]));
|
||||
d = SkScalarSqrt(d);
|
||||
if (!SkScalarIsFinite(d)) {
|
||||
return kMaxPointsPerCurve;
|
||||
@ -132,8 +133,8 @@ uint32_t GrPathUtils::generateCubicPoints(const SkPoint& p0,
|
||||
SkPoint** points,
|
||||
uint32_t pointsLeft) {
|
||||
if (pointsLeft < 2 ||
|
||||
(p1.distanceToLineSegmentBetweenSqd(p0, p3) < tolSqd &&
|
||||
p2.distanceToLineSegmentBetweenSqd(p0, p3) < tolSqd)) {
|
||||
(SkPointPriv::DistanceToLineSegmentBetweenSqd(p1, p0, p3) < tolSqd &&
|
||||
SkPointPriv::DistanceToLineSegmentBetweenSqd(p2, p0, p3) < tolSqd)) {
|
||||
(*points)[0] = p3;
|
||||
*points += 1;
|
||||
return 1;
|
||||
@ -226,14 +227,14 @@ void GrPathUtils::QuadUVMatrix::set(const SkPoint qPts[3]) {
|
||||
|| SkScalarNearlyZero((float)det, SK_ScalarNearlyZero * SK_ScalarNearlyZero)) {
|
||||
// The quad is degenerate. Hopefully this is rare. Find the pts that are
|
||||
// farthest apart to compute a line (unless it is really a pt).
|
||||
SkScalar maxD = qPts[0].distanceToSqd(qPts[1]);
|
||||
SkScalar maxD = SkPointPriv::DistanceToSqd(qPts[0], qPts[1]);
|
||||
int maxEdge = 0;
|
||||
SkScalar d = qPts[1].distanceToSqd(qPts[2]);
|
||||
SkScalar d = SkPointPriv::DistanceToSqd(qPts[1], qPts[2]);
|
||||
if (d > maxD) {
|
||||
maxD = d;
|
||||
maxEdge = 1;
|
||||
}
|
||||
d = qPts[2].distanceToSqd(qPts[0]);
|
||||
d = SkPointPriv::DistanceToSqd(qPts[2], qPts[0]);
|
||||
if (d > maxD) {
|
||||
maxD = d;
|
||||
maxEdge = 2;
|
||||
@ -245,7 +246,7 @@ void GrPathUtils::QuadUVMatrix::set(const SkPoint qPts[3]) {
|
||||
// when looking from the point 0 down the line we want positive
|
||||
// distances to be to the left. This matches the non-degenerate
|
||||
// case.
|
||||
lineVec.setOrthog(lineVec, SkPoint::kLeft_Side);
|
||||
SkPointPriv::SetOrthog(&lineVec, lineVec, SkPointPriv::kLeft_Side);
|
||||
// first row
|
||||
fM[0] = 0;
|
||||
fM[1] = 0;
|
||||
@ -400,8 +401,8 @@ void convert_noninflect_cubic_to_quads(const SkPoint p[4],
|
||||
SkVector ab = p[1] - p[0];
|
||||
SkVector dc = p[2] - p[3];
|
||||
|
||||
if (ab.lengthSqd() < SK_ScalarNearlyZero) {
|
||||
if (dc.lengthSqd() < SK_ScalarNearlyZero) {
|
||||
if (SkPointPriv::LengthSqd(ab) < SK_ScalarNearlyZero) {
|
||||
if (SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero) {
|
||||
SkPoint* degQuad = quads->push_back_n(3);
|
||||
degQuad[0] = p[0];
|
||||
degQuad[1] = p[0];
|
||||
@ -410,7 +411,7 @@ void convert_noninflect_cubic_to_quads(const SkPoint p[4],
|
||||
}
|
||||
ab = p[2] - p[0];
|
||||
}
|
||||
if (dc.lengthSqd() < SK_ScalarNearlyZero) {
|
||||
if (SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero) {
|
||||
dc = p[1] - p[3];
|
||||
}
|
||||
|
||||
@ -423,10 +424,10 @@ void convert_noninflect_cubic_to_quads(const SkPoint p[4],
|
||||
|
||||
if (constrainWithinTangents) {
|
||||
SkVector da = p[0] - p[3];
|
||||
bool doQuads = dc.lengthSqd() < SK_ScalarNearlyZero ||
|
||||
ab.lengthSqd() < SK_ScalarNearlyZero;
|
||||
bool doQuads = SkPointPriv::LengthSqd(dc) < SK_ScalarNearlyZero ||
|
||||
SkPointPriv::LengthSqd(ab) < SK_ScalarNearlyZero;
|
||||
if (!doQuads) {
|
||||
SkScalar invDALengthSqd = da.lengthSqd();
|
||||
SkScalar invDALengthSqd = SkPointPriv::LengthSqd(da);
|
||||
if (invDALengthSqd > SK_ScalarNearlyZero) {
|
||||
invDALengthSqd = SkScalarInvert(invDALengthSqd);
|
||||
// cross(ab, da)^2/length(da)^2 == sqd distance from b to line from d to a.
|
||||
@ -479,7 +480,7 @@ void convert_noninflect_cubic_to_quads(const SkPoint p[4],
|
||||
SkVector c1 = p[3];
|
||||
c1 += dc;
|
||||
|
||||
SkScalar dSqd = sublevel > kMaxSubdivs ? 0 : c0.distanceToSqd(c1);
|
||||
SkScalar dSqd = sublevel > kMaxSubdivs ? 0 : SkPointPriv::DistanceToSqd(c0, c1);
|
||||
if (dSqd < toleranceSqd) {
|
||||
SkPoint cAvg = c0;
|
||||
cAvg += c1;
|
||||
@ -490,9 +491,9 @@ void convert_noninflect_cubic_to_quads(const SkPoint p[4],
|
||||
if (constrainWithinTangents &&
|
||||
!is_point_within_cubic_tangents(p[0], ab, dc, p[3], dir, cAvg)) {
|
||||
// choose a new cAvg that is the intersection of the two tangent lines.
|
||||
ab.setOrthog(ab);
|
||||
SkPointPriv::SetOrthog(&ab, ab);
|
||||
SkScalar z0 = -ab.dot(p[0]);
|
||||
dc.setOrthog(dc);
|
||||
SkPointPriv::SetOrthog(&dc, dc);
|
||||
SkScalar z1 = -dc.dot(p[3]);
|
||||
cAvg.fX = ab.fY * z1 - z0 * dc.fY;
|
||||
cAvg.fY = z0 * dc.fX - ab.fX * z1;
|
||||
@ -501,8 +502,8 @@ void convert_noninflect_cubic_to_quads(const SkPoint p[4],
|
||||
cAvg.fX *= z;
|
||||
cAvg.fY *= z;
|
||||
if (sublevel <= kMaxSubdivs) {
|
||||
SkScalar d0Sqd = c0.distanceToSqd(cAvg);
|
||||
SkScalar d1Sqd = c1.distanceToSqd(cAvg);
|
||||
SkScalar d0Sqd = SkPointPriv::DistanceToSqd(c0, cAvg);
|
||||
SkScalar d1Sqd = SkPointPriv::DistanceToSqd(c1, cAvg);
|
||||
// We need to subdivide if d0 + d1 > tolerance but we have the sqd values. We know
|
||||
// the distances and tolerance can't be negative.
|
||||
// (d0 + d1)^2 > toleranceSqd
|
||||
|
@ -1161,8 +1161,8 @@ bool GrRenderTargetContext::drawFastShadow(const GrClip& clip,
|
||||
rrect.rect().fRight - dr,
|
||||
spotShadowRRect.rect().fBottom -
|
||||
rrect.rect().fBottom - dr);
|
||||
maxOffset = SkScalarSqrt(SkTMax(upperLeftOffset.lengthSqd(),
|
||||
lowerRightOffset.lengthSqd())) + dr;
|
||||
maxOffset = SkScalarSqrt(SkTMax(SkPointPriv::LengthSqd(upperLeftOffset),
|
||||
SkPointPriv::LengthSqd(lowerRightOffset))) + dr;
|
||||
}
|
||||
insetWidth += maxOffset;
|
||||
}
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "SkArenaAlloc.h"
|
||||
#include "SkGeometry.h"
|
||||
#include "SkPath.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
@ -635,7 +636,7 @@ SkScalar quad_error_at(const SkPoint pts[3], SkScalar t, SkScalar u) {
|
||||
if (!p0.isFinite() || !mid.isFinite() || !p1.isFinite()) {
|
||||
return 0;
|
||||
}
|
||||
return mid.distanceToLineSegmentBetweenSqd(p0, p1);
|
||||
return SkPointPriv::DistanceToLineSegmentBetweenSqd(mid, p0, p1);
|
||||
}
|
||||
|
||||
void append_quadratic_to_contour(const SkPoint pts[3], SkScalar toleranceSqd, VertexList* contour,
|
||||
@ -669,8 +670,8 @@ void generate_cubic_points(const SkPoint& p0,
|
||||
VertexList* contour,
|
||||
int pointsLeft,
|
||||
SkArenaAlloc& alloc) {
|
||||
SkScalar d1 = p1.distanceToLineSegmentBetweenSqd(p0, p3);
|
||||
SkScalar d2 = p2.distanceToLineSegmentBetweenSqd(p0, p3);
|
||||
SkScalar d1 = SkPointPriv::DistanceToLineSegmentBetweenSqd(p1, p0, p3);
|
||||
SkScalar d2 = SkPointPriv::DistanceToLineSegmentBetweenSqd(p2, p0, p3);
|
||||
if (pointsLeft < 2 || (d1 < tolSqd && d2 < tolSqd) ||
|
||||
!SkScalarIsFinite(d1) || !SkScalarIsFinite(d2)) {
|
||||
append_point_to_contour(p3, contour, alloc);
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "GrSimpleMeshDrawOpHelper.h"
|
||||
#include "SkGeometry.h"
|
||||
#include "SkPathPriv.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkString.h"
|
||||
#include "SkTraceEvent.h"
|
||||
#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
||||
@ -122,11 +123,11 @@ static void compute_vectors(SegmentArray* segments,
|
||||
int count = segments->count();
|
||||
|
||||
// Make the normals point towards the outside
|
||||
SkPoint::Side normSide;
|
||||
SkPointPriv::Side normSide;
|
||||
if (dir == SkPathPriv::kCCW_FirstDirection) {
|
||||
normSide = SkPoint::kRight_Side;
|
||||
normSide = SkPointPriv::kRight_Side;
|
||||
} else {
|
||||
normSide = SkPoint::kLeft_Side;
|
||||
normSide = SkPointPriv::kLeft_Side;
|
||||
}
|
||||
|
||||
*vCount = 0;
|
||||
@ -142,7 +143,7 @@ static void compute_vectors(SegmentArray* segments,
|
||||
for (int p = 0; p < n; ++p) {
|
||||
segb.fNorms[p] = segb.fPts[p] - *prevPt;
|
||||
segb.fNorms[p].normalize();
|
||||
segb.fNorms[p].setOrthog(segb.fNorms[p], normSide);
|
||||
SkPointPriv::SetOrthog(&segb.fNorms[p], segb.fNorms[p], normSide);
|
||||
prevPt = &segb.fPts[p];
|
||||
}
|
||||
if (Segment::kLine == segb.fType) {
|
||||
@ -192,10 +193,10 @@ static void update_degenerate_test(DegenerateTestData* data, const SkPoint& pt)
|
||||
data->fStage = DegenerateTestData::kPoint;
|
||||
break;
|
||||
case DegenerateTestData::kPoint:
|
||||
if (pt.distanceToSqd(data->fFirstPoint) > kCloseSqd) {
|
||||
if (SkPointPriv::DistanceToSqd(pt, data->fFirstPoint) > kCloseSqd) {
|
||||
data->fLineNormal = pt - data->fFirstPoint;
|
||||
data->fLineNormal.normalize();
|
||||
data->fLineNormal.setOrthog(data->fLineNormal);
|
||||
SkPointPriv::SetOrthog(&data->fLineNormal, data->fLineNormal);
|
||||
data->fLineC = -data->fLineNormal.dot(data->fFirstPoint);
|
||||
data->fStage = DegenerateTestData::kLine;
|
||||
}
|
||||
@ -235,7 +236,8 @@ static inline void add_line_to_segment(const SkPoint& pt,
|
||||
|
||||
static inline void add_quad_segment(const SkPoint pts[3],
|
||||
SegmentArray* segments) {
|
||||
if (pts[0].distanceToSqd(pts[1]) < kCloseSqd || pts[1].distanceToSqd(pts[2]) < kCloseSqd) {
|
||||
if (SkPointPriv::DistanceToSqd(pts[0], pts[1]) < kCloseSqd ||
|
||||
SkPointPriv::DistanceToSqd(pts[1], pts[2]) < kCloseSqd) {
|
||||
if (pts[0] != pts[2]) {
|
||||
add_line_to_segment(pts[2], segments);
|
||||
}
|
||||
@ -425,8 +427,8 @@ static void create_vertices(const SegmentArray& segments,
|
||||
|
||||
// we draw the line edge as a degenerate quad (u is 0, v is the
|
||||
// signed distance to the edge)
|
||||
SkScalar dist = fanPt.distanceToLineBetween(verts[*v + 1].fPos,
|
||||
verts[*v + 2].fPos);
|
||||
SkScalar dist = SkPointPriv::DistanceToLineBetween(fanPt, verts[*v + 1].fPos,
|
||||
verts[*v + 2].fPos);
|
||||
verts[*v + 0].fUV.set(0, dist);
|
||||
verts[*v + 1].fUV.set(0, 0);
|
||||
verts[*v + 2].fUV.set(0, 0);
|
||||
|
@ -55,7 +55,7 @@ static SkScalar perp_intersect(const SkPoint& p0, const SkPoint& n0,
|
||||
}
|
||||
|
||||
static bool duplicate_pt(const SkPoint& p0, const SkPoint& p1) {
|
||||
SkScalar distSq = p0.distanceToSqd(p1);
|
||||
SkScalar distSq = SkPointPriv::DistanceToSqd(p0, p1);
|
||||
return distSq < kCloseSqd;
|
||||
}
|
||||
|
||||
@ -149,10 +149,10 @@ void GrAAConvexTessellator::computeBisectors() {
|
||||
for (int cur = 0; cur < fBisectors.count(); prev = cur, ++cur) {
|
||||
fBisectors[cur] = fNorms[cur] + fNorms[prev];
|
||||
if (!fBisectors[cur].normalize()) {
|
||||
SkASSERT(SkPoint::kLeft_Side == fSide || SkPoint::kRight_Side == fSide);
|
||||
fBisectors[cur].setOrthog(fNorms[cur], (SkPoint::Side)-fSide);
|
||||
SkASSERT(SkPointPriv::kLeft_Side == fSide || SkPointPriv::kRight_Side == fSide);
|
||||
SkPointPriv::SetOrthog(&fBisectors[cur], fNorms[cur], (SkPointPriv::Side)-fSide);
|
||||
SkVector other;
|
||||
other.setOrthog(fNorms[prev], fSide);
|
||||
SkPointPriv::SetOrthog(&other, fNorms[prev], fSide);
|
||||
fBisectors[cur] += other;
|
||||
SkAssertResult(fBisectors[cur].normalize());
|
||||
} else {
|
||||
@ -424,14 +424,14 @@ bool GrAAConvexTessellator::extractFromPath(const SkMatrix& m, const SkPath& pat
|
||||
// Check the cross product of the final trio
|
||||
SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top());
|
||||
if (cross > 0.0f) {
|
||||
fSide = SkPoint::kRight_Side;
|
||||
fSide = SkPointPriv::kRight_Side;
|
||||
} else {
|
||||
fSide = SkPoint::kLeft_Side;
|
||||
fSide = SkPointPriv::kLeft_Side;
|
||||
}
|
||||
|
||||
// Make all the normals face outwards rather than along the edge
|
||||
for (int cur = 0; cur < fNorms.count(); ++cur) {
|
||||
fNorms[cur].setOrthog(fNorms[cur], fSide);
|
||||
SkPointPriv::SetOrthog(&fNorms[cur], fNorms[cur], fSide);
|
||||
SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[cur].length()));
|
||||
}
|
||||
|
||||
@ -443,11 +443,11 @@ bool GrAAConvexTessellator::extractFromPath(const SkMatrix& m, const SkPath& pat
|
||||
return false;
|
||||
}
|
||||
// For stroking, we still need to process the degenerate path, so fix it up
|
||||
fSide = SkPoint::kLeft_Side;
|
||||
fSide = SkPointPriv::kLeft_Side;
|
||||
|
||||
// Make all the normals face outwards rather than along the edge
|
||||
for (int cur = 0; cur < fNorms.count(); ++cur) {
|
||||
fNorms[cur].setOrthog(fNorms[cur], fSide);
|
||||
SkPointPriv::SetOrthog(&fNorms[cur], fNorms[cur], fSide);
|
||||
SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[cur].length()));
|
||||
}
|
||||
|
||||
@ -839,7 +839,7 @@ void GrAAConvexTessellator::Ring::computeNormals(const GrAAConvexTessellator& te
|
||||
|
||||
fPts[cur].fNorm = tess.point(fPts[next].fIndex) - tess.point(fPts[cur].fIndex);
|
||||
SkPoint::Normalize(&fPts[cur].fNorm);
|
||||
fPts[cur].fNorm.setOrthog(fPts[cur].fNorm, tess.side());
|
||||
SkPointPriv::SetOrthog(&fPts[cur].fNorm, fPts[cur].fNorm, tess.side());
|
||||
}
|
||||
}
|
||||
|
||||
@ -848,10 +848,12 @@ void GrAAConvexTessellator::Ring::computeBisectors(const GrAAConvexTessellator&
|
||||
for (int cur = 0; cur < fPts.count(); prev = cur, ++cur) {
|
||||
fPts[cur].fBisector = fPts[cur].fNorm + fPts[prev].fNorm;
|
||||
if (!fPts[cur].fBisector.normalize()) {
|
||||
SkASSERT(SkPoint::kLeft_Side == tess.side() || SkPoint::kRight_Side == tess.side());
|
||||
fPts[cur].fBisector.setOrthog(fPts[cur].fNorm, (SkPoint::Side)-tess.side());
|
||||
SkASSERT(SkPointPriv::kLeft_Side == tess.side() ||
|
||||
SkPointPriv::kRight_Side == tess.side());
|
||||
SkPointPriv::SetOrthog(&fPts[cur].fBisector, fPts[cur].fNorm,
|
||||
(SkPointPriv::Side)-tess.side());
|
||||
SkVector other;
|
||||
other.setOrthog(fPts[prev].fNorm, tess.side());
|
||||
SkPointPriv::SetOrthog(&other, fPts[prev].fNorm, tess.side());
|
||||
fPts[cur].fBisector += other;
|
||||
SkAssertResult(fPts[cur].fBisector.normalize());
|
||||
} else {
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#include "SkColor.h"
|
||||
#include "SkPaint.h"
|
||||
#include "SkPoint.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkScalar.h"
|
||||
#include "SkStrokeRec.h"
|
||||
#include "SkTDArray.h"
|
||||
@ -36,14 +36,14 @@ public:
|
||||
SkScalar strokeWidth = -1.0f,
|
||||
SkPaint::Join join = SkPaint::Join::kBevel_Join,
|
||||
SkScalar miterLimit = 0.0f)
|
||||
: fSide(SkPoint::kOn_Side)
|
||||
: fSide(SkPointPriv::kOn_Side)
|
||||
, fStrokeWidth(strokeWidth)
|
||||
, fStyle(style)
|
||||
, fJoin(join)
|
||||
, fMiterLimit(miterLimit) {
|
||||
}
|
||||
|
||||
SkPoint::Side side() const { return fSide; }
|
||||
SkPointPriv::Side side() const { return fSide; }
|
||||
|
||||
bool tessellate(const SkMatrix& m, const SkPath& path);
|
||||
|
||||
@ -262,7 +262,7 @@ private:
|
||||
// needed for exterior ring creation and then handed off to the initial ring.
|
||||
SkTDArray<SkVector> fBisectors;
|
||||
|
||||
SkPoint::Side fSide; // winding of the original polygon
|
||||
SkPointPriv::Side fSide; // winding of the original polygon
|
||||
|
||||
// The triangulation of the points
|
||||
SkTDArray<int> fIndices;
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "GrSimpleMeshDrawOpHelper.h"
|
||||
#include "SkGeometry.h"
|
||||
#include "SkPoint3.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkStroke.h"
|
||||
#include "SkTemplates.h"
|
||||
#include "effects/GrBezierEffect.h"
|
||||
@ -176,17 +177,17 @@ static int is_degen_quad_or_conic(const SkPoint p[3], SkScalar* dsqd) {
|
||||
static const SkScalar gDegenerateToLineTolSqd =
|
||||
gDegenerateToLineTol * gDegenerateToLineTol;
|
||||
|
||||
if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
|
||||
p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
|
||||
if (SkPointPriv::DistanceToSqd(p[0], p[1]) < gDegenerateToLineTolSqd ||
|
||||
SkPointPriv::DistanceToSqd(p[1], p[2]) < gDegenerateToLineTolSqd) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
*dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
|
||||
*dsqd = SkPointPriv::DistanceToLineBetweenSqd(p[1], p[0], p[2]);
|
||||
if (*dsqd < gDegenerateToLineTolSqd) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
|
||||
if (SkPointPriv::DistanceToLineBetweenSqd(p[2], p[1], p[0]) < gDegenerateToLineTolSqd) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@ -555,14 +556,14 @@ static void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
|
||||
|
||||
ab.normalize();
|
||||
SkVector abN;
|
||||
abN.setOrthog(ab, SkVector::kLeft_Side);
|
||||
SkPointPriv::SetOrthog(&abN, ab, SkPointPriv::kLeft_Side);
|
||||
if (abN.dot(ac) > 0) {
|
||||
abN.negate();
|
||||
}
|
||||
|
||||
cb.normalize();
|
||||
SkVector cbN;
|
||||
cbN.setOrthog(cb, SkVector::kLeft_Side);
|
||||
SkPointPriv::SetOrthog(&cbN, cb, SkPointPriv::kLeft_Side);
|
||||
if (cbN.dot(ac) < 0) {
|
||||
cbN.negate();
|
||||
}
|
||||
@ -641,7 +642,7 @@ static void add_line(const SkPoint p[2],
|
||||
SkVector ortho, vec = b;
|
||||
vec -= a;
|
||||
|
||||
SkScalar lengthSqd = vec.lengthSqd();
|
||||
SkScalar lengthSqd = SkPointPriv::LengthSqd(vec);
|
||||
|
||||
if (vec.setLength(SK_ScalarHalf)) {
|
||||
// Create a vector orthogonal to 'vec' and of unit length
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "GrProcessor.h"
|
||||
#include "GrStyle.h"
|
||||
#include "SkGr.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
||||
#include "glsl/GrGLSLGeometryProcessor.h"
|
||||
#include "glsl/GrGLSLProgramDataManager.h"
|
||||
@ -92,7 +93,7 @@ static void calc_dash_scaling(SkScalar* parallelScale, SkScalar* perpScale,
|
||||
vecSrc.scale(invSrc);
|
||||
|
||||
SkVector vecSrcPerp;
|
||||
vecSrc.rotateCW(&vecSrcPerp);
|
||||
SkPointPriv::RotateCW(vecSrc, &vecSrcPerp);
|
||||
viewMatrix.mapVectors(&vecSrc, 1);
|
||||
viewMatrix.mapVectors(&vecSrcPerp, 1);
|
||||
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "SkGlyphCache.h"
|
||||
#include "SkGr.h"
|
||||
#include "SkPath.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkTextBlobRunIterator.h"
|
||||
#include "SkTextFormatParams.h"
|
||||
#include "SkTextMapStateProc.h"
|
||||
@ -671,7 +672,7 @@ void GrStencilAndCoverTextContext::FallbackBlobBuilder::flush() {
|
||||
// This will automatically merge with previous runs since we use the same font.
|
||||
const SkTextBlobBuilder::RunBuffer& buff = fBuilder->allocRunPos(fFont, fBuffIdx);
|
||||
memcpy(buff.glyphs, fGlyphIds, fBuffIdx * sizeof(uint16_t));
|
||||
memcpy(buff.pos, fPositions[0].asScalars(), fBuffIdx * 2 * sizeof(SkScalar));
|
||||
memcpy(buff.pos, SkPointPriv::AsScalars(fPositions[0]), fBuffIdx * 2 * sizeof(SkScalar));
|
||||
fBuffIdx = 0;
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "SkOpContour.h"
|
||||
#include "SkOpSegment.h"
|
||||
#include "SkPathWriter.h"
|
||||
#include "SkPointPriv.h"
|
||||
|
||||
/*
|
||||
After computing raw intersections, post process all segments to:
|
||||
@ -1351,7 +1352,7 @@ bool SkOpSegment::spansNearby(const SkOpSpanBase* refSpan, const SkOpSpanBase* c
|
||||
goto nextRef;
|
||||
}
|
||||
}
|
||||
SkScalar distSq = ref->fPt.distanceToSqd(check->fPt);
|
||||
SkScalar distSq = SkPointPriv::DistanceToSqd(ref->fPt, check->fPt);
|
||||
if (distSqBest > distSq && (refSeg != check->segment()
|
||||
|| !refSeg->ptsDisjoint(*ref, *check))) {
|
||||
distSqBest = distSq;
|
||||
@ -1448,8 +1449,9 @@ bool SkOpSegment::ptsDisjoint(double t1, const SkPoint& pt1, double t2, const Sk
|
||||
// on the other hand, the below check is relatively inexpensive
|
||||
double midT = (t1 + t2) / 2;
|
||||
SkPoint midPt = this->ptAtT(midT);
|
||||
double seDistSq = SkTMax(pt1.distanceToSqd(pt2) * 2, FLT_EPSILON * 2);
|
||||
return midPt.distanceToSqd(pt1) > seDistSq || midPt.distanceToSqd(pt2) > seDistSq;
|
||||
double seDistSq = SkTMax(SkPointPriv::DistanceToSqd(pt1, pt2) * 2, FLT_EPSILON * 2);
|
||||
return SkPointPriv::DistanceToSqd(midPt, pt1) > seDistSq ||
|
||||
SkPointPriv::DistanceToSqd(midPt, pt2) > seDistSq;
|
||||
}
|
||||
|
||||
void SkOpSegment::setUpWindings(SkOpSpanBase* start, SkOpSpanBase* end, int* sumMiWinding,
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "SkDashPathPriv.h"
|
||||
#include "SkPathMeasure.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkStrokeRec.h"
|
||||
|
||||
static inline int is_even(int x) {
|
||||
@ -166,7 +167,7 @@ public:
|
||||
|
||||
fPathLength = pathLength;
|
||||
fTangent.scale(SkScalarInvert(pathLength));
|
||||
fTangent.rotateCCW(&fNormal);
|
||||
SkPointPriv::RotateCCW(fTangent, &fNormal);
|
||||
fNormal.scale(SkScalarHalf(rec->getWidth()));
|
||||
|
||||
// now estimate how many quads will be added to the path
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "SkInsetConvexPolygon.h"
|
||||
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkTemplates.h"
|
||||
|
||||
struct InsetSegment {
|
||||
@ -67,7 +68,7 @@ bool SkOffsetSegment(const SkPoint& p0, const SkPoint& p1, SkScalar d0, SkScalar
|
||||
}
|
||||
SkScalar dD = d0 - d1;
|
||||
// if one circle is inside another, we can't compute an offset
|
||||
if (dD*dD >= p0.distanceToSqd(p1)) {
|
||||
if (dD*dD >= SkPointPriv::DistanceToSqd(p0, p1)) {
|
||||
return false;
|
||||
}
|
||||
SkPoint outerTangentIntersect = SkPoint::Make((p1.fX*d0 - p0.fX*d1) / dD,
|
||||
@ -75,14 +76,14 @@ bool SkOffsetSegment(const SkPoint& p0, const SkPoint& p1, SkScalar d0, SkScalar
|
||||
|
||||
SkScalar d0sq = d0*d0;
|
||||
SkVector dP = outerTangentIntersect - p0;
|
||||
SkScalar dPlenSq = dP.lengthSqd();
|
||||
SkScalar dPlenSq = SkPointPriv::LengthSqd(dP);
|
||||
SkScalar discrim = SkScalarSqrt(dPlenSq - d0sq);
|
||||
offset0->fX = p0.fX + (d0sq*dP.fX - side*d0*dP.fY*discrim) / dPlenSq;
|
||||
offset0->fY = p0.fY + (d0sq*dP.fY + side*d0*dP.fX*discrim) / dPlenSq;
|
||||
|
||||
SkScalar d1sq = d1*d1;
|
||||
dP = outerTangentIntersect - p1;
|
||||
dPlenSq = dP.lengthSqd();
|
||||
dPlenSq = SkPointPriv::LengthSqd(dP);
|
||||
discrim = SkScalarSqrt(dPlenSq - d1sq);
|
||||
offset1->fX = p1.fX + (d1sq*dP.fX - side*d1*dP.fY*discrim) / dPlenSq;
|
||||
offset1->fY = p1.fY + (d1sq*dP.fY + side*d1*dP.fX*discrim) / dPlenSq;
|
||||
@ -103,13 +104,13 @@ static bool compute_intersection(const InsetSegment& s0, const InsetSegment& s1,
|
||||
if (SkScalarNearlyZero(perpDot)) {
|
||||
// segments are parallel
|
||||
// check if endpoints are touching
|
||||
if (s0.fP1.equalsWithinTolerance(s1.fP0)) {
|
||||
if (SkPointPriv::EqualsWithinTolerance(s0.fP1, s1.fP0)) {
|
||||
*p = s0.fP1;
|
||||
*s = SK_Scalar1;
|
||||
*t = 0;
|
||||
return true;
|
||||
}
|
||||
if (s1.fP1.equalsWithinTolerance(s0.fP0)) {
|
||||
if (SkPointPriv::EqualsWithinTolerance(s1.fP1, s0.fP0)) {
|
||||
*p = s1.fP1;
|
||||
*s = 0;
|
||||
*t = SK_Scalar1;
|
||||
@ -233,7 +234,8 @@ bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize
|
||||
prevIndex = (prevIndex + inputPolygonSize - 1) % inputPolygonSize;
|
||||
// we've already considered this intersection, we're done
|
||||
} else if (edgeData[currIndex].fTValue > SK_ScalarMin &&
|
||||
intersection.equalsWithinTolerance(edgeData[currIndex].fIntersection,
|
||||
SkPointPriv::EqualsWithinTolerance(intersection,
|
||||
edgeData[currIndex].fIntersection,
|
||||
1.0e-6f)) {
|
||||
break;
|
||||
} else {
|
||||
@ -276,16 +278,17 @@ bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize
|
||||
currIndex = -1;
|
||||
for (int i = 0; i < inputPolygonSize; ++i) {
|
||||
if (edgeData[i].fValid && (currIndex == -1 ||
|
||||
!edgeData[i].fIntersection.equalsWithinTolerance((*insetPolygon)[currIndex],
|
||||
kCleanupTolerance))) {
|
||||
!SkPointPriv::EqualsWithinTolerance(edgeData[i].fIntersection,
|
||||
(*insetPolygon)[currIndex],
|
||||
kCleanupTolerance))) {
|
||||
*insetPolygon->push() = edgeData[i].fIntersection;
|
||||
currIndex++;
|
||||
}
|
||||
}
|
||||
// make sure the first and last points aren't coincident
|
||||
if (currIndex >= 1 &&
|
||||
(*insetPolygon)[0].equalsWithinTolerance((*insetPolygon)[currIndex],
|
||||
kCleanupTolerance)) {
|
||||
SkPointPriv::EqualsWithinTolerance((*insetPolygon)[0], (*insetPolygon)[currIndex],
|
||||
kCleanupTolerance)) {
|
||||
insetPolygon->pop();
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "SkInsetConvexPolygon.h"
|
||||
#include "SkPath.h"
|
||||
#include "SkPoint3.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkVertices.h"
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
@ -458,7 +459,7 @@ SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
|
||||
|
||||
// make sure we don't end up with a sharp alpha edge along the quad diagonal
|
||||
if (fColors[fPrevUmbraIndex] != fColors[fFirstVertexIndex] &&
|
||||
fFirstPoint.distanceToSqd(fPositions[fPrevUmbraIndex]) > kMaxEdgeLenSqr) {
|
||||
SkPointPriv::DistanceToSqd(fFirstPoint, fPositions[fPrevUmbraIndex]) > kMaxEdgeLenSqr) {
|
||||
SkPoint centerPoint = fPositions[fPrevUmbraIndex] + fPositions[fFirstVertexIndex];
|
||||
centerPoint *= 0.5f;
|
||||
*fPositions.push() = centerPoint;
|
||||
@ -642,7 +643,7 @@ void SkAmbientShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVecto
|
||||
|
||||
// Split the edge to make sure we don't end up with a sharp alpha edge along the quad diagonal
|
||||
if (fColors[fPrevUmbraIndex] != fUmbraColor &&
|
||||
nextPoint.distanceToSqd(fPositions[fPrevUmbraIndex]) > kMaxEdgeLenSqr) {
|
||||
SkPointPriv::DistanceToSqd(nextPoint, fPositions[fPrevUmbraIndex]) > kMaxEdgeLenSqr) {
|
||||
|
||||
// This is lacking 1/4 of the next inset -- we'll add it the next time we call addEdge()
|
||||
SkPoint centerPoint = fPositions[fPrevUmbraIndex] + umbraPoint;
|
||||
@ -847,8 +848,8 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path, const SkMat
|
||||
}
|
||||
|
||||
// check to see if umbra collapses
|
||||
SkScalar minDistSq = fCentroid.distanceToLineSegmentBetweenSqd(fPathPolygon[0],
|
||||
fPathPolygon[1]);
|
||||
SkScalar minDistSq = SkPointPriv::DistanceToLineSegmentBetweenSqd(fCentroid, fPathPolygon[0],
|
||||
fPathPolygon[1]);
|
||||
SkRect bounds;
|
||||
bounds.setBounds(&fPathPolygon[0], fPathPolygon.count());
|
||||
for (int i = 1; i < fPathPolygon.count(); ++i) {
|
||||
@ -858,7 +859,8 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path, const SkMat
|
||||
}
|
||||
SkPoint currPoint = fPathPolygon[i];
|
||||
SkPoint nextPoint = fPathPolygon[j];
|
||||
SkScalar distSq = fCentroid.distanceToLineSegmentBetweenSqd(currPoint, nextPoint);
|
||||
SkScalar distSq = SkPointPriv::DistanceToLineSegmentBetweenSqd(fCentroid, currPoint,
|
||||
nextPoint);
|
||||
if (distSq < minDistSq) {
|
||||
minDistSq = distSq;
|
||||
}
|
||||
@ -1153,13 +1155,13 @@ bool SkSpotShadowTessellator::clipUmbraPoint(const SkPoint& umbraPoint, const Sk
|
||||
}
|
||||
|
||||
int SkSpotShadowTessellator::getClosestUmbraPoint(const SkPoint& p) {
|
||||
SkScalar minDistance = p.distanceToSqd(fUmbraPolygon[fCurrUmbraPoint]);
|
||||
SkScalar minDistance = SkPointPriv::DistanceToSqd(p, fUmbraPolygon[fCurrUmbraPoint]);
|
||||
int index = fCurrUmbraPoint;
|
||||
int dir = 1;
|
||||
int next = (index + dir) % fUmbraPolygon.count();
|
||||
|
||||
// init travel direction
|
||||
SkScalar distance = p.distanceToSqd(fUmbraPolygon[next]);
|
||||
SkScalar distance = SkPointPriv::DistanceToSqd(p, fUmbraPolygon[next]);
|
||||
if (distance < minDistance) {
|
||||
index = next;
|
||||
minDistance = distance;
|
||||
@ -1169,12 +1171,12 @@ int SkSpotShadowTessellator::getClosestUmbraPoint(const SkPoint& p) {
|
||||
|
||||
// iterate until we find a point that increases the distance
|
||||
next = (index + dir) % fUmbraPolygon.count();
|
||||
distance = p.distanceToSqd(fUmbraPolygon[next]);
|
||||
distance = SkPointPriv::DistanceToSqd(p, fUmbraPolygon[next]);
|
||||
while (distance < minDistance) {
|
||||
index = next;
|
||||
minDistance = distance;
|
||||
next = (index + dir) % fUmbraPolygon.count();
|
||||
distance = p.distanceToSqd(fUmbraPolygon[next]);
|
||||
distance = SkPointPriv::DistanceToSqd(p, fUmbraPolygon[next]);
|
||||
}
|
||||
|
||||
fCurrUmbraPoint = index;
|
||||
@ -1194,7 +1196,7 @@ static bool duplicate_pt(const SkPoint& p0, const SkPoint& p1) {
|
||||
static constexpr SkScalar kClose = (SK_Scalar1 / 16);
|
||||
static constexpr SkScalar kCloseSqd = kClose*kClose;
|
||||
|
||||
SkScalar distSq = p0.distanceToSqd(p1);
|
||||
SkScalar distSq = SkPointPriv::DistanceToSqd(p0, p1);
|
||||
return distSq < kCloseSqd;
|
||||
}
|
||||
|
||||
|
@ -6,8 +6,9 @@
|
||||
*/
|
||||
|
||||
#include "SkGeometry.h"
|
||||
#include "Test.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkRandom.h"
|
||||
#include "Test.h"
|
||||
#include <array>
|
||||
|
||||
static bool nearly_equal(const SkPoint& a, const SkPoint& b) {
|
||||
@ -152,7 +153,7 @@ static void test_this_conic_to_quad(skiatest::Reporter* r, const SkPoint pts[3],
|
||||
const int qcount = quadder.countQuads();
|
||||
const int pcount = qcount * 2 + 1;
|
||||
|
||||
REPORTER_ASSERT(r, SkPointsAreFinite(qpts, pcount));
|
||||
REPORTER_ASSERT(r, SkPointPriv::AreFinite(qpts, pcount));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -6,7 +6,7 @@
|
||||
*/
|
||||
|
||||
#include "SkMathPriv.h"
|
||||
#include "SkPoint.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkScalar.h"
|
||||
#include "Test.h"
|
||||
|
||||
@ -42,7 +42,7 @@ static inline int estimate_distance(const SkPoint points[]) {
|
||||
}
|
||||
|
||||
static inline SkScalar compute_distance(const SkPoint points[]) {
|
||||
return points[1].distanceToLineSegmentBetween(points[0], points[2]);
|
||||
return SkPointPriv::DistanceToLineSegmentBetween(points[1], points[0], points[2]);
|
||||
}
|
||||
|
||||
static inline uint32_t estimate_pointCount(int distance) {
|
||||
|
@ -6,7 +6,7 @@
|
||||
*/
|
||||
// Unit tests for src/core/SkPoint.cpp and its header
|
||||
|
||||
#include "SkPoint.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkRect.h"
|
||||
#include "Test.h"
|
||||
|
||||
@ -17,7 +17,7 @@ static void test_casts(skiatest::Reporter* reporter) {
|
||||
const SkScalar* pPtr = SkTCast<const SkScalar*>(&p);
|
||||
const SkScalar* rPtr = SkTCast<const SkScalar*>(&r);
|
||||
|
||||
REPORTER_ASSERT(reporter, p.asScalars() == pPtr);
|
||||
REPORTER_ASSERT(reporter, SkPointPriv::AsScalars(p) == pPtr);
|
||||
REPORTER_ASSERT(reporter, r.asScalars() == rPtr);
|
||||
}
|
||||
|
||||
@ -146,7 +146,7 @@ DEF_TEST(Point_setLengthFast, reporter) {
|
||||
SkPoint slow = kOne, fast = kOne;
|
||||
|
||||
slow.setLength(tests[i]);
|
||||
fast.setLengthFast(tests[i]);
|
||||
SkPointPriv::SetLengthFast(&fast, tests[i]);
|
||||
|
||||
if (slow.length() < FLT_MIN && fast.length() < FLT_MIN) continue;
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
*/
|
||||
|
||||
#include "SkMatrix.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkRRect.h"
|
||||
#include "Test.h"
|
||||
|
||||
@ -197,7 +198,8 @@ static void test_round_rect_basic(skiatest::Reporter* reporter) {
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
REPORTER_ASSERT(reporter,
|
||||
rr2.radii((SkRRect::Corner) i).equalsWithinTolerance(halfPoint));
|
||||
SkPointPriv::EqualsWithinTolerance(rr2.radii((SkRRect::Corner) i),
|
||||
halfPoint));
|
||||
}
|
||||
SkRRect rr2_2; // construct the same RR using the most general set function
|
||||
SkVector rr2_2_radii[4] = { { halfPoint.fX, halfPoint.fY }, { halfPoint.fX, halfPoint.fY },
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "SkPathOpsCubic.h"
|
||||
#include "SkPaint.h"
|
||||
#include "SkPath.h"
|
||||
#include "SkPointPriv.h"
|
||||
#include "SkRandom.h"
|
||||
#include "SkStrokerPriv.h"
|
||||
#include "SkTime.h"
|
||||
@ -239,12 +240,12 @@ DEF_TEST(QuadStrokerConstrained, reporter) {
|
||||
do {
|
||||
quad[1].fX = r.nextRangeF(0, 500);
|
||||
quad[1].fY = r.nextRangeF(0, 500);
|
||||
} while (quad[0].distanceToSqd(quad[1]) < halfSquared);
|
||||
} while (SkPointPriv::DistanceToSqd(quad[0], quad[1]) < halfSquared);
|
||||
do {
|
||||
quad[2].fX = r.nextRangeF(0, 500);
|
||||
quad[2].fY = r.nextRangeF(0, 500);
|
||||
} while (quad[0].distanceToSqd(quad[2]) < halfSquared
|
||||
|| quad[1].distanceToSqd(quad[2]) < halfSquared);
|
||||
} while (SkPointPriv::DistanceToSqd(quad[0], quad[2]) < halfSquared
|
||||
|| SkPointPriv::DistanceToSqd(quad[1], quad[2]) < halfSquared);
|
||||
path.moveTo(quad[0].fX, quad[0].fY);
|
||||
path.quadTo(quad[1].fX, quad[1].fY, quad[2].fX, quad[2].fY);
|
||||
p.setStrokeWidth(r.nextRangeF(0, 500));
|
||||
@ -291,18 +292,18 @@ DEF_TEST(CubicStrokerConstrained, reporter) {
|
||||
do {
|
||||
cubic[1].fX = r.nextRangeF(0, 500);
|
||||
cubic[1].fY = r.nextRangeF(0, 500);
|
||||
} while (cubic[0].distanceToSqd(cubic[1]) < halfSquared);
|
||||
} while (SkPointPriv::DistanceToSqd(cubic[0], cubic[1]) < halfSquared);
|
||||
do {
|
||||
cubic[2].fX = r.nextRangeF(0, 500);
|
||||
cubic[2].fY = r.nextRangeF(0, 500);
|
||||
} while ( cubic[0].distanceToSqd(cubic[2]) < halfSquared
|
||||
|| cubic[1].distanceToSqd(cubic[2]) < halfSquared);
|
||||
} while ( SkPointPriv::DistanceToSqd(cubic[0], cubic[2]) < halfSquared
|
||||
|| SkPointPriv::DistanceToSqd(cubic[1], cubic[2]) < halfSquared);
|
||||
do {
|
||||
cubic[3].fX = r.nextRangeF(0, 500);
|
||||
cubic[3].fY = r.nextRangeF(0, 500);
|
||||
} while ( cubic[0].distanceToSqd(cubic[3]) < halfSquared
|
||||
|| cubic[1].distanceToSqd(cubic[3]) < halfSquared
|
||||
|| cubic[2].distanceToSqd(cubic[3]) < halfSquared);
|
||||
} while ( SkPointPriv::DistanceToSqd(cubic[0], cubic[3]) < halfSquared
|
||||
|| SkPointPriv::DistanceToSqd(cubic[1], cubic[3]) < halfSquared
|
||||
|| SkPointPriv::DistanceToSqd(cubic[2], cubic[3]) < halfSquared);
|
||||
path.moveTo(cubic[0].fX, cubic[0].fY);
|
||||
path.cubicTo(cubic[1].fX, cubic[1].fY, cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY);
|
||||
p.setStrokeWidth(r.nextRangeF(0, 500));
|
||||
|
Loading…
Reference in New Issue
Block a user