Revert "Reland "Remove use of integers for atlas indexing""

This reverts commit 3ae2cd5ef8.

Reason for revert: Odd issues with fontcache-mt on Vulkan.

Original change's description:
> Reland "Remove use of integers for atlas indexing"
> 
> This is a reland of 3a8f345cf5
> 
> Original change's description:
> > Remove use of integers for atlas indexing
> > 
> > Bug: skia:
> > Change-Id: I7c29e90de6531a35c415f0338e23c176a7293040
> > Reviewed-on: https://skia-review.googlesource.com/c/171233
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
> 
> Bug: skia:
> Change-Id: Ifb041f74028a119ba410e80cbfaedce34614f90b
> Reviewed-on: https://skia-review.googlesource.com/c/171539
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com

Change-Id: I82fb5073d11b52e35b6f731415e2a87f62bc8edb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/171780
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Jim Van Verth 2018-11-19 17:15:27 +00:00 committed by Skia Commit-Bot
parent a121183204
commit dfc738b38c
3 changed files with 34 additions and 18 deletions

View File

@ -20,19 +20,31 @@ static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args,
GrGLSLVarying *uv,
GrGLSLVarying *texIdx,
GrGLSLVarying *st) {
using Interpolation = GrGLSLVaryingHandler::Interpolation;
// This extracts the texture index and texel coordinates from the same variable
// Packing structure: texel coordinates are multiplied by 2 (or shifted left 1)
// texture index is stored as lower bits of both x and y
args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
inTexCoordsName, inTexCoordsName);
args.fVertBuilder->codeAppend("float2 unormTexCoords = floor(0.5*indexTexCoords);");
args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*unormTexCoords;");
args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
if (args.fShaderCaps->integerSupport()) {
args.fVertBuilder->codeAppendf("int2 signedCoords = int2(%s.x, %s.y);",
inTexCoordsName, inTexCoordsName);
args.fVertBuilder->codeAppend("int texIdx = 2*(signedCoords.x & 0x1) + (signedCoords.y & 0x1);");
args.fVertBuilder->codeAppend("float2 unormTexCoords = float2(signedCoords.x/2, signedCoords.y/2);");
} else {
args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
inTexCoordsName, inTexCoordsName);
args.fVertBuilder->codeAppend("float2 unormTexCoords = floor(0.5*indexTexCoords);");
args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*unormTexCoords;");
args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
}
// Multiply by 1/atlasSize to get normalized texture coordinates
args.fVaryingHandler->addVarying("TextureCoords", uv);
args.fVertBuilder->codeAppendf("%s = unormTexCoords * %s;", uv->vsOut(), atlasSizeInvName);
args.fVaryingHandler->addVarying("TexIndex", texIdx);
args.fVaryingHandler->addVarying("TexIndex", texIdx, args.fShaderCaps->integerSupport()
? Interpolation::kMustBeFlat
: Interpolation::kCanBeFlat);
args.fVertBuilder->codeAppendf("%s = texIdx;", texIdx->vsOut());
if (st) {

View File

@ -40,7 +40,8 @@ public:
&atlasSizeInvName);
GrGLSLVarying uv(kFloat2_GrSLType);
GrGLSLVarying texIdx(kFloat_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
append_index_uv_varyings(args, btgp.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, nullptr);
@ -143,8 +144,8 @@ GrBitmapTextGeoProc::GrBitmapTextGeoProc(const GrShaderCaps& caps,
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
}
fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType };
fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numActiveProxies) {

View File

@ -68,7 +68,8 @@ public:
// add varyings
GrGLSLVarying uv(kFloat2_GrSLType);
GrGLSLVarying texIdx(kFloat_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@ -230,8 +231,8 @@ GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(const GrShaderCaps& c
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType };
fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType };
fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {
@ -344,7 +345,8 @@ public:
&atlasSizeInvName);
GrGLSLVarying uv(kFloat2_GrSLType);
GrGLSLVarying texIdx(kFloat_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfPathEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@ -521,8 +523,8 @@ GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc(const GrShaderCaps& caps,
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType };
fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {
@ -646,7 +648,8 @@ public:
// set up varyings
GrGLSLVarying uv(kFloat2_GrSLType);
GrGLSLVarying texIdx(kFloat_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@ -840,8 +843,8 @@ GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc(const GrShaderCaps&
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType };
fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {