Disable tessellation path renderer on Wembley devices.
Bug: skia:12597 skia:12598 skia:12589 Change-Id: I0468a035b835825bf7d94af98c2a3320b4685006 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467079 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
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@ -4028,6 +4028,16 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
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ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D9) { // D3D9 conic strokes fail.
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fDisableTessellationPathRenderer = true;
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}
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// We found that on Wembley devices (PowerVR GE8320) that using tessellation path renderer would
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// cause lots of rendering errors where it seemed like vertices were in the wrong place. This
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// led to lots of GMs drawing nothing (e.g. dashing4) or lots of garbage. The Wembley devices
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// were running Android 12 with a driver version of 1.13. We previously had TecnoSpark devices
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// with the same GPU running on Android P (driver 1.10) which did not have this issue. We don't
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// know when the bug appeared in the driver so for now we disable tessellation path renderer for
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// all matching gpus regardless of driver version.
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if (ctxInfo.renderer() == GrGLRenderer::kPowerVRRogue) {
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fDisableTessellationPathRenderer = true;
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}
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// http://skbug.com/9739
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bool isNVIDIAPascal =
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