Implement BlitRect for SkTCompressedAlphaBlitter
R=robertphillips@google.com, reed@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/451823002
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@ -43,7 +43,12 @@ public:
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// 0x7FFE is one minus the largest positive 16-bit int. We use it for
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// debugging to make sure that we're properly setting the nextX distance
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// in flushRuns().
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: kLongestRun(0x7FFE), kZeroAlpha(0)
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#ifdef SK_DEBUG
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: fBlitMaskCalled(false),
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#else
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:
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#endif
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kLongestRun(0x7FFE), kZeroAlpha(0)
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, fNextRun(0)
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, fWidth(width)
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, fHeight(height)
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@ -155,17 +160,72 @@ public:
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SkFAIL("Not implemented!");
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}
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// Blit a pattern of pixels defined by a rectangle-clipped mask;
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// typically used for text.
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virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE {
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// This function is currently not implemented. It is not explicitly
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// required by the contract, but if at some time a code path runs into
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// this function (which is entirely possible), it needs to be implemented.
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//
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// TODO (krajcevski):
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// This function will be most easily implemented in the same way as
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// blitAntiRect above.
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SkFAIL("Not implemented!");
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// Blit a pattern of pixels defined by a rectangle-clipped mask; We make an
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// assumption here that if this function gets called, then it will replace all
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// of the compressed texture blocks that it touches. Hence, two separate calls
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// to blitMask that have clips next to one another will cause artifacts. Most
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// of the time, however, this function gets called because constructing the mask
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// was faster than constructing the RLE for blitAntiH, and this function will
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// only be called once.
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#ifdef SK_DEBUG
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bool fBlitMaskCalled;
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#endif
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virtual void blitMask(const SkMask& mask, const SkIRect& clip) SK_OVERRIDE {
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// Assumptions:
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SkASSERT(!fBlitMaskCalled && (fBlitMaskCalled = true));
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SkASSERT(SkMask::kA8_Format == mask.fFormat);
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SkASSERT(mask.fBounds.contains(clip));
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// Start from largest block boundary less than the clip boundaries.
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const int startI = BlockDim * (clip.left() / BlockDim);
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const int startJ = BlockDim * (clip.top() / BlockDim);
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for (int j = startJ; j < clip.bottom(); j += BlockDim) {
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// Get the destination for this block row
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uint8_t* dst = this->getBlock(startI, j);
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for (int i = startI; i < clip.right(); i += BlockDim) {
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// At this point, the block should intersect the clip.
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SkASSERT(SkIRect::IntersectsNoEmptyCheck(
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SkIRect::MakeXYWH(i, j, BlockDim, BlockDim), clip));
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// Do we need to pad it?
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if (i < clip.left() || j < clip.top() ||
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i + BlockDim > clip.right() || j + BlockDim > clip.bottom()) {
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uint8_t block[BlockDim*BlockDim];
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memset(block, 0, sizeof(block));
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const int startX = SkMax32(i, clip.left());
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const int startY = SkMax32(j, clip.top());
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const int endX = SkMin32(i + BlockDim, clip.right());
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const int endY = SkMin32(j + BlockDim, clip.bottom());
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for (int y = startY; y < endY; ++y) {
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const int col = startX - i;
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const int row = y - j;
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const int valsWide = endX - startX;
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SkASSERT(valsWide <= BlockDim);
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SkASSERT(0 <= col && col < BlockDim);
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SkASSERT(0 <= row && row < BlockDim);
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memcpy(block + row*BlockDim + col,
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mask.getAddr8(startX, j + row), valsWide);
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}
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CompressorType::CompressA8Horizontal(dst, block, BlockDim);
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} else {
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// Otherwise, just compress it.
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uint8_t*const src = mask.getAddr8(i, j);
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const uint32_t rb = mask.fRowBytes;
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CompressorType::CompressA8Horizontal(dst, src, rb);
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}
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dst += EncodedBlockSize;
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}
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}
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}
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// If the blitter just sets a single value for each pixel, return the
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