Remove unnecessary code in SkGpuDevice::drawRRect
Bug: skia: Change-Id: Ied1e4bd89305695957faa2328e363304beb90a21 Reviewed-on: https://skia-review.googlesource.com/46840 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -403,15 +403,7 @@ void SkGpuDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
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SkRRect devRRect;
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if (rrect.transform(this->ctm(), &devRRect)) {
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if (devRRect.allCornersCircular()) {
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SkRect maskRect;
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if (mf->canFilterMaskGPU(devRRect, this->devClipBounds(),
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this->ctm(), &maskRect)) {
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SkIRect finalIRect;
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maskRect.roundOut(&finalIRect);
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// we used to test finalIRect for quickReject, but that seems unlikely
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// given that the original shape was not rejected...
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if (mf->canFilterMaskGPU(devRRect, this->devClipBounds(), this->ctm(), nullptr)) {
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if (mf->directFilterRRectMaskGPU(this->context(), fRenderTargetContext.get(),
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std::move(grPaint), this->clip(), this->ctm(),
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style.strokeRec(), rrect, devRRect)) {
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