Clip to perspective quad in viewer
For GMs that draw content outside the window, this ensures that fake and real perspective look more similar. Change-Id: I5fd2372a21a0b6c04cb33ddef4ff53aebda1c43d Reviewed-on: https://skia-review.googlesource.com/129454 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com> Auto-Submit: Brian Osman <brianosman@google.com> Reviewed-by: Ben Wagner <bungeman@google.com>
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@ -1138,6 +1138,9 @@ void Viewer::drawSlide(SkCanvas* canvas) {
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int count = slideCanvas->save();
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slideCanvas->clear(SK_ColorWHITE);
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slideCanvas->concat(computeMatrix());
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if (kPerspective_Real == fPerspectiveMode) {
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slideCanvas->clipRect(SkRect::MakeWH(fWindow->width(), fWindow->height()));
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}
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// Time the painting logic of the slide
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fStatsLayer.beginTiming(fPaintTimer);
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OveridePaintFilterCanvas filterCanvas(slideCanvas, &fPaint, &fPaintOverrides);
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