Revert "Fix SDF generation for pixel-aligned paths"
This reverts commit 92964124c5
.
Reason for revert: Causing roll failure. Need to find images to rebaseline
Change-Id: I09cad4c3a48fefcfc669fb1045613336c88cb33a
Reviewed-on: https://skia-review.googlesource.com/5686
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
parent
02e65df343
commit
e1f29c7b3c
@ -50,15 +50,15 @@ static SkScalar make_oval(SkPath* path) {
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return SkIntToScalar(30);
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}
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static SkScalar make_sawtooth(SkPath* path, int teeth) {
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static SkScalar make_sawtooth(SkPath* path) {
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SkScalar x = SkIntToScalar(20);
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SkScalar y = SkIntToScalar(20);
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const SkScalar x0 = x;
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const SkScalar dx = SkIntToScalar(5);
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const SkScalar dy = SkIntToScalar(10);
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const SkScalar dx = SK_Scalar1 * 5;
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const SkScalar dy = SK_Scalar1 * 10;
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path->moveTo(x, y);
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for (int i = 0; i < teeth; i++) {
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for (int i = 0; i < 32; i++) {
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x += dx;
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path->lineTo(x, y - dy);
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x += dx;
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@ -70,33 +70,6 @@ static SkScalar make_sawtooth(SkPath* path, int teeth) {
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return SkIntToScalar(30);
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}
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static SkScalar make_sawtooth_3(SkPath* path) { return make_sawtooth(path, 3); }
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static SkScalar make_sawtooth_32(SkPath* path) { return make_sawtooth(path, 32); }
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static SkScalar make_house(SkPath* path) {
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path->moveTo(21, 23);
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path->lineTo(21, 11.534f);
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path->lineTo(22.327f, 12.741f);
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path->lineTo(23.673f, 11.261f);
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path->lineTo(12, 0.648f);
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path->lineTo(8, 4.285f);
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path->lineTo(8, 2);
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path->lineTo(4, 2);
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path->lineTo(4, 7.921f);
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path->lineTo(0.327f, 11.26f);
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path->lineTo(1.673f, 12.74f);
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path->lineTo(3, 11.534f);
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path->lineTo(3, 23);
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path->lineTo(11, 23);
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path->lineTo(11, 18);
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path->lineTo(13, 18);
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path->lineTo(13, 23);
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path->lineTo(21, 23);
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path->close();
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path->offset(20, 0);
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return SkIntToScalar(30);
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}
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static SkScalar make_star(SkPath* path, int n) {
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const SkScalar c = SkIntToScalar(45);
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const SkScalar r = SkIntToScalar(20);
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@ -134,12 +107,10 @@ constexpr MakePathProc gProcs[] = {
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make_triangle,
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make_rect,
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make_oval,
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make_sawtooth_32,
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make_sawtooth,
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make_star_5,
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make_star_13,
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make_line,
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make_house,
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make_sawtooth_3,
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};
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#define N SK_ARRAY_COUNT(gProcs)
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@ -248,16 +248,9 @@ private:
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const SkRect& bounds = args.fShape.bounds();
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SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
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SkScalar size = maxScale * maxDim;
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SkScalar desiredDimension;
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// For minimizing (or the common case of identity) transforms, we try to
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// create the DF at the appropriately sized native src-space path resolution.
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// In the majority of cases this will yield a crisper rendering.
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if (size <= maxDim && maxDim < kSmallMIP) {
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desiredDimension = maxDim;
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} else if (size <= kSmallMIP) {
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uint32_t desiredDimension;
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if (size <= kSmallMIP) {
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desiredDimension = kSmallMIP;
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} else if (size <= maxDim) {
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desiredDimension = maxDim;
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} else if (size <= kMediumMIP) {
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desiredDimension = kMediumMIP;
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} else {
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@ -265,7 +258,7 @@ private:
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}
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// check to see if path is cached
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ShapeData::Key key(args.fShape, SkScalarCeilToInt(desiredDimension));
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ShapeData::Key key(args.fShape, desiredDimension);
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ShapeData* shapeData = fShapeCache->find(key);
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if (nullptr == shapeData || !atlas->hasID(shapeData->fID)) {
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// Remove the stale cache entry
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@ -275,7 +268,6 @@ private:
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delete shapeData;
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}
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SkScalar scale = desiredDimension/maxDim;
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shapeData = new ShapeData;
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if (!this->addPathToAtlas(target,
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&flushInfo,
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@ -283,7 +275,7 @@ private:
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shapeData,
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args.fShape,
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args.fAntiAlias,
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SkScalarCeilToInt(desiredDimension),
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desiredDimension,
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scale)) {
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delete shapeData;
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SkDebugf("Can't rasterize path\n");
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@ -319,25 +311,29 @@ private:
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scaledBounds.fTop *= scale;
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scaledBounds.fRight *= scale;
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scaledBounds.fBottom *= scale;
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// subtract out integer portion of origin
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// (SDF created will be placed with fractional offset burnt in)
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SkScalar dx = SkScalarFloorToInt(scaledBounds.fLeft);
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SkScalar dy = SkScalarFloorToInt(scaledBounds.fTop);
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// move the origin to an integer boundary (gives better results)
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SkScalar dx = SkScalarFraction(scaledBounds.fLeft);
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SkScalar dy = SkScalarFraction(scaledBounds.fTop);
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scaledBounds.offset(-dx, -dy);
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// get integer boundary
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SkIRect devPathBounds;
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scaledBounds.roundOut(&devPathBounds);
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// pad to allow room for antialiasing
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const int intPad = SkScalarCeilToInt(kAntiAliasPad);
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// place devBounds at origin
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int width = devPathBounds.width() + 2*intPad;
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int height = devPathBounds.height() + 2*intPad;
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devPathBounds = SkIRect::MakeWH(width, height);
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// pre-move origin (after outset, will be 0,0)
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int width = devPathBounds.width();
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int height = devPathBounds.height();
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devPathBounds.fLeft = intPad;
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devPathBounds.fTop = intPad;
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devPathBounds.fRight = intPad + width;
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devPathBounds.fBottom = intPad + height;
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devPathBounds.outset(intPad, intPad);
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// draw path to bitmap
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SkMatrix drawMatrix;
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drawMatrix.setScale(scale, scale);
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drawMatrix.postTranslate(intPad - dx, intPad - dy);
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drawMatrix.setTranslate(-bounds.left(), -bounds.top());
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drawMatrix.postScale(scale, scale);
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drawMatrix.postTranslate(kAntiAliasPad, kAntiAliasPad);
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// setup bitmap backing
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SkASSERT(devPathBounds.fLeft == 0);
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@ -382,7 +378,7 @@ private:
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// add to atlas
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SkIPoint16 atlasLocation;
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GrBatchAtlas::AtlasID id;
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if (!atlas->addToAtlas(&id, target, width, height, dfStorage.get(), &atlasLocation)) {
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if (!atlas->addToAtlas(&id, target, width, height, dfStorage.get(), &atlasLocation)) {
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this->flush(target, flushInfo);
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if (!atlas->addToAtlas(&id, target, width, height, dfStorage.get(), &atlasLocation)) {
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return false;
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@ -391,20 +387,22 @@ private:
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// add to cache
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shapeData->fKey.set(shape, dimension);
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shapeData->fScale = scale;
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shapeData->fID = id;
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// set the bounds rect to match the size and placement of the distance field in the atlas
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shapeData->fBounds.setXYWH(atlasLocation.fX + SK_DistanceFieldPad,
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atlasLocation.fY + SK_DistanceFieldPad,
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width - 2*SK_DistanceFieldPad,
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height - 2*SK_DistanceFieldPad);
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// we also need to store the transformation from texture space to the original path's space
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// which is a simple uniform scale and translate
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shapeData->fScaleToDev = SkScalarInvert(scale);
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dx -= SK_DistanceFieldPad + kAntiAliasPad;
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dy -= SK_DistanceFieldPad + kAntiAliasPad;
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shapeData->fTranslateToDev = SkPoint::Make((-atlasLocation.fX + dx)*shapeData->fScaleToDev,
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(-atlasLocation.fY + dy)*shapeData->fScaleToDev);
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// change the scaled rect to match the size of the inset distance field
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scaledBounds.fRight = scaledBounds.fLeft +
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SkIntToScalar(devPathBounds.width() - 2*SK_DistanceFieldInset);
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scaledBounds.fBottom = scaledBounds.fTop +
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SkIntToScalar(devPathBounds.height() - 2*SK_DistanceFieldInset);
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// shift the origin to the correct place relative to the distance field
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// need to also restore the fractional translation
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scaledBounds.offset(-SkIntToScalar(SK_DistanceFieldInset) - kAntiAliasPad + dx,
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-SkIntToScalar(SK_DistanceFieldInset) - kAntiAliasPad + dy);
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shapeData->fBounds = scaledBounds;
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// origin we render from is inset from distance field edge
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atlasLocation.fX += SK_DistanceFieldInset;
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atlasLocation.fY += SK_DistanceFieldInset;
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shapeData->fAtlasLocation = atlasLocation;
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fShapeCache->add(shapeData);
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fShapeList->addToTail(shapeData);
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@ -428,14 +426,11 @@ private:
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SkScalar width = shapeData->fBounds.width();
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SkScalar height = shapeData->fBounds.height();
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// transform texture bounds to the original path's space
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SkScalar invScale = shapeData->fScaleToDev;
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SkScalar invScale = 1.0f / shapeData->fScale;
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dx *= invScale;
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dy *= invScale;
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width *= invScale;
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height *= invScale;
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dx += shapeData->fTranslateToDev.fX;
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dy += shapeData->fTranslateToDev.fY;
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SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
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@ -450,12 +445,15 @@ private:
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*colorPtr = color;
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}
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const SkScalar tx = SkIntToScalar(shapeData->fAtlasLocation.fX);
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const SkScalar ty = SkIntToScalar(shapeData->fAtlasLocation.fY);
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// vertex texture coords
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SkPoint* textureCoords = (SkPoint*)(offset + sizeof(SkPoint) + sizeof(GrColor));
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textureCoords->setRectFan((shapeData->fBounds.fLeft) / texture->width(),
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(shapeData->fBounds.fTop) / texture->height(),
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(shapeData->fBounds.fRight)/texture->width(),
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(shapeData->fBounds.fBottom)/texture->height(),
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textureCoords->setRectFan(tx / texture->width(),
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ty / texture->height(),
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(tx + shapeData->fBounds.width()) / texture->width(),
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(ty + shapeData->fBounds.height()) / texture->height(),
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vertexStride);
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}
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@ -70,10 +70,10 @@ private:
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SkAutoSTArray<24, uint32_t> fKey;
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};
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Key fKey;
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SkScalar fScale;
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GrBatchAtlas::AtlasID fID;
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SkRect fBounds;
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SkScalar fScaleToDev;
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SkPoint fTranslateToDev;
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SkIPoint16 fAtlasLocation;
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SK_DECLARE_INTERNAL_LLIST_INTERFACE(ShapeData);
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static inline const Key& GetKey(const ShapeData& data) {
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