[skottie] Initial inner shadow layer style support
Implement drop and inner shadow styles using explicit image filters. Remove existing style support from DropShadowEffect.cpp, as it now has a new cozy place with its inner sibling. Supported properties: - color - opacity - angle - distance - size (sigma) Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
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@ -54,6 +54,7 @@ skia_skottie_sources = [
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"$_src/effects/MotionBlurEffect.h",
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"$_src/effects/MotionTileEffect.cpp",
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"$_src/effects/RadialWipeEffect.cpp",
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"$_src/effects/ShadowStyles.cpp",
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"$_src/effects/ShiftChannelsEffect.cpp",
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"$_src/effects/TintEffect.cpp",
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"$_src/effects/TransformEffect.cpp",
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@ -18,9 +18,9 @@ namespace {
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class DropShadowAdapter final : public AnimatablePropertyContainer {
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public:
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static sk_sp<DropShadowAdapter> MakeEffect(const skjson::ArrayValue& jprops,
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sk_sp<sksg::RenderNode> layer,
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const AnimationBuilder& abuilder) {
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static sk_sp<DropShadowAdapter> Make(const skjson::ArrayValue& jprops,
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sk_sp<sksg::RenderNode> layer,
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const AnimationBuilder& abuilder) {
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enum : size_t {
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kShadowColor_Index = 0,
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kOpacity_Index = 1,
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@ -30,7 +30,7 @@ public:
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kShadowOnly_Index = 5,
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};
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sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer), Type::fEffect));
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sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer)));
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EffectBinder(jprops, abuilder, adapter.get())
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.bind(kShadowColor_Index, adapter->fColor )
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@ -43,42 +43,20 @@ public:
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return adapter;
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}
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static sk_sp<DropShadowAdapter> MakeStyle(const skjson::ObjectValue& jstyle,
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sk_sp<sksg::RenderNode> layer,
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const AnimationBuilder& abuilder) {
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sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer), Type::fStyle));
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adapter->bind(abuilder, jstyle["a"], adapter->fDirection);
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adapter->bind(abuilder, jstyle["c"], adapter->fColor );
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adapter->bind(abuilder, jstyle["d"], adapter->fDistance );
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adapter->bind(abuilder, jstyle["o"], adapter->fOpacity );
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adapter->bind(abuilder, jstyle["s"], adapter->fSoftness );
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return adapter;
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}
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const sk_sp<sksg::RenderNode>& node() const { return fImageFilterEffect; }
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private:
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enum class Type { fEffect, fStyle };
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DropShadowAdapter(sk_sp<sksg::RenderNode> layer, Type ty)
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explicit DropShadowAdapter(sk_sp<sksg::RenderNode> layer)
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: fDropShadow(sksg::DropShadowImageFilter::Make())
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, fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow))
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, fType(ty) {
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fOpacity = this->maxOpacity();
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}
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, fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow)) {}
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void onSync() override {
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// fColor -> RGB, fOpacity -> A
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const SkColor color = fColor;
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fDropShadow->setColor(SkColorSetA(color,
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SkScalarRoundToInt(SkTPin(fOpacity / this->maxOpacity(),
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0.0f, 1.0f) * 255)));
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fDropShadow->setColor(SkColorSetA(color, SkTPin(SkScalarRoundToInt(fOpacity), 0, 255)));
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// The offset is specified in terms of an angle + distance.
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const auto rad = SkDegreesToRadians(fType == Type::fEffect
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? 90 - fDirection // bearing (effect)
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: 180 + fDirection); // 0deg -> left (style)
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// The offset is specified in terms of a bearing + distance.
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const auto rad = SkDegreesToRadians(90 - fDirection);
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fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad),
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-fDistance * SkScalarSin(rad)));
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@ -90,18 +68,11 @@ private:
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: sksg::DropShadowImageFilter::Mode::kShadowAndForeground);
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}
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float maxOpacity() const {
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return fType == Type::fEffect
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? 255.0f // effect: 0 - 255
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: 100.0f; // style : 0 - 100
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}
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const sk_sp<sksg::DropShadowImageFilter> fDropShadow;
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const sk_sp<sksg::RenderNode> fImageFilterEffect;
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const Type fType;
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VectorValue fColor = { 0, 0, 0, 1 };
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ScalarValue fOpacity, // initialized explicitly depending on type
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ScalarValue fOpacity = 255,
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fDirection = 0,
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fDistance = 0,
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fSoftness = 0,
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@ -112,22 +83,9 @@ private:
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sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops,
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sk_sp<sksg::RenderNode> layer) const {
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auto adapter = DropShadowAdapter::MakeEffect(jprops, std::move(layer), *fBuilder);
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auto effect_node = adapter->node();
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fBuilder->attachDiscardableAdapter(std::move(adapter));
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return effect_node;
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}
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sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle,
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sk_sp<sksg::RenderNode> layer) const {
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auto adapter = DropShadowAdapter::MakeStyle(jstyle, std::move(layer), *fBuilder);
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auto effect_node = adapter->node();
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fBuilder->attachDiscardableAdapter(std::move(adapter));
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return effect_node;
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return fBuilder->attachDiscardableAdapter<DropShadowAdapter>(jprops,
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std::move(layer),
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*fBuilder);
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}
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} // namespace internal
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@ -129,6 +129,7 @@ sk_sp<sksg::RenderNode> EffectBuilder::attachStyles(const skjson::ArrayValue& js
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static constexpr StyleBuilder gStyleBuilders[] = {
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nullptr, // 'ty': 0 -> stroke
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&EffectBuilder::attachDropShadowStyle, // 'ty': 1 -> drop shadow
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&EffectBuilder::attachInnerShadowStyle, // 'ty': 2 -> inner shadow
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};
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for (const skjson::ObjectValue* jstyle : jstyles) {
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@ -73,6 +73,8 @@ private:
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sk_sp<sksg::RenderNode> attachDropShadowStyle(const skjson::ObjectValue&,
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sk_sp<sksg::RenderNode>) const;
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sk_sp<sksg::RenderNode> attachInnerShadowStyle(const skjson::ObjectValue&,
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sk_sp<sksg::RenderNode>) const;
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EffectBuilderT findBuilder(const skjson::ObjectValue&) const;
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138
modules/skottie/src/effects/ShadowStyles.cpp
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138
modules/skottie/src/effects/ShadowStyles.cpp
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@ -0,0 +1,138 @@
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/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/skottie/src/effects/Effects.h"
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#include "include/core/SkColorFilter.h"
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#include "include/effects/SkColorMatrix.h"
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#include "include/effects/SkImageFilters.h"
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#include "modules/skottie/src/Adapter.h"
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#include "modules/skottie/src/SkottieValue.h"
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#include "modules/sksg/include/SkSGRenderEffect.h"
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#include "src/utils/SkJSON.h"
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namespace skottie::internal {
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namespace {
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class ShadowAdapter final : public DiscardableAdapterBase<ShadowAdapter,
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sksg::ExternalImageFilter> {
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public:
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enum Type {
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kDropShadow,
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kInnerShadow,
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};
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ShadowAdapter(const skjson::ObjectValue& jstyle,
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const AnimationBuilder& abuilder,
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Type type)
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: fType(type) {
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this->bind(abuilder, jstyle["c"], fColor);
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this->bind(abuilder, jstyle["o"], fOpacity);
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this->bind(abuilder, jstyle["a"], fAngle);
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this->bind(abuilder, jstyle["s"], fSize);
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this->bind(abuilder, jstyle["d"], fDistance);
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}
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private:
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void onSync() override {
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const auto rad = SkDegreesToRadians(180 + fAngle), // 0deg -> left (style)
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sigma = fSize * kBlurSizeToSigma,
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opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f);
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const auto color = static_cast<SkColor4f>(fColor);
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const auto offset = SkV2{ fDistance * SkScalarCos(rad),
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-fDistance * SkScalarSin(rad)};
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// Shadow effects largely follow the feDropShadow spec [1]:
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//
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// 1) isolate source alpha
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// 2) apply a gaussian blur
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// 3) apply an offset
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// 4) modulate with a flood/color generator
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// 5) composite with the source
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//
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// Note: as an optimization, we can fold #1 and #4 into a single color matrix filter.
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//
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// Inner shadow differences:
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//
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// a) operates on the inverse of source alpha
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// b) the result is masked against the source
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// c) composited on top of source
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//
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// [1] https://drafts.fxtf.org/filter-effects/#feDropShadowElement
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// Select and colorize the source alpha channel.
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SkColorMatrix cm{0, 0, 0, 0, color.fR,
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0, 0, 0, 0, color.fG,
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0, 0, 0, 0, color.fB,
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0, 0, 0, opacity * color.fA, 0};
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// Inner shadows use the alpha inverse.
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if (fType == Type::kInnerShadow) {
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cm.preConcat({1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 1, 0, 0,
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0, 0, 0,-1, 1});
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}
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auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(cm), nullptr);
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if (sigma > 0) {
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f = SkImageFilters::Blur(sigma, sigma, std::move(f));
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}
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if (!SkScalarNearlyZero(offset.x) || !SkScalarNearlyZero(offset.y)) {
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f = SkImageFilters::Offset(offset.x, offset.y, std::move(f));
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}
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sk_sp<SkImageFilter> source;
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if (fType == Type::kInnerShadow) {
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// Inner shadows draw on top of, and are masked with, the source.
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f = SkImageFilters::Xfermode(SkBlendMode::kDstIn, std::move(f));
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std::swap(source, f);
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}
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this->node()->setImageFilter(SkImageFilters::Merge(std::move(f),
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std::move(source)));
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}
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const Type fType;
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VectorValue fColor;
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ScalarValue fOpacity = 100, // percentage
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fAngle = 0, // degrees
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fSize = 0,
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fDistance = 0;
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using INHERITED = DiscardableAdapterBase<ShadowAdapter, sksg::ExternalImageFilter>;
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};
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static sk_sp<sksg::RenderNode> make_shadow_effect(const skjson::ObjectValue& jstyle,
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const AnimationBuilder& abuilder,
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sk_sp<sksg::RenderNode> layer,
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ShadowAdapter::Type type) {
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auto filter_node = abuilder.attachDiscardableAdapter<ShadowAdapter>(jstyle, abuilder, type);
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return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node));
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}
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} // namespace
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sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle,
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sk_sp<sksg::RenderNode> layer) const {
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return make_shadow_effect(jstyle, *fBuilder, std::move(layer),
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ShadowAdapter::Type::kDropShadow);
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}
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sk_sp<sksg::RenderNode> EffectBuilder::attachInnerShadowStyle(const skjson::ObjectValue& jstyle,
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sk_sp<sksg::RenderNode> layer) const {
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return make_shadow_effect(jstyle, *fBuilder, std::move(layer),
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ShadowAdapter::Type::kInnerShadow);
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}
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} // namespece skottie::internal
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using INHERITED = EffectNode;
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};
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/**
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* Wrapper for externally-managed SkImageFilters.
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*/
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class ExternalImageFilter final : public ImageFilter {
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public:
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~ExternalImageFilter() override;
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static sk_sp<ExternalImageFilter> Make() {
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return sk_sp<ExternalImageFilter>(new ExternalImageFilter());
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}
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SG_ATTRIBUTE(ImageFilter, sk_sp<SkImageFilter>, fImageFilter)
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private:
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ExternalImageFilter();
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sk_sp<SkImageFilter> onRevalidateFilter() override { return fImageFilter; }
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sk_sp<SkImageFilter> fImageFilter;
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};
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/**
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* SkDropShadowImageFilter node.
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*/
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@ -108,7 +108,10 @@ SkRect ImageFilterEffect::onRevalidate(InvalidationController* ic, const SkMatri
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fImageFilter->revalidate(ic, ctm);
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const auto& filter = fImageFilter->getFilter();
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SkASSERT(!filter || filter->canComputeFastBounds());
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// Would be nice for this this to stick, but canComputeFastBounds()
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// appears to be conservative (false negatives).
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// SkASSERT(!filter || filter->canComputeFastBounds());
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const auto content_bounds = this->INHERITED::onRevalidate(ic, ctm);
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@ -164,6 +167,9 @@ SkRect ImageFilter::onRevalidate(InvalidationController*, const SkMatrix&) {
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return SkRect::MakeEmpty();
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}
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ExternalImageFilter:: ExternalImageFilter() = default;
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ExternalImageFilter::~ExternalImageFilter() = default;
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sk_sp<DropShadowImageFilter> DropShadowImageFilter::Make(sk_sp<ImageFilter> input) {
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return sk_sp<DropShadowImageFilter>(new DropShadowImageFilter(std::move(input)));
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}
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1
resources/skottie/skottie-innershadow-style.json
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1
resources/skottie/skottie-innershadow-style.json
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