Avoid infinite inverse inner-radii in eliiptical rrect op
Bug: chromium:1139750, skia:8389 Cq-Include-Trybots: luci.chromium.try:linux-blink-rel,win10-blink-rel Change-Id: I69c55f505947fdec5d9d391d2b2d2d3ff6dec9b8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330216 Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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gm/crbug_1139750.cpp
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gm/crbug_1139750.cpp
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/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRRect.h"
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DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) {
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// Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use
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// the elliptical round-rect op. We set the stroke width to exactly double the radii, which
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// makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the
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// coverage ramp, so this would end up producing infinity, and the geometry would disappear.
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(2);
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SkRect r = SkRect::MakeXYWH(1, 1, 19, 19);
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SkRRect rr = SkRRect::MakeRectXY(r, 1, 1);
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canvas->translate(10, 10);
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canvas->scale(1.47619f, 1.52381f);
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canvas->drawRRect(rr, p);
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}
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@ -109,6 +109,7 @@ gm_sources = [
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"$_gm/crbug_1073670.cpp",
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"$_gm/crbug_1086705.cpp",
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"$_gm/crbug_1113794.cpp",
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"$_gm/crbug_1139750.cpp",
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"$_gm/crbug_224618.cpp",
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"$_gm/crbug_691386.cpp",
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"$_gm/crbug_788500.cpp",
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@ -2987,6 +2987,11 @@ private:
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SkScalarInvert(rrect.fInnerYRadius)
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};
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// If the stroke width is exactly double the radius, the inner radii will be zero.
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// Pin to a large value, to avoid infinities in the shader. crbug.com/1139750
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reciprocalRadii[2] = std::min(reciprocalRadii[2], 1e6f);
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reciprocalRadii[3] = std::min(reciprocalRadii[3], 1e6f);
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// Extend the radii out half a pixel to antialias.
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SkScalar xOuterRadius = rrect.fXRadius + SK_ScalarHalf;
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SkScalar yOuterRadius = rrect.fYRadius + SK_ScalarHalf;
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