remove SkMixer, since we have explicit lerps/blends in SkShader

Change-Id: I937861df9d8ae89c0587ea59dd740989bebd35a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207305
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This commit is contained in:
Mike Reed 2019-04-10 15:20:49 -04:00 committed by Skia Commit-Bot
parent e20f6cae8b
commit e3f17b911f
20 changed files with 0 additions and 1105 deletions

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@ -279,67 +279,3 @@ DEF_BENCH( return new ColorFilterBrightBlueBench(false); )
DEF_BENCH( return new ColorFilterBrightBench(false); )
DEF_BENCH( return new ColorFilterBlueBench(false); )
DEF_BENCH( return new ColorFilterGrayBench(false); )
////////////////////////////////////////////////////////////////
#include "Resources.h"
#include "SkMixer.h"
class CFMixerBench : public Benchmark {
SkString fName;
enum Flags {
kUseCF0 = 1 << 0,
kUseCF1 = 1 << 1,
};
sk_sp<SkShader> fShader;
sk_sp<SkColorFilter> fFilter;
const unsigned fFlags;
public:
CFMixerBench(unsigned flags) : fFlags(flags) {
fName.printf("colorfilter_mixer_%d", flags);
}
~CFMixerBench() override {}
protected:
const char* onGetName() override { return fName.c_str(); }
void onDelayedSetup() override {
auto img = GetResourceAsImage("images/mandrill_256.png");
if (img) {
img = img->makeRasterImage();
}
fShader = img->makeShader();
auto cf0 = SkColorFilters::Blend(0x88FF3366, SkBlendMode::kDstIn);
auto cf1 = SkColorFilters::Blend(0x88FF3366, SkBlendMode::kDstATop);
auto mx = SkMixer::MakeLerp(0.5f);
if (!(fFlags & kUseCF0)) {
cf0 = nullptr;
}
if (!(fFlags & kUseCF1)) {
cf1 = nullptr;
}
fFilter = SkColorFilters::Mixer(mx, cf0, cf1);
}
void onDraw(int loops, SkCanvas* canvas) override {
SkRect r = SkRect::MakeWH(256, 256);
SkPaint paint;
paint.setShader(fShader);
paint.setColorFilter(fFilter);
paint.setBlendMode(SkBlendMode::kSrc); // no need to measure this step
for (int j = 0; j < 100; ++j) {
for (int i = 0; i < loops; i++) {
canvas->drawRect(r, paint);
}
}
}
private:
typedef Benchmark INHERITED;
};
DEF_BENCH(return new CFMixerBench(0);)
DEF_BENCH(return new CFMixerBench(1);)
DEF_BENCH(return new CFMixerBench(2);)
DEF_BENCH(return new CFMixerBench(3);)

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@ -1,43 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkMixer.h"
#include "SkPaint.h"
#include "SkShader.h"
class MixerLerpBench : public Benchmark {
public:
MixerLerpBench() {}
protected:
const char* onGetName() override { return "mixer-lerp"; }
void onDelayedSetup() override {
auto s0 = SkShaders::Color(SK_ColorRED);
auto s1 = SkShaders::Color(SK_ColorBLUE);
fShader = SkShaders::Lerp(SkShaders::Color(0xFF880000), s0, s1);
}
void onDraw(int loops, SkCanvas* canvas) override {
const SkRect r = {0, 0, 256, 256};
SkPaint paint;
paint.setShader(fShader);
for (int j = 0; j < 100; ++j) {
for (int i = 0; i < loops; i++) {
canvas->drawRect(r, paint);
}
}
}
private:
sk_sp<SkShader> fShader;
typedef Benchmark INHERITED;
};
DEF_BENCH( return new MixerLerpBench; )

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@ -9,7 +9,6 @@
#include "SkCanvas.h"
#include "SkColorMatrixFilter.h"
#include "SkColorPriv.h"
#include "SkMixer.h"
#include "SkShader.h"
#include "SkBlurImageFilter.h"
@ -264,8 +263,6 @@ DEF_SIMPLE_GM(mixershader, canvas, 800, 700) {
});
}
#include "SkMixerBase.h"
DEF_SIMPLE_GM(mixershader2, canvas, 800, 700) {
do_mixershader(canvas, [](sk_sp<SkShader> a, sk_sp<SkShader> b, SkBlendMode mode, float t) {
return SkShaders::Lerp(t, a, SkShaders::Blend(mode, a, b));

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@ -112,7 +112,6 @@ private:
DEF_GM( return new MixerCFGM(SkSize::Make(200, 250), 5); )
#include "Resources.h"
#include "SkMixer.h"
static sk_sp<SkShader> make_resource_shader(const char path[], int size) {
auto img = GetResourceAsImage(path);
@ -194,35 +193,3 @@ private:
using INHERITED = skiagm::GM;
};
DEF_GM( return new ShaderMixerGM; )
static void draw_rect(SkCanvas* c, const SkRect& r, const SkPaint& p, SkScalar x, SkScalar y) {
c->save();
c->translate(x, y);
c->drawRect(r, p);
c->restore();
}
DEF_SIMPLE_GM(mixercolorfilter, canvas, 768, 512) {
auto cf0 = MakeTintColorFilter(0xff300000, 0xffa00000); // red tint
auto cf1 = MakeTintColorFilter(0xff003000, 0xff00a000); // green tint
SkRect r = { 0, 0, 256, 256 };
SkPaint p;
p.setShader(make_resource_shader("images/mandrill_256.png", 256));
draw_rect(canvas, r, p, 0, 0);
p.setColorFilter(cf0);
draw_rect(canvas, r, p, 256, 0);
p.setColorFilter(cf1);
draw_rect(canvas, r, p, 512, 0);
auto mx = SkMixer::MakeLerp(0.5f);
p.setColorFilter(SkColorFilters::Mixer(mx, cf0, cf1));
draw_rect(canvas, r, p, 0, 256);
p.setColorFilter(SkColorFilters::Mixer(mx, cf0, nullptr));
draw_rect(canvas, r, p, 256, 256);
p.setColorFilter(SkColorFilters::Mixer(mx, nullptr, cf1));
draw_rect(canvas, r, p, 512, 256);
}

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@ -75,7 +75,6 @@ bench_sources = [
"$_bench/MemsetBench.cpp",
"$_bench/MergeBench.cpp",
"$_bench/MipMapBench.cpp",
"$_bench/MixerBench.cpp",
"$_bench/MorphologyBench.cpp",
"$_bench/MutexBench.cpp",
"$_bench/PatchBench.cpp",

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@ -55,7 +55,6 @@ skia_core_public = [
"$_include/core/SkMatrix.h",
"$_include/core/SkMatrix44.h",
"$_include/core/SkMilestone.h",
"$_include/core/SkMixer.h",
"$_include/core/SkOverdrawCanvas.h",
"$_include/core/SkPaint.h",
"$_include/core/SkPath.h",
@ -151,7 +150,6 @@ skia_core_sources = [
"$_src/core/SkClipStackDevice.h",
"$_src/core/SkColor.cpp",
"$_src/core/SkColorFilter.cpp",
"$_src/core/SkColorFilter_Mixer.cpp",
"$_src/core/SkColorMatrixFilterRowMajor255.cpp",
"$_src/core/SkColorMatrixFilterRowMajor255.h",
"$_src/core/SkColorSpace.cpp",
@ -261,7 +259,6 @@ skia_core_sources = [
"$_src/core/SkMipMap.h",
"$_src/core/SkMiniRecorder.cpp",
"$_src/core/SkMiniRecorder.h",
"$_src/core/SkMixer.cpp",
"$_src/core/SkModeColorFilter.cpp",
"$_src/core/SkNextID.h",
"$_src/core/SkLatticeIter.cpp",
@ -433,7 +430,6 @@ skia_core_sources = [
"$_src/shaders/SkLights.h",
"$_src/shaders/SkLocalMatrixShader.cpp",
"$_src/shaders/SkLocalMatrixShader.h",
"$_src/shaders/SkMixerShader.cpp",
"$_src/shaders/SkShader.cpp",
"$_src/shaders/SkShaderBase.h",

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@ -147,7 +147,6 @@ tests_sources = [
"$_tests/MessageBusTest.cpp",
"$_tests/MetaDataTest.cpp",
"$_tests/MipMapTest.cpp",
"$_tests/MixerTest.cpp",
"$_tests/NonlinearBlendingTest.cpp",
"$_tests/OnceTest.cpp",
"$_tests/OpChainTest.cpp",

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@ -1,73 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMixer_DEFINED
#define SkMixer_DEFINED
#include "SkBlendMode.h"
#include "SkColor.h"
#include "SkFlattenable.h"
class SkShader;
/**
* A Mixer takes two input colors (A and B) and returns a new color (C)
* C = mix(A, B)
*
* Mixers can be used to combine multiple other effect objects: shaders, colorfilters, imagefilters
*/
class SK_API SkMixer : public SkFlattenable {
public:
/**
* Returns the first color
*/
static sk_sp<SkMixer> MakeFirst();
/**
* Returns the second color
*/
static sk_sp<SkMixer> MakeSecond();
/**
* Returns the specified color, ignoring the input colors.
*/
static sk_sp<SkMixer> MakeConst(SkColor);
static sk_sp<SkMixer> MakeConst(const SkColor4f&);
/**
* Applies the blendmode, treating the 1st color as DST and the 2nd as SRC
*
* C = blendmode(dst, src)
*/
static sk_sp<SkMixer> MakeBlend(SkBlendMode);
/**
* Returns a lerp of the two inputs:
* C = A*(1 - t) + B*t
*/
static sk_sp<SkMixer> MakeLerp(float t);
/**
* Uses the first channel (e.g. Red) of the shader's output as the lerp coefficient.
*/
static sk_sp<SkMixer> MakeShaderLerp(sk_sp<SkShader>);
/**
* Returns a new mixer that invokes this mixer, but with its arguments reversed.
* C = this(B, A)
*/
sk_sp<SkMixer> makeReverse() const;
/**
* Returns a new mixer that forwards its inputs (A, B) to two other mixers, and then calls
* the original mixer with their results.
* C = this(ma(A, B), mb(A, B))
*/
sk_sp<SkMixer> makeMerge(sk_sp<SkMixer> ma, sk_sp<SkMixer> mb) const;
};
#endif

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@ -21,7 +21,6 @@ class SkBitmap;
class SkColorFilter;
class SkColorSpace;
class SkImage;
class SkMixer;
class SkPath;
class SkPicture;
class SkRasterPipeline;
@ -209,8 +208,6 @@ public:
* If weight is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
*/
static sk_sp<SkShader> MakeLerp(float weight, sk_sp<SkShader> dst, sk_sp<SkShader> src);
static sk_sp<SkShader> MakeMixer(sk_sp<SkShader> dst, sk_sp<SkShader> src, sk_sp<SkMixer>);
#endif
#ifdef SK_SUPPORT_LEGACY_BITMAPSHADER_FACTORY

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@ -98,7 +98,6 @@ DEF_SAMPLE( return new MixerView; )
//////////////////////////////////////////////////////////////////////////////
#include "SkMaskFilter.h"
#include "SkMixer.h"
#include "SkSurface.h"
static sk_sp<SkShader> make_resource_shader(const char path[], int size) {

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@ -7,7 +7,6 @@
#include "SkArenaAlloc.h"
#include "SkColorFilter.h"
#include "SkColorFilter_Mixer.h"
#include "SkColorFilterPriv.h"
#include "SkColorSpacePriv.h"
#include "SkColorSpaceXformSteps.h"
@ -509,7 +508,6 @@ void SkColorFilter::RegisterFlattenables() {
SK_REGISTER_FLATTENABLE(SkModeColorFilter);
SK_REGISTER_FLATTENABLE(SkSRGBGammaColorFilter);
SK_REGISTER_FLATTENABLE(SkMixerColorFilter);
SK_REGISTER_FLATTENABLE(SkColorFilter_Mixer);
#if SK_SUPPORT_GPU
SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter);
#endif

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@ -1,98 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkArenaAlloc.h"
#include "SkColorFilter_Mixer.h"
#include "SkRasterPipeline.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkString.h"
#ifdef SK_SUPPORT_LEGACY_COLORFILTER_FACTORIES
sk_sp<SkColorFilter> SkColorFilter::MakeMixer(sk_sp<SkColorFilter> f0, sk_sp<SkColorFilter> f1,
sk_sp<SkMixer> mixer) {
return SkColorFilters::Mixer(std::move(mixer), std::move(f0), std::move(f1));
}
#endif
sk_sp<SkColorFilter> SkColorFilters::Mixer(sk_sp<SkMixer> mixer,
sk_sp<SkColorFilter> f0, sk_sp<SkColorFilter> f1) {
if (!mixer) {
return nullptr;
}
return sk_sp<SkColorFilter>(new SkColorFilter_Mixer(std::move(f0), std::move(f1),
std::move(mixer)));
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkFlattenable> SkColorFilter_Mixer::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkColorFilter> s0(buffer.readColorFilter());
sk_sp<SkColorFilter> s1(buffer.readColorFilter());
sk_sp<SkMixer> mx(buffer.readMixer());
return SkColorFilters::Mixer(std::move(mx), std::move(s0), std::move(s1));
}
void SkColorFilter_Mixer::flatten(SkWriteBuffer& buffer) const {
buffer.writeFlattenable(fFilter0.get());
buffer.writeFlattenable(fFilter1.get());
buffer.writeFlattenable(fMixer.get());
}
bool SkColorFilter_Mixer::onAppendStages(const SkStageRec& rec,
bool shaderIsOpaque) const {
struct Storage {
float fOrig[4 * SkRasterPipeline_kMaxStride];
float fRes0[4 * SkRasterPipeline_kMaxStride];
};
Storage* storage = nullptr;
if (fFilter0 || fFilter1) {
storage = rec.fAlloc->make<Storage>();
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fOrig);
}
if (fFilter0 && fFilter1) {
fFilter0->appendStages(rec, shaderIsOpaque);
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0);
rec.fPipeline->append(SkRasterPipeline::load_src, storage->fOrig);
fFilter1->appendStages(rec, shaderIsOpaque);
rec.fPipeline->append(SkRasterPipeline::load_dst, storage->fRes0);
} else if (fFilter0 && !fFilter1) {
fFilter0->appendStages(rec, shaderIsOpaque);
rec.fPipeline->append(SkRasterPipeline::move_src_dst);
rec.fPipeline->append(SkRasterPipeline::load_src, storage->fOrig);
} else if (!fFilter0 && fFilter1) {
fFilter1->appendStages(rec, shaderIsOpaque);
rec.fPipeline->append(SkRasterPipeline::load_dst, storage->fOrig);
} else {
SkASSERT(!fFilter0);
SkASSERT(!fFilter1);
rec.fPipeline->append(SkRasterPipeline::move_src_dst);
}
// 1st color in dr,dg,db,da
// 2nd color in r, g, b, a
return as_MB(fMixer)->appendStages(rec);
}
#if SK_SUPPORT_GPU
#include "effects/generated/GrConstColorProcessor.h"
#include "effects/GrXfermodeFragmentProcessor.h"
/////////////////////////////////////////////////////////////////////
std::unique_ptr<GrFragmentProcessor>
SkColorFilter_Mixer::asFragmentProcessor(GrRecordingContext*,
const GrColorSpaceInfo& dstColorSpaceInfo) const {
// TODO: need to make a mixer-processor...
return nullptr;
}
#endif

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@ -1,50 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMixerColorFilter_DEFINED
#define SkMixerColorFilter_DEFINED
#include "SkColorFilter.h"
#include "SkMixer.h"
#if SK_SUPPORT_GPU
#include "GrFPArgs.h"
#endif
class SkColorFilter_Mixer final : public SkColorFilter {
public:
SkColorFilter_Mixer(sk_sp<SkColorFilter> f0, sk_sp<SkColorFilter> f1, sk_sp<SkMixer> mixer)
: fFilter0(std::move(f0))
, fFilter1(std::move(f1))
, fMixer(std::move(mixer))
{
SkASSERT(fMixer);
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(
GrRecordingContext*, const GrColorSpaceInfo& dstColorSpaceInfo) const override;
#endif
protected:
SkColorFilter_Mixer(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
bool onAppendStages(const SkStageRec&, bool shaderIsOpaque) const override;
private:
SK_FLATTENABLE_HOOKS(SkColorFilter_Mixer)
sk_sp<SkColorFilter> fFilter0;
sk_sp<SkColorFilter> fFilter1;
sk_sp<SkMixer> fMixer;
friend class SkColorFilter;
typedef SkColorFilter INHERITED;
};
#endif

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@ -1,455 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBlendModePriv.h"
#include "SkEffectPriv.h"
#include "SkMixerBase.h"
#include "SkMixerShader.h"
#include "SkReadBuffer.h"
#include "SkRasterPipeline.h"
#include "SkWriteBuffer.h"
#if SK_SUPPORT_GPU
#include "GrRecordingContext.h"
#include "effects/generated/GrConstColorProcessor.h"
#include "effects/GrSkSLFP.h"
#include "effects/GrXfermodeFragmentProcessor.h"
static std::unique_ptr<GrFragmentProcessor> sksl_mixer_fp(
const GrFPArgs& args,
int index,
const char* sksl,
sk_sp<SkData> inputs,
std::unique_ptr<GrFragmentProcessor> fp1,
std::unique_ptr<GrFragmentProcessor> fp2,
std::unique_ptr<GrFragmentProcessor> fp3 = nullptr) {
std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(args.fContext, index, "Runtime Mixer", sksl,
inputs ? inputs->data() : nullptr,
inputs ? inputs->size() : 0,
SkSL::Program::kMixer_Kind);
result->addChild(std::move(fp1));
result->addChild(std::move(fp2));
if (fp3) {
result->addChild(std::move(fp3));
}
return std::move(result);
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkMixer_Const final : public SkMixerBase {
SkMixer_Const(const SkPMColor4f& pm) : fPM(pm) {}
const SkPMColor4f fPM;
friend class SkMixer;
public:
SK_FLATTENABLE_HOOKS(SkMixer_Const)
void flatten(SkWriteBuffer& buffer) const override {
buffer.writePad32(&fPM, sizeof(SkPMColor4f));
}
bool appendStages(const SkStageRec& rec) const override {
rec.fPipeline->append_constant_color(rec.fAlloc, (const float*)&fPM);
return true;
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor>
asFragmentProcessor(const GrFPArgs& args, const sk_sp<SkShader> shader1,
const sk_sp<SkShader> shader2) const override {
return GrConstColorProcessor::Make(fPM, GrConstColorProcessor::InputMode::kIgnore);
}
#endif
};
sk_sp<SkFlattenable> SkMixer_Const::CreateProc(SkReadBuffer& buffer) {
SkPMColor4f pm;
buffer.readPad32(&pm, sizeof(SkPMColor4f));
return sk_sp<SkFlattenable>(new SkMixer_Const(pm));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkMixer_Reverse final : public SkMixerBase {
SkMixer_Reverse(sk_sp<SkMixer> proxy) : fProxy(std::move(proxy)) {
SkASSERT(fProxy);
}
sk_sp<SkMixer> fProxy;
friend class SkMixer;
public:
SK_FLATTENABLE_HOOKS(SkMixer_Reverse)
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeFlattenable(fProxy.get());
}
bool appendStages(const SkStageRec& rec) const override {
struct Storage {
float fRGBA[4 * SkRasterPipeline_kMaxStride];
};
auto storage = rec.fAlloc->make<Storage>();
SkRasterPipeline* pipeline = rec.fPipeline;
// swap src,dst
pipeline->append(SkRasterPipeline::store_dst, storage->fRGBA);
pipeline->append(SkRasterPipeline::move_src_dst);
pipeline->append(SkRasterPipeline::load_src, storage->fRGBA);
return as_MB(fProxy)->appendStages(rec);
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor>
asFragmentProcessor(const GrFPArgs& args, const sk_sp<SkShader> shader1,
const sk_sp<SkShader> shader2) const override {
return as_MB(fProxy)->asFragmentProcessor(args, shader2, shader1);
}
#endif
};
sk_sp<SkFlattenable> SkMixer_Reverse::CreateProc(SkReadBuffer& buffer) {
auto orig = buffer.readMixer();
return orig ? orig->makeReverse() : nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkMixer_Blend final : public SkMixerBase {
SkMixer_Blend(SkBlendMode mode) : fMode(mode) {}
const SkBlendMode fMode;
friend class SkMixer;
public:
SK_FLATTENABLE_HOOKS(SkMixer_Blend)
void flatten(SkWriteBuffer& buffer) const override {
buffer.write32(static_cast<int>(fMode));
}
bool appendStages(const SkStageRec& rec) const override {
SkBlendMode_AppendStages(fMode, rec.fPipeline);
return true;
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor>
asFragmentProcessor(const GrFPArgs& args, const sk_sp<SkShader> shader1,
const sk_sp<SkShader> shader2) const override {
std::unique_ptr<GrFragmentProcessor> fp1 = as_SB(shader1)->asFragmentProcessor(args);
if (!fp1) {
return nullptr;
}
std::unique_ptr<GrFragmentProcessor> fp2 = as_SB(shader2)->asFragmentProcessor(args);
if (!fp2) {
return nullptr;
}
return GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(fp2), std::move(fp1),
fMode);
}
#endif
};
sk_sp<SkFlattenable> SkMixer_Blend::CreateProc(SkReadBuffer& buffer) {
unsigned mode = buffer.read32();
if (!buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) {
return nullptr;
}
return MakeBlend(static_cast<SkBlendMode>(mode));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkMixer_Lerp final : public SkMixerBase {
SkMixer_Lerp(float weight) : fWeight(weight) {
SkASSERT(fWeight >= 0 && fWeight <= 1);
}
const float fWeight;
friend class SkMixer;
public:
SK_FLATTENABLE_HOOKS(SkMixer_Lerp)
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeScalar(fWeight);
}
bool appendStages(const SkStageRec& rec) const override {
rec.fPipeline->append(SkRasterPipeline::lerp_1_float, &fWeight);
return true;
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor>
asFragmentProcessor(const GrFPArgs& args, const sk_sp<SkShader> shader1,
const sk_sp<SkShader> shader2) const override {
std::unique_ptr<GrFragmentProcessor> fp1 = as_SB(shader1)->asFragmentProcessor(args);
if (!fp1) {
return nullptr;
}
std::unique_ptr<GrFragmentProcessor> fp2 = as_SB(shader2)->asFragmentProcessor(args);
if (!fp2) {
return nullptr;
}
static int index = GrSkSLFP::NewIndex();
return sksl_mixer_fp(args,
index,
"in uniform float weight;"
"void main(half4 input1, half4 input2) {"
" sk_OutColor = mix(input1, input2, half(weight));"
"}",
SkData::MakeWithCopy(&fWeight, sizeof(fWeight)),
std::move(fp1),
std::move(fp2));
}
#endif
};
sk_sp<SkFlattenable> SkMixer_Lerp::CreateProc(SkReadBuffer& buffer) {
return MakeLerp(buffer.readScalar());
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkMixer_ShaderLerp final : public SkMixerBase {
SkMixer_ShaderLerp(sk_sp<SkShader> shader) : fShader(std::move(shader)) {
SkASSERT(fShader);
}
sk_sp<SkShader> fShader;
friend class SkMixer;
public:
SK_FLATTENABLE_HOOKS(SkMixer_ShaderLerp)
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeFlattenable(fShader.get());
}
bool appendStages(const SkStageRec& rec) const override {
struct Storage {
float fSrc[4 * SkRasterPipeline_kMaxStride];
float fDst[4 * SkRasterPipeline_kMaxStride];
float fShaderOutput[4 * SkRasterPipeline_kMaxStride];
};
auto storage = rec.fAlloc->make<Storage>();
// we've been given our inputs as (drdgdbda, rgba)
rec.fPipeline->append(SkRasterPipeline::store_dst, storage->fDst);
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fSrc);
if (!as_SB(fShader)->appendStages(rec)) {
return false;
}
// the shader's output is in rgba. We need to store "r" as our "t" values
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fShaderOutput);
// now we need to reload the original dst and src so we can run our stage (lerp)
rec.fPipeline->append(SkRasterPipeline::load_dst, storage->fDst);
rec.fPipeline->append(SkRasterPipeline::load_src, storage->fSrc);
// we use the first channel (e.g. R) as our T values
rec.fPipeline->append(SkRasterPipeline::lerp_native, &storage->fShaderOutput[0]);
return true;
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor>
asFragmentProcessor(const GrFPArgs& args, const sk_sp<SkShader> shader1,
const sk_sp<SkShader> shader2) const override {
std::unique_ptr<GrFragmentProcessor> fp1 = as_SB(shader1)->asFragmentProcessor(args);
if (!fp1) {
return nullptr;
}
std::unique_ptr<GrFragmentProcessor> fp2 = as_SB(shader2)->asFragmentProcessor(args);
if (!fp2) {
return nullptr;
}
std::unique_ptr<GrFragmentProcessor> fp3 = as_SB(fShader)->asFragmentProcessor(args);
if (!fp3) {
return nullptr;
}
static int index = GrSkSLFP::NewIndex();
return sksl_mixer_fp(args,
index,
"in fragmentProcessor lerpControl;"
"void main(half4 input1, half4 input2) {"
" sk_OutColor = mix(input1, input2, process(lerpControl).r);"
"}",
nullptr,
std::move(fp1),
std::move(fp2),
std::move(fp3));
}
#endif
};
sk_sp<SkFlattenable> SkMixer_ShaderLerp::CreateProc(SkReadBuffer& buffer) {
return MakeShaderLerp(buffer.readShader());
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkMixer_Merge final : public SkMixerBase {
SkMixer_Merge(sk_sp<SkMixer> m0, sk_sp<SkMixer> m1, sk_sp<SkMixer> combine)
: fM0(std::move(m0))
, fM1(std::move(m1))
, fCombine(std::move(combine))
{
SkASSERT(fCombine);
SkASSERT(fM0 || fM1); // need at least one. If not, the caller just wants combine
}
sk_sp<SkMixer> fM0, fM1, fCombine;
friend class SkMixer;
public:
SK_FLATTENABLE_HOOKS(SkMixer_Merge)
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeFlattenable(fM0.get()); // could be null
buffer.writeFlattenable(fM1.get()); // could be null
buffer.writeFlattenable(fCombine.get());
}
bool appendStages(const SkStageRec& rec) const override {
struct Storage {
float fDst[4 * SkRasterPipeline_kMaxStride];
float fSrc[4 * SkRasterPipeline_kMaxStride];
float fM0Output[4 * SkRasterPipeline_kMaxStride];
};
auto storage = rec.fAlloc->make<Storage>();
SkRasterPipeline* pipeline = rec.fPipeline;
// Need to save off dr,dg,db,da and r,g,b,a so we can use them twice (for fM0 and fM1)
pipeline->append(SkRasterPipeline::store_dst, storage->fDst);
pipeline->append(SkRasterPipeline::store_src, storage->fSrc);
if (!as_MB(fM0)->appendStages(rec)) {
return false;
}
// This outputs r,g,b,a, which we'll need later when we apply the mixer, but we save it off
// now since fM1 will overwrite them.
pipeline->append(SkRasterPipeline::store_src, storage->fM0Output);
// Now restore the original colors to call the first mixer
pipeline->append(SkRasterPipeline::load_dst, storage->fDst);
pipeline->append(SkRasterPipeline::load_src, storage->fSrc);
if (!as_MB(fM1)->appendStages(rec)) {
return false;
}
// M1's output is in r,g,b,a, which is the 2nd argument to fCombine, so we just need
// to load M0's output back into dr,dg,db,da
pipeline->append(SkRasterPipeline::load_dst, storage->fM0Output);
// 1st color in dr,dg,db,da <-- M0's output
// 2nd color in r, g, b, a <-- M1's output
return as_MB(fCombine)->appendStages(rec);
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor>
asFragmentProcessor(const GrFPArgs& args, const sk_sp<SkShader> shader1,
const sk_sp<SkShader> shader2) const override {
return SkShader_Mixer(sk_sp<SkShader>(new SkShader_Mixer(shader1, shader2, fM0)),
sk_sp<SkShader>(new SkShader_Mixer(shader1, shader2, fM1)),
fCombine).asFragmentProcessor(args);
}
#endif
};
sk_sp<SkFlattenable> SkMixer_Merge::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkMixer> m0 = buffer.readMixer();
sk_sp<SkMixer> m1 = buffer.readMixer();
sk_sp<SkMixer> combine = buffer.readMixer();
return combine ? combine->makeMerge(std::move(m0), std::move(m1)) : nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkMixer> SkMixer::MakeFirst() {
return MakeBlend(SkBlendMode::kDst);
}
sk_sp<SkMixer> SkMixer::MakeSecond() {
return MakeBlend(SkBlendMode::kSrc);
}
sk_sp<SkMixer> SkMixer::MakeConst(const SkColor4f& c) {
return sk_sp<SkMixer>(new SkMixer_Const(c.premul()));
}
sk_sp<SkMixer> SkMixer::MakeConst(SkColor c) {
return MakeConst(SkColor4f::FromColor(c));
}
sk_sp<SkMixer> SkMixer::MakeBlend(SkBlendMode mode) {
return sk_sp<SkMixer>(new SkMixer_Blend(mode));
}
sk_sp<SkMixer> SkMixer::MakeLerp(float t) {
if (SkScalarIsNaN(t)) {
t = 0; // is some other value better? return null?
}
if (t <= 0) {
return MakeFirst();
}
if (t >= 1) {
return MakeSecond();
}
return sk_sp<SkMixer>(new SkMixer_Lerp(t));
}
sk_sp<SkMixer> SkMixer::MakeShaderLerp(sk_sp<SkShader> shader) {
if (!shader) {
return MakeFirst();
}
return sk_sp<SkMixer>(new SkMixer_ShaderLerp(std::move(shader)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkMixer> SkMixer::makeReverse() const {
return sk_sp<SkMixer>(new SkMixer_Reverse(sk_ref_sp(this)));
}
sk_sp<SkMixer> SkMixer::makeMerge(sk_sp<SkMixer> m0, sk_sp<SkMixer> m1) const {
auto self = sk_ref_sp(this);
if (!m0 && !m1) {
return self;
}
return sk_sp<SkMixer>(new SkMixer_Merge(std::move(m0), std::move(m1), self));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
SkPMColor4f SkMixerBase::test_mix(const SkPMColor4f& a, const SkPMColor4f& b) const {
SkPMColor4f dst = a,
src = b;
SkSTArenaAlloc<128> alloc;
SkRasterPipeline pipeline(&alloc);
SkPaint dummyPaint;
SkStageRec rec = {
&pipeline, &alloc, kRGBA_F32_SkColorType, nullptr, dummyPaint, nullptr, SkMatrix::I()
};
SkRasterPipeline_MemoryCtx dstPtr = { &dst, 0 };
SkRasterPipeline_MemoryCtx srcPtr = { &src, 0 };
pipeline.append(SkRasterPipeline::load_f32_dst, &dstPtr); // our 1st arg
pipeline.append(SkRasterPipeline::load_f32, &srcPtr); // our 2nd arg
as_MB(this)->appendStages(rec);
pipeline.append(SkRasterPipeline::store_f32, &dstPtr);
pipeline.run(0,0, 1,1);
return dst;
}
void SkMixerBase::RegisterFlattenables() {
SK_REGISTER_FLATTENABLE(SkMixer_Const);
SK_REGISTER_FLATTENABLE(SkMixer_Reverse);
SK_REGISTER_FLATTENABLE(SkMixer_Blend);
SK_REGISTER_FLATTENABLE(SkMixer_Lerp);
SK_REGISTER_FLATTENABLE(SkMixer_ShaderLerp);
SK_REGISTER_FLATTENABLE(SkMixer_Merge);
}

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@ -1,77 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMixerBase_DEFINED
#define SkMixerBase_DEFINED
#include "SkMixer.h"
#include "SkColorData.h"
class GrColorSpaceInfo;
struct GrFPArgs;
class GrFragmentProcessor;
class GrRecordingContext;
struct SkStageRec;
class SkString;
class SkMixerBase : public SkMixer {
public:
virtual bool appendStages(const SkStageRec&) const = 0;
#if SK_SUPPORT_GPU
/**
* A subclass may implement this factory function to work with the GPU backend. It returns
* a GrFragmentProcessor that implements the color filter in GPU shader code.
*
* The fragment processor receives a premultiplied input color and produces a premultiplied
* output color.
*
* A null return indicates that the color filter isn't implemented for the GPU backend.
*/
virtual std::unique_ptr<GrFragmentProcessor>
asFragmentProcessor(const GrFPArgs& args, const sk_sp<SkShader> shader1,
const sk_sp<SkShader> shader2) const = 0;
#endif
static void RegisterFlattenables();
static SkFlattenable::Type GetFlattenableType() {
return kSkMixer_Type;
}
SkFlattenable::Type getFlattenableType() const override {
return kSkMixer_Type;
}
static sk_sp<SkMixer> Deserialize(const void* data, size_t size,
const SkDeserialProcs* procs = nullptr) {
SkFlattenable* ret = SkFlattenable::Deserialize(kSkMixer_Type, data, size, procs).release();
SkMixer* mx = static_cast<SkMixer*>(ret);
return sk_sp<SkMixer>(mx);
}
SkPMColor4f test_mix(const SkPMColor4f& a, const SkPMColor4f& b) const;
private:
typedef SkMixer INHERITED;
};
inline SkMixerBase* as_MB(SkMixer* shader) {
return static_cast<SkMixerBase*>(shader);
}
inline const SkMixerBase* as_MB(const SkMixer* shader) {
return static_cast<const SkMixerBase*>(shader);
}
inline const SkMixerBase* as_MB(const sk_sp<SkMixer>& shader) {
return static_cast<SkMixerBase*>(shader.get());
}
#endif

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@ -14,7 +14,6 @@
#include "SkFont.h"
#include "SkImageFilter.h"
#include "SkMaskFilterBase.h"
#include "SkMixerBase.h"
#include "SkPaintPriv.h"
#include "SkPath.h"
#include "SkPathEffect.h"
@ -128,7 +127,6 @@ public:
sk_sp<SkMaskFilter> readMaskFilter() { return this->readFlattenable<SkMaskFilterBase>(); }
sk_sp<SkPathEffect> readPathEffect() { return this->readFlattenable<SkPathEffect>(); }
sk_sp<SkShader> readShader() { return this->readFlattenable<SkShaderBase>(); }
sk_sp<SkMixer> readMixer() { return this->readFlattenable<SkMixerBase>(); }
// Reads SkAlign4(bytes), but will only copy bytes into the buffer.
bool readPad32(void* buffer, size_t bytes);
@ -314,7 +312,6 @@ public:
sk_sp<SkMaskFilter> readMaskFilter() { return nullptr; }
sk_sp<SkPathEffect> readPathEffect() { return nullptr; }
sk_sp<SkShader> readShader() { return nullptr; }
sk_sp<SkMixer> readMixer() { return nullptr; }
bool readPad32 (void*, size_t) { return false; }
bool readByteArray (void*, size_t) { return false; }

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@ -36,8 +36,6 @@
#include "SkLightingShader.h"
#include "SkLocalMatrixShader.h"
#include "SkLumaColorFilter.h"
#include "SkMixerBase.h"
#include "SkMixerShader.h"
#include "SkNormalSource.h"
#include "SkOverdrawColorFilter.h"
#include "SkPathEffect.h"
@ -86,7 +84,6 @@
SK_REGISTER_FLATTENABLE(SkEmptyShader);
SK_REGISTER_FLATTENABLE(SkLocalMatrixShader);
SK_REGISTER_FLATTENABLE(SkPictureShader);
SK_REGISTER_FLATTENABLE(SkShader_Mixer);
SkGradientShader::RegisterFlattenables();
SkLightingShader::RegisterFlattenables();
SkPerlinNoiseShader::RegisterFlattenables();
@ -122,7 +119,6 @@
SK_REGISTER_FLATTENABLE(SkLayerDrawLooper);
SK_REGISTER_FLATTENABLE(SkRecordedDrawable);
SkNormalSource::RegisterFlattenables();
SkMixerBase::RegisterFlattenables();
}
/*

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@ -1,84 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkArenaAlloc.h"
#include "SkMixerShader.h"
#include "SkRasterPipeline.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkString.h"
#ifdef SK_SUPPORT_LEGACY_SHADER_FACTORIES
sk_sp<SkShader> SkShader::MakeMixer(sk_sp<SkShader> s0, sk_sp<SkShader> s1, sk_sp<SkMixer> mixer) {
if (!mixer) {
return nullptr;
}
if (!s0) {
return s1;
}
if (!s1) {
return s0;
}
return sk_sp<SkShader>(new SkShader_Mixer(std::move(s0), std::move(s1), std::move(mixer)));
}
#endif
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkFlattenable> SkShader_Mixer::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkShader> s0(buffer.readShader());
sk_sp<SkShader> s1(buffer.readShader());
sk_sp<SkMixer> mx(buffer.readMixer());
#ifdef SK_SUPPORT_LEGACY_SHADER_FACTORIES
return MakeMixer(std::move(s0), std::move(s1), std::move(mx));
#else
return nullptr;
#endif
}
void SkShader_Mixer::flatten(SkWriteBuffer& buffer) const {
buffer.writeFlattenable(fShader0.get());
buffer.writeFlattenable(fShader1.get());
buffer.writeFlattenable(fMixer.get());
}
bool SkShader_Mixer::onAppendStages(const SkStageRec& rec) const {
struct Storage {
float fRGBA[4 * SkRasterPipeline_kMaxStride];
};
auto storage = rec.fAlloc->make<Storage>();
if (!as_SB(fShader0)->appendStages(rec)) {
return false;
}
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRGBA);
if (!as_SB(fShader1)->appendStages(rec)) {
return false;
}
// r,g,b,a are good, as output by fShader1
// need to restore our previously computed dr,dg,db,da
rec.fPipeline->append(SkRasterPipeline::load_dst, storage->fRGBA);
// 1st color in dr,dg,db,da
// 2nd color in r, g, b, a
return as_MB(fMixer)->appendStages(rec);
}
#if SK_SUPPORT_GPU
#include "effects/generated/GrConstColorProcessor.h"
#include "effects/GrXfermodeFragmentProcessor.h"
/////////////////////////////////////////////////////////////////////
std::unique_ptr<GrFragmentProcessor>
SkShader_Mixer::asFragmentProcessor(const GrFPArgs& args) const {
return as_MB(fMixer)->asFragmentProcessor(args, fShader0, fShader1);
}
#endif

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@ -1,45 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMixerShader_DEFINED
#define SkMixerShader_DEFINED
#include "SkShaderBase.h"
#include "SkMixer.h"
class SkShader_Mixer final : public SkShaderBase {
public:
SkShader_Mixer(sk_sp<SkShader> s0, sk_sp<SkShader> s1, sk_sp<SkMixer> mixer)
: fShader0(std::move(s0))
, fShader1(std::move(s1))
, fMixer(std::move(mixer))
{
SkASSERT(fShader0);
SkASSERT(fShader1);
SkASSERT(fMixer);
}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
protected:
SkShader_Mixer(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
bool onAppendStages(const SkStageRec&) const override;
private:
SK_FLATTENABLE_HOOKS(SkShader_Mixer)
sk_sp<SkShader> fShader0;
sk_sp<SkShader> fShader1;
sk_sp<SkMixer> fMixer;
typedef SkShaderBase INHERITED;
};
#endif

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@ -1,61 +0,0 @@
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkMixer.h"
#include "Test.h"
#include "SkColorData.h"
#include "SkMixerBase.h"
static void check_color(skiatest::Reporter* reporter,
const SkPMColor4f& result, const SkPMColor4f& expected) {
const float tol = 1/510.f; // made up
for (int i = 0; i < 4; ++i) {
REPORTER_ASSERT(reporter, SkScalarNearlyEqual(result[i], expected[i], tol));
}
}
static void check_mixer(skiatest::Reporter* reporter, sk_sp<SkMixer> mixer,
const SkPMColor4f& a, const SkPMColor4f& b, const SkPMColor4f& expected) {
SkPMColor4f result = as_MB(mixer)->test_mix(a, b);
check_color(reporter, result, expected);
auto data = mixer->serialize();
auto m2 = SkMixerBase::Deserialize(data->data(), data->size());
SkPMColor4f r2 = as_MB(m2)->test_mix(a, b);
REPORTER_ASSERT(reporter, result == r2);
}
DEF_TEST(Mixer, r) {
const SkPMColor4f transparent = {0, 0, 0, 0};
const SkPMColor4f red = {1, 0, 0, 1};
const SkPMColor4f magenta = {1, 0, 1, 1};
const SkPMColor4f blue = {0, 0, 1, 1};
auto first = SkMixer::MakeFirst();
auto second = SkMixer::MakeSecond();
check_mixer(r, first, red, blue, red);
check_mixer(r, second, red, blue, blue);
check_mixer(r, first->makeReverse(), red, blue, blue);
check_mixer(r, second->makeReverse(), red, blue, red);
check_mixer(r, SkMixer::MakeLerp(0), red, blue, red);
check_mixer(r, SkMixer::MakeLerp(0.0001f), red, blue, red);
check_mixer(r, SkMixer::MakeLerp(0.5f), red, blue, {0.5f, 0, 0.5f, 1});
check_mixer(r, SkMixer::MakeLerp(0.9999f), red, blue, blue);
check_mixer(r, SkMixer::MakeLerp(1), red, blue, blue);
check_mixer(r, SkMixer::MakeBlend(SkBlendMode::kClear), red, blue, transparent);
check_mixer(r, SkMixer::MakeBlend(SkBlendMode::kSrc), red, blue, blue);
check_mixer(r, SkMixer::MakeBlend(SkBlendMode::kDst), red, blue, red);
check_mixer(r, SkMixer::MakeBlend(SkBlendMode::kPlus), red, blue, magenta);
// mx should average the results of Plus and Clear
auto mx = SkMixer::MakeLerp(0.5f)->makeMerge(SkMixer::MakeBlend(SkBlendMode::kPlus),
SkMixer::MakeConst(0));
check_mixer(r, mx, red, blue, {0.5f, 0, 0.5f, 0.5f});
}