Add GrGLBufferImpl to unify implementation of GrGLVertexBuffer and GrGLIndexBuffer.

Review URL: https://codereview.appspot.com/7346055

git-svn-id: http://skia.googlecode.com/svn/trunk@7798 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-02-20 19:33:20 +00:00
parent d98df1a3c4
commit e49ad45404
9 changed files with 298 additions and 268 deletions

View File

@ -134,6 +134,8 @@
'<(skia_src_path)/gpu/effects/GrTextureDomainEffect.cpp',
'<(skia_src_path)/gpu/effects/GrTextureDomainEffect.h',
'<(skia_src_path)/gpu/gl/GrGLBufferImpl.cpp',
'<(skia_src_path)/gpu/gl/GrGLBufferImpl.h',
'<(skia_src_path)/gpu/gl/GrGLCaps.cpp',
'<(skia_src_path)/gpu/gl/GrGLCaps.h',
'<(skia_src_path)/gpu/gl/GrGLContextInfo.cpp',

View File

@ -0,0 +1,131 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLBufferImpl.h"
#include "GrGpuGL.h"
#define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferType)
: fDesc(desc)
, fBufferType(bufferType)
, fLockPtr(NULL) {
GrAssert(GR_GL_ARRAY_BUFFER == bufferType || GR_GL_ELEMENT_ARRAY_BUFFER == bufferType);
}
void GrGLBufferImpl::release(GrGpuGL* gpu) {
// make sure we've not been abandoned
if (fDesc.fID && !fDesc.fIsWrapped) {
GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
if (GR_GL_ARRAY_BUFFER == fBufferType) {
gpu->notifyVertexBufferDelete(fDesc.fID);
} else {
GrAssert(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
gpu->notifyIndexBufferDelete(fDesc.fID);
}
fDesc.fID = 0;
}
}
void GrGLBufferImpl::abandon() {
fDesc.fID = 0;
fLockPtr = NULL;
}
void GrGLBufferImpl::bind(GrGpuGL* gpu) const {
GL_CALL(gpu, BindBuffer(fBufferType, fDesc.fID));
if (GR_GL_ARRAY_BUFFER == fBufferType) {
gpu->notifyVertexBufferBind(fDesc.fID);
} else {
GrAssert(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
gpu->notifyIndexBufferBind(fDesc.fID);
}
}
void* GrGLBufferImpl::lock(GrGpuGL* gpu) {
GrAssert(0 != fDesc.fID);
GrAssert(!this->isLocked());
if (gpu->getCaps().bufferLockSupport()) {
this->bind(gpu);
// Let driver know it can discard the old data
GL_CALL(gpu, BufferData(fBufferType,
fDesc.fSizeInBytes,
NULL,
fDesc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
GR_GL_CALL_RET(gpu->glInterface(),
fLockPtr,
MapBuffer(fBufferType, GR_GL_WRITE_ONLY));
return fLockPtr;
}
return NULL;
}
void GrGLBufferImpl::unlock(GrGpuGL* gpu) {
GrAssert(0 != fDesc.fID);
GrAssert(this->isLocked());
GrAssert(gpu->getCaps().bufferLockSupport());
this->bind(gpu);
GL_CALL(gpu, UnmapBuffer(fBufferType));
fLockPtr = NULL;
}
bool GrGLBufferImpl::isLocked() const {
GrAssert(0 != fDesc.fID);
return NULL != fLockPtr;
}
bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInBytes) {
GrAssert(!this->isLocked());
if (srcSizeInBytes > fDesc.fSizeInBytes) {
return false;
}
if (0 == fDesc.fID) {
return false;
}
this->bind(gpu);
GrGLenum usage = fDesc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (fDesc.fSizeInBytes == srcSizeInBytes) {
GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with NULL. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, usage));
GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
}
#else
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (lock() does a glBufferData(..size, NULL..))
bool doSubData = false;
#if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND
static int N = 0;
// 128 was chosen experimentally. At 256 a slight hitchiness was noticed
// when dragging a Chromium window around with a canvas tab backgrounded.
doSubData = 0 == (N % 128);
++N;
#endif
if (doSubData) {
// The workaround is to do a glBufferData followed by glBufferSubData.
// Chromium's command buffer may turn a glBufferSubData where the size
// exactly matches the buffer size into a glBufferData. So we tack 1
// extra byte onto the glBufferData.
GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage));
GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
} else {
GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage));
}
#endif
return true;
}

View File

@ -0,0 +1,57 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLBufferImpl_DEFINED
#define GrGLBufferImpl_DEFINED
#include "GrNoncopyable.h"
#include "gl/GrGLFunctions.h"
class GrGpuGL;
/**
* This class serves as the implementation of GrGL*Buffer classes. It was written to avoid code
* duplication in those classes.
*/
class GrGLBufferImpl : public GrNoncopyable {
public:
struct Desc {
bool fIsWrapped;
GrGLuint fID;
size_t fSizeInBytes;
bool fDynamic;
};
GrGLBufferImpl(GrGpuGL*, const Desc&, GrGLenum bufferType);
~GrGLBufferImpl() {
// either release or abandon should have been called by the owner of this object.
GrAssert(0 == fDesc.fID);
}
void abandon();
void release(GrGpuGL* gpu);
GrGLuint bufferID() const { return fDesc.fID; }
size_t baseOffset() const { return 0; }
void bind(GrGpuGL* gpu) const;
void* lock(GrGpuGL* gpu);
void* lockPtr() const { return fLockPtr; }
void unlock(GrGpuGL* gpu);
bool isLocked() const;
bool updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInBytes);
private:
Desc fDesc;
GrGLenum fBufferType; // GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER
void* fLockPtr;
typedef GrNoncopyable INHERITED;
};
#endif

View File

@ -5,129 +5,53 @@
* found in the LICENSE file.
*/
#include "GrGLIndexBuffer.h"
#include "GrGpuGL.h"
#define GPUGL static_cast<GrGpuGL*>(getGpu())
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
GrGLIndexBuffer::GrGLIndexBuffer(GrGpuGL* gpu,
bool isWrapped,
GrGLuint id,
size_t sizeInBytes,
bool dynamic)
: INHERITED(gpu, isWrapped, sizeInBytes, dynamic)
, fBufferID(id)
, fLockPtr(NULL) {
GrGLIndexBuffer::GrGLIndexBuffer(GrGpuGL* gpu, const Desc& desc)
: INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic)
, fImpl(gpu, desc, GR_GL_ELEMENT_ARRAY_BUFFER) {
}
void GrGLIndexBuffer::onRelease() {
// make sure we've not been abandoned
if (fBufferID && !this->isWrapped()) {
GPUGL->notifyIndexBufferDelete(this);
GL_CALL(DeleteBuffers(1, &fBufferID));
fBufferID = 0;
if (this->isValid()) {
fImpl.release(this->getGpuGL());
}
INHERITED::onRelease();
}
void GrGLIndexBuffer::onAbandon() {
fBufferID = 0;
fLockPtr = NULL;
fImpl.abandon();
INHERITED::onAbandon();
}
void GrGLIndexBuffer::bind() const {
GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, fBufferID));
GPUGL->notifyIndexBufferBind(this);
}
void* GrGLIndexBuffer::lock() {
GrAssert(fBufferID);
GrAssert(!isLocked());
if (this->getGpu()->getCaps().bufferLockSupport()) {
this->bind();
// Let driver know it can discard the old data
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
this->sizeInBytes(),
NULL,
this->dynamic() ? GR_GL_DYNAMIC_DRAW :
GR_GL_STATIC_DRAW));
GR_GL_CALL_RET(GPUGL->glInterface(),
fLockPtr,
MapBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
GR_GL_WRITE_ONLY));
return fLockPtr;
if (this->isValid()) {
return fImpl.lock(this->getGpuGL());
} else {
return NULL;
}
return NULL;
}
void* GrGLIndexBuffer::lockPtr() const {
return fLockPtr;
return fImpl.lockPtr();
}
void GrGLIndexBuffer::unlock() {
GrAssert(fBufferID);
GrAssert(isLocked());
GrAssert(this->getGpu()->getCaps().bufferLockSupport());
this->bind();
GL_CALL(UnmapBuffer(GR_GL_ELEMENT_ARRAY_BUFFER));
fLockPtr = NULL;
if (this->isValid()) {
fImpl.unlock(this->getGpuGL());
}
}
bool GrGLIndexBuffer::isLocked() const {
// this check causes a lot of noise in the gl log
#if 0
if (this->isValid() && this->getGpu()->getCaps().fBufferLockSupport) {
this->bind();
GrGLint mapped;
GL_CALL(GetBufferParameteriv(GR_GL_ELEMENT_ARRAY_BUFFER,
GR_GL_BUFFER_MAPPED, &mapped));
GrAssert(!!mapped == !!fLockPtr);
}
#endif
return NULL != fLockPtr;
return fImpl.isLocked();
}
bool GrGLIndexBuffer::updateData(const void* src, size_t srcSizeInBytes) {
GrAssert(fBufferID);
GrAssert(!isLocked());
if (srcSizeInBytes > this->sizeInBytes()) {
if (this->isValid()) {
return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
} else {
return false;
}
this->bind();
GrGLenum usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (this->sizeInBytes() == srcSizeInBytes) {
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
srcSizeInBytes, src, usage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with NULL. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
this->sizeInBytes(), NULL, usage));
GL_CALL(BufferSubData(GR_GL_ELEMENT_ARRAY_BUFFER,
0, srcSizeInBytes, src));
}
#else
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (lock() does a glBufferData(..size, NULL..))
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
srcSizeInBytes, src, usage));
#endif
return true;
}

View File

@ -5,12 +5,11 @@
* found in the LICENSE file.
*/
#ifndef GrGLIndexBuffer_DEFINED
#define GrGLIndexBuffer_DEFINED
#include "GrIndexBuffer.h"
#include "GrGLBufferImpl.h"
#include "gl/GrGLInterface.h"
class GrGpuGL;
@ -18,19 +17,19 @@ class GrGpuGL;
class GrGLIndexBuffer : public GrIndexBuffer {
public:
typedef GrGLBufferImpl::Desc Desc;
GrGLIndexBuffer(GrGpuGL* gpu,
bool isWrapped,
GrGLuint id,
size_t sizeInBytes,
bool dynamic);
GrGLIndexBuffer(GrGpuGL* gpu, const Desc& desc);
virtual ~GrGLIndexBuffer() { this->release(); }
GrGLuint bufferID() const { return fBufferID; }
size_t baseOffset() const { return 0; }
GrGLuint bufferID() const { return fImpl.bufferID(); }
size_t baseOffset() const { return fImpl.baseOffset(); }
void bind() const;
void bind() const {
if (this->isValid()) {
fImpl.bind(this->getGpuGL());
}
}
// overrides of GrIndexBuffer
virtual void* lock();
@ -40,15 +39,17 @@ public:
virtual bool updateData(const void* src, size_t srcSizeInBytes);
protected:
// overrides of GrResource
virtual void onAbandon() SK_OVERRIDE;
virtual void onRelease() SK_OVERRIDE;
private:
GrGpuGL* getGpuGL() const {
GrAssert(this->isValid());
return (GrGpuGL*)(this->getGpu());
}
GrGLuint fBufferID;
void* fLockPtr;
GrGLBufferImpl fImpl;
typedef GrIndexBuffer INHERITED;
};

View File

@ -5,141 +5,54 @@
* found in the LICENSE file.
*/
#include "GrGLVertexBuffer.h"
#include "GrGpuGL.h"
#define GPUGL static_cast<GrGpuGL*>(getGpu())
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu,
bool isWrapped,
GrGLuint id,
size_t sizeInBytes,
bool dynamic)
: INHERITED(gpu, isWrapped, sizeInBytes, dynamic)
, fBufferID(id)
, fLockPtr(NULL) {
GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc)
: INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic)
, fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
}
void GrGLVertexBuffer::onRelease() {
// make sure we've not been abandoned
if (fBufferID && !this->isWrapped()) {
GPUGL->notifyVertexBufferDelete(this);
GL_CALL(DeleteBuffers(1, &fBufferID));
fBufferID = 0;
if (this->isValid()) {
fImpl.release(this->getGpuGL());
}
INHERITED::onRelease();
}
void GrGLVertexBuffer::onAbandon() {
fBufferID = 0;
fLockPtr = NULL;
void GrGLVertexBuffer::onAbandon() {
fImpl.abandon();
INHERITED::onAbandon();
}
void GrGLVertexBuffer::bind() const {
GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, fBufferID));
GPUGL->notifyVertexBufferBind(this);
}
void* GrGLVertexBuffer::lock() {
GrAssert(fBufferID);
GrAssert(!isLocked());
if (this->getGpu()->getCaps().bufferLockSupport()) {
this->bind();
// Let driver know it can discard the old data
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, this->sizeInBytes(), NULL,
this->dynamic() ? GR_GL_DYNAMIC_DRAW :
GR_GL_STATIC_DRAW));
GR_GL_CALL_RET(GPUGL->glInterface(),
fLockPtr,
MapBuffer(GR_GL_ARRAY_BUFFER, GR_GL_WRITE_ONLY));
return fLockPtr;
if (this->isValid()) {
return fImpl.lock(this->getGpuGL());
} else {
return NULL;
}
return NULL;
}
void* GrGLVertexBuffer::lockPtr() const {
return fLockPtr;
return fImpl.lockPtr();
}
void GrGLVertexBuffer::unlock() {
GrAssert(fBufferID);
GrAssert(isLocked());
GrAssert(this->getGpu()->getCaps().bufferLockSupport());
this->bind();
GL_CALL(UnmapBuffer(GR_GL_ARRAY_BUFFER));
fLockPtr = NULL;
if (this->isValid()) {
fImpl.unlock(this->getGpuGL());
}
}
bool GrGLVertexBuffer::isLocked() const {
GrAssert(!this->isValid() || fBufferID);
// this check causes a lot of noise in the gl log
#if 0
if (this->isValid() && this->getGpu()->getCaps().fBufferLockSupport) {
GrGLint mapped;
this->bind();
GL_CALL(GetBufferParameteriv(GR_GL_ARRAY_BUFFER,
GR_GL_BUFFER_MAPPED, &mapped));
GrAssert(!!mapped == !!fLockPtr);
}
#endif
return NULL != fLockPtr;
return fImpl.isLocked();
}
bool GrGLVertexBuffer::updateData(const void* src, size_t srcSizeInBytes) {
GrAssert(fBufferID);
GrAssert(!isLocked());
if (srcSizeInBytes > this->sizeInBytes()) {
if (this->isValid()) {
return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
} else {
return false;
}
this->bind();
GrGLenum usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (this->sizeInBytes() == srcSizeInBytes) {
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes, src, usage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with NULL. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER,
this->sizeInBytes(), NULL, usage));
GL_CALL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src));
}
#else
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (lock() does a glBufferData(..size, NULL..))
bool doSubData = false;
#if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND
static int N = 0;
// 128 was chosen experimentally. At 256 a slight hitchiness was noticed
// when dragging a Chromium window around with a canvas tab backgrounded.
doSubData = 0 == (N % 128);
++N;
#endif
if (doSubData) {
// The workaround is to do a glBufferData followed by glBufferSubData.
// Chromium's command buffer may turn a glBufferSubData where the size
// exactly matches the buffer size into a glBufferData. So we tack 1
// extra byte onto the glBufferData.
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes + 1,
NULL, usage));
GL_CALL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src));
} else {
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes, src, usage));
}
#endif
return true;
}

View File

@ -5,12 +5,11 @@
* found in the LICENSE file.
*/
#ifndef GrGLVertexBuffer_DEFINED
#define GrGLVertexBuffer_DEFINED
#include "GrVertexBuffer.h"
#include "GrGLBufferImpl.h"
#include "gl/GrGLInterface.h"
class GrGpuGL;
@ -18,17 +17,19 @@ class GrGpuGL;
class GrGLVertexBuffer : public GrVertexBuffer {
public:
GrGLVertexBuffer(GrGpuGL* gpu,
bool isWrapped,
GrGLuint id,
size_t sizeInBytes,
bool dynamic);
typedef GrGLBufferImpl::Desc Desc;
GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc);
virtual ~GrGLVertexBuffer() { this->release(); }
GrGLuint bufferID() const { return fBufferID; }
size_t baseOffset() const { return 0; }
GrGLuint bufferID() const { return fImpl.bufferID(); }
size_t baseOffset() const { return fImpl.baseOffset(); }
void bind() const;
void bind() const {
if (this->isValid()) {
fImpl.bind(this->getGpuGL());
}
}
// overrides of GrVertexBuffer
virtual void* lock();
@ -43,9 +44,12 @@ protected:
virtual void onRelease() SK_OVERRIDE;
private:
GrGpuGL* getGpuGL() const {
GrAssert(this->isValid());
return (GrGpuGL*)(this->getGpu());
}
GrGLuint fBufferID;
void* fLockPtr;
GrGLBufferImpl fImpl;
typedef GrVertexBuffer INHERITED;
};

View File

@ -1226,58 +1226,58 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
////////////////////////////////////////////////////////////////////////////////
GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(uint32_t size, bool dynamic) {
GrGLuint id;
GL_CALL(GenBuffers(1, &id));
if (id) {
GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, id));
GrGLVertexBuffer::Desc desc;
desc.fDynamic = dynamic;
desc.fSizeInBytes = size;
desc.fIsWrapped = false;
GL_CALL(GenBuffers(1, &desc.fID));
if (desc.fID) {
GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, desc.fID));
CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
// make sure driver can allocate memory for this buffer
GL_ALLOC_CALL(this->glInterface(),
BufferData(GR_GL_ARRAY_BUFFER,
size,
desc.fSizeInBytes,
NULL, // data ptr
dynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
GL_CALL(DeleteBuffers(1, &id));
GL_CALL(DeleteBuffers(1, &desc.fID));
// deleting bound buffer does implicit bind to 0
fHWGeometryState.setVertexBufferID(0);
return NULL;
}
static const bool kIsWrapped = false;
GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this,
kIsWrapped,
id,
size,
dynamic));
fHWGeometryState.setVertexBufferID(id);
GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
fHWGeometryState.setVertexBufferID(desc.fID);
return vertexBuffer;
}
return NULL;
}
GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) {
GrGLuint id;
GL_CALL(GenBuffers(1, &id));
if (id) {
GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
GrGLIndexBuffer::Desc desc;
desc.fDynamic = dynamic;
desc.fSizeInBytes = size;
desc.fIsWrapped = false;
GL_CALL(GenBuffers(1, &desc.fID));
if (desc.fID) {
GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, desc.fID));
CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
// make sure driver can allocate memory for this buffer
GL_ALLOC_CALL(this->glInterface(),
BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
size,
desc.fSizeInBytes,
NULL, // data ptr
dynamic ? GR_GL_DYNAMIC_DRAW :
GR_GL_STATIC_DRAW));
desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
GL_CALL(DeleteBuffers(1, &id));
GL_CALL(DeleteBuffers(1, &desc.fID));
// deleting bound buffer does implicit bind to 0
fHWGeometryState.setIndexBufferID(0);
return NULL;
}
static const bool kIsWrapped = false;
GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer,
(this, kIsWrapped, id, size, dynamic));
fHWGeometryState.setIndexBufferID(id);
GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
fHWGeometryState.setIndexBufferID(desc.fID);
return indexBuffer;
}
return NULL;
@ -2145,20 +2145,20 @@ void GrGpuGL::flushMiscFixedFunctionState() {
}
}
void GrGpuGL::notifyVertexBufferBind(const GrGLVertexBuffer* buffer) {
fHWGeometryState.setVertexBufferID(buffer->bufferID());
void GrGpuGL::notifyVertexBufferBind(GrGLuint id) {
fHWGeometryState.setVertexBufferID(id);
}
void GrGpuGL::notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) {
fHWGeometryState.notifyVertexBufferDelete(buffer);
void GrGpuGL::notifyVertexBufferDelete(GrGLuint id) {
fHWGeometryState.notifyVertexBufferDelete(id);
}
void GrGpuGL::notifyIndexBufferBind(const GrGLIndexBuffer* buffer) {
fHWGeometryState.setIndexBufferID(buffer->bufferID());
void GrGpuGL::notifyIndexBufferBind(GrGLuint id) {
fHWGeometryState.setIndexBufferID(id);
}
void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) {
fHWGeometryState.notifyIndexBufferDelete(buffer);
void GrGpuGL::notifyIndexBufferDelete(GrGLuint id) {
fHWGeometryState.notifyIndexBufferDelete(id);
}
void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {

View File

@ -58,10 +58,10 @@ public:
const GrGLCaps& glCaps() const { return fGLContextInfo.caps(); }
// Callbacks to update state tracking when related GL objects are bound or deleted
void notifyVertexBufferBind(const GrGLVertexBuffer* buffer);
void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer);
void notifyIndexBufferBind(const GrGLIndexBuffer* buffer);
void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer);
void notifyVertexBufferBind(GrGLuint id);
void notifyVertexBufferDelete(GrGLuint id);
void notifyIndexBufferBind(GrGLuint id);
void notifyIndexBufferDelete(GrGLuint id);
void notifyTextureDelete(GrGLTexture* texture);
void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
@ -291,8 +291,7 @@ private:
}
}
void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) {
GrGLuint id = buffer->bufferID();
void notifyVertexBufferDelete(GrGLuint id) {
if (0 != id) {
if (this->isVertexBufferIDBound(id)) {
// deleting bound buffer does implied bind to 0
@ -306,8 +305,7 @@ private:
}
}
void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) {
GrGLuint id = buffer->bufferID();
void notifyIndexBufferDelete(GrGLuint id) {
if (0 != id) {
if (this->isIndexBufferIDBound(id)) {
// deleting bound buffer does implied bind to 0