fix for cached textblobs look garbled

BUG=skia:

Review URL: https://codereview.chromium.org/1135813007
This commit is contained in:
joshualitt 2015-05-11 13:04:28 -07:00 committed by Commit bot
parent 0e9ac4a28b
commit e4cee1f283
4 changed files with 90 additions and 1 deletions

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@ -0,0 +1,81 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkSurface.h"
#include "SkTextBlob.h"
// This tests that we don't try to reuse textblobs from the GPU textblob cache across pixel geometry
// changes when we have LCD. crbug/486744
namespace skiagm {
class TextBlobGeometryChange : public GM {
public:
TextBlobGeometryChange() { }
protected:
SkString onShortName() override {
return SkString("textblobgeometrychange");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onDraw(SkCanvas* canvas) override {
const char text[] = "Hamburgefons";
SkPaint paint;
sk_tool_utils::set_portable_typeface(&paint);
paint.setTextSize(20);
paint.setAntiAlias(true);
paint.setLCDRenderText(true);
SkTextBlobBuilder builder;
sk_tool_utils::add_to_text_blob(&builder, text, paint, 10, 10);
SkAutoTUnref<const SkTextBlob> blob(builder.build());
SkImageInfo info = SkImageInfo::MakeN32Premul(200, 200);
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
SkAutoTUnref<SkSurface> surface(canvas->newSurface(info, &props));
if (surface) {
SkCanvas* c = surface->getCanvas();
// LCD text on white background
SkRect rect = SkRect::MakeLTRB(0.f, 0.f, SkIntToScalar(kWidth), kHeight / 2.f);
SkPaint rectPaint;
rectPaint.setColor(0xffffffff);
canvas->drawRect(rect, rectPaint);
canvas->drawTextBlob(blob.get(), 10, 50, paint);
// This should not look garbled since we should disable LCD text in this case
// (i.e., unknown pixel geometry)
c->clear(0x00ffffff);
c->drawTextBlob(blob.get(), 10, 150, paint);
surface->draw(canvas, 0, 0, nullptr);
} else {
const char* text = "This test requires a surface";
size_t len = strlen(text);
SkPaint paint;
canvas->drawText(text, len, 10, 100, paint);
}
}
private:
static const int kWidth = 200;
static const int kHeight = 200;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return SkNEW(TextBlobGeometryChange); )
}

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@ -218,6 +218,7 @@
'../gm/textblob.cpp',
'../gm/textbloblooper.cpp',
'../gm/textblobcolortrans.cpp',
'../gm/textblobgeometrychange.cpp',
'../gm/textblobshader.cpp',
'../gm/textblobtransforms.cpp',
'../gm/texturedomaineffect.cpp',

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@ -366,12 +366,18 @@ void GrAtlasTextContext::drawTextBlob(GrRenderTarget* rt, const GrClip& clip,
if (canCache) {
bool hasLCD = HasLCD(blob);
// We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry
SkPixelGeometry pixelGeometry = hasLCD ? fDeviceProperties.pixelGeometry() :
kUnknown_SkPixelGeometry;
// TODO we want to figure out a way to be able to use the canonical color on LCD text,
// see the note on ComputeCanonicalColor above. We pick a dummy value for LCD text to
// ensure we always match the same key
GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT :
ComputeCanonicalColor(skPaint, hasLCD);
key.fPixelGeometry = pixelGeometry;
key.fUniqueID = blob->uniqueID();
key.fStyle = skPaint.getStyle();
key.fHasBlur = SkToBool(mf);

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@ -163,12 +163,13 @@ private:
sk_bzero(this, sizeof(Key));
}
uint32_t fUniqueID;
SkPaint::Style fStyle;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
SkPaint::Style fStyle;
SkPixelGeometry fPixelGeometry;
bool fHasBlur;
bool operator==(const Key& other) const {