Use unorm shorts for texture coordinates when rendering text.

There are a couple of reasons for this:
- Vulkan does not guarantee conversions from integral vertex attributes
  to floating point shader variables
- This may be faster and more precise on some platforms, as it avoids
  the aforementioned conversion and changes a multiply by a very small
  value to a multiply by a medium-sized value.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1713693002
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1713693002
This commit is contained in:
jvanverth 2016-02-19 06:35:22 -08:00 committed by Commit bot
parent 77b798ce8e
commit e507ff0460
9 changed files with 75 additions and 46 deletions

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@ -212,7 +212,7 @@ enum GrVertexAttribType {
kUByte_GrVertexAttribType, // unsigned byte, e.g. coverage
kVec4ub_GrVertexAttribType, // vector of 4 unsigned bytes, e.g. colors
kVec2s_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
kVec2us_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
kInt_GrVertexAttribType,
kUint_GrVertexAttribType,
@ -235,7 +235,7 @@ static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrVertexAttribTypeCount);
@ -252,7 +252,7 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
4*sizeof(float), // kVec4f_GrVertexAttribType
1*sizeof(char), // kUByte_GrVertexAttribType
4*sizeof(char), // kVec4ub_GrVertexAttribType
2*sizeof(int16_t), // kVec2s_GrVertexAttribType
2*sizeof(int16_t), // kVec2us_GrVertexAttribType
sizeof(int32_t), // kInt_GrVertexAttribType
sizeof(uint32_t) // kUint_GrVertexAttribType
};
@ -264,7 +264,7 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrVertexAttribTypeCount);
@ -283,7 +283,7 @@ static inline bool GrVertexAttribTypeIsIntType(GrVertexAttribType type) {
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(9 == kGrVertexAttribTypeCount);
@ -300,7 +300,7 @@ static inline GrSLType GrVertexAttribTypeToSLType(GrVertexAttribType type) {
case kUByte_GrVertexAttribType:
case kFloat_GrVertexAttribType:
return kFloat_GrSLType;
case kVec2s_GrVertexAttribType:
case kVec2us_GrVertexAttribType:
case kVec2f_GrVertexAttribType:
return kVec2f_GrSLType;
case kVec3f_GrVertexAttribType:

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@ -22,6 +22,8 @@ struct GrBatchAtlasConfig {
int numPlotsY() const { return fHeight / fPlotWidth; }
int fWidth;
int fHeight;
int fLog2Width;
int fLog2Height;
int fPlotWidth;
int fPlotHeight;
};

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@ -29,16 +29,22 @@ void SetupAlwaysEvictAtlas(GrContext* context) {
GrBatchAtlasConfig configs[3];
configs[kA8_GrMaskFormat].fWidth = dim;
configs[kA8_GrMaskFormat].fHeight = dim;
configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA8_GrMaskFormat].fPlotWidth = dim;
configs[kA8_GrMaskFormat].fPlotHeight = dim;
configs[kA565_GrMaskFormat].fWidth = dim;
configs[kA565_GrMaskFormat].fHeight = dim;
configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA565_GrMaskFormat].fPlotWidth = dim;
configs[kA565_GrMaskFormat].fPlotHeight = dim;
configs[kARGB_GrMaskFormat].fWidth = dim;
configs[kARGB_GrMaskFormat].fHeight = dim;
configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kARGB_GrMaskFormat].fPlotWidth = dim;
configs[kARGB_GrMaskFormat].fPlotHeight = dim;

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@ -31,16 +31,12 @@ public:
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(cte.numTextures() == 1);
GrTexture* atlas = cte.textureAccess(0).getTexture();
SkDEBUGCODE(GrTexture* atlas = cte.textureAccess(0).getTexture());
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
SkScalar recipWidth = 1.0f / atlas->width();
SkScalar recipHeight = 1.0f / atlas->height();
GrGLSLVertToFrag v(kVec2f_GrSLType);
varyingHandler->addVarying("TextureCoords", &v);
vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
vertBuilder->codeAppendf("%s = %s;", v.vsOut(),
cte.inTextureCoords()->fName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
@ -150,7 +146,7 @@ GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2s_GrVertexAttribType));
kVec2us_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}

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@ -78,23 +78,20 @@ public:
// add varyings
GrGLSLVertToFrag recipScale(kFloat_GrSLType);
GrGLSLVertToFrag st(kVec2f_GrSLType);
GrGLSLVertToFrag uv(kVec2f_GrSLType);
bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(dfTexEffect.numTextures() == 1);
GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
SkScalar recipWidth = 1.0f / atlas->width();
SkScalar recipHeight = 1.0f / atlas->height();
GrGLSLVertToFrag uv(kVec2f_GrSLType);
varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
GrGLSLVertToFrag st(kVec2f_GrSLType);
varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
atlas->width(), atlas->height(),
dfTexEffect.inTextureCoords()->fName);
// Use highp to work around aliasing issues
@ -224,7 +221,7 @@ GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(GrColor color,
kHigh_GrSLPrecision));
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2s_GrVertexAttribType));
kVec2us_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}
@ -522,22 +519,19 @@ public:
// set up varyings
bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
GrGLSLVertToFrag recipScale(kFloat_GrSLType);
GrGLSLVertToFrag st(kVec2f_GrSLType);
varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
GrGLSLVertToFrag uv(kVec2f_GrSLType);
varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(dfTexEffect.numTextures() == 1);
GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
SkScalar recipWidth = 1.0f / atlas->width();
SkScalar recipHeight = 1.0f / atlas->height();
GrGLSLVertToFrag uv(kVec2f_GrSLType);
varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
GrGLSLVertToFrag st(kVec2f_GrSLType);
varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
atlas->width(), atlas->height(),
dfTexEffect.inTextureCoords()->fName);
// add frag shader code
@ -708,7 +702,7 @@ GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc(
kHigh_GrSLPrecision));
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2s_GrVertexAttribType));
kVec2us_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}

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@ -21,7 +21,7 @@ static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = {
{4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
{1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
{4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
{2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
{2, GR_GL_UNSIGNED_SHORT, true}, // kVec2s_GrVertexAttribType
{1, GR_GL_INT, false}, // kInt_GrVertexAttribType
{1, GR_GL_UNSIGNED_INT, false}, // kUint_GrVertexAttribType
};
@ -32,7 +32,7 @@ GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);

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@ -21,6 +21,7 @@
template <bool regenPos, bool regenCol, bool regenTexCoords>
inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexStride,
bool useDistanceFields, SkScalar transX, SkScalar transY,
int32_t log2Width, int32_t log2Height,
GrColor color) {
int u0, v0, u1, v1;
if (regenTexCoords) {
@ -39,6 +40,20 @@ inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexS
u1 = u0 + width;
v1 = v0 + height;
}
// normalize
u0 *= 65535;
u0 >>= log2Width;
u1 *= 65535;
u1 >>= log2Width;
v0 *= 65535;
v0 >>= log2Height;
v1 *= 65535;
v1 >>= log2Height;
SkASSERT(u0 >= 0 && u0 <= 65535);
SkASSERT(u1 >= 0 && u1 <= 65535);
SkASSERT(v0 >= 0 && v0 <= 65535);
SkASSERT(v1 >= 0 && v1 <= 65535);
}
// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color
@ -59,8 +74,9 @@ inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexS
}
if (regenTexCoords) {
SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
textureCoords->set(u0, v0);
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = (uint16_t) u0;
textureCoords[1] = (uint16_t) v0;
}
vertex += vertexStride;
@ -77,8 +93,9 @@ inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexS
}
if (regenTexCoords) {
SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
textureCoords->set(u0, v1);
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = (uint16_t)u0;
textureCoords[1] = (uint16_t)v1;
}
vertex += vertexStride;
@ -95,8 +112,9 @@ inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexS
}
if (regenTexCoords) {
SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
textureCoords->set(u1, v1);
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = (uint16_t)u1;
textureCoords[1] = (uint16_t)v1;
}
vertex += vertexStride;
@ -113,8 +131,9 @@ inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexS
}
if (regenTexCoords) {
SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
textureCoords->set(u1, v0);
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = (uint16_t)u1;
textureCoords[1] = (uint16_t)v0;
}
}
@ -161,6 +180,7 @@ void GrAtlasTextBlob::regenInBatch(GrDrawBatch::Target* target,
bool brokenRun = false;
for (int glyphIdx = 0; glyphIdx < glyphCount; glyphIdx++) {
GrGlyph* glyph = nullptr;
int log2Width = 0, log2Height = 0;
if (regenTexCoords) {
size_t glyphOffset = glyphIdx + info->glyphStartIndex();
@ -187,6 +207,8 @@ void GrAtlasTextBlob::regenInBatch(GrDrawBatch::Target* target,
}
fontCache->addGlyphToBulkAndSetUseToken(info->bulkUseToken(), glyph,
target->currentToken());
log2Width = fontCache->log2Width(info->maskFormat());
log2Height = fontCache->log2Height(info->maskFormat());
}
intptr_t vertex = reinterpret_cast<intptr_t>(fVertices);
@ -194,7 +216,7 @@ void GrAtlasTextBlob::regenInBatch(GrDrawBatch::Target* target,
vertex += vertexStride * glyphIdx * GrAtlasTextBatch::kVerticesPerGlyph;
regen_vertices<regenPos, regenCol, regenTexCoords>(vertex, glyph, vertexStride,
info->drawAsDistanceFields(), transX,
transY, color);
transY, log2Width, log2Height, color);
helper->incGlyphCount();
}

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@ -48,16 +48,22 @@ GrBatchFontCache::GrBatchFontCache(GrContext* context)
// setup default atlas configs
fAtlasConfigs[kA8_GrMaskFormat].fWidth = 2048;
fAtlasConfigs[kA8_GrMaskFormat].fHeight = 2048;
fAtlasConfigs[kA8_GrMaskFormat].fLog2Width = 11;
fAtlasConfigs[kA8_GrMaskFormat].fLog2Height = 11;
fAtlasConfigs[kA8_GrMaskFormat].fPlotWidth = 512;
fAtlasConfigs[kA8_GrMaskFormat].fPlotHeight = 256;
fAtlasConfigs[kA565_GrMaskFormat].fWidth = 1024;
fAtlasConfigs[kA565_GrMaskFormat].fHeight = 2048;
fAtlasConfigs[kA565_GrMaskFormat].fLog2Width = 10;
fAtlasConfigs[kA565_GrMaskFormat].fLog2Height = 11;
fAtlasConfigs[kA565_GrMaskFormat].fPlotWidth = 256;
fAtlasConfigs[kA565_GrMaskFormat].fPlotHeight = 256;
fAtlasConfigs[kARGB_GrMaskFormat].fWidth = 1024;
fAtlasConfigs[kARGB_GrMaskFormat].fHeight = 2048;
fAtlasConfigs[kARGB_GrMaskFormat].fLog2Width = 10;
fAtlasConfigs[kARGB_GrMaskFormat].fLog2Height = 11;
fAtlasConfigs[kARGB_GrMaskFormat].fPlotWidth = 256;
fAtlasConfigs[kARGB_GrMaskFormat].fPlotHeight = 256;
}

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@ -171,6 +171,9 @@ public:
return this->getAtlas(format)->atlasGeneration();
}
int log2Width(GrMaskFormat format) { return fAtlasConfigs[format].fLog2Width; }
int log2Height(GrMaskFormat format) { return fAtlasConfigs[format].fLog2Height; }
///////////////////////////////////////////////////////////////////////////
// Functions intended debug only
void dump() const;