Fix tile bitmap code in SkGpuDevice to compute correct local coords.
This fixes a bug when using an alpha bitmap/image with a SkShader where the SkShader's GrFragmentProcessor would receive incorrect coordinates. BUG=skia:5643 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2249163004 Review-Url: https://codereview.chromium.org/2249163004
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@ -673,12 +673,13 @@ static int determine_tile_size(const SkIRect& src, int maxTileSize) {
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static void determine_clipped_src_rect(int width, int height,
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const GrClip& clip,
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const SkMatrix& viewMatrix,
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const SkMatrix& srcToDstRect,
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const SkISize& imageSize,
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const SkRect* srcRectPtr,
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SkIRect* clippedSrcIRect) {
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clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr);
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SkMatrix inv;
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if (!viewMatrix.invert(&inv)) {
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SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect);
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if (!inv.invert(&inv)) {
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clippedSrcIRect->setEmpty();
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return;
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}
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@ -701,6 +702,7 @@ static void determine_clipped_src_rect(int width, int height,
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bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
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const SkMatrix& viewMatrix,
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const SkMatrix& srcToDstRect,
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const GrTextureParams& params,
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const SkRect* srcRectPtr,
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int maxTileSize,
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@ -709,9 +711,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
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ASSERT_SINGLE_OWNER
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// if it's larger than the max tile size, then we have no choice but tiling.
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if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
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determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(),
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fClip, viewMatrix, imageRect.size(),
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srcRectPtr, clippedSubset);
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determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix,
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srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset);
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*tileSize = determine_tile_size(*clippedSubset, maxTileSize);
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return true;
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}
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@ -738,9 +739,8 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
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// Figure out how much of the src we will need based on the src rect and clipping. Reject if
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// tiling memory savings would be < 50%.
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determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(),
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fClip, viewMatrix, imageRect.size(), srcRectPtr,
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clippedSubset);
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determine_clipped_src_rect(fDrawContext->width(), fDrawContext->height(), fClip, viewMatrix,
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srcToDstRect, imageRect.size(), srcRectPtr, clippedSubset);
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*tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
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size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
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kBmpSmallTileSize * kBmpSmallTileSize;
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@ -748,21 +748,10 @@ bool SkGpuDevice::shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
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return usedTileBytes < 2 * bmpSize;
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}
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bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
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const SkMatrix& viewMatrix,
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const GrTextureParams& params,
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const SkRect* srcRectPtr,
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int maxTileSize,
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int* tileSize,
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SkIRect* clippedSrcRect) const {
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ASSERT_SINGLE_OWNER
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return this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix, params,
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srcRectPtr, maxTileSize, tileSize, clippedSrcRect);
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}
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bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
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SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
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const SkMatrix& viewMatrix) const {
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const SkMatrix& viewMatrix,
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const SkMatrix& srcToDstRect) const {
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ASSERT_SINGLE_OWNER
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// if image is explictly texture backed then just use the texture
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if (as_IB(image)->peekTexture()) {
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@ -772,7 +761,7 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr
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GrTextureParams params;
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bool doBicubic;
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GrTextureParams::FilterMode textureFilterMode =
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GrSkFilterQualityToGrFilterMode(quality, viewMatrix, SkMatrix::I(), &doBicubic);
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GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic);
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int tileFilterPad;
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if (doBicubic) {
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@ -790,8 +779,9 @@ bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr
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int outTileSize;
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SkIRect outClippedSrcRect;
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return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, params, srcRectPtr,
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maxTileSize, &outTileSize, &outClippedSrcRect);
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return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect,
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params, srcRectPtr, maxTileSize, &outTileSize,
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&outClippedSrcRect);
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}
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void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
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@ -837,10 +827,12 @@ void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
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params.setFilterMode(textureFilterMode);
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int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
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if (this->shouldTileBitmap(bitmap, viewMatrix, params, &srcRect,
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maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
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this->drawTiledBitmap(bitmap, viewMatrix, srcRect, clippedSrcRect, params, paint,
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SkCanvas::kStrict_SrcRectConstraint, tileSize, doBicubic);
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if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix,
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SkMatrix::I(), params, &srcRect, maxTileSizeForFilter,
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&tileSize, &clippedSrcRect)) {
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this->drawTiledBitmap(bitmap, viewMatrix, SkMatrix::I(), srcRect, clippedSrcRect,
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params, paint, SkCanvas::kStrict_SrcRectConstraint, tileSize,
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doBicubic);
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return;
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}
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}
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@ -886,6 +878,7 @@ static inline void clamped_outset_with_offset(SkIRect* iRect,
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// been determined to be too large to fit in VRAM
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void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
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const SkMatrix& viewMatrix,
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const SkMatrix& dstMatrix,
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const SkRect& srcRect,
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const SkIRect& clippedSrcIRect,
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const GrTextureParams& params,
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@ -933,18 +926,13 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
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continue;
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}
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SkBitmap tmpB;
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SkIRect iTileR;
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tileR.roundOut(&iTileR);
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SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
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SkIntToScalar(iTileR.fTop));
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// Adjust the context matrix to draw at the right x,y in device space
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SkMatrix viewM = viewMatrix;
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SkMatrix tmpM;
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tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop);
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viewM.preConcat(tmpM);
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SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
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SkIntToScalar(iTileR.fTop));
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SkRect rectToDraw = SkRect::MakeXYWH(offset.fX, offset.fY,
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tileR.width(), tileR.height());
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dstMatrix.mapRect(&rectToDraw);
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if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) {
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SkIRect iClampRect;
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@ -962,40 +950,36 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
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clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
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}
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SkBitmap tmpB;
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if (bitmap.extractSubset(&tmpB, iTileR)) {
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// now offset it to make it "local" to our tmp bitmap
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tileR.offset(-offset.fX, -offset.fY);
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GrTextureParams paramsTemp = params;
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// de-optimized this determination
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bool needsTextureDomain = true;
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this->internalDrawBitmap(tmpB,
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viewM,
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tileR,
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paramsTemp,
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*paint,
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constraint,
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bicubic,
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needsTextureDomain);
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this->drawBitmapTile(tmpB,
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viewMatrix,
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rectToDraw,
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tileR,
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paramsTemp,
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*paint,
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constraint,
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bicubic,
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needsTextureDomain);
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}
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}
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}
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}
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/*
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* This is called by drawBitmap(), which has to handle images that may be too
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* large to be represented by a single texture.
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*
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* internalDrawBitmap assumes that the specified bitmap will fit in a texture
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* and that non-texture portion of the GrPaint has already been setup.
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*/
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void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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const SkMatrix& viewMatrix,
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const SkRect& srcRect,
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const GrTextureParams& params,
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const SkPaint& paint,
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SkCanvas::SrcRectConstraint constraint,
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bool bicubic,
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bool needsTextureDomain) {
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void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
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const SkMatrix& viewMatrix,
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const SkRect& dstRect,
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const SkRect& srcRect,
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const GrTextureParams& params,
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const SkPaint& paint,
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SkCanvas::SrcRectConstraint constraint,
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bool bicubic,
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bool needsTextureDomain) {
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// We should have already handled bitmaps larger than the max texture size.
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SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() &&
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bitmap.height() <= fContext->caps()->maxTextureSize());
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@ -1011,26 +995,14 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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sk_sp<GrColorSpaceXform> colorSpaceXform =
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GrColorSpaceXform::Make(bitmap.colorSpace(), fDrawContext->getColorSpace());
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SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() };
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SkRect paintRect;
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SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
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SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
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paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv),
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SkScalarMul(srcRect.fTop, hInv),
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SkScalarMul(srcRect.fRight, wInv),
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SkScalarMul(srcRect.fBottom, hInv));
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SkScalar iw = 1.f / texture->width();
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SkScalar ih = 1.f / texture->height();
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SkMatrix texMatrix;
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texMatrix.reset();
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if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
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// In cases where we are doing an A8 bitmap draw with a shader installed, we cannot use
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// local coords with the bitmap draw since it may mess up texture look ups for the shader.
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// Thus we need to pass in the transform matrix directly to the texture processor used for
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// the bitmap draw.
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texMatrix.setScale(wInv, hInv);
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}
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SkRect textureDomain = SkRect::MakeEmpty();
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// Compute a matrix that maps the rect we will draw to the src rect.
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texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kStart_ScaleToFit);
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texMatrix.postScale(iw, ih);
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// Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
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// the rest from the SkPaint.
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@ -1038,28 +1010,25 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
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// Use a constrained texture domain to avoid color bleeding
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SkScalar left, top, right, bottom;
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SkRect domain;
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if (srcRect.width() > SK_Scalar1) {
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SkScalar border = SK_ScalarHalf / texture->width();
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left = paintRect.left() + border;
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right = paintRect.right() - border;
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domain.fLeft = (srcRect.fLeft + 0.5f) * iw;
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domain.fRight = (srcRect.fRight - 0.5f) * iw;
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} else {
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left = right = SkScalarHalf(paintRect.left() + paintRect.right());
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domain.fLeft = domain.fRight = srcRect.centerX() * iw;
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}
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if (srcRect.height() > SK_Scalar1) {
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SkScalar border = SK_ScalarHalf / texture->height();
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top = paintRect.top() + border;
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bottom = paintRect.bottom() - border;
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domain.fTop = (srcRect.fTop + 0.5f) * ih;
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domain.fBottom = (srcRect.fBottom - 0.5f) * ih;
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} else {
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top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
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domain.fTop = domain.fBottom = srcRect.centerY() * ih;
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}
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textureDomain.setLTRB(left, top, right, bottom);
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if (bicubic) {
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fp = GrBicubicEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix,
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textureDomain);
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domain);
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} else {
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fp = GrTextureDomainEffect::Make(texture.get(), std::move(colorSpaceXform), texMatrix,
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textureDomain, GrTextureDomain::kClamp_Mode,
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domain, GrTextureDomain::kClamp_Mode,
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params.filterMode());
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}
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} else if (bicubic) {
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@ -1077,13 +1046,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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return;
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}
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if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
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// We don't have local coords in this case and have previously set the transform
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// matrices directly on the texture processor.
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fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect);
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} else {
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fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintRect);
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}
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fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect);
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}
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void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
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@ -1248,15 +1211,11 @@ void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
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params.setFilterMode(textureFilterMode);
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int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
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// Fold the dst rect into the view matrix. This is only OK because we don't get here if
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// we have a mask filter.
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SkMatrix viewMatrix = *draw.fMatrix;
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viewMatrix.preTranslate(dst->fLeft, dst->fTop);
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viewMatrix.preScale(dst->width()/src->width(), dst->height()/src->height());
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if (this->shouldTileBitmap(bitmap, viewMatrix, params, src,
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maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
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this->drawTiledBitmap(bitmap, viewMatrix, *src, clippedSrcRect, params, paint,
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constraint, tileSize, doBicubic);
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if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), *draw.fMatrix,
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srcToDstMatrix, params, src, maxTileSizeForFilter, &tileSize,
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&clippedSrcRect)) {
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this->drawTiledBitmap(bitmap, *draw.fMatrix, srcToDstMatrix, *src, clippedSrcRect,
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params, paint, constraint, tileSize, doBicubic);
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return;
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}
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}
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@ -1365,7 +1324,7 @@ void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x
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} else {
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SkBitmap bm;
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if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint,
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paint.getFilterQuality(), *draw.fMatrix)) {
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paint.getFilterQuality(), *draw.fMatrix, SkMatrix::I())) {
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// only support tiling as bitmap at the moment, so force raster-version
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if (!as_IB(image)->getROPixels(&bm)) {
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return;
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@ -1393,10 +1352,11 @@ void SkGpuDevice::drawImageRect(const SkDraw& draw, const SkImage* image, const
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return;
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}
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SkBitmap bm;
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SkMatrix totalMatrix = *draw.fMatrix;
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totalMatrix.preScale(dst.width() / (src ? src->width() : image->width()),
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dst.height() / (src ? src->height() : image->height()));
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if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), totalMatrix)) {
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SkMatrix srcToDstRect;
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srcToDstRect.setRectToRect((src ? *src : SkRect::MakeIWH(image->width(), image->height())),
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dst, SkMatrix::kFill_ScaleToFit);
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if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), *draw.fMatrix,
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srcToDstRect)) {
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// only support tiling as bitmap at the moment, so force raster-version
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if (!as_IB(image)->getROPixels(&bm)) {
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return;
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@ -179,32 +179,17 @@ private:
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// The tileSize and clippedSrcRect will be valid only if true is returned.
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bool shouldTileImageID(uint32_t imageID, const SkIRect& imageRect,
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const SkMatrix& viewMatrix,
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const SkMatrix& srcToDstRectMatrix,
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const GrTextureParams& params,
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const SkRect* srcRectPtr,
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int maxTileSize,
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int* tileSize,
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SkIRect* clippedSubset) const;
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bool shouldTileBitmap(const SkBitmap& bitmap,
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const SkMatrix& viewMatrix,
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const GrTextureParams& sampler,
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const SkRect* srcRectPtr,
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int maxTileSize,
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int* tileSize,
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SkIRect* clippedSrcRect) const;
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// Just returns the predicate, not the out-tileSize or out-clippedSubset, as they are not
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// needed at the moment.
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bool shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
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SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
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const SkMatrix& viewMatrix) const;
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void internalDrawBitmap(const SkBitmap&,
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const SkMatrix& viewMatrix,
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const SkRect&,
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const GrTextureParams& params,
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const SkPaint& paint,
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SkCanvas::SrcRectConstraint,
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bool bicubic,
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bool needsTextureDomain);
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const SkMatrix& viewMatrix, const SkMatrix& srcToDstRect) const;
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sk_sp<SkSpecialImage> filterTexture(const SkDraw&,
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SkSpecialImage*,
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@ -212,8 +197,10 @@ private:
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SkIPoint* offset,
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const SkImageFilter* filter);
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// Splits bitmap into tiles of tileSize and draws them using separate textures for each tile.
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void drawTiledBitmap(const SkBitmap& bitmap,
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const SkMatrix& viewMatrix,
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const SkMatrix& srcToDstMatrix,
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const SkRect& srcRect,
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const SkIRect& clippedSrcRect,
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const GrTextureParams& params,
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@ -222,6 +209,17 @@ private:
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int tileSize,
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bool bicubic);
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// Used by drawTiledBitmap to draw each tile.
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void drawBitmapTile(const SkBitmap&,
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const SkMatrix& viewMatrix,
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const SkRect& dstRect,
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const SkRect& srcRect,
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const GrTextureParams& params,
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const SkPaint& paint,
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SkCanvas::SrcRectConstraint,
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bool bicubic,
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bool needsTextureDomain);
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void drawTextureProducer(GrTextureProducer*,
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const SkRect* srcRect,
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const SkRect* dstRect,
|
||||
|
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Reference in New Issue
Block a user