Fix single leg Compose Shader crash.

R=halcanary@google.com

BUG=skia:6291

Change-Id: Ifa63dce2b06662e7b535a4f04e1f3f772c099122
Reviewed-on: https://skia-review.googlesource.com/9027
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This commit is contained in:
Herb Derby 2017-02-28 11:14:47 -05:00 committed by Skia Commit-Bot
parent 33632d8eda
commit e556bf76df
2 changed files with 21 additions and 8 deletions

View File

@ -69,12 +69,6 @@ void SkComposeShader::flatten(SkWriteBuffer& buffer) const {
buffer.write32((int)fMode);
}
template <typename T> void safe_call_destructor(T* obj) {
if (obj) {
obj->~T();
}
}
SkShader::Context* SkComposeShader::onMakeContext(
const ContextRec& rec, SkArenaAlloc* alloc) const
{
@ -96,8 +90,6 @@ SkShader::Context* SkComposeShader::onMakeContext(
SkShader::Context* contextA = fShaderA->makeContext(newRec, alloc);
SkShader::Context* contextB = fShaderB->makeContext(newRec, alloc);
if (!contextA || !contextB) {
safe_call_destructor(contextA);
safe_call_destructor(contextB);
return nullptr;
}

View File

@ -7,7 +7,10 @@
#include "Test.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkImage.h"
#include "SkPerlinNoiseShader.h"
#include "SkRRect.h"
#include "SkShader.h"
#include "SkSurface.h"
#include "SkData.h"
@ -58,3 +61,21 @@ DEF_TEST(Shader_isABitmap, reporter) {
check_isabitmap(reporter, shader0.get(), W, H, tmx, tmy, localM);
check_isabitmap(reporter, shader1.get(), W, H, tmx, tmy, localM);
}
// Make sure things are ok with just a single leg.
DEF_TEST(ComposeShaderSingle, reporter) {
SkBitmap srcBitmap;
srcBitmap.allocN32Pixels(10, 10);
srcBitmap.eraseColor(SK_ColorRED);
SkCanvas canvas(srcBitmap);
SkPaint p;
p.setShader(
SkShader::MakeComposeShader(
SkShader::MakeEmptyShader(),
SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f),
SkBlendMode::kClear));
SkRRect rr;
SkVector rd[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
rr.setRectRadii({0, 0, 0, 0}, rd);
canvas.drawRRect(rr, p);
}