Remove unreferenced struct.
Change-Id: I8c8f831ea8d489933b6db5b1cbb22a59d6605ab1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464929 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
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@ -92,14 +92,6 @@ public:
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GrShaderVar liftUniformToVertexShader(const GrFragmentProcessor& owner, SkString rawName);
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protected:
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struct UniformMapping {
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const GrFragmentProcessor* fOwner;
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int fInfoIndex;
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SkString fRawName;
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const char* fFinalName;
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GrSLType fType;
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};
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explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {}
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// This is not owned by the class
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