Get Metal running on iOS viewer.
Adds MetalWindowContext_ios and hooks it up to Window_ios. Also includes some minor clean up in other iOS code. Bug: skia:8737 Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
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d51ea41ce4
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2
BUILD.gn
2
BUILD.gn
@ -2421,7 +2421,7 @@ if (skia_enable_tools) {
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if (is_mac) {
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sources += [ "tools/sk_app/mac/MetalWindowContext_mac.mm" ]
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} else if (is_ios) {
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# sources += [ "tools/sk_app/mac/MetalWindowContext_ios.mm" ]
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sources += [ "tools/sk_app/ios/MetalWindowContext_ios.mm" ]
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}
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}
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@ -42,10 +42,6 @@ void MetalWindowContext::initializeContext() {
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fSampleCount = fDisplayParams.fMSAASampleCount;
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fStencilBits = 8;
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fMetalLayer = [CAMetalLayer layer];
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fMetalLayer.device = fDevice;
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fMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
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fValid = this->onInitializeContext();
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fContext = GrContext::MakeMetal((__bridge void*)fDevice, (__bridge void*)fQueue,
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@ -55,7 +55,7 @@ public:
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#ifdef SK_VULKAN
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kVulkan_BackendType,
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#endif
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#if SK_METAL && defined(SK_BUILD_FOR_MAC)
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#ifdef SK_METAL
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kMetal_BackendType,
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#endif
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kRaster_BackendType,
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@ -10,17 +10,17 @@
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#include "tools/sk_app/GLWindowContext.h"
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#include "tools/sk_app/ios/WindowContextFactory_ios.h"
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#include <OpenGLES/ES3/gl.h>
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#include <UIKit/UIKit.h>
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#import <OpenGLES/ES3/gl.h>
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#import <UIKit/UIKit.h>
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using sk_app::DisplayParams;
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using sk_app::window_context_factory::IOSWindowInfo;
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using sk_app::GLWindowContext;
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@interface RasterView : MainView
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@interface GLView : MainView
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@end
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@implementation RasterView
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@implementation GLView
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+ (Class) layerClass {
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return [CAEAGLLayer class];
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}
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@ -44,7 +44,7 @@ public:
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private:
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sk_app::Window_ios* fWindow;
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UIViewController* fViewController;
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RasterView* fRasterView;
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GLView* fGLView;
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EAGLContext* fGLContext;
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GLuint fFramebuffer;
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GLuint fRenderbuffer;
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@ -64,9 +64,9 @@ GLWindowContext_ios::GLWindowContext_ios(const IOSWindowInfo& info, const Displa
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}
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GLWindowContext_ios::~GLWindowContext_ios() {
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this->onDestroyContext();
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[fRasterView removeFromSuperview];
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[fRasterView release];
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this->destroyContext();
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[fGLView removeFromSuperview];
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[fGLView release];
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}
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sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
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@ -74,8 +74,8 @@ sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
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SkASSERT(!fGLContext);
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CGRect frameRect = [fViewController.view frame];
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fRasterView = [[[RasterView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
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[fViewController.view addSubview:fRasterView];
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fGLView = [[[GLView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
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[fViewController.view addSubview:fGLView];
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fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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@ -92,7 +92,7 @@ sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
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}
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// Set up EAGLLayer
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CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fRasterView.layer;
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CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fGLView.layer;
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eaglLayer.drawableProperties = @{kEAGLDrawablePropertyRetainedBacking : @NO,
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kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8 };
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eaglLayer.opaque = YES;
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115
tools/sk_app/ios/MetalWindowContext_ios.mm
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115
tools/sk_app/ios/MetalWindowContext_ios.mm
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@ -0,0 +1,115 @@
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/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/sk_app/MetalWindowContext.h"
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#include "tools/sk_app/ios/WindowContextFactory_ios.h"
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#import <Metal/Metal.h>
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#import <UIKit/UIKit.h>
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using sk_app::DisplayParams;
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using sk_app::window_context_factory::IOSWindowInfo;
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using sk_app::MetalWindowContext;
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@interface MetalView : MainView
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@end
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@implementation MetalView
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+ (Class) layerClass {
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return [CAMetalLayer class];
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}
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@end
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namespace {
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class MetalWindowContext_ios : public MetalWindowContext {
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public:
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MetalWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
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~MetalWindowContext_ios() override;
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bool onInitializeContext() override;
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void onDestroyContext() override;
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void resize(int w, int h) override;
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private:
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sk_app::Window_ios* fWindow;
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UIViewController* fViewController;
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MetalView* fMetalView;
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typedef MetalWindowContext INHERITED;
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};
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MetalWindowContext_ios::MetalWindowContext_ios(const IOSWindowInfo& info,
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const DisplayParams& params)
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: INHERITED(params)
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, fWindow(info.fWindow)
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, fViewController(info.fViewController) {
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// any config code here (particularly for msaa)?
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this->initializeContext();
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}
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MetalWindowContext_ios::~MetalWindowContext_ios() {
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this->destroyContext();
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[fMetalView removeFromSuperview];
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[fMetalView release];
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}
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bool MetalWindowContext_ios::onInitializeContext() {
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SkASSERT(nil != fWindow);
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SkASSERT(nil != fViewController);
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CGRect frameRect = [fViewController.view frame];
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fMetalView = [[[MetalView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
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[fViewController.view addSubview:fMetalView];
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fMetalLayer = (CAMetalLayer*)fMetalView.layer;
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fMetalLayer.device = fDevice;
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fMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
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fMetalLayer.drawableSize = frameRect.size;
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fMetalLayer.frame = frameRect;
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// TODO: need solution for iOS
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// BOOL useVsync = fDisplayParams.fDisableVsync ? NO : YES;
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// fMetalLayer.displaySyncEnabled = useVsync;
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fMetalLayer.contentsGravity = kCAGravityTopLeft;
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fWidth = frameRect.size.width;
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fHeight = frameRect.size.height;
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return true;
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}
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void MetalWindowContext_ios::onDestroyContext() {}
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void MetalWindowContext_ios::resize(int w, int h) {
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// TODO: handle rotation
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fMetalLayer.drawableSize = fMetalView.frame.size;
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fMetalLayer.frame = fMetalView.frame;
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fWidth = w;
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fHeight = h;
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}
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} // anonymous namespace
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namespace sk_app {
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namespace window_context_factory {
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std::unique_ptr<WindowContext> MakeMetalForIOS(const IOSWindowInfo& info,
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const DisplayParams& params) {
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std::unique_ptr<WindowContext> ctx(new MetalWindowContext_ios(info, params));
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if (!ctx->isValid()) {
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return nullptr;
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}
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return ctx;
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}
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} // namespace window_context_factory
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} // namespace sk_app
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@ -13,18 +13,17 @@
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#include "tools/sk_app/GLWindowContext.h"
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#include "tools/sk_app/ios/WindowContextFactory_ios.h"
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#include <OpenGLES/ES3/gl.h>
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#include <UIKit/UIKit.h>
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#import <OpenGLES/ES3/gl.h>
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#import <UIKit/UIKit.h>
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using sk_app::DisplayParams;
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using sk_app::window_context_factory::IOSWindowInfo;
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using sk_app::GLWindowContext;
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@interface GLView : MainView
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@interface RasterView : MainView
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@end
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@implementation GLView
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@implementation RasterView
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+ (Class) layerClass {
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return [CAEAGLLayer class];
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}
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@ -53,7 +52,7 @@ public:
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private:
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sk_app::Window_ios* fWindow;
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UIViewController* fViewController;
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GLView* fGLView;
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RasterView* fRasterView;
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EAGLContext* fGLContext;
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GLuint fFramebuffer;
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GLuint fRenderbuffer;
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@ -75,9 +74,9 @@ RasterWindowContext_ios::RasterWindowContext_ios(const IOSWindowInfo& info,
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}
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RasterWindowContext_ios::~RasterWindowContext_ios() {
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this->onDestroyContext();
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[fGLView removeFromSuperview];
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[fGLView release];
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this->destroyContext();
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[fRasterView removeFromSuperview];
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[fRasterView release];
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}
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sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
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@ -85,8 +84,8 @@ sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
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SkASSERT(!fGLContext);
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CGRect frameRect = [fViewController.view frame];
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fGLView = [[[GLView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
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[fViewController.view addSubview:fGLView];
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fRasterView = [[[RasterView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
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[fViewController.view addSubview:fRasterView];
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fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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@ -103,7 +102,7 @@ sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
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}
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// Set up EAGLLayer
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CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fGLView.layer;
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CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fRasterView.layer;
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eaglLayer.drawableProperties = @{kEAGLDrawablePropertyRetainedBacking : @NO,
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kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8 };
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eaglLayer.opaque = YES;
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@ -33,10 +33,7 @@ inline std::unique_ptr<WindowContext> MakeVulkanForIOS(const IOSWindowInfo&, con
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return nullptr;
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}
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inline std::unique_ptr<WindowContext> MakeMetalForIOS(const IOSWindowInfo&, const DisplayParams&) {
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// No Metal support on iOS yet.
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return nullptr;
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}
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std::unique_ptr<WindowContext> MakeMetalForIOS(const IOSWindowInfo&, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo&, const DisplayParams&);
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@ -83,11 +83,11 @@ bool Window_ios::attach(BackendType attachType) {
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case kRaster_BackendType:
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fWindowContext = MakeRasterForIOS(info, fRequestedDisplayParams);
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break;
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//#ifdef SK_METAL
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// case kMetal_BackendType:
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// fWindowContext = MakeMetalForMac(info, fRequestedDisplayParams);
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// break;
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//#endif
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#ifdef SK_METAL
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case kMetal_BackendType:
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fWindowContext = MakeMetalForIOS(info, fRequestedDisplayParams);
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break;
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#endif
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case kNativeGL_BackendType:
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default:
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fWindowContext = MakeGLForIOS(info, fRequestedDisplayParams);
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bool MetalWindowContext_mac::onInitializeContext() {
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SkASSERT(nil != fMainView);
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fMetalLayer = [CAMetalLayer layer];
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fMetalLayer.device = fDevice;
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fMetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
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NSRect frameRect = [fMainView frame];
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fMetalLayer.drawableSize = frameRect.size;
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fMetalLayer.frame = frameRect;
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@ -141,7 +141,7 @@ const char* kBackendTypeStrings[sk_app::Window::kBackendTypeCount] = {
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#ifdef SK_VULKAN
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"Vulkan",
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#endif
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#if defined(SK_METAL) && defined(SK_BUILD_FOR_MAC)
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#ifdef SK_METAL
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"Metal",
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#endif
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"Raster"
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@ -163,7 +163,7 @@ static sk_app::Window::BackendType get_backend_type(const char* str) {
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return sk_app::Window::kANGLE_BackendType;
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} else
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#endif
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#if defined(SK_METAL) && defined(SK_BUILD_FOR_MAC)
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#ifdef SK_METAL
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if (0 == strcmp(str, "mtl")) {
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return sk_app::Window::kMetal_BackendType;
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} else
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@ -1556,7 +1556,7 @@ void Viewer::drawImGui() {
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ImGui::SameLine();
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ImGui::RadioButton("Vulkan", &newBackend, sk_app::Window::kVulkan_BackendType);
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#endif
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#if defined(SK_METAL) && defined(SK_BUILD_FOR_MAC)
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#if defined(SK_METAL)
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ImGui::SameLine();
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ImGui::RadioButton("Metal", &newBackend, sk_app::Window::kMetal_BackendType);
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#endif
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