Add SkSL test for uniform arrays.
These weren't used anywhere in our test suite. Change-Id: I35e8607ad2dbddf8f403668bd2b2636a8964d304 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455777 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
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@ -1,3 +1,11 @@
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uniform float arr[3];
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uniform float testArray[5];
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uniform half4 colorGreen, colorRed;
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void main() {}
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half4 main(float2 coords) {
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for (int index=0; index<5; ++index) {
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if (testArray[index] != float(index + 1)) {
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return colorRed;
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}
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}
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return colorGreen;
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}
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@ -37,6 +37,14 @@ static void set_uniform(SkRuntimeShaderBuilder* builder, const char* name, const
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}
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}
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template <typename T>
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static void set_uniform_array(SkRuntimeShaderBuilder* builder, const char* name, SkSpan<T> values) {
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SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name);
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if (uniform.fVar) {
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uniform.set(values.data(), values.size());
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}
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}
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static void test_one_permutation(skiatest::Reporter* r,
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SkSurface* surface,
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const char* testFile,
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@ -56,6 +64,8 @@ static void test_one_permutation(skiatest::Reporter* r,
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return;
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}
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static constexpr float kArray[5] = {1, 2, 3, 4, 5};
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SkRuntimeShaderBuilder builder(result.effect);
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set_uniform(&builder, "colorBlack", SkV4{0, 0, 0, 1});
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set_uniform(&builder, "colorRed", SkV4{1, 0, 0, 1});
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@ -74,6 +84,7 @@ static void test_one_permutation(skiatest::Reporter* r,
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set_uniform(&builder, "testMatrix3x3", std::array<float,9>{1, 2, 3,
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4, 5, 6,
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7, 8, 9});
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set_uniform_array(&builder, "testArray", SkMakeSpan(kArray));
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sk_sp<SkShader> shader = builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true);
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if (!shader) {
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@ -341,6 +352,7 @@ SKSL_TEST(SkSLTernaryAsLValueEntirelyFoldable, "shared/TernaryAsLValueEntirelyFo
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SKSL_TEST(SkSLTernaryAsLValueFoldableTest, "shared/TernaryAsLValueFoldableTest.sksl")
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SKSL_TEST(SkSLTernaryExpression, "shared/TernaryExpression.sksl")
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SKSL_TEST(SkSLUnaryPositiveNegative, "shared/UnaryPositiveNegative.sksl")
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SKSL_TEST(SkSLUniformArray, "shared/UniformArray.sksl")
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SKSL_TEST(SkSLUnusedVariables, "shared/UnusedVariables.sksl")
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SKSL_TEST(SkSLVectorConstructors, "shared/VectorConstructors.sksl")
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SKSL_TEST(SkSLVectorToMatrixCast, "shared/VectorToMatrixCast.sksl")
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@ -1,31 +1,104 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "arr"
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OpMemberName %_UniformBuffer 0 "testArray"
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OpMemberName %_UniformBuffer 1 "colorGreen"
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OpMemberName %_UniformBuffer 2 "colorRed"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpName %index "index"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %_arr_float_int_3 ArrayStride 16
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OpDecorate %_arr_float_int_5 ArrayStride 16
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 1 Offset 80
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 2 Offset 96
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OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %6 Binding 0
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OpDecorate %6 DescriptorSet 0
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %55 RelaxedPrecision
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OpDecorate %59 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%float = OpTypeFloat 32
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%int = OpTypeInt 32 1
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%int_3 = OpConstant %int 3
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%_arr_float_int_3 = OpTypeArray %float %int_3
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%_UniformBuffer = OpTypeStruct %_arr_float_int_3
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%int_5 = OpConstant %int 5
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%_arr_float_int_5 = OpTypeArray %float %int_5
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%_UniformBuffer = OpTypeStruct %_arr_float_int_5 %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%6 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%main = OpFunction %void None %14
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%15 = OpLabel
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%18 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%22 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%26 = OpTypeFunction %v4float %_ptr_Function_v2float
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%_ptr_Function_int = OpTypePointer Function %int
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%int_0 = OpConstant %int 0
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%_ptr_Uniform__arr_float_int_5 = OpTypePointer Uniform %_arr_float_int_5
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%int_1 = OpConstant %int 1
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_2 = OpConstant %int 2
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%_entrypoint_v = OpFunction %void None %18
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%19 = OpLabel
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%23 = OpVariable %_ptr_Function_v2float Function
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OpStore %23 %22
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%25 = OpFunctionCall %v4float %main %23
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OpStore %sk_FragColor %25
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %26
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%27 = OpFunctionParameter %_ptr_Function_v2float
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%28 = OpLabel
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%index = OpVariable %_ptr_Function_int Function
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OpStore %index %int_0
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OpBranch %32
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%32 = OpLabel
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OpLoopMerge %36 %35 None
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OpBranch %33
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%33 = OpLabel
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%37 = OpLoad %int %index
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%38 = OpSLessThan %bool %37 %int_5
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OpBranchConditional %38 %34 %36
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%34 = OpLabel
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%39 = OpAccessChain %_ptr_Uniform__arr_float_int_5 %10 %int_0
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%41 = OpLoad %int %index
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%42 = OpAccessChain %_ptr_Uniform_float %39 %41
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%44 = OpLoad %float %42
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%45 = OpLoad %int %index
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%47 = OpIAdd %int %45 %int_1
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%48 = OpConvertSToF %float %47
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%49 = OpFOrdNotEqual %bool %44 %48
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OpSelectionMerge %51 None
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OpBranchConditional %49 %50 %51
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%50 = OpLabel
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%52 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
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%55 = OpLoad %v4float %52
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OpReturnValue %55
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%51 = OpLabel
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OpBranch %35
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%35 = OpLabel
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%56 = OpLoad %int %index
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%57 = OpIAdd %int %56 %int_1
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OpStore %index %57
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OpBranch %32
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%36 = OpLabel
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%58 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%59 = OpLoad %v4float %58
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OpReturnValue %59
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OpFunctionEnd
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@ -1,4 +1,13 @@
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uniform float arr[3];
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void main() {
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out vec4 sk_FragColor;
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uniform float testArray[5];
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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for (int index = 0;index < 5; ++index) {
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if (testArray[index] != float(index + 1)) {
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return colorRed;
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}
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}
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return colorGreen;
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}
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@ -2,7 +2,9 @@
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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array<float, 3> arr;
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array<float, 5> testArray;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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@ -12,5 +14,12 @@ struct Outputs {
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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for (int index = 0;index < 5; ++index) {
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if (_uniforms.testArray[index] != float(index + 1)) {
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_out.sk_FragColor = _uniforms.colorRed;
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return _out;
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}
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}
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_out.sk_FragColor = _uniforms.colorGreen;
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return _out;
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}
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