Fix SkLocalMatrixShader::isAImage() to respect local matrix and image local matrix
Fixes cts tests. b/37161109 b/37237678 Bug: skia: Change-Id: Ida9ac5e4261e8a6b22e8cdc0e585e0e7929dbbfd Reviewed-on: https://skia-review.googlesource.com/13249 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
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gm/localmatriximageshader.cpp
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60
gm/localmatriximageshader.cpp
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@ -0,0 +1,60 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkSurface.h"
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static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
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auto surface(rootCanvas->makeSurface(info));
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if (!surface) {
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surface = SkSurface::MakeRaster(info);
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(color);
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surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
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return surface->makeImageSnapshot();
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}
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DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
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sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
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SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
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SkMatrix rotate;
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rotate.setRotate(45.0f);
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sk_sp<SkShader> redImageShader = redImage->makeShader(SkShader::TileMode::kClamp_TileMode,
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SkShader::TileMode::kClamp_TileMode, &translate);
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sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
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// Rotate about the origin will happen first.
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SkPaint paint;
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paint.setShader(redLocalMatrixShader);
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canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
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sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
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sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkShader::TileMode::kClamp_TileMode,
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SkShader::TileMode::kClamp_TileMode, &rotate);
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sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
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// Translate will happen first.
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paint.setShader(blueLocalMatrixShader);
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canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
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canvas->translate(100.0f, 0.0f);
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// Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
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SkShader::TileMode mode[2];
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SkMatrix matrix;
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SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
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paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
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canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
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image = blueLocalMatrixShader->isAImage(&matrix, mode);
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paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
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canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
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}
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@ -188,6 +188,7 @@ gm_sources = [
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"$_gm/lightingshaderbevel.cpp",
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"$_gm/linepaths.cpp",
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"$_gm/localmatriximagefilter.cpp",
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"$_gm/localmatriximageshader.cpp",
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"$_gm/lumafilter.cpp",
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"$_gm/manypaths.cpp",
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"$_gm/matrixconvolution.cpp",
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@ -51,6 +51,17 @@ SkShader::Context* SkLocalMatrixShader::onMakeContext(
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return fProxyShader->makeContext(newRec, alloc);
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}
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SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, enum TileMode* mode) const {
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SkMatrix imageMatrix;
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SkImage* image = fProxyShader->isAImage(&imageMatrix, mode);
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if (outMatrix) {
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// Local matrix must be applied first so it is on the right side of the concat.
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*outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix());
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}
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return image;
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}
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bool SkLocalMatrixShader::onAppendStages(SkRasterPipeline* p,
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SkColorSpace* dst,
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SkArenaAlloc* scratch,
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@ -45,9 +45,7 @@ protected:
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Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
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SkImage* onIsAImage(SkMatrix* matrix, TileMode* mode) const override {
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return fProxyShader->isAImage(matrix, mode);
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}
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SkImage* onIsAImage(SkMatrix* matrix, TileMode* mode) const override;
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bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*,
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const SkMatrix&, const SkPaint&, const SkMatrix*) const override;
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