Remove coverage msaa func from android grglinterface setup
git-svn-id: http://skia.googlecode.com/svn/trunk@11139 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -314,7 +314,6 @@ static const GrGLInterface* create_desktop_interface(GrGLVersion version,
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interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
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interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
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interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
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interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorageMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCoverage");
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interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
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interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
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interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");
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