Remove coverage msaa func from android grglinterface setup

git-svn-id: http://skia.googlecode.com/svn/trunk@11139 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-09-06 20:08:50 +00:00
parent 040fd8f567
commit e65d76f0fc

View File

@ -314,7 +314,6 @@ static const GrGLInterface* create_desktop_interface(GrGLVersion version,
interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorageMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCoverage");
interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");