Small GrTessellator refactor and cleanup.

Implement a VertexList, and use it.
Rename insert<> -> list_insert<>.
Rename remove<> -> list_remove<>.
Remove some spurious returns.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1771373002

Review URL: https://codereview.chromium.org/1771373002
This commit is contained in:
senorblanco 2016-03-08 09:06:44 -08:00 committed by Commit bot
parent aa5e1ae06b
commit e6eaa320e8

View File

@ -94,7 +94,7 @@ struct Edge;
struct Poly;
template <class T, T* T::*Prev, T* T::*Next>
void insert(T* t, T* prev, T* next, T** head, T** tail) {
void list_insert(T* t, T* prev, T* next, T** head, T** tail) {
t->*Prev = prev;
t->*Next = next;
if (prev) {
@ -110,7 +110,7 @@ void insert(T* t, T* prev, T* next, T** head, T** tail) {
}
template <class T, T* T::*Prev, T* T::*Next>
void remove(T* t, T** head, T** tail) {
void list_remove(T* t, T** head, T** tail) {
if (t->*Prev) {
t->*Prev->*Next = t->*Next;
} else if (head) {
@ -210,6 +210,21 @@ struct EdgeList {
Edge* fTail;
};
struct VertexList {
VertexList() : fHead(nullptr), fTail(nullptr) {}
Vertex* fHead;
Vertex* fTail;
void insert(Vertex* v, Vertex* prev, Vertex* next) {
list_insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, prev, next, &fHead, &fTail);
}
void append(Vertex* v) {
insert(v, fTail, nullptr);
}
void prepend(Vertex* v) {
insert(v, nullptr, fHead);
}
};
/**
* An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of "edges above" and
* "edge below" a vertex as well as for the active edge list is handled by isLeftOf()/isRightOf().
@ -326,13 +341,10 @@ struct Poly {
struct MonotonePoly {
MonotonePoly()
: fSide(kNeither_Side)
, fHead(nullptr)
, fTail(nullptr)
, fPrev(nullptr)
, fNext(nullptr) {}
Side fSide;
Vertex* fHead;
Vertex* fTail;
VertexList fVertices;
MonotonePoly* fPrev;
MonotonePoly* fNext;
bool addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) {
@ -343,24 +355,18 @@ struct Poly {
} else {
done = side != fSide;
}
if (fHead == nullptr) {
fHead = fTail = newV;
} else if (fSide == kRight_Side) {
newV->fPrev = fTail;
fTail->fNext = newV;
fTail = newV;
if (fSide == kRight_Side) {
fVertices.append(newV);
} else {
newV->fNext = fHead;
fHead->fPrev = newV;
fHead = newV;
fVertices.prepend(newV);
}
return done;
}
SkPoint* emit(SkPoint* data) {
Vertex* first = fHead;
Vertex* first = fVertices.fHead;
Vertex* v = first->fNext;
while (v != fTail) {
while (v != fVertices.fTail) {
SkASSERT(v && v->fPrev && v->fNext);
Vertex* prev = v->fPrev;
Vertex* curr = v;
@ -409,7 +415,7 @@ struct Poly {
poly = partner;
} else {
Vertex* prev = fActive->fSide == Poly::kLeft_Side ?
fActive->fHead->fNext : fActive->fTail->fPrev;
fActive->fVertices.fHead->fNext : fActive->fVertices.fTail->fPrev;
fActive = ALLOC_NEW(MonotonePoly, , alloc);
fActive->addVertex(prev, Poly::kNeither_Side, alloc);
fActive->addVertex(v, side, alloc);
@ -645,14 +651,14 @@ Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c) {
void remove_edge(Edge* edge, EdgeList* edges) {
LOG("removing edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID);
SkASSERT(edge->isActive(edges));
remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, &edges->fHead, &edges->fTail);
list_remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, &edges->fHead, &edges->fTail);
}
void insert_edge(Edge* edge, Edge* prev, EdgeList* edges) {
LOG("inserting edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID);
SkASSERT(!edge->isActive(edges));
Edge* next = prev ? prev->fRight : edges->fHead;
insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, &edges->fHead, &edges->fTail);
list_insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, &edges->fHead, &edges->fTail);
}
void find_enclosing_edges(Vertex* v, EdgeList* edges, Edge** left, Edge** right) {
@ -671,7 +677,6 @@ void find_enclosing_edges(Vertex* v, EdgeList* edges, Edge** left, Edge** right)
}
*left = prev;
*right = next;
return;
}
void find_enclosing_edges(Edge* edge, EdgeList* edges, Comparator& c, Edge** left, Edge** right) {
@ -690,7 +695,6 @@ void find_enclosing_edges(Edge* edge, EdgeList* edges, Comparator& c, Edge** lef
}
*left = prev;
*right = next;
return;
}
void fix_active_state(Edge* edge, EdgeList* activeEdges, Comparator& c) {
@ -720,7 +724,7 @@ void insert_edge_above(Edge* edge, Vertex* v, Comparator& c) {
}
prev = next;
}
insert<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>(
list_insert<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>(
edge, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove);
}
@ -738,21 +742,21 @@ void insert_edge_below(Edge* edge, Vertex* v, Comparator& c) {
}
prev = next;
}
insert<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>(
list_insert<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>(
edge, prev, next, &v->fFirstEdgeBelow, &v->fLastEdgeBelow);
}
void remove_edge_above(Edge* edge) {
LOG("removing edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBottom->fID,
edge->fBottom->fID);
remove<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>(
list_remove<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>(
edge, &edge->fBottom->fFirstEdgeAbove, &edge->fBottom->fLastEdgeAbove);
}
void remove_edge_below(Edge* edge) {
LOG("removing edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBottom->fID,
edge->fTop->fID);
remove<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>(
list_remove<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>(
edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow);
}
@ -913,7 +917,7 @@ void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkCh
set_top(edge, dst, nullptr, c);
edge = next;
}
remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, nullptr);
list_remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, nullptr);
}
Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c,
@ -1084,36 +1088,27 @@ void merge_sort(Vertex** head, Comparator& c) {
*head = sorted_merge(a, b, c);
}
inline void append_vertex(Vertex* v, Vertex** head, Vertex** tail) {
insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, nullptr, head, tail);
}
inline void append_vertex_list(Vertex* v, Vertex** head, Vertex** tail) {
insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, v->fNext, head, tail);
}
Vertex* sorted_merge(Vertex* a, Vertex* b, Comparator& c) {
Vertex* head = nullptr;
Vertex* tail = nullptr;
VertexList vertices;
while (a && b) {
if (c.sweep_lt(a->fPoint, b->fPoint)) {
Vertex* next = a->fNext;
append_vertex(a, &head, &tail);
vertices.append(a);
a = next;
} else {
Vertex* next = b->fNext;
append_vertex(b, &head, &tail);
vertices.append(b);
b = next;
}
}
if (a) {
append_vertex_list(a, &head, &tail);
vertices.insert(a, vertices.fTail, a->fNext);
}
if (b) {
append_vertex_list(b, &head, &tail);
vertices.insert(b, vertices.fTail, b->fNext);
}
return head;
return vertices.fHead;
}
// Stage 4: Simplify the mesh by inserting new vertices at intersecting edges.