Revert of Remove 'f' from 0.05f in shader code (patchset #1 id:1 of https://codereview.chromium.org/888483002/)

Reason for revert:
Chrome pixel test

Original issue's description:
> Remove 'f' from 0.05f in shader code
>
> TBR=bsalomon@google.com
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/1726997861fac8daa8213d1a51d5c8fbe44428d1

TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/890433002
This commit is contained in:
robertphillips 2015-01-28 17:33:45 -08:00 committed by Commit bot
parent f4ba3219c2
commit e79d7b7929

View File

@ -230,7 +230,7 @@ void GrGLConvexPolyEffect::emitCode(GrGLFPBuilder* builder,
// Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for
// BW clipping/drawing. Since we are "nudging" fragment positions we have to go in
// the opposite direction.
fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n",
fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y - 0.05f, 1));\n",
edgeArrayName, i, fragmentPos, fragmentPos);
if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");