Revert of Remove 'f' from 0.05f in shader code (patchset #1 id:1 of https://codereview.chromium.org/888483002/)
Reason for revert: Chrome pixel test Original issue's description: > Remove 'f' from 0.05f in shader code > > TBR=bsalomon@google.com > NOTREECHECKS=true > NOTRY=true > > Committed: https://skia.googlesource.com/skia/+/1726997861fac8daa8213d1a51d5c8fbe44428d1 TBR=bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/890433002
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@ -230,7 +230,7 @@ void GrGLConvexPolyEffect::emitCode(GrGLFPBuilder* builder,
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// Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for
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// BW clipping/drawing. Since we are "nudging" fragment positions we have to go in
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// the opposite direction.
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fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n",
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fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y - 0.05f, 1));\n",
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edgeArrayName, i, fragmentPos, fragmentPos);
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if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
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fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");
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