Revert "Revert "Distinguish between "flushed" and "finished" idle state callbacks on GrTexture.""

This reverts commit 88b8d1124b.

Bug: skia:8800
Change-Id: I27f5da73b651b91af0c5440557f5986e493a1559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199080
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2019-03-08 13:25:19 -05:00 committed by Skia Commit-Bot
parent aea65338f3
commit e80b809e8a
8 changed files with 216 additions and 126 deletions

View File

@ -49,17 +49,31 @@ public:
}
#endif
/** See addIdleProc. */
enum class IdleState {
kFlushed,
kFinished
};
/**
* Installs a proc on this texture. It will be called when the texture becomes "idle". Idle is
* defined to mean that the texture has no refs or pending IOs and that GPU I/O operations on
* the texture are completed if the backend API disallows deletion of a texture before such
* operations occur (e.g. Vulkan). After the idle proc is called it is removed. The idle proc
* will always be called before the texture is destroyed, even in unusual shutdown scenarios
* (e.g. GrContext::abandonContext()).
* Installs a proc on this texture. It will be called when the texture becomes "idle". There
* are two types of idle states as indicated by IdleState. For managed backends (e.g. GL where
* a driver typically handles CPU/GPU synchronization of resource access) there is no difference
* between the two. They both mean "all work related to the resource has been flushed to the
* backend API and the texture is not owned outside the resource cache".
*
* If the API is unmanaged (e.g. Vulkan) then kFinished has the additional constraint that the
* work flushed to the GPU is finished.
*/
virtual void addIdleProc(sk_sp<GrRefCntedCallback> callback) {
callback->addChild(std::move(fIdleCallback));
fIdleCallback = std::move(callback);
virtual void addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState) {
// This is the default implementation for the managed case where the IdleState can be
// ignored. Unmanaged backends, e.g. Vulkan, must override this to consider IdleState.
fIdleProcs.push_back(std::move(idleProc));
}
/** Helper version of addIdleProc that creates the ref-counted wrapper. */
void addIdleProc(GrRefCntedCallback::Callback callback,
GrRefCntedCallback::Context context,
IdleState state) {
this->addIdleProc(sk_make_sp<GrRefCntedCallback>(callback, context), state);
}
/** Access methods that are only to be used within Skia code. */
@ -71,11 +85,11 @@ protected:
virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0;
sk_sp<GrRefCntedCallback> fIdleCallback;
SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs;
void willRemoveLastRefOrPendingIO() override {
// We're about to be idle in the resource cache. Do our part to trigger the idle callback.
fIdleCallback.reset();
// We're about to be idle in the resource cache. Do our part to trigger the idle callbacks.
fIdleProcs.reset();
}
private:

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@ -1481,8 +1481,7 @@ static inline GrPixelConfig GrColorTypeToPixelConfig(GrColorType config,
}
/**
* Ref-counted object that calls a callback from its destructor. These can be chained together. Any
* owner can cancel calling the callback via abandon().
* Ref-counted object that calls a callback from its destructor.
*/
class GrRefCntedCallback : public SkRefCnt {
public:
@ -1494,28 +1493,9 @@ public:
}
~GrRefCntedCallback() override { fReleaseProc ? fReleaseProc(fReleaseCtx) : void(); }
/**
* After abandon is called the release proc will no longer be called in the destructor. This
* does not recurse on child release procs or unref them.
*/
void abandon() {
fReleaseProc = nullptr;
fReleaseCtx = nullptr;
}
/** Adds another GrRefCntedCallback that this will unref in its destructor. */
void addChild(sk_sp<GrRefCntedCallback> next) {
if (!fNext) {
fNext = std::move(next);
return;
}
fNext->addChild(std::move(next));
}
Context context() const { return fReleaseCtx; }
private:
sk_sp<GrRefCntedCallback> fNext;
Callback fReleaseProc;
Context fReleaseCtx;
};

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@ -270,28 +270,37 @@ void GrVkImage::Resource::freeGPUData(GrVkGpu* gpu) const {
GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc);
}
void GrVkImage::Resource::replaceIdleProc(
GrVkTexture* owner, sk_sp<GrRefCntedCallback> idleCallback) const {
fOwningTexture = owner;
fIdleCallback = std::move(idleCallback);
void GrVkImage::Resource::addIdleProc(GrVkTexture* owningTexture,
sk_sp<GrRefCntedCallback> idleProc) const {
SkASSERT(!fOwningTexture || fOwningTexture == owningTexture);
fOwningTexture = owningTexture;
fIdleProcs.push_back(std::move(idleProc));
}
int GrVkImage::Resource::idleProcCnt() const { return fIdleProcs.count(); }
sk_sp<GrRefCntedCallback> GrVkImage::Resource::idleProc(int i) const { return fIdleProcs[i]; }
void GrVkImage::Resource::resetIdleProcs() const { fIdleProcs.reset(); }
void GrVkImage::Resource::removeOwningTexture() const { fOwningTexture = nullptr; }
void GrVkImage::Resource::notifyAddedToCommandBuffer() const { ++fNumCommandBufferOwners; }
void GrVkImage::Resource::notifyRemovedFromCommandBuffer() const {
SkASSERT(fNumCommandBufferOwners);
if (--fNumCommandBufferOwners || !fIdleCallback) {
if (--fNumCommandBufferOwners || !fIdleProcs.count()) {
return;
}
if (fOwningTexture) {
if (fOwningTexture->resourcePriv().hasRefOrPendingIO()) {
// Wait for the texture to become idle in the cache to call the procs.
return;
}
fOwningTexture->removeIdleProc();
fOwningTexture->callIdleProcsOnBehalfOfResource();
} else {
fIdleProcs.reset();
}
fIdleCallback.reset();
}
void GrVkImage::BorrowedResource::freeGPUData(GrVkGpu* gpu) const {

View File

@ -187,12 +187,15 @@ private:
}
/**
* These are used to coordinate calling the idle proc between the GrVkTexture and the
* Resource. If the GrVkTexture becomes purgeable and if there are no command buffers
* referring to the Resource then it calls the proc. Otherwise, the Resource calls it
* when the last command buffer reference goes away and the GrVkTexture is purgeable.
* These are used to coordinate calling the "finished" idle procs between the GrVkTexture
* and the Resource. If the GrVkTexture becomes purgeable and if there are no command
* buffers referring to the Resource then it calls the procs. Otherwise, the Resource calls
* them when the last command buffer reference goes away and the GrVkTexture is purgeable.
*/
void replaceIdleProc(GrVkTexture* owner, sk_sp<GrRefCntedCallback>) const;
void addIdleProc(GrVkTexture*, sk_sp<GrRefCntedCallback>) const;
int idleProcCnt() const;
sk_sp<GrRefCntedCallback> idleProc(int) const;
void resetIdleProcs() const;
void removeOwningTexture() const;
/**
@ -225,7 +228,7 @@ private:
GrVkAlloc fAlloc;
VkImageTiling fImageTiling;
mutable int fNumCommandBufferOwners = 0;
mutable sk_sp<GrRefCntedCallback> fIdleCallback;
mutable SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs;
mutable GrVkTexture* fOwningTexture = nullptr;
typedef GrVkResource INHERITED;

View File

@ -120,11 +120,11 @@ GrVkTexture::~GrVkTexture() {
}
void GrVkTexture::onRelease() {
// We're about to be severed from our GrVkResource. If there is an idle proc we have to decide
// who will handle it. If the resource is still tied to a command buffer we let it handle it.
// Otherwise, we handle it.
// We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to
// decide who will handle them. If the resource is still tied to a command buffer we let it
// handle them. Otherwise, we handle them.
if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
fIdleCallback.reset();
this->removeFinishIdleProcs();
}
// we create this and don't hand it off, so we should always destroy it
@ -139,11 +139,11 @@ void GrVkTexture::onRelease() {
}
void GrVkTexture::onAbandon() {
// We're about to be severed from our GrVkResource. If there is an idle proc we have to decide
// who will handle it. If the resource is still tied to a command buffer we let it handle it.
// Otherwise, we handle it.
// We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to
// decide who will handle them. If the resource is still tied to a command buffer we let it
// handle them. Otherwise, we handle them.
if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
fIdleCallback.reset();
this->removeFinishIdleProcs();
}
// we create this and don't hand it off, so we should always destroy it
@ -169,25 +169,70 @@ const GrVkImageView* GrVkTexture::textureView() {
return fTextureView;
}
void GrVkTexture::addIdleProc(sk_sp<GrRefCntedCallback> callback) {
INHERITED::addIdleProc(callback);
if (auto* resource = this->resource()) {
resource->replaceIdleProc(this, fIdleCallback);
void GrVkTexture::addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState type) {
INHERITED::addIdleProc(idleProc, type);
if (type == IdleState::kFinished) {
if (auto* resource = this->resource()) {
resource->addIdleProc(this, std::move(idleProc));
}
}
}
void GrVkTexture::callIdleProcsOnBehalfOfResource() {
// If we got here then the resource is being removed from its last command buffer and the
// texture is idle in the cache. Any kFlush idle procs should already have been called. So
// the texture and resource should have the same set of procs.
SkASSERT(this->resource());
SkASSERT(this->resource()->idleProcCnt() == fIdleProcs.count());
#ifdef SK_DEBUG
for (int i = 0; i < fIdleProcs.count(); ++i) {
SkASSERT(fIdleProcs[i] == this->resource()->idleProc(i));
}
#endif
fIdleProcs.reset();
this->resource()->resetIdleProcs();
}
void GrVkTexture::willRemoveLastRefOrPendingIO() {
if (!fIdleCallback) {
if (!fIdleProcs.count()) {
return;
}
// This is called when the GrTexture is purgeable. However, we need to check whether the
// Resource is still owned by any command buffers. If it is then it will call the proc.
auto* resource = this->hasResource() ? this->resource() : nullptr;
if (resource) {
if (resource->isOwnedByCommandBuffer()) {
return;
bool callFinishProcs = !resource || !resource->isOwnedByCommandBuffer();
if (callFinishProcs) {
// Everything must go!
fIdleProcs.reset();
resource->resetIdleProcs();
} else {
// The procs that should be called on flush but not finish are those that are owned
// by the GrVkTexture and not the Resource. We do this by copying the resource's array
// and thereby dropping refs to procs we own but the resource does not.
SkASSERT(resource);
fIdleProcs.reset(resource->idleProcCnt());
for (int i = 0; i < fIdleProcs.count(); ++i) {
fIdleProcs[i] = resource->idleProc(i);
}
resource->replaceIdleProc(this, nullptr);
}
fIdleCallback.reset();
}
void GrVkTexture::removeFinishIdleProcs() {
// This should only be called by onRelease/onAbandon when we have already checked for a
// resource.
const auto* resource = this->resource();
SkASSERT(resource);
SkSTArray<4, sk_sp<GrRefCntedCallback>> procsToKeep;
int resourceIdx = 0;
// The idle procs that are common between the GrVkTexture and its Resource should be found in
// the same order.
for (int i = 0; i < fIdleProcs.count(); ++i) {
if (fIdleProcs[i] == resource->idleProc(resourceIdx)) {
++resourceIdx;
} else {
procsToKeep.push_back(fIdleProcs[i]);
}
}
SkASSERT(resourceIdx == resource->idleProcCnt());
fIdleProcs = procsToKeep;
}

View File

@ -38,8 +38,8 @@ public:
const GrVkImageView* textureView();
void addIdleProc(sk_sp<GrRefCntedCallback>) override;
void removeIdleProc() { fIdleCallback.reset(); }
void addIdleProc(sk_sp<GrRefCntedCallback>, IdleState) override;
void callIdleProcsOnBehalfOfResource();
protected:
GrVkTexture(GrVkGpu*, const GrSurfaceDesc&, const GrVkImageInfo&, sk_sp<GrVkImageLayout>,
@ -71,6 +71,8 @@ private:
this->setResourceRelease(std::move(releaseHelper));
}
void removeFinishIdleProcs();
const GrVkImageView* fTextureView;
typedef GrTexture INHERITED;

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@ -426,10 +426,8 @@ sk_sp<GrTextureProxy> SkImage_GpuBase::MakePromiseImageLazyProxy(
PromiseImageTextureDoneProc doneProc,
PromiseImageTextureContext context,
GrPixelConfig config)
: fFulfillProc(fulfillProc), fConfig(config) {
auto doneHelper = sk_make_sp<GrRefCntedCallback>(doneProc, context);
fIdleCallback = sk_make_sp<GrRefCntedCallback>(releaseProc, context);
fIdleCallback->addChild(std::move(doneHelper));
: fFulfillProc(fulfillProc), fReleaseProc(releaseProc), fConfig(config) {
fDoneCallback = sk_make_sp<GrRefCntedCallback>(doneProc, context);
}
PromiseLazyInstantiateCallback(PromiseLazyInstantiateCallback&&) = default;
PromiseLazyInstantiateCallback(const PromiseLazyInstantiateCallback&) {
@ -444,14 +442,8 @@ sk_sp<GrTextureProxy> SkImage_GpuBase::MakePromiseImageLazyProxy(
}
~PromiseLazyInstantiateCallback() {
if (fIdleCallback) {
SkASSERT(!fTexture);
// We were never fulfilled. Pass false so done proc is still called.
fIdleCallback->abandon();
}
// Our destructor can run on any thread. We trigger the unref of fTexture by message.
if (fTexture) {
SkASSERT(!fIdleCallback);
SkMessageBus<GrGpuResourceFreedMessage>::Post({fTexture, fTextureContextID});
}
}
@ -462,22 +454,19 @@ sk_sp<GrTextureProxy> SkImage_GpuBase::MakePromiseImageLazyProxy(
if (fTexture) {
return sk_ref_sp(fTexture);
}
SkASSERT(fIdleCallback);
PromiseImageTextureContext textureContext = fIdleCallback->context();
SkASSERT(fDoneCallback);
PromiseImageTextureContext textureContext = fDoneCallback->context();
sk_sp<SkPromiseImageTexture> promiseTexture = fFulfillProc(textureContext);
// From here on out our contract is that the release proc must be called, even if
// the return from fulfill was invalid or we fail for some other reason.
auto releaseCallback = sk_make_sp<GrRefCntedCallback>(fReleaseProc, textureContext);
if (!promiseTexture) {
// Make sure we explicitly reset this because our destructor assumes a non-null
// fIdleCallback means fulfill was never called.
fIdleCallback.reset();
return sk_sp<GrTexture>();
}
auto backendTexture = promiseTexture->backendTexture();
backendTexture.fConfig = fConfig;
if (!backendTexture.isValid()) {
fIdleCallback.reset();
return sk_sp<GrTexture>();
}
@ -500,11 +489,11 @@ sk_sp<GrTextureProxy> SkImage_GpuBase::MakePromiseImageLazyProxy(
kRead_GrIOType))) {
tex->resourcePriv().setUniqueKey(key);
} else {
fIdleCallback.reset();
return sk_sp<GrTexture>();
}
}
tex->addIdleProc(std::move(fIdleCallback));
tex->addIdleProc(std::move(releaseCallback), GrTexture::IdleState::kFinished);
tex->addIdleProc(std::move(fDoneCallback), GrTexture::IdleState::kFinished);
promiseTexture->addKeyToInvalidate(tex->getContext()->priv().contextID(), key);
fTexture = tex.get();
// We need to hold on to the GrTexture in case our proxy gets reinstantiated. However,
@ -518,10 +507,11 @@ sk_sp<GrTextureProxy> SkImage_GpuBase::MakePromiseImageLazyProxy(
}
private:
PromiseImageTextureFulfillProc fFulfillProc;
PromiseImageTextureReleaseProc fReleaseProc;
sk_sp<GrRefCntedCallback> fDoneCallback;
GrTexture* fTexture = nullptr;
uint32_t fTextureContextID = SK_InvalidUniqueID;
sk_sp<GrRefCntedCallback> fIdleCallback;
PromiseImageTextureFulfillProc fFulfillProc;
GrPixelConfig fConfig;
} callback(fulfillProc, releaseProc, doneProc, textureContext, config);

View File

@ -424,8 +424,8 @@ DEF_GPUTEST(TextureIdleProcTest, reporter, options) {
// Makes a texture, possibly adds a key, and sets the callback.
auto make = [&m, &keyAdder, &proc, &idleIDs](GrContext* context, int num) {
sk_sp<GrTexture> texture = m(context);
texture->addIdleProc(
sk_make_sp<GrRefCntedCallback>(proc, new Context{&idleIDs, num}));
texture->addIdleProc(proc, new Context{&idleIDs, num},
GrTexture::IdleState::kFinished);
keyAdder(texture.get());
return texture;
};
@ -608,12 +608,15 @@ DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcCacheManipulationTest, reporter, con
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
for (const auto& otherMaker : {make_wrapped_texture, make_normal_texture}) {
auto idleTexture = idleMaker(context, false);
auto otherTexture = otherMaker(context, false);
otherTexture->ref();
idleTexture->addIdleProc(sk_make_sp<GrRefCntedCallback>(idleProc, otherTexture.get()));
otherTexture.reset();
idleTexture.reset();
for (auto idleState :
{GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) {
auto idleTexture = idleMaker(context, false);
auto otherTexture = otherMaker(context, false);
otherTexture->ref();
idleTexture->addIdleProc(idleProc, otherTexture.get(), idleState);
otherTexture.reset();
idleTexture.reset();
}
}
}
}
@ -627,25 +630,27 @@ DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcFlushTest, reporter, contextInfo) {
auto idleProc = [](void* context) { reinterpret_cast<GrContext*>(context)->flush(); };
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
auto idleTexture = idleMaker(context, false);
idleTexture->addIdleProc(sk_make_sp<GrRefCntedCallback>(idleProc, context));
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 1, nullptr);
// We'll draw two images to the canvas. One is a normal texture-backed image. The other is
// a wrapped-texture backed image.
surf->getCanvas()->clear(SK_ColorWHITE);
auto img1 = surf->makeImageSnapshot();
auto gpu = context->priv().getGpu();
std::unique_ptr<uint32_t[]> pixels(new uint32_t[info.width() * info.height()]);
auto backendTexture = gpu->createTestingOnlyBackendTexture(
pixels.get(), info.width(), info.height(), kRGBA_8888_SkColorType, false,
GrMipMapped::kNo);
auto img2 = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
info.colorType(), info.alphaType(), nullptr);
surf->getCanvas()->drawImage(std::move(img1), 0, 0);
surf->getCanvas()->drawImage(std::move(img2), 1, 1);
idleTexture.reset();
gpu->deleteTestingOnlyBackendTexture(backendTexture);
for (auto idleState : {GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) {
auto idleTexture = idleMaker(context, false);
idleTexture->addIdleProc(idleProc, context, idleState);
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 1, nullptr);
// We'll draw two images to the canvas. One is a normal texture-backed image. The other
// is a wrapped-texture backed image.
surf->getCanvas()->clear(SK_ColorWHITE);
auto img1 = surf->makeImageSnapshot();
auto gpu = context->priv().getGpu();
std::unique_ptr<uint32_t[]> pixels(new uint32_t[info.width() * info.height()]);
auto backendTexture = gpu->createTestingOnlyBackendTexture(
pixels.get(), info.width(), info.height(), kRGBA_8888_SkColorType, false,
GrMipMapped::kNo);
auto img2 = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
info.colorType(), info.alphaType(), nullptr);
surf->getCanvas()->drawImage(std::move(img1), 0, 0);
surf->getCanvas()->drawImage(std::move(img2), 1, 1);
idleTexture.reset();
gpu->deleteTestingOnlyBackendTexture(backendTexture);
}
}
}
@ -655,17 +660,59 @@ DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcRerefTest, reporter, contextInfo) {
auto idleProc = [](void* texture) { reinterpret_cast<GrTexture*>(texture)->ref(); };
// release proc to check whether the texture was released or not.
auto releaseProc = [](void* isReleased) { *reinterpret_cast<bool*>(isReleased) = true; };
bool isReleased = false;
auto idleTexture = make_normal_texture(context, false);
// This test assumes the texture won't be cached (or else the release proc doesn't get
// called).
idleTexture->resourcePriv().removeScratchKey();
context->flush();
idleTexture->addIdleProc(sk_make_sp<GrRefCntedCallback>(idleProc, idleTexture.get()));
idleTexture->setRelease(releaseProc, &isReleased);
auto* raw = idleTexture.get();
idleTexture.reset();
REPORTER_ASSERT(reporter, !isReleased);
raw->unref();
REPORTER_ASSERT(reporter, isReleased);
for (auto idleState : {GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) {
bool isReleased = false;
auto idleTexture = make_normal_texture(context, false);
// This test assumes the texture won't be cached (or else the release proc doesn't get
// called).
idleTexture->resourcePriv().removeScratchKey();
context->flush();
idleTexture->addIdleProc(idleProc, idleTexture.get(), idleState);
idleTexture->setRelease(releaseProc, &isReleased);
auto* raw = idleTexture.get();
idleTexture.reset();
REPORTER_ASSERT(reporter, !isReleased);
raw->unref();
REPORTER_ASSERT(reporter, isReleased);
}
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleStateTest, reporter, contextInfo) {
GrContext* context = contextInfo.grContext();
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
auto idleTexture = idleMaker(context, false);
uint32_t flags = 0;
static constexpr uint32_t kFlushFlag = 0x1;
static constexpr uint32_t kFinishFlag = 0x2;
auto flushProc = [](void* flags) { *static_cast<uint32_t*>(flags) |= kFlushFlag; };
auto finishProc = [](void* flags) { *static_cast<uint32_t*>(flags) |= kFinishFlag; };
idleTexture->addIdleProc(flushProc, &flags, GrTexture::IdleState::kFlushed);
idleTexture->addIdleProc(finishProc, &flags, GrTexture::IdleState::kFinished);
// Insert a copy from idleTexture to another texture so that we have some queued IO on
// idleTexture.
auto proxy = context->priv().proxyProvider()->testingOnly_createWrapped(
std::move(idleTexture), kTopLeft_GrSurfaceOrigin);
SkImageInfo info = SkImageInfo::Make(proxy->width(), proxy->height(),
kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr);
auto rtc = rt->getCanvas()->internal_private_accessTopLayerRenderTargetContext();
context->flush();
rtc->copy(proxy.get());
proxy.reset();
REPORTER_ASSERT(reporter, flags == 0);
// After a flush we expect idleTexture to have reached the kFlushed state on all backends.
// On "managed" backends we expect it to reach kFinished as well. On Vulkan, the only
// current "unmanaged" backend, we *may* need a sync to reach kFinished.
context->flush();
if (contextInfo.backend() == kVulkan_GrBackend) {
REPORTER_ASSERT(reporter, flags & kFlushFlag);
} else {
REPORTER_ASSERT(reporter, flags == (kFlushFlag | kFinishFlag));
}
context->priv().getGpu()->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, flags == (kFlushFlag | kFinishFlag));
}
}