Add SK_OVERRIDE to a few places that are missing it.
This was done automatically by running clang-modernize -add-override -override-macros. It's not clear to me whether include/ is already clean or I just can't get the tool to work for headers. BUG=skia: Review URL: https://codereview.chromium.org/808463002
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parent
1d09ee7c04
commit
e8307dc0d0
@ -736,24 +736,24 @@ public:
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, fShaderContext(shaderContext)
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{}
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virtual void blitH(int x, int y, int width) {
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virtual void blitH(int x, int y, int width) SK_OVERRIDE {
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fProxy->blitH(x, y, width);
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}
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virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
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const int16_t runs[]) {
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const int16_t runs[]) SK_OVERRIDE {
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fProxy->blitAntiH(x, y, antialias, runs);
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}
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virtual void blitV(int x, int y, int height, SkAlpha alpha) {
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virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
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fProxy->blitV(x, y, height, alpha);
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}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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fProxy->blitRect(x, y, width, height);
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}
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virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
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virtual void blitMask(const SkMask& mask, const SkIRect& clip) SK_OVERRIDE {
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if (mask.fFormat == SkMask::k3D_Format) {
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fShaderContext->set3DMask(&mask);
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@ -59,14 +59,14 @@ void sk_dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
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class SkRGB16_Blitter : public SkRasterBlitter {
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public:
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SkRGB16_Blitter(const SkBitmap& device, const SkPaint& paint);
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virtual void blitH(int x, int y, int width);
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virtual void blitH(int x, int y, int width) SK_OVERRIDE;
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virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
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const int16_t* runs);
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virtual void blitV(int x, int y, int height, SkAlpha alpha);
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virtual void blitRect(int x, int y, int width, int height);
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const int16_t* runs) SK_OVERRIDE;
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virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
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virtual void blitMask(const SkMask&,
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const SkIRect&);
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virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
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const SkIRect&) SK_OVERRIDE;
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virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE;
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protected:
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SkPMColor fSrcColor32;
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@ -86,13 +86,13 @@ protected:
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class SkRGB16_Opaque_Blitter : public SkRGB16_Blitter {
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public:
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SkRGB16_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint);
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virtual void blitH(int x, int y, int width);
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virtual void blitH(int x, int y, int width) SK_OVERRIDE;
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virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
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const int16_t* runs);
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virtual void blitV(int x, int y, int height, SkAlpha alpha);
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virtual void blitRect(int x, int y, int width, int height);
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const int16_t* runs) SK_OVERRIDE;
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virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
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virtual void blitMask(const SkMask&,
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const SkIRect&);
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const SkIRect&) SK_OVERRIDE;
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private:
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typedef SkRGB16_Blitter INHERITED;
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@ -102,9 +102,9 @@ private:
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class SkRGB16_Black_Blitter : public SkRGB16_Opaque_Blitter {
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public:
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SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint);
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virtual void blitMask(const SkMask&, const SkIRect&);
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virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
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virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
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const int16_t* runs);
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const int16_t* runs) SK_OVERRIDE;
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private:
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typedef SkRGB16_Opaque_Blitter INHERITED;
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@ -116,10 +116,10 @@ public:
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SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
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SkShader::Context* shaderContext);
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virtual ~SkRGB16_Shader_Blitter();
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virtual void blitH(int x, int y, int width);
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virtual void blitH(int x, int y, int width) SK_OVERRIDE;
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virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
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const int16_t* runs);
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virtual void blitRect(int x, int y, int width, int height);
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const int16_t* runs) SK_OVERRIDE;
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
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protected:
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SkPMColor* fBuffer;
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@ -138,10 +138,10 @@ class SkRGB16_Shader16_Blitter : public SkRGB16_Shader_Blitter {
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public:
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SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint,
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SkShader::Context* shaderContext);
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virtual void blitH(int x, int y, int width);
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virtual void blitH(int x, int y, int width) SK_OVERRIDE;
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virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
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const int16_t* runs);
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virtual void blitRect(int x, int y, int width, int height);
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const int16_t* runs) SK_OVERRIDE;
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
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private:
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typedef SkRGB16_Shader_Blitter INHERITED;
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@ -152,9 +152,9 @@ public:
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SkRGB16_Shader_Xfermode_Blitter(const SkBitmap& device, const SkPaint& paint,
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SkShader::Context* shaderContext);
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virtual ~SkRGB16_Shader_Xfermode_Blitter();
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virtual void blitH(int x, int y, int width);
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virtual void blitH(int x, int y, int width) SK_OVERRIDE;
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virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
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const int16_t* runs);
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const int16_t* runs) SK_OVERRIDE;
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private:
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SkXfermode* fXfermode;
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@ -434,7 +434,7 @@ public:
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}
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SK_DECLARE_INTERNAL_LLIST_INTERFACE(Value);
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};
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virtual bool get(const Key& key, SkBitmap* result, SkIPoint* offset) const {
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virtual bool get(const Key& key, SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE {
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SkAutoMutexAcquire mutex(fMutex);
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if (Value* v = fLookup.find(key)) {
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*result = v->fBitmap;
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@ -447,7 +447,7 @@ public:
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}
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return false;
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}
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virtual void set(const Key& key, const SkBitmap& result, const SkIPoint& offset) {
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virtual void set(const Key& key, const SkBitmap& result, const SkIPoint& offset) SK_OVERRIDE {
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SkAutoMutexAcquire mutex(fMutex);
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if (Value* v = fLookup.find(key)) {
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removeInternal(v);
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@ -43,7 +43,7 @@ public:
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void copyToRect(SkIRect*) const;
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void copyToRgn(SkRegion::RunType runs[]) const;
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virtual void blitH(int x, int y, int width);
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virtual void blitH(int x, int y, int width) SK_OVERRIDE;
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#ifdef SK_DEBUG
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void dump() const {
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@ -332,7 +332,7 @@ public:
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}
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// overrides
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virtual void blitH(int x, int y, int width) {
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virtual void blitH(int x, int y, int width) SK_OVERRIDE {
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int invWidth = x - fPrevX;
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if (invWidth > 0) {
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fBlitter->blitH(fPrevX, y, invWidth);
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@ -341,19 +341,19 @@ public:
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}
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// we do not expect to get called with these entrypoints
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virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
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virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) SK_OVERRIDE {
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SkDEBUGFAIL("blitAntiH unexpected");
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}
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virtual void blitV(int x, int y, int height, SkAlpha alpha) {
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virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
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SkDEBUGFAIL("blitV unexpected");
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}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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SkDEBUGFAIL("blitRect unexpected");
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}
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virtual void blitMask(const SkMask&, const SkIRect& clip) {
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virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE {
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SkDEBUGFAIL("blitMask unexpected");
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}
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virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
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virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE {
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SkDEBUGFAIL("justAnOpaqueColor unexpected");
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return NULL;
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}
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@ -34,7 +34,7 @@ public:
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fAlpha = alpha;
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}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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SkASSERT(width > 0 && height > 0);
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uint32_t* SK_RESTRICT dst = fDevice->getAddr32(x, y);
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const uint32_t* SK_RESTRICT src = fSource->getAddr32(x - fLeft,
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@ -92,7 +92,7 @@ public:
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}
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virtual void setup(const SkBitmap& device, int left, int top,
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const SkPaint& paint) {
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const SkPaint& paint) SK_OVERRIDE {
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this->INHERITED::setup(device, left, top, paint);
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int width = device.width();
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@ -122,7 +122,7 @@ public:
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Sprite_D32_S32A_XferFilter(const SkBitmap& source, const SkPaint& paint)
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: Sprite_D32_XferFilter(source, paint) {}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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SkASSERT(width > 0 && height > 0);
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uint32_t* SK_RESTRICT dst = fDevice->getAddr32(x, y);
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const uint32_t* SK_RESTRICT src = fSource->getAddr32(x - fLeft,
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@ -169,7 +169,7 @@ public:
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Sprite_D32_S4444_XferFilter(const SkBitmap& source, const SkPaint& paint)
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: Sprite_D32_XferFilter(source, paint) {}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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SkASSERT(width > 0 && height > 0);
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SkPMColor* SK_RESTRICT dst = fDevice->getAddr32(x, y);
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const SkPMColor16* SK_RESTRICT src = fSource->getAddr16(x - fLeft,
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@ -216,7 +216,7 @@ class Sprite_D32_S4444_Opaque : public SkSpriteBlitter {
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public:
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Sprite_D32_S4444_Opaque(const SkBitmap& source) : SkSpriteBlitter(source) {}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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SkASSERT(width > 0 && height > 0);
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SkPMColor* SK_RESTRICT dst = fDevice->getAddr32(x, y);
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const SkPMColor16* SK_RESTRICT src = fSource->getAddr16(x - fLeft,
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@ -245,7 +245,7 @@ class Sprite_D32_S4444 : public SkSpriteBlitter {
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public:
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Sprite_D32_S4444(const SkBitmap& source) : SkSpriteBlitter(source) {}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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SkASSERT(width > 0 && height > 0);
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SkPMColor* SK_RESTRICT dst = fDevice->getAddr32(x, y);
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const SkPMColor16* SK_RESTRICT src = fSource->getAddr16(x - fLeft,
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@ -54,7 +54,7 @@ public:
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: SkSpriteBlitter(source) {}
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// overrides
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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uint16_t* SK_RESTRICT dst = fDevice->getAddr16(x, y);
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const uint16_t* SK_RESTRICT src = fSource->getAddr16(x - fLeft,
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y - fTop);
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@ -264,7 +264,7 @@ public:
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// overrides
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virtual void setup(const SkBitmap& device, int left, int top,
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const SkPaint& paint) {
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const SkPaint& paint) SK_OVERRIDE {
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this->INHERITED::setup(device, left, top, paint);
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unsigned flags = 0;
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@ -281,7 +281,7 @@ public:
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fProc = SkBlitRow::Factory(flags, kRGB_565_SkColorType);
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}
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virtual void blitRect(int x, int y, int width, int height) {
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virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
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uint16_t* SK_RESTRICT dst = fDevice->getAddr16(x, y);
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const SkPMColor* SK_RESTRICT src = fSource->getAddr32(x - fLeft,
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y - fTop);
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@ -24,11 +24,11 @@ public:
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SkDescriptor::Free(fDesc);
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}
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virtual int getNumPaths() {
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virtual int getNumPaths() SK_OVERRIDE {
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return fScalerContext->getGlyphCount();
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}
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virtual void generatePath(int glyphID, SkPath* out) {
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virtual void generatePath(int glyphID, SkPath* out) SK_OVERRIDE {
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SkGlyph skGlyph;
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skGlyph.init(SkGlyph::MakeID(glyphID));
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fScalerContext->getMetrics(&skGlyph);
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@ -37,7 +37,7 @@ public:
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out->transform(fFlipMatrix); // Load glyphs with the inverted y-direction.
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}
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virtual bool isEqualTo(const SkDescriptor& desc) const {
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virtual bool isEqualTo(const SkDescriptor& desc) const SK_OVERRIDE {
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return fDesc->equals(desc);
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}
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@ -515,10 +515,10 @@ public:
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fResources.unrefAll();
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}
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virtual bool isValid() { return fResources.count() > 0; }
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virtual bool isValid() SK_OVERRIDE { return fResources.count() > 0; }
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void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects,
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SkTSet<SkPDFObject*>* newResourceObjects) {
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SkTSet<SkPDFObject*>* newResourceObjects) SK_OVERRIDE {
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GetResourcesHelper(&fResources,
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knownResourceObjects,
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newResourceObjects);
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@ -548,7 +548,7 @@ public:
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}
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}
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virtual bool isValid() {
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virtual bool isValid() SK_OVERRIDE {
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return fColorShader.get() != NULL;
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}
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@ -558,7 +558,7 @@ private:
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SkPDFGraphicState* CreateSMaskGraphicState();
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void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects,
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SkTSet<SkPDFObject*>* newResourceObjects) {
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SkTSet<SkPDFObject*>* newResourceObjects) SK_OVERRIDE {
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fResourceDict->getReferencedResources(knownResourceObjects,
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newResourceObjects,
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true);
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@ -578,10 +578,10 @@ public:
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fResources.unrefAll();
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}
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virtual bool isValid() { return size() > 0; }
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virtual bool isValid() SK_OVERRIDE { return size() > 0; }
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void getResources(const SkTSet<SkPDFObject*>& knownResourceObjects,
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SkTSet<SkPDFObject*>* newResourceObjects) {
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SkTSet<SkPDFObject*>* newResourceObjects) SK_OVERRIDE {
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GetResourcesHelper(&fResources.toArray(),
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knownResourceObjects,
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newResourceObjects);
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