Adding flag to switch bench_record into tilegrid mode
BUG=skia: R=tomhudson@google.com, mtklein@google.com, skyostil@google.com, skyostil@chromium.org Author: iancottrell@google.com Review URL: https://codereview.chromium.org/184543003 git-svn-id: http://skia.googlecode.com/svn/trunk@13628 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -12,6 +12,7 @@
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#include "SkPicture.h"
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#include "SkStream.h"
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#include "SkString.h"
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#include "SkTileGridPicture.h"
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#include "SkTime.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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@ -25,6 +26,7 @@ DEFINE_int32(loops, 900, "Number of times to re-record each SKP.");
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DEFINE_int32(flags, SkPicture::kUsePathBoundsForClip_RecordingFlag, "RecordingFlags to use.");
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DEFINE_bool(endRecording, true, "If false, don't time SkPicture::endRecording()");
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DEFINE_int32(nullSize, 1000, "Pretend dimension of null source picture.");
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DEFINE_int32(tileGridSize, 0, "Set the tile grid size, if non zero switches to tile grid picture and enables kOptimizeForClippedPlayback_RecordingFlag.");
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static void bench_record(SkPicture* src, const char* name) {
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const SkMSec start = SkTime::GetMSecs();
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@ -32,10 +34,21 @@ static void bench_record(SkPicture* src, const char* name) {
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const int height = src ? src->height() : FLAGS_nullSize;
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for (int i = 0; i < FLAGS_loops; i++) {
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SkPicture dst;
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SkCanvas* canvas = dst.beginRecording(width, height, FLAGS_flags);
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SkAutoTUnref<SkPicture> dst;
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int recordingFlags = FLAGS_flags;
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if (FLAGS_tileGridSize > 0) {
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SkTileGridPicture::TileGridInfo info;
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info.fTileInterval.set(FLAGS_tileGridSize, FLAGS_tileGridSize);
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info.fMargin.setEmpty();
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info.fOffset.setZero();
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dst.reset(SkNEW_ARGS(SkTileGridPicture, (width, height, info)));
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recordingFlags |= SkPicture::kOptimizeForClippedPlayback_RecordingFlag;
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} else {
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dst.reset(SkNEW(SkPicture));
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}
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SkCanvas* canvas = dst->beginRecording(width, height, recordingFlags);
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if (src) src->draw(canvas);
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if (FLAGS_endRecording) dst.endRecording();
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if (FLAGS_endRecording) dst->endRecording();
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}
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const SkMSec elapsed = SkTime::GetMSecs() - start;
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