Fix a couple minor bugs in particle code
- Copy effect state to particle uniforms before each script, so changes from spawn or update are visible. - Guard path binding against out of range access - New effect that actually stresses both of these conditions Change-Id: Ice6112793099e515438af8bb863e9e1bf03d08b1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249125 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
parent
93e853bf2b
commit
e8bcc56951
@ -100,11 +100,12 @@ public:
|
||||
void call(int index, float* arguments, float* outReturn) override {
|
||||
SkScalar len = fPath->fTotalLength * arguments[0];
|
||||
int idx = 0;
|
||||
while (idx < fPath->fContours.count() && len > fPath->fContours[idx]->length()) {
|
||||
while (idx < fPath->fContours.count() - 1 && len > fPath->fContours[idx]->length()) {
|
||||
len -= fPath->fContours[idx++]->length();
|
||||
}
|
||||
SkVector localXAxis;
|
||||
if (!fPath->fContours[idx]->getPosTan(len, (SkPoint*)outReturn, &localXAxis)) {
|
||||
if (idx >= fPath->fContours.count() ||
|
||||
!fPath->fContours[idx]->getPosTan(len, (SkPoint*)outReturn, &localXAxis)) {
|
||||
outReturn[0] = outReturn[1] = 0.0f;
|
||||
localXAxis = { 1, 0 };
|
||||
}
|
||||
|
@ -278,6 +278,7 @@ void SkParticleEffect::runParticleScript(double now, const char* entry, int star
|
||||
value->setRandom(randomBase);
|
||||
value->setEffect(this);
|
||||
}
|
||||
memcpy(&fParticleUniforms[1], &fState.fAge, sizeof(EffectState));
|
||||
SkAssertResult(byteCode->runStriped(fun, count, args, SkParticles::kNumChannels,
|
||||
nullptr, 0,
|
||||
fParticleUniforms.data(),
|
||||
@ -321,7 +322,6 @@ void SkParticleEffect::advanceTime(double now) {
|
||||
SkASSERT(!this->particleCode() || this->particleCode()->getUniformLocation("effect.age") == 1);
|
||||
fEffectUniforms[0] = deltaTime;
|
||||
fParticleUniforms[0] = deltaTime;
|
||||
memcpy(&fParticleUniforms[1], &fState.fAge, sizeof(EffectState));
|
||||
|
||||
// Is this the first update after calling start()?
|
||||
// Run 'effectSpawn' to set initial emitter properties.
|
||||
|
43
resources/particles/writing.json
Normal file
43
resources/particles/writing.json
Normal file
@ -0,0 +1,43 @@
|
||||
{
|
||||
"MaxCount": 4000,
|
||||
"Drawable": {
|
||||
"Type": "SkCircleDrawable",
|
||||
"Radius": 2
|
||||
},
|
||||
"EffectCode": [
|
||||
"void effectSpawn(inout Effect effect) {",
|
||||
" effect.lifetime = 4;",
|
||||
"}",
|
||||
"",
|
||||
"void effectUpdate(inout Effect effect) {",
|
||||
" effect.color.r = 0;",
|
||||
" effect.color.g = 1 - effect.age;",
|
||||
" effect.color.b = effect.age;",
|
||||
"",
|
||||
" effect.rate = effect.age < 0.75 ? 800 : 0;",
|
||||
"}",
|
||||
""
|
||||
],
|
||||
"Code": [
|
||||
"uniform float2 mouse_pos;",
|
||||
"",
|
||||
"void spawn(inout Particle p) {",
|
||||
" p.lifetime = 4;",
|
||||
" p.pos = mouse_pos;",
|
||||
" p.frame = effect.age / 0.75 + mix(-0.05, 0.05, rand);",
|
||||
"}",
|
||||
"",
|
||||
"void update(inout Particle p) {",
|
||||
" p.pos = mix(p.pos, text(p.frame).xy, 0.05);",
|
||||
"}",
|
||||
""
|
||||
],
|
||||
"Bindings": [
|
||||
{
|
||||
"Type": "SkTextBinding",
|
||||
"Name": "text",
|
||||
"Text": "HELLO WORLD",
|
||||
"FontSize": 96
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user