Make A8 readbacks work from non-A8 surfaces
Expand testing of A8 readbacks. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1613903005 Review URL: https://codereview.chromium.org/1613903005
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@ -643,7 +643,11 @@ bool GrGLCaps::readPixelsSupported(GrPixelConfig rtConfig,
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GrPixelConfig readConfig,
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std::function<void (GrGLenum, GrGLint*)> getIntegerv,
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std::function<bool ()> bindRenderTarget) const {
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SkASSERT(this->isConfigRenderable(rtConfig, false));
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// If it's not possible to even have a render target of rtConfig then read pixels is
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// not supported regardless of readConfig.
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if (!this->isConfigRenderable(rtConfig, false)) {
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return false;
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}
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GrGLenum readFormat;
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GrGLenum readType;
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@ -652,7 +656,22 @@ bool GrGLCaps::readPixelsSupported(GrPixelConfig rtConfig,
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}
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if (kGL_GrGLStandard == fStandard) {
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// All of our renderable configs can be converted to each other by glReadPixels in OpenGL.
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// Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However,
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// the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed:
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// GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE,
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// GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use.
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if (readFormat != GR_GL_RED && readFormat != GR_GL_RGB && readFormat != GR_GL_RGBA &&
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readFormat != GR_GL_BGRA) {
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return false;
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}
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// There is also a set of allowed types, but all the types we use are in the set:
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// GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
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// GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
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// GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
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// GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
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// GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2,
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// GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
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// GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
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return true;
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}
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@ -1070,6 +1089,17 @@ bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memo
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*externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage];
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*externalType = fConfigTable[memoryConfig].fFormats.fExternalType;
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// When GL_RED is supported as a texture format, our alpha-only textures are stored using
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// GL_RED and we swizzle in order to map all components to 'r'. However, in this case the
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// surface is not alpha-only and we want alpha to really mean the alpha component of the
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// texture, not the red component.
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if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) {
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if (this->textureRedSupport()) {
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SkASSERT(GR_GL_RED == *externalFormat);
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*externalFormat = GR_GL_ALPHA;
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}
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}
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return true;
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}
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@ -2004,26 +2004,21 @@ bool GrGLGpu::readPixelsSupported(GrSurface* surfaceForConfig, GrPixelConfig rea
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}
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}
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static bool requires_srgb_conversion(GrPixelConfig a, GrPixelConfig b) {
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if (GrPixelConfigIsSRGB(a)) {
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return !GrPixelConfigIsSRGB(b) && !GrPixelConfigIsAlphaOnly(b);
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} else if (GrPixelConfigIsSRGB(b)) {
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return !GrPixelConfigIsSRGB(a) && !GrPixelConfigIsAlphaOnly(a);
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}
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return false;
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}
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bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes,
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GrPixelConfig readConfig, DrawPreference* drawPreference,
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ReadPixelTempDrawInfo* tempDrawInfo) {
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GrRenderTarget* srcAsRT = srcSurface->asRenderTarget();
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GrPixelConfig srcConfig = srcSurface->config();
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// This subclass can only read pixels from a render target. We could use glTexSubImage2D on
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// GL versions that support it but we don't today.
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if (!srcAsRT) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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}
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if (GrPixelConfigIsSRGB(srcSurface->config()) != GrPixelConfigIsSRGB(readConfig)) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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}
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tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
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tempDrawInfo->fReadConfig = readConfig;
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// These settings we will always want if a temp draw is performed. The config is set below
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// depending on whether we want to do a R/B swap or not.
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// These settings we will always want if a temp draw is performed.
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tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag;
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tempDrawInfo->fTempSurfaceDesc.fWidth = width;
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tempDrawInfo->fTempSurfaceDesc.fHeight = height;
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@ -2031,10 +2026,33 @@ bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height,
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tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL.
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tempDrawInfo->fUseExactScratch = this->glCaps().partialFBOReadIsSlow();
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// Start off assuming that any temp draw should be to the readConfig, then check if that will
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// be inefficient.
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GrPixelConfig srcConfig = srcSurface->config();
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tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig;
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// For now assume no swizzling, we may change that below.
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tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
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// Depends on why we need/want a temp draw. Start off assuming no change, the surface we read
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// from will be srcConfig and we will read readConfig pixels from it.
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// Not that if we require a draw and return a non-renderable format for the temp surface the
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// base class will fail for us.
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tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig;
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tempDrawInfo->fReadConfig = readConfig;
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if (requires_srgb_conversion(srcConfig, readConfig)) {
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if (!this->readPixelsSupported(readConfig, readConfig)) {
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return false;
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}
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// Draw to do srgb to linear conversion or vice versa.
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig;
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tempDrawInfo->fReadConfig = readConfig;
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return true;
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}
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GrRenderTarget* srcAsRT = srcSurface->asRenderTarget();
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if (!srcAsRT) {
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// For now keep assuming the draw is not a format transformation, just a draw to get to a
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// RT. We may add additional transformations below.
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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}
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if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig &&
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this->readPixelsSupported(kBGRA_8888_GrPixelConfig, kBGRA_8888_GrPixelConfig)) {
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@ -2056,11 +2074,35 @@ bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height,
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if (readConfig == kBGRA_8888_GrPixelConfig &&
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this->glCaps().isConfigRenderable(kRGBA_8888_GrPixelConfig, false) &&
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this->readPixelsSupported(kRGBA_8888_GrPixelConfig, kRGBA_8888_GrPixelConfig)) {
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// We're trying to read BGRA but it's not supported. If RGBA is renderable and
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// we can read it back, then do a swizzling draw to a RGBA and read it back (which
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// will effectively be BGRA).
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tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig;
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tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
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tempDrawInfo->fReadConfig = kRGBA_8888_GrPixelConfig;
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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} else if (readConfig == kAlpha_8_GrPixelConfig) {
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// onReadPixels implements a fallback for cases where we are want to read kAlpha_8,
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// it's unsupported, but 32bit RGBA reads are supported.
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// Don't attempt to do any srgb conversions since we only care about alpha.
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GrPixelConfig cpuTempConfig = kRGBA_8888_GrPixelConfig;
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if (GrPixelConfigIsSRGB(srcSurface->config())) {
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cpuTempConfig = kSRGBA_8888_GrPixelConfig;
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}
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if (!this->readPixelsSupported(srcSurface, cpuTempConfig)) {
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// If we can't read RGBA from the src try to draw to a kRGBA_8888 (or kSRGBA_8888)
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// first and then onReadPixels will read that to a 32bit temporary buffer.
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if (this->caps()->isConfigRenderable(cpuTempConfig, false)) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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tempDrawInfo->fTempSurfaceDesc.fConfig = cpuTempConfig;
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tempDrawInfo->fReadConfig = kAlpha_8_GrPixelConfig;
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} else {
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return false;
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}
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} else {
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SkASSERT(tempDrawInfo->fTempSurfaceDesc.fConfig == srcConfig);
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SkASSERT(tempDrawInfo->fReadConfig == kAlpha_8_GrPixelConfig);
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}
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} else {
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return false;
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}
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@ -2082,46 +2124,71 @@ bool GrGLGpu::onReadPixels(GrSurface* surface,
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size_t rowBytes) {
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SkASSERT(surface);
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GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
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if (!tgt) {
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GrGLRenderTarget* renderTarget = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
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if (!renderTarget) {
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return false;
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}
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// OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels.
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if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) {
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if (requires_srgb_conversion(surface->config(), config)) {
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return false;
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}
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// We have a special case fallback for reading eight bit alpha. We will read back all four 8
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// bit channels as RGBA and then extract A.
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if (!this->readPixelsSupported(renderTarget, config)) {
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// Don't attempt to do any srgb conversions since we only care about alpha.
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GrPixelConfig tempConfig = kRGBA_8888_GrPixelConfig;
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if (GrPixelConfigIsSRGB(renderTarget->config())) {
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tempConfig = kSRGBA_8888_GrPixelConfig;
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}
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if (kAlpha_8_GrPixelConfig == config &&
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this->readPixelsSupported(renderTarget, tempConfig)) {
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SkAutoTDeleteArray<uint32_t> temp(new uint32_t[width * height * 4]);
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if (this->onReadPixels(renderTarget, left, top, width, height, tempConfig, temp.get(),
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width*4)) {
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uint8_t* dst = reinterpret_cast<uint8_t*>(buffer);
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for (int j = 0; j < height; ++j) {
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for (int i = 0; i < width; ++i) {
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dst[j*rowBytes + i] = (0xFF000000U & temp[j*width+i]) >> 24;
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}
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}
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return true;
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}
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}
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return false;
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}
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GrGLenum externalFormat;
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GrGLenum externalType;
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if (!this->glCaps().getReadPixelsFormat(surface->config(), config, &externalFormat,
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if (!this->glCaps().getReadPixelsFormat(renderTarget->config(), config, &externalFormat,
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&externalType)) {
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return false;
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}
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bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin();
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// resolve the render target if necessary
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switch (tgt->getResolveType()) {
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switch (renderTarget->getResolveType()) {
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case GrGLRenderTarget::kCantResolve_ResolveType:
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return false;
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case GrGLRenderTarget::kAutoResolves_ResolveType:
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this->flushRenderTarget(tgt, &SkIRect::EmptyIRect());
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this->flushRenderTarget(renderTarget, &SkIRect::EmptyIRect());
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break;
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case GrGLRenderTarget::kCanResolve_ResolveType:
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this->onResolveRenderTarget(tgt);
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this->onResolveRenderTarget(renderTarget);
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// we don't track the state of the READ FBO ID.
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fStats.incRenderTargetBinds();
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GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, tgt->textureFBOID()));
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GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID()));
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break;
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default:
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SkFAIL("Unknown resolve type");
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}
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const GrGLIRect& glvp = tgt->getViewport();
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const GrGLIRect& glvp = renderTarget->getViewport();
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// the read rect is viewport-relative
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GrGLIRect readRect;
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readRect.setRelativeTo(glvp, left, top, width, height, tgt->origin());
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readRect.setRelativeTo(glvp, left, top, width, height, renderTarget->origin());
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size_t tightRowBytes = GrBytesPerPixel(config) * width;
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@ -8,7 +8,7 @@
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#include "Test.h"
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// This test is specific to the GPU backend.
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#if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID)
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "SkGpuDevice.h"
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@ -18,88 +18,153 @@ static const int X_SIZE = 13;
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static const int Y_SIZE = 13;
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) {
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unsigned char textureData[X_SIZE][Y_SIZE];
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unsigned char alphaData[X_SIZE][Y_SIZE];
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memset(textureData, 0, X_SIZE * Y_SIZE);
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GrSurfaceDesc desc;
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// let Skia know we will be using this texture as a render target
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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// it is a single channel texture
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desc.fConfig = kAlpha_8_GrPixelConfig;
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desc.fWidth = X_SIZE;
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desc.fHeight = Y_SIZE;
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// We are initializing the texture with zeros here
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GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0);
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if (!texture) {
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return;
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}
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SkAutoTUnref<GrTexture> au(texture);
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// create a distinctive texture
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for (int y = 0; y < Y_SIZE; ++y) {
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for (int x = 0; x < X_SIZE; ++x) {
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textureData[x][y] = x*Y_SIZE+y;
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}
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}
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// upload the texture
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texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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textureData, 0);
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memset(alphaData, 0, X_SIZE * Y_SIZE);
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bool match;
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unsigned char readback[X_SIZE][Y_SIZE];
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// clear readback to something non-zero so we can detect readback failures
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memset(readback, 0x1, X_SIZE * Y_SIZE);
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for (int rt = 0; rt < 2; ++rt) {
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GrSurfaceDesc desc;
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// let Skia know we will be using this texture as a render target
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desc.fFlags = rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
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// it is a single channel texture
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desc.fConfig = kAlpha_8_GrPixelConfig;
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desc.fWidth = X_SIZE;
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desc.fHeight = Y_SIZE;
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// read the texture back
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texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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readback, 0);
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// We are initializing the texture with zeros here
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SkAutoTUnref<GrTexture> texture(
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context->textureProvider()->createTexture(desc, false, alphaData, 0));
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if (!texture) {
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if (!rt) {
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ERRORF(reporter, "Could not create alpha texture.");
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}
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continue;
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}
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// make sure the original & read back versions match
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bool match = true;
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// create a distinctive texture
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for (int y = 0; y < Y_SIZE; ++y) {
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for (int x = 0; x < X_SIZE; ++x) {
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alphaData[x][y] = y*X_SIZE+x;
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}
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}
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for (int y = 0; y < Y_SIZE; ++y) {
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for (int x = 0; x < X_SIZE; ++x) {
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if (textureData[x][y] != readback[x][y]) {
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match = false;
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// upload the texture
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texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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alphaData, 0);
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// clear readback to something non-zero so we can detect readback failures
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memset(readback, 0x1, X_SIZE * Y_SIZE);
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// read the texture back
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texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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readback, 0);
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// make sure the original & read back versions match
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match = true;
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for (int y = 0; y < Y_SIZE && match; ++y) {
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for (int x = 0; x < X_SIZE && match; ++x) {
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if (alphaData[x][y] != readback[x][y]) {
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SkDebugf("Failed alpha readback. Expected: 0x%02x, "
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"Got: 0x%02x at (%d,%d), rt: %d", alphaData[x][y], readback[x][y], x,
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y, rt);
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match = false;
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}
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}
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}
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// Now try writing on the single channel texture (if we could create as a RT).
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if (texture->asRenderTarget()) {
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SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);
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SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(
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texture->asRenderTarget(), &props, SkGpuDevice::kUninit_InitContents));
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SkCanvas canvas(device);
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SkPaint paint;
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const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10);
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paint.setColor(SK_ColorWHITE);
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canvas.drawRect(rect, paint);
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texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, readback, 0);
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match = true;
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for (int y = 0; y < Y_SIZE && match; ++y) {
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for (int x = 0; x < X_SIZE && match; ++x) {
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if (0xFF != readback[x][y]) {
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ERRORF(reporter,
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"Failed alpha readback after clear. Expected: 0xFF, Got: 0x%02x at "
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"(%d,%d)", readback[x][y], x, y);
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match = false;
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}
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}
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}
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}
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}
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REPORTER_ASSERT(reporter, match);
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static const GrPixelConfig kRGBAConfigs[] {
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kRGBA_8888_GrPixelConfig,
|
||||
kBGRA_8888_GrPixelConfig,
|
||||
kSRGBA_8888_GrPixelConfig
|
||||
};
|
||||
|
||||
// Now try writing on the single channel texture
|
||||
SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);
|
||||
SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props,
|
||||
SkGpuDevice::kUninit_InitContents));
|
||||
SkCanvas canvas(device);
|
||||
// Attempt to read back just alpha from a RGBA/BGRA texture. Once with a texture-only src and
|
||||
// once with a render target.
|
||||
for (auto cfg : kRGBAConfigs) {
|
||||
for (int rt = 0; rt < 2; ++rt) {
|
||||
GrSurfaceDesc desc;
|
||||
desc.fFlags = rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
|
||||
desc.fConfig = cfg;
|
||||
desc.fWidth = X_SIZE;
|
||||
desc.fHeight = Y_SIZE;
|
||||
|
||||
SkPaint paint;
|
||||
uint32_t rgbaData[X_SIZE][Y_SIZE];
|
||||
// Make the alpha channel of the rgba texture come from alphaData.
|
||||
for (int y = 0; y < Y_SIZE; ++y) {
|
||||
for (int x = 0; x < X_SIZE; ++x) {
|
||||
rgbaData[x][y] = GrColorPackRGBA(6, 7, 8, alphaData[x][y]);
|
||||
}
|
||||
}
|
||||
SkAutoTUnref<GrTexture> texture(
|
||||
context->textureProvider()->createTexture(desc, false, rgbaData, 0));
|
||||
if (!texture) {
|
||||
// We always expect to be able to create a RGBA texture
|
||||
if (!rt && kRGBA_8888_GrPixelConfig == desc.fConfig) {
|
||||
ERRORF(reporter, "Failed to create RGBA texture.");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10);
|
||||
// clear readback to something non-zero so we can detect readback failures
|
||||
memset(readback, 0x0, X_SIZE * Y_SIZE);
|
||||
|
||||
paint.setColor(SK_ColorWHITE);
|
||||
// read the texture back
|
||||
texture->readPixels(0, 0, desc.fWidth, desc.fHeight, kAlpha_8_GrPixelConfig, readback,
|
||||
0);
|
||||
|
||||
canvas.drawRect(rect, paint);
|
||||
match = true;
|
||||
|
||||
texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
|
||||
readback, 0);
|
||||
|
||||
match = true;
|
||||
|
||||
for (int y = 0; y < Y_SIZE; ++y) {
|
||||
for (int x = 0; x < X_SIZE; ++x) {
|
||||
if (0xFF != readback[x][y]) {
|
||||
match = false;
|
||||
for (int y = 0; y < Y_SIZE && match; ++y) {
|
||||
for (int x = 0; x < X_SIZE && match; ++x) {
|
||||
if (alphaData[x][y] != readback[x][y]) {
|
||||
texture->readPixels(0, 0, desc.fWidth, desc.fHeight,
|
||||
kAlpha_8_GrPixelConfig, readback, 0);
|
||||
ERRORF(reporter,
|
||||
"Failed alpha readback from cfg %d. Expected: 0x%02x, Got: 0x%02x at"
|
||||
" (%d,%d), rt:%d", desc.fConfig, alphaData[x][y], readback[x][y], x,
|
||||
y, rt);
|
||||
match = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
REPORTER_ASSERT(reporter, match);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user