Fix confusing macro misuse in GrGLGetGLSLGeneration
The two macros (GR_GL_VER and GR_GLSL_VER) are equivalent, but everywhere else (including in this function), we're careful to use them based on the type of version (GL or GLSL). These uses were inconsistent. Change-Id: Iefcaf207f29f62541a2fe9252095f6601171a8d5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/558931 Auto-Submit: Brian Osman <brianosman@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -45,7 +45,7 @@ bool GrGLGetGLSLGeneration(const GrGLDriverInfo& info, SkSL::GLSLGeneration* gen
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}
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return true;
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} else if (GR_IS_GR_GL_ES(info.fStandard)) {
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SkASSERT(ver >= GR_GL_VER(1,00));
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SkASSERT(ver >= GR_GLSL_VER(1,00));
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if (ver >= GR_GLSL_VER(3,20)) {
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*generation = SkSL::GLSLGeneration::k320es;
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} else if (ver >= GR_GLSL_VER(3,10)) {
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@ -57,7 +57,7 @@ bool GrGLGetGLSLGeneration(const GrGLDriverInfo& info, SkSL::GLSLGeneration* gen
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}
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return true;
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} else if (GR_IS_GR_WEBGL(info.fStandard)) {
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SkASSERT(ver >= GR_GL_VER(1,0));
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SkASSERT(ver >= GR_GLSL_VER(1,0));
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if (ver >= GR_GLSL_VER(2,0)) {
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*generation = SkSL::GLSLGeneration::k300es;
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} else {
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