Remove the AA requirement for selecting GrEffect-based clipping.

Also, optionally use the scissor for a bw clip rect element instead of an effect.

Committed: https://skia.googlesource.com/skia/+/a73218bbbdcbe458651d10815e8d3b73d71b8e11

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/367013003
This commit is contained in:
bsalomon 2014-07-02 11:42:29 -07:00 committed by Commit bot
parent 6a7fdeffa4
commit e9a729cb4d
3 changed files with 62 additions and 15 deletions

View File

@ -139,3 +139,10 @@ poly2poly
perlinnoise
perlinnoise_localmatrix
imagefiltersscaled
# bsalomon:
# Slight clip changes.
complexclip2
rrect_clip_bw
circular-clips
filltypespersp

View File

@ -110,7 +110,10 @@ bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
bool GrClipMaskManager::installClipEffects(const ElementList& elements,
GrDrawState::AutoRestoreEffects* are,
const SkVector& clipToRTOffset,
const SkRect* drawBounds) {
const SkRect* drawBounds,
SkIRect* scissorRect) {
SkASSERT(NULL != scissorRect);
GrDrawState* drawState = fGpu->drawState();
SkRect boundsInClipSpace;
@ -121,7 +124,11 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
are->set(drawState);
GrRenderTarget* rt = drawState->getRenderTarget();
ElementList::Iter iter(elements);
// We iterate from the top of the stack to the bottom. We do this because we select the first
// BW rectangle as the scissor. Clients performing hierarchical rendering tend to use smaller
// clips towards the top of the clip stack. Smaller scissor rects can help tiled architectures
// skip processing tiles for draws.
ElementList::Iter iter(elements, ElementList::Iter::kTail_IterStart);
bool setARE = false;
bool failed = false;
@ -157,7 +164,7 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
GrEffectEdgeType edgeType;
if (GR_AA_CLIP && iter.get()->isAA()) {
if (rt->isMultisampled()) {
// Coverage based AA clips don't place nicely with MSAA.
// Coverage based AA clips don't play nicely with MSAA.
failed = true;
break;
}
@ -165,6 +172,8 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
} else {
edgeType = invert ? kInverseFillBW_GrEffectEdgeType : kFillBW_GrEffectEdgeType;
}
// We don't want to exit if we convert a BW rect clip to a scissor.
bool failIfNoEffect = true;
SkAutoTUnref<GrEffectRef> effect;
switch (iter.get()->getType()) {
case SkClipStack::Element::kPath_Type:
@ -180,7 +189,14 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
case SkClipStack::Element::kRect_Type: {
SkRect rect = iter.get()->getRect();
rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
effect.reset(GrConvexPolyEffect::Create(edgeType, rect));
if (kFillBW_GrEffectEdgeType == edgeType && scissorRect->isEmpty()) {
// This is OK because we only allow clip operations that shrink the clip
// to be implemented as effects.
rect.roundOut(scissorRect);
failIfNoEffect = false;
} else {
effect.reset(GrConvexPolyEffect::Create(edgeType, rect));
}
break;
}
default:
@ -192,12 +208,12 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
setARE = true;
}
fGpu->drawState()->addCoverageEffect(effect);
} else {
} else if (failIfNoEffect) {
failed = true;
break;
}
}
iter.next();
iter.prev();
}
if (failed) {
@ -207,6 +223,12 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
return !failed;
}
static inline bool rect_contains_irect(const SkIRect ir, const SkRect& r) {
SkASSERT(!ir.isEmpty());
return ir.fLeft <= r.fLeft && ir.fTop <= r.fTop &&
ir.fRight >= r.fRight && ir.fBottom >= r.fBottom;
}
////////////////////////////////////////////////////////////////////////////////
// sort out what kind of clip mask needs to be created: alpha, stencil,
// scissor, or entirely software
@ -263,17 +285,32 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
// configuration's relative costs of switching RTs to generate a mask vs
// longer shaders.
if (elements.count() <= 4) {
SkIRect scissorRect;
scissorRect.setEmpty();
SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX),
SkIntToScalar(-clipDataIn->fOrigin.fY) };
if (elements.isEmpty() ||
(requiresAA && this->installClipEffects(elements, are, clipToRTOffset, devBounds))) {
SkIRect scissorSpaceIBounds(clipSpaceIBounds);
scissorSpaceIBounds.offset(-clipDataIn->fOrigin);
if (NULL == devBounds ||
!SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
fGpu->enableScissor(scissorSpaceIBounds);
this->installClipEffects(elements, are, clipToRTOffset, devBounds, &scissorRect)) {
if (scissorRect.isEmpty()) {
// We may still want to use a scissor, especially on tiled architectures.
scissorRect = clipSpaceIBounds;
scissorRect.offset(-clipDataIn->fOrigin);
if (NULL == devBounds ||
!rect_contains_irect(scissorRect, *devBounds)) {
fGpu->enableScissor(scissorRect);
} else {
// When the vertices that will be rendered fit fully inside the clip's bounds
// then providing the scissor rect will not help the driver eliminate tiles
// from consideration for the draw, but changing the scissor will cause
// state changes between draws.
fGpu->disableScissor();
}
} else {
fGpu->disableScissor();
scissorRect.fLeft = SkTMax(0, scissorRect.fLeft);
scissorRect.fTop = SkTMax(0, scissorRect.fTop);
scissorRect.fRight = SkTMin(rt->width(), scissorRect.fRight);
scissorRect.fBottom = SkTMin(rt->height(), scissorRect.fBottom);
fGpu->enableScissor(scissorRect);
}
this->setGpuStencil();
return true;

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@ -106,11 +106,14 @@ private:
GrClipMaskCache fAACache; // cache for the AA path
// Attempts to install a series of coverage effects to implement the clip. Return indicates
// whether the element list was successfully converted to effects.
// whether the element list was successfully converted to effects. One of the elements may
// be selected to use the scissor. If so scissorRect will be updated to a valid rectangle
// that the caller should set as the scissor rect. If not, scissorRect won't be modified.
bool installClipEffects(const GrReducedClip::ElementList&,
GrDrawState::AutoRestoreEffects*,
const SkVector& clipOffset,
const SkRect* devBounds);
const SkRect* devBounds,
SkIRect* scissorRect);
// Draws the clip into the stencil buffer
bool createStencilClipMask(int32_t elementsGenID,