diff --git a/gyp/gpu.gyp b/gyp/gpu.gyp index 40d5c28b60..381d6bcc5e 100644 --- a/gyp/gpu.gyp +++ b/gyp/gpu.gyp @@ -103,7 +103,7 @@ '../include/gpu/SkGpuCanvas.h', '../include/gpu/SkGpuDevice.h', '../include/gpu/SkGr.h', - '../include/gpu/SkGrPixelRef.h', + '../include/gpu/SkGrTexturePixelRef.h', '../include/gpu/gl/SkGLContext.h', '../include/gpu/gl/SkMesaGLContext.h', @@ -116,7 +116,7 @@ '../src/gpu/SkGpuDevice.cpp', '../src/gpu/SkGr.cpp', '../src/gpu/SkGrFontScaler.cpp', - '../src/gpu/SkGrPixelRef.cpp', + '../src/gpu/SkGrTexturePixelRef.cpp', '../src/gpu/gl/SkGLContext.cpp', '../src/gpu/gl/SkNullGLContext.cpp', diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index ee0d3c1032..c6f377d230 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -14,7 +14,7 @@ #include "GrDefaultTextContext.h" #include "GrTextContext.h" -#include "SkGrPixelRef.h" +#include "SkGrTexturePixelRef.h" #include "SkColorFilter.h" #include "SkDrawProcs.h" @@ -198,9 +198,9 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context, // are ensuring that both objects will live as long as the pixel ref. SkPixelRef* pr; if (fTexture) { - pr = new SkGrPixelRef(fTexture); + pr = new SkGrTexturePixelRef(fTexture); } else { - pr = new SkGrPixelRef(fRenderTarget); + pr = new SkGrRenderTargetPixelRef(fRenderTarget); } this->setPixelRef(pr, 0)->unref(); @@ -243,7 +243,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context, GrAssert(NULL != fRenderTarget); // wrap the bitmap with a pixelref to expose our texture - SkGrPixelRef* pr = new SkGrPixelRef(fTexture); + SkGrTexturePixelRef* pr = new SkGrTexturePixelRef(fTexture); this->setPixelRef(pr, 0)->unref(); } else { GrPrintf("--- failed to create gpu-offscreen [%d %d]\n", @@ -1599,7 +1599,7 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src, SkIntToScalar(src.height())); GrTexture* resultTexture = filter_texture(fContext, texture, filter, rect); if (resultTexture) { - result->setPixelRef(new SkGrPixelRef(resultTexture))->unref(); + result->setPixelRef(new SkGrTexturePixelRef(resultTexture))->unref(); resultTexture->unref(); } return true;