Add oss-fuzz compatible fuzzers for sksl2*

Bug: skia:
Change-Id: I468517481fcae42155c4363d817405455181d3c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199721
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This commit is contained in:
Kevin Lubick 2019-03-11 11:09:40 -04:00 committed by Skia Commit-Bot
parent ca9e2a4288
commit e9c1ce89c0
5 changed files with 155 additions and 28 deletions

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@ -1965,6 +1965,7 @@ if (skia_enable_tools) {
"tools",
"tools/debugger",
"tools/fonts",
"src/sksl",
]
sources = [
"fuzz/Fuzz.cpp",
@ -1988,6 +1989,9 @@ if (skia_enable_tools) {
"fuzz/oss_fuzz/FuzzPathDeserialize.cpp",
"fuzz/oss_fuzz/FuzzRegionDeserialize.cpp",
"fuzz/oss_fuzz/FuzzRegionSetPath.cpp",
"fuzz/oss_fuzz/FuzzSKSL2GLSL.cpp",
"fuzz/oss_fuzz/FuzzSKSL2Metal.cpp",
"fuzz/oss_fuzz/FuzzSKSL2SPIRV.cpp",
"fuzz/oss_fuzz/FuzzTextBlobDeserialize.cpp",
"tools/UrlDataManager.cpp",
"tools/debugger/SkDebugCanvas.cpp",

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@ -23,10 +23,6 @@
#include "SkSurface.h"
#include "SkTextBlob.h"
#if SK_SUPPORT_GPU
#include "SkSLCompiler.h"
#endif
#include "sk_tool_utils.h"
#include <iostream>
@ -60,6 +56,8 @@ static constexpr char g_type_message[] = "How to interpret --bytes, one of:\n"
"region_set_path\n"
"skp\n"
"sksl2glsl\n"
"sksl2metal\n"
"sksl2spirv\n"
#if defined(SK_ENABLE_SKOTTIE)
"skottie_json\n"
#endif
@ -84,14 +82,13 @@ static void fuzz_path_deserialize(sk_sp<SkData>);
static void fuzz_region_deserialize(sk_sp<SkData>);
static void fuzz_region_set_path(sk_sp<SkData>);
static void fuzz_skp(sk_sp<SkData>);
static void fuzz_sksl2glsl(sk_sp<SkData>);
static void fuzz_sksl2metal(sk_sp<SkData>);
static void fuzz_sksl2spirv(sk_sp<SkData>);
static void fuzz_textblob_deserialize(sk_sp<SkData>);
static void print_api_names();
#if SK_SUPPORT_GPU
static void fuzz_sksl2glsl(sk_sp<SkData>);
#endif
#if defined(SK_ENABLE_SKOTTIE)
static void fuzz_skottie_json(sk_sp<SkData>);
#endif
@ -207,16 +204,22 @@ static int fuzz_file(SkString path, SkString type) {
fuzz_skp(bytes);
return 0;
}
if (type.equals("textblob")) {
fuzz_textblob_deserialize(bytes);
return 0;
}
#if SK_SUPPORT_GPU
if (type.equals("sksl2glsl")) {
fuzz_sksl2glsl(bytes);
return 0;
}
#endif
if (type.equals("sksl2metal")) {
fuzz_sksl2metal(bytes);
return 0;
}
if (type.equals("sksl2spirv")) {
fuzz_sksl2spirv(bytes);
return 0;
}
if (type.equals("textblob")) {
fuzz_textblob_deserialize(bytes);
return 0;
}
SkDebugf("Unknown type %s\n", type.c_str());
SkCommandLineFlags::PrintUsage();
return 1;
@ -250,6 +253,9 @@ static std::map<std::string, std::string> cf_map = {
{"region_deserialize", "region_deserialize"},
{"region_set_path", "region_set_path"},
{"skjson", "json"},
{"sksl2glsl", "sksl2glsl"},
{"sksl2metal", "sksl2metal"},
{"sksl2spirv", "sksl2spirv"},
#if defined(SK_ENABLE_SKOTTIE)
{"skottie_json", "skottie_json"},
#endif
@ -706,20 +712,32 @@ static void fuzz_filter_fuzz(sk_sp<SkData> bytes) {
SkDebugf("[terminated] filter_fuzz didn't crash!\n");
}
#if SK_SUPPORT_GPU
bool FuzzSKSL2GLSL(sk_sp<SkData> bytes);
static void fuzz_sksl2glsl(sk_sp<SkData> bytes) {
SkSL::Compiler compiler;
SkSL::String output;
SkSL::Program::Settings settings;
sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
settings.fCaps = caps.get();
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind,
SkSL::String((const char*) bytes->data()),
settings);
if (!program || !compiler.toGLSL(*program, &output)) {
SkDebugf("[terminated] Couldn't compile input.\n");
return;
if (FuzzSKSL2GLSL(bytes)) {
SkDebugf("[terminated] Success! Compiled input to GLSL.\n");
} else {
SkDebugf("[terminated] Could not compile input to GLSL.\n");
}
}
bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes);
static void fuzz_sksl2spirv(sk_sp<SkData> bytes) {
if (FuzzSKSL2SPIRV(bytes)) {
SkDebugf("[terminated] Success! Compiled input to SPIRV.\n");
} else {
SkDebugf("[terminated] Could not compile input to SPIRV.\n");
}
}
bool FuzzSKSL2Metal(sk_sp<SkData> bytes);
static void fuzz_sksl2metal(sk_sp<SkData> bytes) {
if (FuzzSKSL2Metal(bytes)) {
SkDebugf("[terminated] Success! Compiled input to SPIRV.\n");
} else {
SkDebugf("[terminated] Could not compile input to SPIRV.\n");
}
SkDebugf("[terminated] Success! Compiled input.\n");
}
#endif

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@ -0,0 +1,35 @@
/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrShaderCaps.h"
#include "SkSLCompiler.h"
#include "../Fuzz.h"
bool FuzzSKSL2GLSL(sk_sp<SkData> bytes) {
SkSL::Compiler compiler;
SkSL::String output;
SkSL::Program::Settings settings;
sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
settings.fCaps = caps.get();
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::Program::kFragment_Kind,
SkSL::String((const char*) bytes->data()),
settings);
if (!program || !compiler.toGLSL(*program, &output)) {
return false;
}
return true;
}
#if defined(IS_FUZZING_WITH_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSKSL2GLSL(bytes);
return 0;
}
#endif

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@ -0,0 +1,35 @@
/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrShaderCaps.h"
#include "SkSLCompiler.h"
#include "../Fuzz.h"
bool FuzzSKSL2Metal(sk_sp<SkData> bytes) {
SkSL::Compiler compiler;
SkSL::String output;
SkSL::Program::Settings settings;
sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
settings.fCaps = caps.get();
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::Program::kFragment_Kind,
SkSL::String((const char*) bytes->data()),
settings);
if (!program || !compiler.toMetal(*program, &output)) {
return false;
}
return true;
}
#if defined(IS_FUZZING_WITH_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSKSL2Metal(bytes);
return 0;
}
#endif

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@ -0,0 +1,35 @@
/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrShaderCaps.h"
#include "SkSLCompiler.h"
#include "../Fuzz.h"
bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes) {
SkSL::Compiler compiler;
SkSL::String output;
SkSL::Program::Settings settings;
sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
settings.fCaps = caps.get();
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::Program::kFragment_Kind,
SkSL::String((const char*) bytes->data()),
settings);
if (!program || !compiler.toSPIRV(*program, &output)) {
return false;
}
return true;
}
#if defined(IS_FUZZING_WITH_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSKSL2SPIRV(bytes);
return 0;
}
#endif