Add oss-fuzz compatible fuzzers for sksl2*
Bug: skia: Change-Id: I468517481fcae42155c4363d817405455181d3c3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199721 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
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4
BUILD.gn
4
BUILD.gn
@ -1965,6 +1965,7 @@ if (skia_enable_tools) {
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"tools",
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"tools/debugger",
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"tools/fonts",
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"src/sksl",
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]
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sources = [
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"fuzz/Fuzz.cpp",
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@ -1988,6 +1989,9 @@ if (skia_enable_tools) {
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"fuzz/oss_fuzz/FuzzPathDeserialize.cpp",
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"fuzz/oss_fuzz/FuzzRegionDeserialize.cpp",
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"fuzz/oss_fuzz/FuzzRegionSetPath.cpp",
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"fuzz/oss_fuzz/FuzzSKSL2GLSL.cpp",
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"fuzz/oss_fuzz/FuzzSKSL2Metal.cpp",
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"fuzz/oss_fuzz/FuzzSKSL2SPIRV.cpp",
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"fuzz/oss_fuzz/FuzzTextBlobDeserialize.cpp",
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"tools/UrlDataManager.cpp",
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"tools/debugger/SkDebugCanvas.cpp",
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@ -23,10 +23,6 @@
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#include "SkSurface.h"
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#include "SkTextBlob.h"
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#if SK_SUPPORT_GPU
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#include "SkSLCompiler.h"
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#endif
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#include "sk_tool_utils.h"
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#include <iostream>
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@ -60,6 +56,8 @@ static constexpr char g_type_message[] = "How to interpret --bytes, one of:\n"
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"region_set_path\n"
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"skp\n"
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"sksl2glsl\n"
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"sksl2metal\n"
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"sksl2spirv\n"
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#if defined(SK_ENABLE_SKOTTIE)
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"skottie_json\n"
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#endif
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@ -84,14 +82,13 @@ static void fuzz_path_deserialize(sk_sp<SkData>);
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static void fuzz_region_deserialize(sk_sp<SkData>);
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static void fuzz_region_set_path(sk_sp<SkData>);
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static void fuzz_skp(sk_sp<SkData>);
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static void fuzz_sksl2glsl(sk_sp<SkData>);
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static void fuzz_sksl2metal(sk_sp<SkData>);
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static void fuzz_sksl2spirv(sk_sp<SkData>);
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static void fuzz_textblob_deserialize(sk_sp<SkData>);
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static void print_api_names();
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#if SK_SUPPORT_GPU
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static void fuzz_sksl2glsl(sk_sp<SkData>);
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#endif
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#if defined(SK_ENABLE_SKOTTIE)
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static void fuzz_skottie_json(sk_sp<SkData>);
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#endif
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@ -207,16 +204,22 @@ static int fuzz_file(SkString path, SkString type) {
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fuzz_skp(bytes);
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return 0;
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}
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if (type.equals("textblob")) {
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fuzz_textblob_deserialize(bytes);
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return 0;
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}
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#if SK_SUPPORT_GPU
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if (type.equals("sksl2glsl")) {
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fuzz_sksl2glsl(bytes);
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return 0;
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}
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#endif
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if (type.equals("sksl2metal")) {
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fuzz_sksl2metal(bytes);
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return 0;
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}
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if (type.equals("sksl2spirv")) {
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fuzz_sksl2spirv(bytes);
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return 0;
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}
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if (type.equals("textblob")) {
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fuzz_textblob_deserialize(bytes);
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return 0;
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}
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SkDebugf("Unknown type %s\n", type.c_str());
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SkCommandLineFlags::PrintUsage();
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return 1;
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@ -250,6 +253,9 @@ static std::map<std::string, std::string> cf_map = {
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{"region_deserialize", "region_deserialize"},
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{"region_set_path", "region_set_path"},
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{"skjson", "json"},
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{"sksl2glsl", "sksl2glsl"},
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{"sksl2metal", "sksl2metal"},
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{"sksl2spirv", "sksl2spirv"},
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#if defined(SK_ENABLE_SKOTTIE)
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{"skottie_json", "skottie_json"},
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#endif
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@ -706,20 +712,32 @@ static void fuzz_filter_fuzz(sk_sp<SkData> bytes) {
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SkDebugf("[terminated] filter_fuzz didn't crash!\n");
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}
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#if SK_SUPPORT_GPU
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bool FuzzSKSL2GLSL(sk_sp<SkData> bytes);
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static void fuzz_sksl2glsl(sk_sp<SkData> bytes) {
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SkSL::Compiler compiler;
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SkSL::String output;
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SkSL::Program::Settings settings;
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sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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settings.fCaps = caps.get();
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind,
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SkSL::String((const char*) bytes->data()),
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settings);
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if (!program || !compiler.toGLSL(*program, &output)) {
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SkDebugf("[terminated] Couldn't compile input.\n");
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return;
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if (FuzzSKSL2GLSL(bytes)) {
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SkDebugf("[terminated] Success! Compiled input to GLSL.\n");
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} else {
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SkDebugf("[terminated] Could not compile input to GLSL.\n");
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}
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}
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bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes);
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static void fuzz_sksl2spirv(sk_sp<SkData> bytes) {
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if (FuzzSKSL2SPIRV(bytes)) {
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SkDebugf("[terminated] Success! Compiled input to SPIRV.\n");
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} else {
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SkDebugf("[terminated] Could not compile input to SPIRV.\n");
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}
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}
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bool FuzzSKSL2Metal(sk_sp<SkData> bytes);
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static void fuzz_sksl2metal(sk_sp<SkData> bytes) {
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if (FuzzSKSL2Metal(bytes)) {
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SkDebugf("[terminated] Success! Compiled input to SPIRV.\n");
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} else {
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SkDebugf("[terminated] Could not compile input to SPIRV.\n");
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}
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SkDebugf("[terminated] Success! Compiled input.\n");
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}
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#endif
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35
fuzz/oss_fuzz/FuzzSKSL2GLSL.cpp
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35
fuzz/oss_fuzz/FuzzSKSL2GLSL.cpp
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@ -0,0 +1,35 @@
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/*
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* Copyright 2019 Google, LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrShaderCaps.h"
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#include "SkSLCompiler.h"
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#include "../Fuzz.h"
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bool FuzzSKSL2GLSL(sk_sp<SkData> bytes) {
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SkSL::Compiler compiler;
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SkSL::String output;
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SkSL::Program::Settings settings;
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sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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settings.fCaps = caps.get();
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
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SkSL::Program::kFragment_Kind,
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SkSL::String((const char*) bytes->data()),
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settings);
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if (!program || !compiler.toGLSL(*program, &output)) {
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return false;
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}
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return true;
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}
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#if defined(IS_FUZZING_WITH_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzSKSL2GLSL(bytes);
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return 0;
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}
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#endif
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fuzz/oss_fuzz/FuzzSKSL2Metal.cpp
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35
fuzz/oss_fuzz/FuzzSKSL2Metal.cpp
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@ -0,0 +1,35 @@
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/*
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* Copyright 2019 Google, LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrShaderCaps.h"
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#include "SkSLCompiler.h"
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#include "../Fuzz.h"
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bool FuzzSKSL2Metal(sk_sp<SkData> bytes) {
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SkSL::Compiler compiler;
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SkSL::String output;
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SkSL::Program::Settings settings;
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sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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settings.fCaps = caps.get();
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
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SkSL::Program::kFragment_Kind,
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SkSL::String((const char*) bytes->data()),
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settings);
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if (!program || !compiler.toMetal(*program, &output)) {
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return false;
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}
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return true;
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}
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#if defined(IS_FUZZING_WITH_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzSKSL2Metal(bytes);
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return 0;
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}
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#endif
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fuzz/oss_fuzz/FuzzSKSL2SPIRV.cpp
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35
fuzz/oss_fuzz/FuzzSKSL2SPIRV.cpp
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@ -0,0 +1,35 @@
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/*
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* Copyright 2019 Google, LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrShaderCaps.h"
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#include "SkSLCompiler.h"
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#include "../Fuzz.h"
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bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes) {
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SkSL::Compiler compiler;
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SkSL::String output;
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SkSL::Program::Settings settings;
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sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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settings.fCaps = caps.get();
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
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SkSL::Program::kFragment_Kind,
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SkSL::String((const char*) bytes->data()),
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settings);
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if (!program || !compiler.toSPIRV(*program, &output)) {
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return false;
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}
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return true;
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}
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#if defined(IS_FUZZING_WITH_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzSKSL2SPIRV(bytes);
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return 0;
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}
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#endif
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