Fix lighting filters on Windows, and re-enable the GPU path.

Review URL:  http://codereview.appspot.com/6354094/



git-svn-id: http://skia.googlecode.com/svn/trunk@4557 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
senorblanco@chromium.org 2012-07-11 20:49:26 +00:00
parent b0a34d80c5
commit eb311845c1

View File

@ -599,7 +599,7 @@ public:
SkScalar cosInnerConeAngle() const { return fCosInnerConeAngle; }
SkScalar cosOuterConeAngle() const { return fCosOuterConeAngle; }
SkScalar coneScale() const { return fConeScale; }
SkPoint3 s() const { return fS; }
const SkPoint3& s() const { return fS; }
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSpotLight)
@ -776,15 +776,11 @@ bool SkDiffuseLightingImageFilter::onFilterImage(Proxy*,
}
bool SkDiffuseLightingImageFilter::asNewCustomStage(GrCustomStage** stage) const {
#if 0
if (stage) {
SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
*stage = new GrDiffuseLightingEffect(light(), scale, kd());
}
return true;
#else
return false;
#endif
}
///////////////////////////////////////////////////////////////////////////////
@ -843,15 +839,11 @@ bool SkSpecularLightingImageFilter::onFilterImage(Proxy*,
}
bool SkSpecularLightingImageFilter::asNewCustomStage(GrCustomStage** stage) const {
#if 0
if (stage) {
SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
*stage = new GrSpecularLightingEffect(light(), scale, ks(), shininess());
}
return true;
#else
return false;
#endif
}
///////////////////////////////////////////////////////////////////////////////
@ -1310,8 +1302,6 @@ void GrGLSpotLight::initUniforms(const GrGLInterface* gl, int programID) {
GetUniformLocation(programID, fCosInnerConeAngleVar->getName().c_str()));
GR_GL_CALL_RET(gl, fCosOuterConeAngleLocation,
GetUniformLocation(programID, fCosOuterConeAngleVar->getName().c_str()));
GR_GL_CALL_RET(gl, fCosOuterConeAngleLocation,
GetUniformLocation(programID, fCosOuterConeAngleVar->getName().c_str()));
GR_GL_CALL_RET(gl, fConeScaleLocation,
GetUniformLocation(programID, fConeScaleVar->getName().c_str()));
GR_GL_CALL_RET(gl, fSLocation,