Replace fixed-size array of effect stages in GrDrawState with two appendable arrays, one for color, one for coverage.

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/16952006

git-svn-id: http://skia.googlecode.com/svn/trunk@9592 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-06-13 19:34:18 +00:00
parent 74feb1593a
commit eb6879f50a
20 changed files with 470 additions and 473 deletions

View File

@ -903,9 +903,10 @@ private:
void flushDrawBuffer();
class AutoRestoreEffects;
/// Sets the paint and returns the target to draw into. The paint can be NULL in which case the
/// draw state is left unmodified.
GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw);
GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*);
void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
const SkStrokeRec& stroke);

View File

@ -20,21 +20,38 @@
class GrEffectStage {
public:
GrEffectStage()
: fEffectRef (NULL) {
GR_DEBUGCODE(fSavedCoordChangeCnt = 0;)
GrEffectStage() {
fCoordChangeMatrixSet = false;
fVertexAttribIndices[0] = -1;
fVertexAttribIndices[1] = -1;
}
~GrEffectStage() {
GrSafeUnref(fEffectRef);
GrAssert(0 == fSavedCoordChangeCnt);
explicit GrEffectStage(const GrEffectRef* effectRef, int attrIndex0 = -1, int attrIndex1 = -1)
: fEffectRef(SkSafeRef(effectRef)) {
fCoordChangeMatrixSet = false;
fVertexAttribIndices[0] = attrIndex0;
fVertexAttribIndices[1] = attrIndex1;
}
bool operator ==(const GrEffectStage& other) const {
GrEffectStage(const GrEffectStage& other) {
*this = other;
}
GrEffectStage& operator= (const GrEffectStage& other) {
fCoordChangeMatrixSet = other.fCoordChangeMatrixSet;
if (other.fCoordChangeMatrixSet) {
fCoordChangeMatrix = other.fCoordChangeMatrix;
}
fEffectRef.reset(SkSafeRef(other.fEffectRef.get()));
memcpy(fVertexAttribIndices, other.fVertexAttribIndices, sizeof(fVertexAttribIndices));
return *this;
}
bool operator== (const GrEffectStage& other) const {
// first handle cases where one or the other has no effect
if (NULL == fEffectRef) {
return NULL == other.fEffectRef;
} else if (NULL == other.fEffectRef) {
if (NULL == fEffectRef.get()) {
return NULL == other.fEffectRef.get();
} else if (NULL == other.fEffectRef.get()) {
return false;
}
@ -55,15 +72,6 @@ public:
bool operator!= (const GrEffectStage& s) const { return !(*this == s); }
GrEffectStage& operator= (const GrEffectStage& other) {
GrSafeAssign(fEffectRef, other.fEffectRef);
fCoordChangeMatrixSet = other.fCoordChangeMatrixSet;
if (NULL != fEffectRef && fCoordChangeMatrixSet) {
fCoordChangeMatrix = other.fCoordChangeMatrix;
}
return *this;
}
/**
* This is called when the coordinate system in which the geometry is specified will change.
*
@ -100,9 +108,8 @@ public:
savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix;
}
GrAssert(NULL == savedCoordChange->fEffectRef.get());
GR_DEBUGCODE(GrSafeRef(fEffectRef);)
GR_DEBUGCODE(savedCoordChange->fEffectRef.reset(fEffectRef);)
GR_DEBUGCODE(++fSavedCoordChangeCnt);
GR_DEBUGCODE(GrSafeRef(fEffectRef.get());)
GR_DEBUGCODE(savedCoordChange->fEffectRef.reset(fEffectRef.get());)
}
/**
@ -114,7 +121,6 @@ public:
fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix;
}
GrAssert(savedCoordChange.fEffectRef.get() == fEffectRef);
GR_DEBUGCODE(--fSavedCoordChangeCnt);
GR_DEBUGCODE(savedCoordChange.fEffectRef.reset(NULL);)
}
@ -136,7 +142,7 @@ public:
void saveFrom(const GrEffectStage& stage) {
GrAssert(!fInitialized);
if (NULL != stage.fEffectRef) {
if (NULL != stage.fEffectRef.get()) {
stage.fEffectRef->get()->incDeferredRefCounts();
fEffect = stage.fEffectRef->get();
fCoordChangeMatrixSet = stage.fCoordChangeMatrixSet;
@ -151,9 +157,8 @@ public:
void restoreTo(GrEffectStage* stage) {
GrAssert(fInitialized);
const GrEffectRef* oldEffectRef = stage->fEffectRef;
if (NULL != fEffect) {
stage->fEffectRef = GrEffect::CreateEffectRef(fEffect);
stage->fEffectRef.reset(GrEffect::CreateEffectRef(fEffect));
stage->fCoordChangeMatrixSet = fCoordChangeMatrixSet;
if (fCoordChangeMatrixSet) {
stage->fCoordChangeMatrix = fCoordChangeMatrix;
@ -161,13 +166,12 @@ public:
stage->fVertexAttribIndices[0] = fVertexAttribIndices[0];
stage->fVertexAttribIndices[1] = fVertexAttribIndices[1];
} else {
stage->fEffectRef = NULL;
stage->fEffectRef.reset(NULL);
}
SkSafeUnref(oldEffectRef);
}
bool isEqual(const GrEffectStage& stage, bool ignoreCoordChange) const {
if (NULL == stage.fEffectRef) {
if (NULL == stage.fEffectRef.get()) {
return NULL == fEffect;
} else if (NULL == fEffect) {
return false;
@ -219,44 +223,28 @@ public:
}
}
void reset() {
GrSafeSetNull(fEffectRef);
}
void reset() { fEffectRef.reset(NULL); }
const GrEffectRef* setEffect(const GrEffectRef* EffectRef) {
GrAssert(0 == fSavedCoordChangeCnt);
GrSafeAssign(fEffectRef, EffectRef);
fCoordChangeMatrixSet = false;
fVertexAttribIndices[0] = -1;
fVertexAttribIndices[1] = -1;
return EffectRef;
}
const GrEffectRef* setEffect(const GrEffectRef* EffectRef, int attr0, int attr1 = -1) {
GrAssert(0 == fSavedCoordChangeCnt);
GrSafeAssign(fEffectRef, EffectRef);
const GrEffectRef* setEffect(const GrEffectRef* effect, int attr0 = -1, int attr1 = -1) {
fEffectRef.reset(SkSafeRef(effect));
fCoordChangeMatrixSet = false;
fVertexAttribIndices[0] = attr0;
fVertexAttribIndices[1] = attr1;
return EffectRef;
return effect;
}
const GrEffectRef* getEffect() const { return fEffectRef; }
const GrEffectRef* getEffect() const { return fEffectRef.get(); }
const int* getVertexAttribIndices() const { return fVertexAttribIndices; }
int getVertexAttribIndexCount() const { return fEffectRef->get()->numVertexAttribs(); }
private:
bool fCoordChangeMatrixSet;
SkMatrix fCoordChangeMatrix;
const GrEffectRef* fEffectRef;
int fVertexAttribIndices[2];
GR_DEBUGCODE(mutable int fSavedCoordChangeCnt;)
bool fCoordChangeMatrixSet;
SkMatrix fCoordChangeMatrix;
SkAutoTUnref<const GrEffectRef> fEffectRef;
int fVertexAttribIndices[2];
};
#endif

View File

@ -645,7 +645,7 @@ bool GrAAConvexPathRenderer::onDrawPath(const SkPath& origPath,
};
static const int kEdgeAttrIndex = 1;
GrEffectRef* quadEffect = QuadEdgeEffect::Create();
drawState->setEffect(kEdgeEffectStage, quadEffect, kEdgeAttrIndex)->unref();
drawState->addCoverageEffect(quadEffect, kEdgeAttrIndex)->unref();
GrDrawTarget::AutoReleaseGeometry arg(target, vCount, iCount);
if (!arg.succeeded()) {

View File

@ -871,24 +871,27 @@ bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
}
#endif
target->setIndexSourceToBuffer(fLinesIndexBuffer);
int lines = 0;
int nBufLines = fLinesIndexBuffer->maxQuads();
drawState->setEffect(kEdgeEffectStage, hairLineEffect, kEdgeAttrIndex)->unref();
while (lines < lineCnt) {
int n = GrMin(lineCnt - lines, nBufLines);
target->drawIndexed(kTriangles_GrPrimitiveType,
kVertsPerLineSeg*lines, // startV
0, // startI
kVertsPerLineSeg*n, // vCount
kIdxsPerLineSeg*n,
&devBounds); // iCount
lines += n;
{
GrDrawState::AutoRestoreEffects are(drawState);
target->setIndexSourceToBuffer(fLinesIndexBuffer);
int lines = 0;
int nBufLines = fLinesIndexBuffer->maxQuads();
drawState->addCoverageEffect(hairLineEffect, kEdgeAttrIndex)->unref();
while (lines < lineCnt) {
int n = GrMin(lineCnt - lines, nBufLines);
target->drawIndexed(kTriangles_GrPrimitiveType,
kVertsPerLineSeg*lines, // startV
0, // startI
kVertsPerLineSeg*n, // vCount
kIdxsPerLineSeg*n,
&devBounds); // iCount
lines += n;
}
}
target->setIndexSourceToBuffer(fQuadsIndexBuffer);
int quads = 0;
drawState->setEffect(kEdgeEffectStage, hairQuadEffect, kEdgeAttrIndex)->unref();
drawState->addCoverageEffect(hairQuadEffect, kEdgeAttrIndex)->unref();
while (quads < quadCnt) {
int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,

View File

@ -542,17 +542,10 @@ void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices());
enum {
// the edge effects share this stage with glyph rendering
// (kGlyphMaskStage in GrTextContext) && SW path rendering
// (kPathMaskStage in GrSWMaskHelper)
kEdgeEffectStage = GrPaint::kTotalStages,
};
GrEffectRef* effect = GrRectEffect::Create();
static const int kRectAttrIndex = 1;
static const int kWidthIndex = 2;
drawState->setEffect(kEdgeEffectStage, effect, kRectAttrIndex, kWidthIndex)->unref();
drawState->addCoverageEffect(effect, kRectAttrIndex, kWidthIndex)->unref();
for (int i = 0; i < 4; ++i) {
verts[i].fCenter = center;
@ -599,16 +592,9 @@ void GrAARectRenderer::shaderFillAlignedAARect(GrGpu* gpu,
AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices());
enum {
// the edge effects share this stage with glyph rendering
// (kGlyphMaskStage in GrTextContext) && SW path rendering
// (kPathMaskStage in GrSWMaskHelper)
kEdgeEffectStage = GrPaint::kTotalStages,
};
GrEffectRef* effect = GrAlignedRectEffect::Create();
static const int kOffsetIndex = 1;
drawState->setEffect(kEdgeEffectStage, effect, kOffsetIndex)->unref();
drawState->addCoverageEffect(effect, kOffsetIndex)->unref();
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);

View File

@ -37,8 +37,6 @@ void setup_drawstate_aaclip(GrGpu* gpu,
GrDrawState* drawState = gpu->drawState();
GrAssert(drawState);
static const int kMaskStage = GrPaint::kTotalStages+1;
SkMatrix mat;
// We want to use device coords to compute the texture coordinates. We set our matrix to be
// equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
@ -50,8 +48,8 @@ void setup_drawstate_aaclip(GrGpu* gpu,
SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
// This could be a long-lived effect that is cached with the alpha-mask.
drawState->setEffect(kMaskStage,
GrTextureDomainEffect::Create(result,
drawState->addCoverageEffect(
GrTextureDomainEffect::Create(result,
mat,
GrTextureDomainEffect::MakeTexelDomain(result, domainTexels),
GrTextureDomainEffect::kDecal_WrapMode,
@ -109,7 +107,8 @@ bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
////////////////////////////////////////////////////////////////////////////////
// sort out what kind of clip mask needs to be created: alpha, stencil,
// scissor, or entirely software
bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn) {
bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
GrDrawState::AutoRestoreEffects* are) {
fCurrClipMaskType = kNone_ClipMaskType;
ElementList elements(16);
@ -178,6 +177,7 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn) {
// clipSpace bounds. We determine the mask's position WRT to the render target here.
SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
are->set(fGpu->drawState());
setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
fGpu->disableScissor();
this->setGpuStencil();
@ -350,6 +350,7 @@ void GrClipMaskManager::mergeMask(GrTexture* dstMask,
GrDrawState::AutoViewMatrixRestore avmr;
GrDrawState* drawState = fGpu->drawState();
SkAssertResult(avmr.setIdentity(drawState));
GrDrawState::AutoRestoreEffects are(drawState);
drawState->setRenderTarget(dstMask->asRenderTarget());
@ -357,15 +358,13 @@ void GrClipMaskManager::mergeMask(GrTexture* dstMask,
SkMatrix sampleM;
sampleM.setIDiv(srcMask->width(), srcMask->height());
drawState->setEffect(0,
drawState->addColorEffect(
GrTextureDomainEffect::Create(srcMask,
sampleM,
GrTextureDomainEffect::MakeTexelDomain(srcMask, srcBound),
GrTextureDomainEffect::kDecal_WrapMode,
false))->unref();
fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL);
drawState->disableStage(0);
}
// get a texture to act as a temporary buffer for AA clip boolean operations

View File

@ -10,6 +10,7 @@
#define GrClipMaskManager_DEFINED
#include "GrContext.h"
#include "GrDrawState.h"
#include "GrNoncopyable.h"
#include "GrRect.h"
#include "GrReducedClip.h"
@ -29,7 +30,6 @@ class GrPathRenderer;
class GrPathRendererChain;
class SkPath;
class GrTexture;
class GrDrawState;
/**
* The clip mask creator handles the generation of the clip mask. If anti
@ -51,7 +51,7 @@ public:
* and sets the GrGpu's scissor and stencil state. If the return is false
* then the draw can be skipped.
*/
bool setupClipping(const GrClipData* clipDataIn);
bool setupClipping(const GrClipData* clipDataIn, GrDrawState::AutoRestoreEffects*);
void releaseResources();

View File

@ -66,6 +66,9 @@ static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
// Glorified typedef to avoid including GrDrawState.h in GrContext.h
class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext) {
GrContext* context = SkNEW(GrContext);
if (context->init(backend, backendContext)) {
@ -259,7 +262,7 @@ void convolve_gaussian(GrDrawTarget* target,
direction,
radius,
sigma));
drawState->setEffect(0, conv);
drawState->addColorEffect(conv);
target->drawSimpleRect(rect, NULL);
}
@ -372,7 +375,7 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
// texels in the resampled image are copies of texels from
// the original.
GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
drawState->createTextureEffect(0, clampedTexture, SkMatrix::I(), params);
drawState->addColorTextureEffect(clampedTexture, SkMatrix::I(), params);
drawState->setVertexAttribs<gVertexAttribs>(SK_ARRAY_COUNT(gVertexAttribs));
@ -602,7 +605,8 @@ bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
void GrContext::clear(const GrIRect* rect,
const GrColor color,
GrRenderTarget* target) {
this->prepareToDraw(NULL, BUFFERED_DRAW)->clear(rect, color, target);
AutoRestoreEffects are;
this->prepareToDraw(NULL, BUFFERED_DRAW, &are)->clear(rect, color, target);
}
void GrContext::drawPaint(const GrPaint& origPaint) {
@ -765,8 +769,8 @@ void GrContext::drawRect(const GrPaint& paint,
const SkMatrix* matrix) {
SK_TRACE_EVENT0("GrContext::drawRect");
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
GrRect devRect;
SkMatrix combinedMatrix;
@ -846,8 +850,8 @@ void GrContext::drawRectToRect(const GrPaint& paint,
const SkMatrix* dstMatrix,
const SkMatrix* localMatrix) {
SK_TRACE_EVENT0("GrContext::drawRectToRect");
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
target->drawRect(dstRect, dstMatrix, &localRect, localMatrix);
}
@ -902,8 +906,8 @@ void GrContext::drawVertices(const GrPaint& paint,
GrDrawTarget::AutoReleaseGeometry geo;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
GrDrawState* drawState = target->drawState();
@ -951,8 +955,8 @@ void GrContext::drawRRect(const GrPaint& paint,
const SkRRect& rect,
const SkStrokeRec& stroke) {
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
bool useAA = paint.isAntiAlias() &&
!target->getDrawState().getRenderTarget()->isMultisampled() &&
@ -971,8 +975,8 @@ void GrContext::drawOval(const GrPaint& paint,
const GrRect& oval,
const SkStrokeRec& stroke) {
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
bool useAA = paint.isAntiAlias() &&
!target->getDrawState().getRenderTarget()->isMultisampled() &&
@ -1045,8 +1049,8 @@ void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrok
// cache. This presents a potential hazard for buffered drawing. However,
// the writePixels that uploads to the scratch will perform a flush so we're
// OK.
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
bool useAA = paint.isAntiAlias() && !target->getDrawState().getRenderTarget()->isMultisampled();
if (useAA && stroke.getWidth() < 0 && !path.isConvex()) {
@ -1346,7 +1350,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);
drawState->addColorEffect(effect);
drawState->setRenderTarget(texture->asRenderTarget());
GrRect rect = GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
@ -1421,7 +1425,7 @@ void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint*
return;
}
sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTop));
drawState->createTextureEffect(0, src, sampleM);
drawState->addColorTextureEffect(src, sampleM);
SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height()));
fGpu->drawSimpleRect(dstR, NULL);
}
@ -1539,7 +1543,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);
drawState->addColorEffect(effect);
drawState->setRenderTarget(target);
@ -1548,14 +1552,21 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
}
////////////////////////////////////////////////////////////////////////////////
GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, BufferedDraw buffered) {
GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint,
BufferedDraw buffered,
AutoRestoreEffects* are) {
// All users of this draw state should be freeing up all effects when they're done.
// Otherwise effects that own resources may keep those resources alive indefinitely.
GrAssert(0 == fDrawState->numColorStages() && 0 == fDrawState->numCoverageStages());
if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
this->flushDrawBuffer();
fLastDrawWasBuffered = kNo_BufferedDraw;
}
ASSERT_OWNED_RESOURCE(fRenderTarget.get());
if (NULL != paint) {
GrAssert(fDrawState->stagesDisabled());
GrAssert(NULL != are);
are->set(fDrawState);
fDrawState->setFromPaint(*paint, fViewMatrix, fRenderTarget.get());
#if GR_DEBUG_PARTIAL_COVERAGE_CHECK
if ((paint->hasMask() || 0xff != paint->fCoverage) &&
@ -1655,7 +1666,7 @@ void GrContext::setupDrawBuffer() {
}
GrDrawTarget* GrContext::getTextTarget() {
return this->prepareToDraw(NULL, BUFFERED_DRAW);
return this->prepareToDraw(NULL, BUFFERED_DRAW, NULL);
}
const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
@ -1779,7 +1790,8 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
}
this->setRenderTarget(dstTexture->asRenderTarget());
GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
convolve_gaussian(target, srcTexture, srcRect, sigmaX, radiusX,
Gr1DKernelEffect::kX_Direction);
srcTexture = dstTexture;
@ -1796,7 +1808,8 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
}
this->setRenderTarget(dstTexture->asRenderTarget());
GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW);
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
convolve_gaussian(target, srcTexture, srcRect, sigmaY, radiusY,
Gr1DKernelEffect::kY_Direction);
srcTexture = dstTexture;

View File

@ -9,18 +9,17 @@
#include "GrPaint.h"
bool GrDrawState::setIdentityViewMatrix() {
SkMatrix invVM;
bool inverted = false;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (this->isStageEnabled(s)) {
if (!inverted) {
if (!fCommon.fViewMatrix.invert(&invVM)) {
// sad trombone sound
return false;
}
inverted = true;
}
fStages[s].localCoordChange(invVM);
if (fColorStages.count() || fCoverageStages.count()) {
SkMatrix invVM;
if (!fCommon.fViewMatrix.invert(&invVM)) {
// sad trombone sound
return false;
}
for (int s = 0; s < fColorStages.count(); ++s) {
fColorStages[s].localCoordChange(invVM);
}
for (int s = 0; s < fCoverageStages.count(); ++s) {
fCoverageStages[s].localCoordChange(invVM);
}
}
fCommon.fViewMatrix.reset();
@ -28,31 +27,23 @@ bool GrDrawState::setIdentityViewMatrix() {
}
void GrDrawState::setFromPaint(const GrPaint& paint, const SkMatrix& vm, GrRenderTarget* rt) {
GrAssert(0 == fBlockEffectRemovalCnt || 0 == this->numTotalStages());
fColorStages.reset();
fCoverageStages.reset();
for (int i = 0; i < GrPaint::kMaxColorStages; ++i) {
int s = i + GrPaint::kFirstColorStage;
if (paint.isColorStageEnabled(i)) {
fStages[s] = paint.getColorStage(i);
} else {
fStages[s].setEffect(NULL);
fColorStages.push_back(paint.getColorStage(i));
}
}
this->setFirstCoverageStage(GrPaint::kFirstCoverageStage);
for (int i = 0; i < GrPaint::kMaxCoverageStages; ++i) {
int s = i + GrPaint::kFirstCoverageStage;
if (paint.isCoverageStageEnabled(i)) {
fStages[s] = paint.getCoverageStage(i);
} else {
fStages[s].setEffect(NULL);
fCoverageStages.push_back(paint.getCoverageStage(i));
}
}
// disable all stages not accessible via the paint
for (int s = GrPaint::kTotalStages; s < GrDrawState::kNumStages; ++s) {
this->disableStage(s);
}
this->setRenderTarget(rt);
fCommon.fViewMatrix = vm;
@ -162,33 +153,34 @@ bool GrDrawState::validateVertexAttribs() const {
for (int i = 0; i < kMaxVertexAttribCnt; ++i) {
slTypes[i] = static_cast<GrSLType>(-1);
}
for (int s = 0; s < kNumStages; ++s) {
if (this->isStageEnabled(s)) {
const GrEffectStage& stage = fStages[s];
const GrEffectRef* effect = stage.getEffect();
// make sure that any attribute indices have the correct binding type, that the attrib
// type and effect's shader lang type are compatible, and that attributes shared by
// multiple effects use the same shader lang type.
const int* attributeIndices = stage.getVertexAttribIndices();
int numAttributes = stage.getVertexAttribIndexCount();
for (int i = 0; i < numAttributes; ++i) {
int attribIndex = attributeIndices[i];
if (attribIndex >= fCommon.fVACount ||
kEffect_GrVertexAttribBinding != fCommon.fVAPtr[attribIndex].fBinding) {
return false;
}
GrSLType effectSLType = (*effect)->vertexAttribType(i);
GrVertexAttribType attribType = fCommon.fVAPtr[attribIndex].fType;
int slVecCount = GrSLTypeVectorCount(effectSLType);
int attribVecCount = GrVertexAttribTypeVectorCount(attribType);
if (slVecCount != attribVecCount ||
(static_cast<GrSLType>(-1) != slTypes[attribIndex] &&
slTypes[attribIndex] != effectSLType)) {
return false;
}
slTypes[attribIndex] = effectSLType;
int totalStages = fColorStages.count() + fCoverageStages.count();
for (int s = 0; s < totalStages; ++s) {
int covIdx = s - fColorStages.count();
const GrEffectStage& stage = covIdx < 0 ? fColorStages[s] : fCoverageStages[covIdx];
const GrEffectRef* effect = stage.getEffect();
GrAssert(NULL != effect);
// make sure that any attribute indices have the correct binding type, that the attrib
// type and effect's shader lang type are compatible, and that attributes shared by
// multiple effects use the same shader lang type.
const int* attributeIndices = stage.getVertexAttribIndices();
int numAttributes = stage.getVertexAttribIndexCount();
for (int i = 0; i < numAttributes; ++i) {
int attribIndex = attributeIndices[i];
if (attribIndex >= fCommon.fVACount ||
kEffect_GrVertexAttribBinding != fCommon.fVAPtr[attribIndex].fBinding) {
return false;
}
GrSLType effectSLType = (*effect)->vertexAttribType(i);
GrVertexAttribType attribType = fCommon.fVAPtr[attribIndex].fType;
int slVecCount = GrSLTypeVectorCount(effectSLType);
int attribVecCount = GrVertexAttribTypeVectorCount(attribType);
if (slVecCount != attribVecCount ||
(static_cast<GrSLType>(-1) != slTypes[attribIndex] &&
slTypes[attribIndex] != effectSLType)) {
return false;
}
slTypes[attribIndex] = effectSLType;
}
}
@ -196,9 +188,15 @@ bool GrDrawState::validateVertexAttribs() const {
}
bool GrDrawState::willEffectReadDstColor() const {
int startStage = this->isColorWriteDisabled() ? this->getFirstCoverageStage() : 0;
for (int s = startStage; s < kNumStages; ++s) {
if (this->isStageEnabled(s) && (*this->getStage(s).getEffect())->willReadDstColor()) {
if (!this->isColorWriteDisabled()) {
for (int s = 0; s < fColorStages.count(); ++s) {
if ((*fColorStages[s].getEffect())->willReadDstColor()) {
return true;
}
}
}
for (int s = 0; s < fCoverageStages.count(); ++s) {
if ((*fCoverageStages[s].getEffect())->willReadDstColor()) {
return true;
}
}
@ -220,12 +218,9 @@ bool GrDrawState::srcAlphaWillBeOne() const {
}
// Run through the color stages
int stageCnt = getFirstCoverageStage();
for (int s = 0; s < stageCnt; ++s) {
const GrEffectRef* effect = this->getStage(s).getEffect();
if (NULL != effect) {
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
for (int s = 0; s < fColorStages.count(); ++s) {
const GrEffectRef* effect = fColorStages[s].getEffect();
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
// Check if the color filter could introduce an alpha.
@ -247,11 +242,9 @@ bool GrDrawState::srcAlphaWillBeOne() const {
color |= (SkMulDiv255Round(a, b) << (c * 8));
}
}
for (int s = this->getFirstCoverageStage(); s < GrDrawState::kNumStages; ++s) {
const GrEffectRef* effect = this->getStage(s).getEffect();
if (NULL != effect) {
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
for (int s = 0; s < fCoverageStages.count(); ++s) {
const GrEffectRef* effect = fCoverageStages[s].getEffect();
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
}
return (kA_GrColorComponentFlag & validComponentFlags) && 0xff == GrColorUnpackA(color);
@ -274,13 +267,11 @@ bool GrDrawState::hasSolidCoverage() const {
}
// Run through the coverage stages and see if the coverage will be all ones at the end.
for (int s = this->getFirstCoverageStage(); s < GrDrawState::kNumStages; ++s) {
const GrEffectRef* effect = this->getStage(s).getEffect();
if (NULL != effect) {
(*effect)->getConstantColorComponents(&coverage, &validComponentFlags);
}
for (int s = 0; s < fCoverageStages.count(); ++s) {
const GrEffectRef* effect = fCoverageStages[s].getEffect();
(*effect)->getConstantColorComponents(&coverage, &validComponentFlags);
}
return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage);
return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage);
}
////////////////////////////////////////////////////////////////////////////////
@ -349,12 +340,8 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
// check for coverage due to constant coverage, per-vertex coverage, or coverage stage
bool hasCoverage = forceCoverage ||
0xffffffff != this->getCoverage() ||
this->hasCoverageVertexAttribute();
for (int s = this->getFirstCoverageStage(); !hasCoverage && s < GrDrawState::kNumStages; ++s) {
if (this->isStageEnabled(s)) {
hasCoverage = true;
}
}
this->hasCoverageVertexAttribute() ||
fCoverageStages.count() > 0;
// if we don't have coverage we can check whether the dst
// has to read at all. If not, we'll disable blending.
@ -417,11 +404,18 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
void GrDrawState::AutoViewMatrixRestore::restore() {
if (NULL != fDrawState) {
GR_DEBUGCODE(--fDrawState->fBlockEffectRemovalCnt;)
fDrawState->fCommon.fViewMatrix = fViewMatrix;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (fRestoreMask & (1 << s)) {
fDrawState->fStages[s].restoreCoordChange(fSavedCoordChanges[s]);
}
GrAssert(fDrawState->numColorStages() >= fNumColorStages);
int numCoverageStages = fSavedCoordChanges.count() - fNumColorStages;
GrAssert(fDrawState->numCoverageStages() >= numCoverageStages);
int i = 0;
for (int s = 0; s < fNumColorStages; ++s, ++i) {
fDrawState->fColorStages[s].restoreCoordChange(fSavedCoordChanges[i]);
}
for (int s = 0; s < numCoverageStages; ++s, ++i) {
fDrawState->fCoverageStages[s].restoreCoordChange(fSavedCoordChanges[i]);
}
fDrawState = NULL;
}
@ -431,21 +425,17 @@ void GrDrawState::AutoViewMatrixRestore::set(GrDrawState* drawState,
const SkMatrix& preconcatMatrix) {
this->restore();
GrAssert(NULL == fDrawState);
if (NULL == drawState || preconcatMatrix.isIdentity()) {
return;
}
fDrawState = drawState;
fRestoreMask = 0;
fViewMatrix = drawState->getViewMatrix();
drawState->fCommon.fViewMatrix.preConcat(preconcatMatrix);
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (drawState->isStageEnabled(s)) {
fRestoreMask |= (1 << s);
drawState->fStages[s].saveCoordChange(&fSavedCoordChanges[s]);
drawState->fStages[s].localCoordChange(preconcatMatrix);
}
}
this->doEffectCoordChanges(preconcatMatrix);
GR_DEBUGCODE(++fDrawState->fBlockEffectRemovalCnt;)
}
bool GrDrawState::AutoViewMatrixRestore::setIdentity(GrDrawState* drawState) {
@ -460,16 +450,39 @@ bool GrDrawState::AutoViewMatrixRestore::setIdentity(GrDrawState* drawState) {
}
fViewMatrix = drawState->getViewMatrix();
fRestoreMask = 0;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (drawState->isStageEnabled(s)) {
fRestoreMask |= (1 << s);
drawState->fStages[s].saveCoordChange(&fSavedCoordChanges[s]);
if (0 == drawState->numTotalStages()) {
drawState->fCommon.fViewMatrix.reset();
fDrawState = drawState;
fNumColorStages = 0;
fSavedCoordChanges.reset(0);
GR_DEBUGCODE(++fDrawState->fBlockEffectRemovalCnt;)
return true;
} else {
SkMatrix inv;
if (!fViewMatrix.invert(&inv)) {
return false;
}
drawState->fCommon.fViewMatrix.reset();
fDrawState = drawState;
this->doEffectCoordChanges(inv);
GR_DEBUGCODE(++fDrawState->fBlockEffectRemovalCnt;)
return true;
}
}
void GrDrawState::AutoViewMatrixRestore::doEffectCoordChanges(const SkMatrix& coordChangeMatrix) {
fSavedCoordChanges.reset(fDrawState->numTotalStages());
int i = 0;
fNumColorStages = fDrawState->numColorStages();
for (int s = 0; s < fNumColorStages; ++s, ++i) {
fDrawState->fColorStages[s].saveCoordChange(&fSavedCoordChanges[i]);
fDrawState->fColorStages[s].localCoordChange(coordChangeMatrix);
}
int numCoverageStages = fDrawState->numCoverageStages();
for (int s = 0; s < numCoverageStages; ++s, ++i) {
fDrawState->fCoverageStages[s].saveCoordChange(&fSavedCoordChanges[i]);
fDrawState->fCoverageStages[s].localCoordChange(coordChangeMatrix);
}
if (!drawState->setIdentityViewMatrix()) {
return false;
}
fDrawState = drawState;
return true;
}

View File

@ -27,43 +27,21 @@ class GrDrawState : public GrRefCnt {
public:
SK_DECLARE_INST_COUNT(GrDrawState)
/**
* Total number of effect stages. Each stage can host a GrEffect. A stage is enabled if it has a
* GrEffect. The effect produces an output color in the fragment shader. It's inputs are the
* output from the previous enabled stage and a position. The position is either derived from
* the interpolated vertex positions or explicit per-vertex coords, depending upon the
* GrAttribBindings used to draw.
*
* The stages are divided into two sets, color-computing and coverage-computing. The final color
* stage produces the final pixel color. The coverage-computing stages function exactly as the
* color-computing but the output of the final coverage stage is treated as a fractional pixel
* coverage rather than as input to the src/dst color blend step.
*
* The input color to the first enabled color-stage is either the constant color or interpolated
* per-vertex colors. The input to the first coverage stage is either a constant coverage
* (usually full-coverage) or interpolated per-vertex coverage.
*
* See the documentation of kCoverageDrawing_StateBit for information about disabling the
* the color / coverage distinction.
*
* Stages 0 through GrPaint::kTotalStages-1 are reserved for stages copied from the client's
* GrPaint. Stage GrPaint::kTotalStages is earmarked for use by GrTextContext, GrPathRenderer-
* derived classes, and the rect/oval helper classes. GrPaint::kTotalStages+1 is earmarked for
* clipping by GrClipMaskManager. TODO: replace fixed size array of stages with variable size
* arrays of color and coverage stages.
*/
enum {
kNumStages = GrPaint::kTotalStages + 2,
};
GrDrawState() {
GR_DEBUGCODE(fBlockEffectRemovalCnt = 0;)
this->reset();
}
GrDrawState() { this->reset(); }
GrDrawState(const SkMatrix& initialViewMatrix) { this->reset(initialViewMatrix); }
GrDrawState(const SkMatrix& initialViewMatrix) {
GR_DEBUGCODE(fBlockEffectRemovalCnt = 0;)
this->reset(initialViewMatrix);
}
/**
* Copies another draw state.
**/
GrDrawState(const GrDrawState& state) {
GR_DEBUGCODE(fBlockEffectRemovalCnt = 0;)
*this = state;
}
@ -71,17 +49,19 @@ public:
* Copies another draw state with a preconcat to the view matrix.
**/
GrDrawState(const GrDrawState& state, const SkMatrix& preConcatMatrix) {
GR_DEBUGCODE(fBlockEffectRemovalCnt = 0;)
*this = state;
if (!preConcatMatrix.isIdentity()) {
for (int i = 0; i < kNumStages; ++i) {
if (this->isStageEnabled(i)) {
fStages[i].localCoordChange(preConcatMatrix);
}
for (int i = 0; i < fColorStages.count(); ++i) {
fColorStages[i].localCoordChange(preConcatMatrix);
}
for (int i = 0; i < fCoverageStages.count(); ++i) {
fCoverageStages[i].localCoordChange(preConcatMatrix);
}
}
}
virtual ~GrDrawState() { this->disableStages(); }
virtual ~GrDrawState() { GrAssert(0 == fBlockEffectRemovalCnt); }
/**
* Resets to the default state. GrEffects will be removed from all stages.
@ -93,8 +73,7 @@ public:
/**
* Initializes the GrDrawState based on a GrPaint, view matrix and render target. Note that
* GrDrawState encompasses more than GrPaint. Aspects of GrDrawState that have no GrPaint
* equivalents are set to default values. GrPaint has fewer stages than GrDrawState. The extra
* GrDrawState stages are disabled. Clipping will be enabled.
* equivalents are set to default values. Clipping will be enabled.
*/
void setFromPaint(const GrPaint& , const SkMatrix& viewMatrix, GrRenderTarget*);
@ -359,90 +338,105 @@ public:
///////////////////////////////////////////////////////////////////////////
/// @name Effect Stages
/// Each stage hosts a GrEffect. The effect produces an output color or coverage in the fragment
/// shader. Its inputs are the output from the previous stage as well as some variables
/// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color,
/// the fragment position, local coordinates).
///
/// The stages are divided into two sets, color-computing and coverage-computing. The final
/// color stage produces the final pixel color. The coverage-computing stages function exactly
/// as the color-computing but the output of the final coverage stage is treated as a fractional
/// pixel coverage rather than as input to the src/dst color blend step.
///
/// The input color to the first color-stage is either the constant color or interpolated
/// per-vertex colors. The input to the first coverage stage is either a constant coverage
/// (usually full-coverage) or interpolated per-vertex coverage.
///
/// See the documentation of kCoverageDrawing_StateBit for information about disabling the
/// the color / coverage distinction.
////
const GrEffectRef* setEffect(int stageIdx, const GrEffectRef* effect) {
fStages[stageIdx].setEffect(effect);
const GrEffectRef* addColorEffect(const GrEffectRef* effect, int attr0 = -1, int attr1 = -1) {
GrAssert(NULL != effect);
SkNEW_APPEND_TO_TARRAY(&fColorStages, GrEffectStage, (effect, attr0, attr1));
return effect;
}
const GrEffectRef* setEffect(int stageIdx, const GrEffectRef* effect,
int attr0, int attr1 = -1) {
fStages[stageIdx].setEffect(effect, attr0, attr1);
const GrEffectRef* addCoverageEffect(const GrEffectRef* effect, int attr0 = -1, int attr1 = -1) {
GrAssert(NULL != effect);
SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrEffectStage, (effect, attr0, attr1));
return effect;
}
/**
* Creates a GrSimpleTextureEffect that uses local coords as texture coordinates.
*/
void createTextureEffect(int stageIdx, GrTexture* texture, const SkMatrix& matrix) {
GrAssert(!this->getStage(stageIdx).getEffect());
void addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix) {
GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix);
this->setEffect(stageIdx, effect)->unref();
this->addColorEffect(effect)->unref();
}
void createTextureEffect(int stageIdx,
GrTexture* texture,
const SkMatrix& matrix,
const GrTextureParams& params) {
GrAssert(!this->getStage(stageIdx).getEffect());
void addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix) {
GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix);
this->addCoverageEffect(effect)->unref();
}
void addColorTextureEffect(GrTexture* texture,
const SkMatrix& matrix,
const GrTextureParams& params) {
GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
this->setEffect(stageIdx, effect)->unref();
this->addColorEffect(effect)->unref();
}
bool stagesDisabled() {
for (int i = 0; i < kNumStages; ++i) {
if (NULL != fStages[i].getEffect()) {
return false;
}
}
return true;
}
void disableStage(int stageIdx) {
this->setEffect(stageIdx, NULL);
void addCoverageTextureEffect(GrTexture* texture,
const SkMatrix& matrix,
const GrTextureParams& params) {
GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
this->addCoverageEffect(effect)->unref();
}
/**
* Release all the GrEffects referred to by this draw state.
* When this object is destroyed it will remove any effects from the draw state that were added
* after its constructor.
*/
void disableStages() {
for (int i = 0; i < kNumStages; ++i) {
this->disableStage(i);
}
}
class AutoStageDisable : public ::GrNoncopyable {
class AutoRestoreEffects : public ::GrNoncopyable {
public:
AutoStageDisable(GrDrawState* ds) : fDrawState(ds) {}
~AutoStageDisable() {
AutoRestoreEffects() : fDrawState(NULL) {}
AutoRestoreEffects(GrDrawState* ds) : fDrawState(NULL) { this->set(ds); }
~AutoRestoreEffects() { this->set(NULL); }
void set(GrDrawState* ds) {
if (NULL != fDrawState) {
fDrawState->disableStages();
int n = fDrawState->fColorStages.count() - fColorEffectCnt;
GrAssert(n >= 0);
fDrawState->fColorStages.pop_back_n(n);
n = fDrawState->fCoverageStages.count() - fCoverageEffectCnt;
GrAssert(n >= 0);
fDrawState->fCoverageStages.pop_back_n(n);
GR_DEBUGCODE(--fDrawState->fBlockEffectRemovalCnt;)
}
fDrawState = ds;
if (NULL != ds) {
fColorEffectCnt = ds->fColorStages.count();
fCoverageEffectCnt = ds->fCoverageStages.count();
GR_DEBUGCODE(++ds->fBlockEffectRemovalCnt;)
}
}
private:
GrDrawState* fDrawState;
int fColorEffectCnt;
int fCoverageEffectCnt;
};
/**
* Returns the current stage by index.
*/
const GrEffectStage& getStage(int stageIdx) const {
GrAssert((unsigned)stageIdx < kNumStages);
return fStages[stageIdx];
}
int numColorStages() const { return fColorStages.count(); }
int numCoverageStages() const { return fCoverageStages.count(); }
int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); }
/**
* Called when the source coord system is changing. This ensures that effects will see the
* correct local coordinates. oldToNew gives the transformation from the old coord system in
* which the geometry was specified to the new coordinate system from which it will be rendered.
*/
void localCoordChange(const SkMatrix& oldToNew) {
for (int i = 0; i < kNumStages; ++i) {
if (this->isStageEnabled(i)) {
fStages[i].localCoordChange(oldToNew);
}
}
}
const GrEffectStage& getColorStage(int stageIdx) const { return fColorStages[stageIdx]; }
const GrEffectStage& getCoverageStage(int stageIdx) const { return fCoverageStages[stageIdx]; }
/**
* Checks whether any of the effects will read the dst pixel color.
@ -451,33 +445,6 @@ public:
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name Coverage / Color Stages
////
/**
* A common pattern is to compute a color with the initial stages and then
* modulate that color by a coverage value in later stage(s) (AA, mask-
* filters, glyph mask, etc). Color-filters, xfermodes, etc should be
* computed based on the pre-coverage-modulated color. The division of
* stages between color-computing and coverage-computing is specified by
* this method. Initially this is kNumStages (all stages
* are color-computing).
*/
void setFirstCoverageStage(int firstCoverageStage) {
GrAssert((unsigned)firstCoverageStage <= kNumStages);
fCommon.fFirstCoverageStage = firstCoverageStage;
}
/**
* Gets the index of the first coverage-computing stage.
*/
int getFirstCoverageStage() const {
return fCommon.fFirstCoverageStage;
}
///@}
///////////////////////////////////////////////////////////////////////////
/// @name Blending
////
@ -674,10 +641,12 @@ public:
bool setIdentity(GrDrawState* drawState);
private:
GrDrawState* fDrawState;
SkMatrix fViewMatrix;
GrEffectStage::SavedCoordChange fSavedCoordChanges[GrDrawState::kNumStages];
uint32_t fRestoreMask;
void doEffectCoordChanges(const SkMatrix& coordChangeMatrix);
GrDrawState* fDrawState;
SkMatrix fViewMatrix;
int fNumColorStages;
SkAutoSTArray<8, GrEffectStage::SavedCoordChange> fSavedCoordChanges;
};
/// @}
@ -905,21 +874,20 @@ public:
///////////////////////////////////////////////////////////////////////////
bool isStageEnabled(int s) const {
GrAssert((unsigned)s < kNumStages);
return (NULL != fStages[s].getEffect());
}
bool operator ==(const GrDrawState& s) const {
if (fRenderTarget.get() != s.fRenderTarget.get() || fCommon != s.fCommon) {
if (fRenderTarget.get() != s.fRenderTarget.get() ||
fColorStages.count() != s.fColorStages.count() ||
fCoverageStages.count() != s.fCoverageStages.count() ||
fCommon != s.fCommon) {
return false;
}
for (int i = 0; i < kNumStages; i++) {
bool enabled = this->isStageEnabled(i);
if (enabled != s.isStageEnabled(i)) {
for (int i = 0; i < fColorStages.count(); i++) {
if (fColorStages[i] != s.fColorStages[i]) {
return false;
}
if (enabled && this->fStages[i] != s.fStages[i]) {
}
for (int i = 0; i < fCoverageStages.count(); i++) {
if (fCoverageStages[i] != s.fCoverageStages[i]) {
return false;
}
}
@ -928,21 +896,20 @@ public:
bool operator !=(const GrDrawState& s) const { return !(*this == s); }
GrDrawState& operator= (const GrDrawState& s) {
GrAssert(0 == fBlockEffectRemovalCnt || 0 == this->numTotalStages());
this->setRenderTarget(s.fRenderTarget.get());
fCommon = s.fCommon;
for (int i = 0; i < kNumStages; i++) {
if (s.isStageEnabled(i)) {
this->fStages[i] = s.fStages[i];
}
}
fColorStages = s.fColorStages;
fCoverageStages = s.fCoverageStages;
return *this;
}
private:
void onReset(const SkMatrix* initialViewMatrix) {
this->disableStages();
GrAssert(0 == fBlockEffectRemovalCnt || 0 == this->numTotalStages());
fColorStages.reset();
fCoverageStages.reset();
fRenderTarget.reset(NULL);
@ -959,7 +926,6 @@ private:
fCommon.fBlendConstant = 0x0;
fCommon.fFlagBits = 0x0;
fCommon.fStencilSettings.setDisabled();
fCommon.fFirstCoverageStage = kNumStages;
fCommon.fCoverage = 0xffffffff;
fCommon.fColorFilterMode = SkXfermode::kDst_Mode;
fCommon.fColorFilterColor = 0x0;
@ -978,7 +944,6 @@ private:
const GrVertexAttrib* fVAPtr;
int fVACount;
GrStencilSettings fStencilSettings;
int fFirstCoverageStage;
GrColor fCoverage;
SkXfermode::Mode fColorFilterMode;
GrColor fColorFilterColor;
@ -998,7 +963,6 @@ private:
fVACount == other.fVACount &&
!memcmp(fVAPtr, other.fVAPtr, fVACount * sizeof(GrVertexAttrib)) &&
fStencilSettings == other.fStencilSettings &&
fFirstCoverageStage == other.fFirstCoverageStage &&
fCoverage == other.fCoverage &&
fColorFilterMode == other.fColorFilterMode &&
fColorFilterColor == other.fColorFilterColor &&
@ -1042,8 +1006,13 @@ public:
// Here we ref the effects directly rather than the effect-refs. TODO: When the effect-
// ref gets fully unref'ed it will cause the underlying effect to unref its resources
// and recycle them to the cache (if no one else is holding a ref to the resources).
for (int i = 0; i < kNumStages; ++i) {
fStages[i].saveFrom(drawState.fStages[i]);
fStages.reset(drawState.fColorStages.count() + drawState.fCoverageStages.count());
fColorStageCnt = drawState.fColorStages.count();
for (int i = 0; i < fColorStageCnt; ++i) {
fStages[i].saveFrom(drawState.fColorStages[i]);
}
for (int i = 0; i < drawState.fCoverageStages.count(); ++i) {
fStages[i + fColorStageCnt].saveFrom(drawState.fCoverageStages[i]);
}
GR_DEBUGCODE(fInitialized = true;)
}
@ -1052,17 +1021,35 @@ public:
GrAssert(fInitialized);
drawState->fCommon = fCommon;
drawState->setRenderTarget(fRenderTarget);
for (int i = 0; i < kNumStages; ++i) {
fStages[i].restoreTo(&drawState->fStages[i]);
// reinflate color/cov stage arrays.
drawState->fColorStages.reset(fColorStageCnt);
for (int i = 0; i < fColorStageCnt; ++i) {
fStages[i].restoreTo(&drawState->fColorStages[i]);
}
int coverageStageCnt = fStages.count() - fColorStageCnt;
drawState->fCoverageStages.reset(coverageStageCnt);
for (int i = 0; i < coverageStageCnt; ++i) {
fStages[fColorStageCnt + i].restoreTo(&drawState->fCoverageStages[i]);
}
}
bool isEqual(const GrDrawState& state) const {
if (fRenderTarget != state.fRenderTarget.get() || fCommon != state.fCommon) {
int numCoverageStages = fStages.count() - fColorStageCnt;
if (fRenderTarget != state.fRenderTarget.get() ||
fColorStageCnt != state.fColorStages.count() ||
numCoverageStages != state.fCoverageStages.count() ||
fCommon != state.fCommon) {
return false;
}
for (int i = 0; i < kNumStages; ++i) {
if (!fStages[i].isEqual(state.fStages[i], state.hasLocalCoordAttribute())) {
bool explicitLocalCoords = state.hasLocalCoordAttribute();
for (int i = 0; i < fColorStageCnt; ++i) {
if (!fStages[i].isEqual(state.fColorStages[i], explicitLocalCoords)) {
return false;
}
}
for (int i = 0; i < numCoverageStages; ++i) {
int s = fColorStageCnt + i;
if (!fStages[s].isEqual(state.fCoverageStages[i], explicitLocalCoords)) {
return false;
}
}
@ -1070,18 +1057,28 @@ public:
}
private:
typedef SkAutoSTArray<8, GrEffectStage::DeferredStage> DeferredStageArray;
GrRenderTarget* fRenderTarget;
CommonState fCommon;
GrEffectStage::DeferredStage fStages[kNumStages];
int fColorStageCnt;
DeferredStageArray fStages;
GR_DEBUGCODE(bool fInitialized;)
};
private:
SkAutoTUnref<GrRenderTarget> fRenderTarget;
CommonState fCommon;
GrEffectStage fStages[kNumStages];
SkAutoTUnref<GrRenderTarget> fRenderTarget;
CommonState fCommon;
typedef SkSTArray<4, GrEffectStage> EffectStageArray;
EffectStageArray fColorStages;
EffectStageArray fCoverageStages;
// Some of the auto restore objects assume that no effects are removed during their lifetime.
// This is used to assert that this condition holds.
GR_DEBUGCODE(int fBlockEffectRemovalCnt;)
/**
* Sets vertex attributes for next draw.

View File

@ -387,14 +387,21 @@ bool GrDrawTarget::checkDraw(GrPrimitiveType type, int startVertex,
}
GrAssert(NULL != drawState.getRenderTarget());
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (drawState.isStageEnabled(s)) {
const GrEffectRef& effect = *drawState.getStage(s).getEffect();
int numTextures = effect->numTextures();
for (int t = 0; t < numTextures; ++t) {
GrTexture* texture = effect->texture(t);
GrAssert(texture->asRenderTarget() != drawState.getRenderTarget());
}
for (int s = 0; s < drawState.numColorStages(); ++s) {
const GrEffectRef& effect = *drawState.getColorStage(s).getEffect();
int numTextures = effect->numTextures();
for (int t = 0; t < numTextures; ++t) {
GrTexture* texture = effect->texture(t);
GrAssert(texture->asRenderTarget() != drawState.getRenderTarget());
}
}
for (int s = 0; s < drawState.numCoverageStages(); ++s) {
const GrEffectRef& effect = *drawState.getCoverageStage(s).getEffect();
int numTextures = effect->numTextures();
for (int t = 0; t < numTextures; ++t) {
GrTexture* texture = effect->texture(t);
GrAssert(texture->asRenderTarget() != drawState.getRenderTarget());
}
}
@ -912,7 +919,7 @@ bool GrDrawTarget::onCopySurface(GrSurface* dst,
matrix.setTranslate(SkIntToScalar(srcRect.fLeft - dstPoint.fX),
SkIntToScalar(srcRect.fTop - dstPoint.fY));
matrix.postIDiv(tex->width(), tex->height());
this->drawState()->createTextureEffect(0, tex, matrix);
this->drawState()->addColorTextureEffect(tex, matrix);
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX,
dstPoint.fY,
srcRect.width(),

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@ -355,7 +355,7 @@ public:
* Helper for drawRect when the caller doesn't need separate local rects or matrices.
*/
void drawSimpleRect(const GrRect& rect, const SkMatrix* matrix = NULL) {
drawRect(rect, matrix, NULL, NULL);
this->drawRect(rect, matrix, NULL, NULL);
}
void drawSimpleRect(const GrIRect& irect, const SkMatrix* matrix = NULL) {
SkRect rect = SkRect::MakeFromIRect(irect);

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@ -292,9 +292,9 @@ const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
////////////////////////////////////////////////////////////////////////////////
bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy) {
if (!fClipMaskManager.setupClipping(this->getClip())) {
bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy,
GrDrawState::AutoRestoreEffects* are) {
if (!fClipMaskManager.setupClipping(this->getClip(), are)) {
return false;
}
@ -336,8 +336,10 @@ void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
void GrGpu::onDraw(const DrawInfo& info) {
this->handleDirtyContext();
GrDrawState::AutoRestoreEffects are;
if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()),
info.getDstCopy())) {
info.getDstCopy(),
&are)) {
return;
}
this->onGpuDraw(info);
@ -350,7 +352,8 @@ void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillTy
GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil());
this->setStencilPathSettings(*path, fill, this->drawState()->stencil());
if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL)) {
GrDrawState::AutoRestoreEffects are;
if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are)) {
return;
}

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@ -365,7 +365,9 @@ protected:
}
// prepares clip flushes gpu state before a draw
bool setupClipAndFlushState(DrawType, const GrDeviceCoordTexture* dstCopy);
bool setupClipAndFlushState(DrawType,
const GrDeviceCoordTexture* dstCopy,
GrDrawState::AutoRestoreEffects* are);
// Functions used to map clip-respecting stencil tests into normal
// stencil funcs supported by GPUs.

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@ -349,16 +349,10 @@ void GrOvalRenderer::drawCircle(GrDrawTarget* target,
SkStrokeRec::Style style = stroke.getStyle();
bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style);
enum {
// the edge effects share this stage with glyph rendering
// (kGlyphMaskStage in GrTextContext) && SW path rendering
// (kPathMaskStage in GrSWMaskHelper)
kEdgeEffectStage = GrPaint::kTotalStages,
};
GrEffectRef* effect = CircleEdgeEffect::Create(isStroked);
static const int kCircleEdgeAttrIndex = 1;
drawState->setEffect(kEdgeEffectStage, effect, kCircleEdgeAttrIndex)->unref();
drawState->addCoverageEffect(effect, kCircleEdgeAttrIndex)->unref();
SkScalar innerRadius = 0.0f;
SkScalar outerRadius = radius;
@ -509,18 +503,11 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
EllipseVertex* verts = reinterpret_cast<EllipseVertex*>(geo.vertices());
enum {
// the edge effects share this stage with glyph rendering
// (kGlyphMaskStage in GrTextContext) && SW path rendering
// (kPathMaskStage in GrSWMaskHelper)
kEdgeEffectStage = GrPaint::kTotalStages,
};
GrEffectRef* effect = EllipseEdgeEffect::Create(isStroked);
static const int kEllipseCenterAttrIndex = 1;
static const int kEllipseEdgeAttrIndex = 2;
drawState->setEffect(kEdgeEffectStage, effect,
kEllipseCenterAttrIndex, kEllipseEdgeAttrIndex)->unref();
drawState->addCoverageEffect(effect, kEllipseCenterAttrIndex, kEllipseEdgeAttrIndex)->unref();
// Compute the reciprocals of the radii here to save time in the shader
SkScalar xRadRecip = SkScalarInvert(xRadius);
@ -657,13 +644,6 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style);
enum {
// the edge effects share this stage with glyph rendering
// (kGlyphMaskStage in GrTextContext) && SW path rendering
// (kPathMaskStage in GrSWMaskHelper)
kEdgeEffectStage = GrPaint::kTotalStages,
};
GrIndexBuffer* indexBuffer = this->rRectIndexBuffer(context->getGpu());
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
@ -702,7 +682,7 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
GrEffectRef* effect = CircleEdgeEffect::Create(isStroked);
static const int kCircleEdgeAttrIndex = 1;
drawState->setEffect(kEdgeEffectStage, effect, kCircleEdgeAttrIndex)->unref();
drawState->addCoverageEffect(effect, kCircleEdgeAttrIndex)->unref();
// The radii are outset for two reasons. First, it allows the shader to simply perform
// clamp(distance-to-center - radius, 0, 1). Second, the outer radius is used to compute the
@ -805,8 +785,8 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
GrEffectRef* effect = EllipseEdgeEffect::Create(isStroked);
static const int kEllipseOffsetAttrIndex = 1;
static const int kEllipseRadiiAttrIndex = 2;
drawState->setEffect(kEdgeEffectStage, effect,
kEllipseOffsetAttrIndex, kEllipseRadiiAttrIndex)->unref();
drawState->addCoverageEffect(effect,
kEllipseOffsetAttrIndex, kEllipseRadiiAttrIndex)->unref();
// Compute the reciprocals of the radii here to save time in the shader
SkScalar xRadRecip = SkScalarInvert(xRadius);

View File

@ -191,6 +191,7 @@ void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
if (!avmr.setIdentity(drawState)) {
return;
}
GrDrawState::AutoRestoreEffects are(drawState);
enum {
// the SW path renderer shares this stage with glyph
// rendering (kGlyphMaskStage in GrTextContext)
@ -213,13 +214,11 @@ void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop));
maskMatrix.preConcat(drawState->getViewMatrix());
GrAssert(!drawState->isStageEnabled(kPathMaskStage));
drawState->setEffect(kPathMaskStage,
drawState->addCoverageEffect(
GrSimpleTextureEffect::Create(texture,
maskMatrix,
false,
GrEffect::kPosition_CoordsType))->unref();
target->drawSimpleRect(dstRect);
drawState->disableStage(kPathMaskStage);
}

View File

@ -18,17 +18,15 @@
#include "SkPath.h"
#include "SkStrokeRec.h"
// glyph rendering shares this stage with edge rendering (kEdgeEffectStage in GrContext) && SW path
// rendering (kPathMaskStage in GrSWMaskHelper)
static const int kGlyphMaskStage = GrPaint::kTotalStages;
static const int kGlyphCoordsAttributeIndex = 1;
void GrTextContext::flushGlyphs() {
if (NULL == fDrawTarget) {
return;
}
GrDrawTarget::AutoStateRestore asr(fDrawTarget, GrDrawTarget::kPreserve_ASRInit);
GrDrawState* drawState = fDrawTarget->drawState();
GrDrawState::AutoRestoreEffects are(drawState);
drawState->setFromPaint(fPaint, SkMatrix::I(), fContext->getRenderTarget());
if (fCurrVertex > 0) {
@ -38,9 +36,9 @@ void GrTextContext::flushGlyphs() {
GrTextureParams params(SkShader::kRepeat_TileMode, false);
// This effect could be stored with one of the cache objects (atlas?)
drawState->setEffect(kGlyphMaskStage,
GrSimpleTextureEffect::CreateWithCustomCoords(fCurrTexture, params),
kGlyphCoordsAttributeIndex)->unref();
drawState->addCoverageEffect(
GrSimpleTextureEffect::CreateWithCustomCoords(fCurrTexture, params),
kGlyphCoordsAttributeIndex)->unref();
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||

View File

@ -14,6 +14,24 @@
#include "SkChecksum.h"
namespace {
inline GrGLEffect::EffectKey get_key_and_update_stats(const GrEffectStage& stage,
const GrGLCaps& caps,
bool useExplicitLocalCoords,
bool* setTrueIfReadsDst,
bool* setTrueIfReadsPos) {
const GrEffectRef& effect = *stage.getEffect();
const GrBackendEffectFactory& factory = effect->getFactory();
GrDrawEffect drawEffect(stage, useExplicitLocalCoords);
if (effect->willReadDstColor()) {
*setTrueIfReadsDst = true;
}
if (effect->willReadFragmentPosition()) {
*setTrueIfReadsPos = true;
}
return factory.glEffectKey(drawEffect, caps);
}
}
void GrGLProgramDesc::Build(const GrDrawState& drawState,
bool isPoints,
GrDrawState::BlendOptFlags blendOpts,
@ -50,27 +68,10 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
(!requiresColorAttrib && 0xffffffff == drawState.getColor());
// Do an initial loop over the stages to count them. We count the color and coverage effects
// separately here. Later we may decide the distinction doesn't matter and will count all
// effects as color in desc. Two things will allow simplication of this mess: GrDrawState will
// have tight lists of color and coverage stages rather than a fixed size array with NULLS and
// the xfermode-color filter will be removed.
if (!skipColor) {
for (int s = 0; s < drawState.getFirstCoverageStage(); ++s) {
if (drawState.isStageEnabled(s)) {
colorStages->push_back(&drawState.getStage(s));
}
}
}
if (!skipCoverage) {
for (int s = drawState.getFirstCoverageStage(); s < GrDrawState::kNumStages; ++s) {
if (drawState.isStageEnabled(s)) {
coverageStages->push_back(&drawState.getStage(s));
}
}
}
int numEffects = (skipColor ? 0 : drawState.numColorStages()) +
(skipCoverage ? 0 : drawState.numCoverageStages());
size_t newKeyLength = KeyLength(colorStages->count() + coverageStages->count());
size_t newKeyLength = KeyLength(numEffects);
bool allocChanged;
desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged);
if (allocChanged || !desc->fInitialized) {
@ -86,20 +87,18 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
int currEffectKey = 0;
bool readsDst = false;
bool readFragPosition = false;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCoverage;
if (!skip && drawState.isStageEnabled(s)) {
const GrEffectRef& effect = *drawState.getStage(s).getEffect();
const GrBackendEffectFactory& factory = effect->getFactory();
GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAttrib);
effectKeys[currEffectKey] = factory.glEffectKey(drawEffect, gpu->glCaps());
++currEffectKey;
if (effect->willReadDstColor()) {
readsDst = true;
}
if (effect->willReadFragmentPosition()) {
readFragPosition = true;
}
if (!skipColor) {
for (int s = 0; s < drawState.numColorStages(); ++s) {
effectKeys[currEffectKey++] =
get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps(),
requiresLocalCoordAttrib, &readsDst, &readFragPosition);
}
}
if (!skipCoverage) {
for (int s = 0; s < drawState.numCoverageStages(); ++s) {
effectKeys[currEffectKey++] =
get_key_and_update_stats(drawState.getCoverageStage(s), gpu->glCaps(),
requiresLocalCoordAttrib, &readsDst, &readFragPosition);
}
}
@ -189,7 +188,8 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
// If we do have coverage determine whether it matters.
bool separateCoverageFromColor = false;
if (!drawState.isCoverageDrawing() && (coverageStages->count() > 0 || requiresCoverageAttrib)) {
if (!drawState.isCoverageDrawing() && !skipCoverage &&
(drawState.numCoverageStages() > 0 || requiresCoverageAttrib)) {
// color filter is applied between color/coverage computation
if (SkXfermode::kDst_Mode != header->fColorFilterXfermode) {
separateCoverageFromColor = true;
@ -224,14 +224,24 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
separateCoverageFromColor = true;
}
}
if (separateCoverageFromColor) {
header->fColorEffectCnt = colorStages->count();
header->fCoverageEffectCnt = coverageStages->count();
} else {
header->fColorEffectCnt = colorStages->count() + coverageStages->count();
header->fCoverageEffectCnt = 0;
colorStages->push_back_n(coverageStages->count(), coverageStages->begin());
coverageStages->reset();
if (!skipColor) {
for (int s = 0; s < drawState.numColorStages(); ++s) {
colorStages->push_back(&drawState.getColorStage(s));
}
header->fColorEffectCnt = drawState.numColorStages();
}
if (!skipCoverage) {
SkTArray<const GrEffectStage*, true>* array;
if (separateCoverageFromColor) {
array = coverageStages;
header->fCoverageEffectCnt = drawState.numCoverageStages();
} else {
array = colorStages;
header->fColorEffectCnt += drawState.numCoverageStages();
}
for (int s = 0; s < drawState.numCoverageStages(); ++s) {
array->push_back(&drawState.getCoverageStage(s));
}
}
*desc->checksum() = 0;

View File

@ -53,7 +53,7 @@ void GrFrameBufferObj::setStencil(GrFBBindableObj *buffer) {
GrAlwaysAssert(fStencilBuffer->getStencilBound(this));
fStencilBuffer->resetStencilBound(this);
GrAlwaysAssert(!fStencilBuffer->getDeleted());
//GrAlwaysAssert(!fStencilBuffer->getDeleted());
fStencilBuffer->unref();
}
fStencilBuffer = buffer;

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@ -118,8 +118,6 @@ void GrGLProgramDesc::setRandom(SkMWCRandom* random,
bool GrGpuGL::programUnitTest(int maxStages) {
maxStages = GrMin(maxStages, (int)GrDrawState::kNumStages);
GrTextureDesc dummyDesc;
dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit;
dummyDesc.fConfig = kSkia8888_GrPixelConfig;
@ -207,7 +205,7 @@ static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* facto
GrContext* context = factory->get(static_cast<GrContextFactory::GLContextType>(type));
if (NULL != context) {
GrGpuGL* gpu = static_cast<GrGpuGL*>(context->getGpu());
int maxStages = GrDrawState::kNumStages;
int maxStages = 6;
#if SK_ANGLE
// Some long shaders run out of temporary registers in the D3D compiler on ANGLE.
if (type == GrContextFactory::kANGLE_GLContextType) {