add query to pixelref for its encoded data (if it has any)
Review URL: https://codereview.appspot.com/6891047 git-svn-id: http://skia.googlecode.com/svn/trunk@6689 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -16,6 +16,7 @@
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#include "SkFlattenable.h"
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class SkColorTable;
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class SkData;
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struct SkIRect;
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class SkMutex;
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@ -113,6 +114,18 @@ public:
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*/
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void setURI(const SkString& uri) { fURI = uri; }
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/**
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* If the pixelRef has an encoded (i.e. compressed) representation,
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* return a ref to its data. If the pixelRef
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* is uncompressed or otherwise does not have this form, return NULL.
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*
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* If non-null is returned, the caller is responsible for calling unref()
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* on the data when it is finished.
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*/
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SkData* refEncodedData() {
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return this->onRefEncodedData();
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}
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/** Are we really wrapping a texture instead of a bitmap?
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*/
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virtual SkGpuTexture* getTexture() { return NULL; }
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@ -163,6 +176,9 @@ protected:
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*/
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virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subsetOrNull);
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// default impl returns NULL.
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virtual SkData* onRefEncodedData();
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/** Return the mutex associated with this pixelref. This value is assigned
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in the constructor, and cannot change during the lifetime of the object.
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*/
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@ -168,6 +168,10 @@ bool SkPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
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return false;
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}
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SkData* SkPixelRef::onRefEncodedData() {
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return NULL;
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}
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///////////////////////////////////////////////////////////////////////////////
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#ifdef SK_BUILD_FOR_ANDROID
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