Drop AA on quads that are extremely thin before AA insetting/outsetting.
Bug: chromium:1174186 Change-Id: I91a88d2d57150dee37f08bc4270d399abfd0d60d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368497 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
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gm/crbug_1174186.cpp
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gm/crbug_1174186.cpp
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/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkRect.h"
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// Outsetting of very thin, nearly line, quads for AA would go haywire and draw far outside of the
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// quad. Artifacts seemed to occur more when coord values are large, hence the large GM size. At the
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// time of GM creation this was fixed by dropping AA, which makes these quads practically never draw
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// as it's very unlikely a pixel center would fall inside the geometry.
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DEF_SIMPLE_GM(crbug_1174186, canvas, 1200, 1200) {
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auto m = SkMatrix::MakeAll(
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SkBits2Float(0x24480629), SkBits2Float(0xbf3555c2), SkBits2Float(0x4377d67b),
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SkBits2Float(0x23a61d51), SkBits2Float(0x3f34b400), SkBits2Float(0x4453f572),
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SkBits2Float(0x00000000), SkBits2Float(0x00000000), SkBits2Float(0x3f800000));
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SkPoint pts[] = {{SkBits2Float(0x3f7ffff2), SkBits2Float(0x43483d60)},
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{SkBits2Float(0x00000000), SkBits2Float(0x43483d60)},
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{SkBits2Float(0x00000000), SkBits2Float(0x4311a628)},
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{SkBits2Float(0x3f800000), SkBits2Float(0x43130f8c)}};
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SkColor color = SK_ColorGREEN;
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canvas->translate(-500, 0);
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for (int i = 0; i < 10; ++i) {
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for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) {
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SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags);
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canvas->save();
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canvas->concat(m);
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canvas->experimental_DrawEdgeAAQuad(SkRect::MakeWH(1000, 1000), pts, aaFlags, color,
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SkBlendMode::kSrcOver);
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canvas->restore();
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canvas->translate(5.1f, 0);
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SkColor rgb = color & 0x00FFFFFF;
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color = 0xFF000000 | (rgb << 4) | (rgb >> 20);
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}
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}
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}
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@ -115,6 +115,7 @@ gm_sources = [
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"$_gm/crbug_1156804.cpp",
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"$_gm/crbug_1162942.cpp",
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"$_gm/crbug_1167277.cpp",
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"$_gm/crbug_1174186.cpp",
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"$_gm/crbug_224618.cpp",
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"$_gm/crbug_691386.cpp",
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"$_gm/crbug_788500.cpp",
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@ -719,6 +719,15 @@ V4f TessellationHelper::EdgeEquations::estimateCoverage(const V4f& x2d, const V4
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int TessellationHelper::EdgeEquations::computeDegenerateQuad(const V4f& signedEdgeDistances,
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V4f* x2d, V4f* y2d,
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M4f* aaMask) const {
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// If the original points form a line in the 2D projection then give up on antialiasing.
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for (int i = 0; i < 4; ++i) {
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V4f d = (*x2d)*fA[i] + (*y2d)*fB[i] + fC[i];
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if (all(abs(d) < kDistTolerance)) {
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*aaMask = M4f(0);
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return 4;
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}
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}
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*aaMask = signedEdgeDistances != 0.f;
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// Move the edge by the signed edge adjustment.
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