Create GrRectBatchFactory
BUG=skia: Review URL: https://codereview.chromium.org/1287433003
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@ -233,6 +233,8 @@
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'<(skia_src_path)/gpu/batches/GrDrawVerticesBatch.h',
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'<(skia_src_path)/gpu/batches/GrRectBatch.h',
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'<(skia_src_path)/gpu/batches/GrRectBatch.cpp',
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'<(skia_src_path)/gpu/batches/GrRectBatchFactory.h',
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'<(skia_src_path)/gpu/batches/GrRectBatchFactory.cpp',
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'<(skia_src_path)/gpu/batches/GrStrokeRectBatch.cpp',
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'<(skia_src_path)/gpu/batches/GrStrokeRectBatch.h',
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@ -22,7 +22,7 @@
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#include "GrVertexBuffer.h"
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#include "batches/GrBatch.h"
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#include "batches/GrRectBatch.h"
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#include "batches/GrRectBatchFactory.h"
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#include "SkStrokeRec.h"
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@ -294,8 +294,8 @@ void GrDrawTarget::drawBWRect(const GrPipelineBuilder& pipelineBuilder,
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const SkRect& rect,
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const SkRect* localRect,
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const SkMatrix* localMatrix) {
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SkAutoTUnref<GrBatch> batch(GrRectBatch::Create(color, viewMatrix, rect, localRect,
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localMatrix));
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SkAutoTUnref<GrBatch> batch(GrRectBatchFactory::Create(color, viewMatrix, rect, localRect,
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localMatrix));
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this->drawBatch(pipelineBuilder, batch);
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}
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@ -7,262 +7,168 @@
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#include "GrRectBatch.h"
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#include "GrBatch.h"
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#include "GrBatchTarget.h"
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#include "GrBatchTest.h"
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#include "GrDefaultGeoProcFactory.h"
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#include "GrPrimitiveProcessor.h"
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class RectBatch : public GrBatch {
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public:
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struct Geometry {
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SkMatrix fViewMatrix;
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SkRect fRect;
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SkRect fLocalRect;
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SkMatrix fLocalMatrix;
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GrColor fColor;
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bool fHasLocalRect;
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bool fHasLocalMatrix;
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};
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static GrBatch* Create(const Geometry& geometry) {
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return SkNEW_ARGS(RectBatch, (geometry));
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void GrRectBatch::initBatchTracker(const GrPipelineInfo& init) {
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// Handle any color overrides
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if (!init.readsColor()) {
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fGeoData[0].fColor = GrColor_ILLEGAL;
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}
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init.getOverrideColorIfSet(&fGeoData[0].fColor);
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const char* name() const override { return "RectBatch"; }
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void getInvariantOutputColor(GrInitInvariantOutput* out) const override {
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// When this is called on a batch, there is only one geometry bundle
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out->setKnownFourComponents(fGeoData[0].fColor);
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}
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void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override {
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out->setKnownSingleComponent(0xff);
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}
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void initBatchTracker(const GrPipelineInfo& init) override {
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// Handle any color overrides
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if (!init.readsColor()) {
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fGeoData[0].fColor = GrColor_ILLEGAL;
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}
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init.getOverrideColorIfSet(&fGeoData[0].fColor);
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// setup batch properties
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fBatch.fColorIgnored = !init.readsColor();
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fBatch.fColor = fGeoData[0].fColor;
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fBatch.fUsesLocalCoords = init.readsLocalCoords();
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fBatch.fCoverageIgnored = !init.readsCoverage();
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}
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void generateGeometry(GrBatchTarget* batchTarget) override {
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SkAutoTUnref<const GrGeometryProcessor> gp(this->createRectGP());
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if (!gp) {
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SkDebugf("Could not create GrGeometryProcessor\n");
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return;
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}
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batchTarget->initDraw(gp, this->pipeline());
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int instanceCount = fGeoData.count();
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size_t vertexStride = gp->getVertexStride();
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SkASSERT(this->hasLocalRect() ?
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vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) :
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vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
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QuadHelper helper;
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void* vertices = helper.init(batchTarget, vertexStride, instanceCount);
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if (!vertices) {
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return;
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}
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for (int i = 0; i < instanceCount; i++) {
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const Geometry& geom = fGeoData[i];
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intptr_t offset = reinterpret_cast<intptr_t>(vertices) +
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kVerticesPerQuad * i * vertexStride;
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SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
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positions->setRectFan(geom.fRect.fLeft, geom.fRect.fTop,
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geom.fRect.fRight, geom.fRect.fBottom, vertexStride);
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geom.fViewMatrix.mapPointsWithStride(positions, vertexStride, kVerticesPerQuad);
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// TODO we should only do this if local coords are being read
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if (geom.fHasLocalRect) {
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static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
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SkPoint* coords = reinterpret_cast<SkPoint*>(offset + kLocalOffset);
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coords->setRectFan(geom.fLocalRect.fLeft, geom.fLocalRect.fTop,
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geom.fLocalRect.fRight, geom.fLocalRect.fBottom,
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vertexStride);
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if (geom.fHasLocalMatrix) {
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geom.fLocalMatrix.mapPointsWithStride(coords, vertexStride, kVerticesPerQuad);
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}
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}
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static const int kColorOffset = sizeof(SkPoint);
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GrColor* vertColor = reinterpret_cast<GrColor*>(offset + kColorOffset);
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for (int j = 0; j < 4; ++j) {
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*vertColor = geom.fColor;
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vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
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}
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}
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helper.issueDraw(batchTarget);
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}
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SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
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private:
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RectBatch(const Geometry& geometry) {
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this->initClassID<RectBatch>();
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fGeoData.push_back(geometry);
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fBounds = geometry.fRect;
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geometry.fViewMatrix.mapRect(&fBounds);
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}
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GrColor color() const { return fBatch.fColor; }
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bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
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bool colorIgnored() const { return fBatch.fColorIgnored; }
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const SkMatrix& viewMatrix() const { return fGeoData[0].fViewMatrix; }
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const SkMatrix& localMatrix() const { return fGeoData[0].fLocalMatrix; }
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bool hasLocalRect() const { return fGeoData[0].fHasLocalRect; }
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bool hasLocalMatrix() const { return fGeoData[0].fHasLocalMatrix; }
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bool coverageIgnored() const { return fBatch.fCoverageIgnored; }
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bool onCombineIfPossible(GrBatch* t) override {
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if (!this->pipeline()->isEqual(*t->pipeline())) {
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return false;
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}
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RectBatch* that = t->cast<RectBatch>();
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if (this->hasLocalRect() != that->hasLocalRect()) {
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return false;
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}
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SkASSERT(this->usesLocalCoords() == that->usesLocalCoords());
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if (!this->hasLocalRect() && this->usesLocalCoords()) {
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if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
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return false;
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}
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if (this->hasLocalMatrix() != that->hasLocalMatrix()) {
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return false;
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}
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if (this->hasLocalMatrix() && !this->localMatrix().cheapEqualTo(that->localMatrix())) {
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return false;
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}
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}
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if (this->color() != that->color()) {
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fBatch.fColor = GrColor_ILLEGAL;
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}
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fGeoData.push_back_n(that->geoData()->count(), that->geoData()->begin());
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this->joinBounds(that->bounds());
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return true;
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}
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/** We always use per-vertex colors so that rects can be batched across color changes. Sometimes
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we have explicit local coords and sometimes not. We *could* always provide explicit local
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coords and just duplicate the positions when the caller hasn't provided a local coord rect,
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but we haven't seen a use case which frequently switches between local rect and no local
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rect draws.
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The color param is used to determine whether the opaque hint can be set on the draw state.
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The caller must populate the vertex colors itself.
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The vertex attrib order is always pos, color, [local coords].
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*/
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const GrGeometryProcessor* createRectGP() {
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using namespace GrDefaultGeoProcFactory;
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Color color(Color::kAttribute_Type);
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Coverage coverage(this->coverageIgnored() ? Coverage::kNone_Type : Coverage::kSolid_Type);
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// if we have a local rect, then we apply the localMatrix directly to the localRect to
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// generate vertex local coords
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if (this->hasLocalRect()) {
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LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
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return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I());
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} else {
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LocalCoords localCoords(LocalCoords::kUsePosition_Type,
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this->hasLocalMatrix() ? &this->localMatrix() : NULL);
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return GrDefaultGeoProcFactory::CreateForDeviceSpace(color, coverage, localCoords,
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this->viewMatrix());
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}
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}
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struct BatchTracker {
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GrColor fColor;
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bool fUsesLocalCoords;
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bool fColorIgnored;
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bool fCoverageIgnored;
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};
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BatchTracker fBatch;
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SkSTArray<1, Geometry, true> fGeoData;
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};
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namespace GrRectBatch {
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GrBatch* Create(GrColor color,
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const SkMatrix& viewMatrix,
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const SkRect& rect,
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const SkRect* localRect,
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const SkMatrix* localMatrix) {
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RectBatch::Geometry geometry;
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geometry.fColor = color;
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geometry.fViewMatrix = viewMatrix;
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geometry.fRect = rect;
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if (localRect) {
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geometry.fHasLocalRect = true;
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geometry.fLocalRect = *localRect;
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} else {
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geometry.fHasLocalRect = false;
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}
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if (localMatrix) {
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geometry.fHasLocalMatrix = true;
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geometry.fLocalMatrix = *localMatrix;
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} else {
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geometry.fHasLocalMatrix = false;
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}
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return RectBatch::Create(geometry);
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// setup batch properties
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fBatch.fColorIgnored = !init.readsColor();
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fBatch.fColor = fGeoData[0].fColor;
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fBatch.fUsesLocalCoords = init.readsLocalCoords();
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fBatch.fCoverageIgnored = !init.readsCoverage();
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}
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};
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void GrRectBatch::generateGeometry(GrBatchTarget* batchTarget) {
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SkAutoTUnref<const GrGeometryProcessor> gp(this->createRectGP());
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if (!gp) {
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SkDebugf("Could not create GrGeometryProcessor\n");
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return;
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}
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batchTarget->initDraw(gp, this->pipeline());
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int instanceCount = fGeoData.count();
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size_t vertexStride = gp->getVertexStride();
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SkASSERT(this->hasLocalRect() ?
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vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) :
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vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
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QuadHelper helper;
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void* vertices = helper.init(batchTarget, vertexStride, instanceCount);
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if (!vertices) {
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return;
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}
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for (int i = 0; i < instanceCount; i++) {
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const Geometry& geom = fGeoData[i];
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intptr_t offset = reinterpret_cast<intptr_t>(vertices) +
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kVerticesPerQuad * i * vertexStride;
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SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
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positions->setRectFan(geom.fRect.fLeft, geom.fRect.fTop,
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geom.fRect.fRight, geom.fRect.fBottom, vertexStride);
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geom.fViewMatrix.mapPointsWithStride(positions, vertexStride, kVerticesPerQuad);
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// TODO we should only do this if local coords are being read
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if (geom.fHasLocalRect) {
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static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
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SkPoint* coords = reinterpret_cast<SkPoint*>(offset + kLocalOffset);
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coords->setRectFan(geom.fLocalRect.fLeft, geom.fLocalRect.fTop,
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geom.fLocalRect.fRight, geom.fLocalRect.fBottom,
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vertexStride);
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if (geom.fHasLocalMatrix) {
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geom.fLocalMatrix.mapPointsWithStride(coords, vertexStride, kVerticesPerQuad);
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}
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}
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static const int kColorOffset = sizeof(SkPoint);
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GrColor* vertColor = reinterpret_cast<GrColor*>(offset + kColorOffset);
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for (int j = 0; j < 4; ++j) {
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*vertColor = geom.fColor;
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vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
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}
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}
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helper.issueDraw(batchTarget);
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}
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bool GrRectBatch::onCombineIfPossible(GrBatch* t) {
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if (!this->pipeline()->isEqual(*t->pipeline())) {
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return false;
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}
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GrRectBatch* that = t->cast<GrRectBatch>();
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if (this->hasLocalRect() != that->hasLocalRect()) {
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return false;
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}
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SkASSERT(this->usesLocalCoords() == that->usesLocalCoords());
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if (!this->hasLocalRect() && this->usesLocalCoords()) {
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if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
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return false;
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}
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if (this->hasLocalMatrix() != that->hasLocalMatrix()) {
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return false;
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}
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if (this->hasLocalMatrix() && !this->localMatrix().cheapEqualTo(that->localMatrix())) {
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return false;
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}
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}
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if (this->color() != that->color()) {
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fBatch.fColor = GrColor_ILLEGAL;
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}
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fGeoData.push_back_n(that->geoData()->count(), that->geoData()->begin());
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this->joinBounds(that->bounds());
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return true;
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}
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/** We always use per-vertex colors so that rects can be batched across color changes. Sometimes
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we have explicit local coords and sometimes not. We *could* always provide explicit local
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coords and just duplicate the positions when the caller hasn't provided a local coord rect,
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but we haven't seen a use case which frequently switches between local rect and no local
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rect draws.
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The color param is used to determine whether the opaque hint can be set on the draw state.
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The caller must populate the vertex colors itself.
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The vertex attrib order is always pos, color, [local coords].
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*/
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const GrGeometryProcessor* GrRectBatch::createRectGP() {
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using namespace GrDefaultGeoProcFactory;
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Color color(Color::kAttribute_Type);
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Coverage coverage(this->coverageIgnored() ? Coverage::kNone_Type : Coverage::kSolid_Type);
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// if we have a local rect, then we apply the localMatrix directly to the localRect to
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// generate vertex local coords
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if (this->hasLocalRect()) {
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LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
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return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I());
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} else {
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LocalCoords localCoords(LocalCoords::kUsePosition_Type,
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this->hasLocalMatrix() ? &this->localMatrix() : NULL);
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return GrDefaultGeoProcFactory::CreateForDeviceSpace(color, coverage, localCoords,
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this->viewMatrix());
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef GR_TEST_UTILS
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#include "GrBatchTest.h"
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BATCH_TEST_DEFINE(RectBatch) {
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GrColor color = GrRandomColor(random);
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GrRectBatch::Geometry geometry;
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geometry.fColor = GrRandomColor(random);
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SkRect rect = GrTest::TestRect(random);
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SkRect localRect;
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bool hasLocalRect = random->nextBool();
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bool hasLocalMatrix = random->nextBool();
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geometry.fRect = GrTest::TestRect(random);
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geometry.fHasLocalRect = random->nextBool();
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SkMatrix viewMatrix;
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SkMatrix localMatrix;
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if (hasLocalRect) {
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viewMatrix = GrTest::TestMatrixInvertible(random);
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localRect = GrTest::TestRect(random);
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if (geometry.fHasLocalRect) {
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geometry.fViewMatrix = GrTest::TestMatrixInvertible(random);
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geometry.fLocalRect = GrTest::TestRect(random);
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} else {
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viewMatrix = GrTest::TestMatrix(random);
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geometry.fViewMatrix = GrTest::TestMatrix(random);
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}
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if (hasLocalMatrix) {
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localMatrix = GrTest::TestMatrix(random);
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geometry.fHasLocalMatrix = random->nextBool();
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if (geometry.fHasLocalMatrix) {
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geometry.fLocalMatrix = GrTest::TestMatrix(random);
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}
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return GrRectBatch::Create(color, viewMatrix, rect,
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hasLocalRect ? &localRect : NULL,
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hasLocalMatrix ? &localMatrix : NULL);
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return GrRectBatch::Create(geometry);
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}
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#endif
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@ -8,24 +8,77 @@
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#ifndef GrRectBatch_DEFINED
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#define GrRectBatch_DEFINED
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#include "GrBatch.h"
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#include "GrColor.h"
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class GrBatch;
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class GrBatchTarget;
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class SkMatrix;
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struct SkRect;
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/*
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* A factory for returning batches which can draw rectangles. Right now this only handles non-AA
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* rects
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*/
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namespace GrRectBatch {
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class GrRectBatch : public GrBatch {
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public:
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struct Geometry {
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SkMatrix fViewMatrix;
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SkRect fRect;
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SkRect fLocalRect;
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SkMatrix fLocalMatrix;
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GrColor fColor;
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bool fHasLocalRect;
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bool fHasLocalMatrix;
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};
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GrBatch* Create(GrColor color,
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const SkMatrix& viewMatrix,
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const SkRect& rect,
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const SkRect* localRect,
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const SkMatrix* localMatrix);
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static GrBatch* Create(const Geometry& geometry) {
|
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return SkNEW_ARGS(GrRectBatch, (geometry));
|
||||
}
|
||||
|
||||
const char* name() const override { return "RectBatch"; }
|
||||
|
||||
void getInvariantOutputColor(GrInitInvariantOutput* out) const override {
|
||||
// When this is called on a batch, there is only one geometry bundle
|
||||
out->setKnownFourComponents(fGeoData[0].fColor);
|
||||
}
|
||||
|
||||
void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override {
|
||||
out->setKnownSingleComponent(0xff);
|
||||
}
|
||||
|
||||
void initBatchTracker(const GrPipelineInfo& init) override;
|
||||
|
||||
void generateGeometry(GrBatchTarget* batchTarget) override;
|
||||
|
||||
SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
|
||||
|
||||
private:
|
||||
GrRectBatch(const Geometry& geometry) {
|
||||
this->initClassID<GrRectBatch>();
|
||||
fGeoData.push_back(geometry);
|
||||
|
||||
fBounds = geometry.fRect;
|
||||
geometry.fViewMatrix.mapRect(&fBounds);
|
||||
}
|
||||
|
||||
GrColor color() const { return fBatch.fColor; }
|
||||
bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
|
||||
bool colorIgnored() const { return fBatch.fColorIgnored; }
|
||||
const SkMatrix& viewMatrix() const { return fGeoData[0].fViewMatrix; }
|
||||
const SkMatrix& localMatrix() const { return fGeoData[0].fLocalMatrix; }
|
||||
bool hasLocalRect() const { return fGeoData[0].fHasLocalRect; }
|
||||
bool hasLocalMatrix() const { return fGeoData[0].fHasLocalMatrix; }
|
||||
bool coverageIgnored() const { return fBatch.fCoverageIgnored; }
|
||||
|
||||
bool onCombineIfPossible(GrBatch* t) override;
|
||||
|
||||
const GrGeometryProcessor* createRectGP();
|
||||
|
||||
struct BatchTracker {
|
||||
GrColor fColor;
|
||||
bool fUsesLocalCoords;
|
||||
bool fColorIgnored;
|
||||
bool fCoverageIgnored;
|
||||
};
|
||||
|
||||
BatchTracker fBatch;
|
||||
SkSTArray<1, Geometry, true> fGeoData;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
41
src/gpu/batches/GrRectBatchFactory.cpp
Normal file
41
src/gpu/batches/GrRectBatchFactory.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright 2015 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrRectBatchFactory.h"
|
||||
|
||||
#include "GrRectBatch.h"
|
||||
|
||||
namespace GrRectBatchFactory {
|
||||
|
||||
GrBatch* Create(GrColor color,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRect& rect,
|
||||
const SkRect* localRect,
|
||||
const SkMatrix* localMatrix) {
|
||||
GrRectBatch::Geometry geometry;
|
||||
geometry.fColor = color;
|
||||
geometry.fViewMatrix = viewMatrix;
|
||||
geometry.fRect = rect;
|
||||
|
||||
if (localRect) {
|
||||
geometry.fHasLocalRect = true;
|
||||
geometry.fLocalRect = *localRect;
|
||||
} else {
|
||||
geometry.fHasLocalRect = false;
|
||||
}
|
||||
|
||||
if (localMatrix) {
|
||||
geometry.fHasLocalMatrix = true;
|
||||
geometry.fLocalMatrix = *localMatrix;
|
||||
} else {
|
||||
geometry.fHasLocalMatrix = false;
|
||||
}
|
||||
|
||||
return GrRectBatch::Create(geometry);
|
||||
}
|
||||
|
||||
};
|
31
src/gpu/batches/GrRectBatchFactory.h
Normal file
31
src/gpu/batches/GrRectBatchFactory.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright 2015 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrRectBatchFactory_DEFINED
|
||||
#define GrRectBatchFactory_DEFINED
|
||||
|
||||
#include "GrColor.h"
|
||||
|
||||
class GrBatch;
|
||||
class SkMatrix;
|
||||
struct SkRect;
|
||||
|
||||
/*
|
||||
* A factory for returning batches which can draw rectangles. Right now this only handles non-AA
|
||||
* rects
|
||||
*/
|
||||
namespace GrRectBatchFactory {
|
||||
|
||||
GrBatch* Create(GrColor color,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRect& rect,
|
||||
const SkRect* localRect,
|
||||
const SkMatrix* localMatrix);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user