Add animated text samples
BUG=skia: Change-Id: I0b0a00a0d5c5790a1fc963458bc90c968830afd8 Reviewed-on: https://skia-review.googlesource.com/8361 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Mike Reed <reed@google.com>
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@ -67,6 +67,7 @@ samples_sources = [
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"$_samplecode/SampleMegaStroke.cpp",
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"$_samplecode/SamplePatch.cpp",
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"$_samplecode/SamplePath.cpp",
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"$_samplecode/SamplePathText.cpp",
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"$_samplecode/SamplePathClip.cpp",
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"$_samplecode/SamplePathEffects.cpp",
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"$_samplecode/SamplePathFuzz.cpp",
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samplecode/SamplePathText.cpp
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407
samplecode/SamplePathText.cpp
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@ -0,0 +1,407 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkAnimTimer.h"
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#include "SkCanvas.h"
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#include "SkGlyphCache.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkRandom.h"
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#include "SkTaskGroup.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Static text from paths.
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class PathText : public SampleView {
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public:
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constexpr static int kNumPaths = 1500;
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virtual const char* getName() const { return "PathText"; }
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PathText() : fRand(25) {
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SkPaint defaultPaint;
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SkAutoGlyphCache agc(defaultPaint, nullptr, &SkMatrix::I());
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SkGlyphCache* cache = agc.getCache();
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SkPath glyphPaths[52];
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for (int i = 0; i < 52; ++i) {
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// I and l are rects on OS X ...
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char c = "aQCDEFGH7JKLMNOPBRZTUVWXYSAbcdefghijk1mnopqrstuvwxyz"[i];
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SkGlyphID id = cache->unicharToGlyph(c);
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cache->getScalerContext()->getPath(SkPackedGlyphID(id), &glyphPaths[i]);
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}
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for (int i = 0; i < kNumPaths; ++i) {
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const SkPath& p = glyphPaths[i % 52];
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fGlyphs[i].init(fRand, p);
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}
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}
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virtual void reset() {
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for (Glyph& glyph : fGlyphs) {
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glyph.reset(fRand, this->width(), this->height());
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}
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}
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void onOnceBeforeDraw() final { this->INHERITED::onOnceBeforeDraw(); this->reset(); }
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void onSizeChange() final { this->INHERITED::onSizeChange(); this->reset(); }
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bool onQuery(SkEvent* evt) final {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, this->getName());
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void onDrawContent(SkCanvas* canvas) override {
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for (Glyph& glyph : fGlyphs) {
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(glyph.fPosition.x(), glyph.fPosition.y());
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canvas->scale(glyph.fZoom, glyph.fZoom);
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canvas->rotate(glyph.fSpin);
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canvas->translate(-glyph.fMidpt.x(), -glyph.fMidpt.y());
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canvas->drawPath(glyph.fPath, glyph.fPaint);
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}
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}
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protected:
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struct Glyph {
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void init(SkRandom& rand, const SkPath& path);
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void reset(SkRandom& rand, int w, int h);
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SkPath fPath;
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SkPaint fPaint;
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SkPoint fPosition;
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SkScalar fZoom;
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SkScalar fSpin;
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SkPoint fMidpt;
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};
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Glyph fGlyphs[kNumPaths];
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SkRandom fRand;
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typedef SampleView INHERITED;
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};
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void PathText::Glyph::init(SkRandom& rand, const SkPath& path) {
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fPath = path;
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fPaint.setAntiAlias(true);
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fPaint.setColor(rand.nextU() | 0x80808080);
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}
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void PathText::Glyph::reset(SkRandom& rand, int w, int h) {
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int screensize = SkTMax(w, h);
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const SkRect& bounds = fPath.getBounds();
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SkScalar t;
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fPosition = {rand.nextF() * w, rand.nextF() * h};
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t = pow(rand.nextF(), 100);
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fZoom = ((1 - t) * screensize / 50 + t * screensize / 3) /
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SkTMax(bounds.width(), bounds.height());
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fSpin = rand.nextF() * 360;
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fMidpt = {bounds.centerX(), bounds.centerY()};
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Text from paths with animated transformation matrices.
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class MovingPathText : public PathText {
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public:
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const char* getName() const override { return "MovingPathText"; }
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MovingPathText()
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: fFrontMatrices(kNumPaths)
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, fBackMatrices(kNumPaths) {
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}
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~MovingPathText() {
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fBackgroundAnimationTask.wait();
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}
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void reset() override {
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const SkScalar screensize = static_cast<SkScalar>(SkTMax(this->width(), this->height()));
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this->INHERITED::reset();
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for (auto& v : fVelocities) {
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for (SkScalar* d : {&v.fDx, &v.fDy}) {
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SkScalar t = pow(fRand.nextF(), 3);
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*d = ((1 - t) / 60 + t / 10) * (fRand.nextBool() ? screensize : -screensize);
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}
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SkScalar t = pow(fRand.nextF(), 25);
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v.fDSpin = ((1 - t) * 360 / 7.5 + t * 360 / 1.5) * (fRand.nextBool() ? 1 : -1);
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}
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// Get valid front data.
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fBackgroundAnimationTask.wait();
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this->runAnimationTask(0, 0, this->width(), this->height());
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memcpy(fFrontMatrices, fBackMatrices, kNumPaths * sizeof(SkMatrix));
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fLastTick = 0;
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}
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bool onAnimate(const SkAnimTimer& timer) final {
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fBackgroundAnimationTask.wait();
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this->swapAnimationBuffers();
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const double tsec = timer.secs();
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const double dt = fLastTick ? (timer.secs() - fLastTick) : 0;
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fBackgroundAnimationTask.add(std::bind(&MovingPathText::runAnimationTask, this, tsec,
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dt, this->width(), this->height()));
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fLastTick = timer.secs();
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return true;
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}
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/**
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* Called on a background thread. Here we can only modify fBackMatrices.
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*/
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virtual void runAnimationTask(double t, double dt, int w, int h) {
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for (int idx = 0; idx < kNumPaths; ++idx) {
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Velocity* v = &fVelocities[idx];
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Glyph* glyph = &fGlyphs[idx];
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SkMatrix* backMatrix = &fBackMatrices[idx];
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glyph->fPosition.fX += v->fDx * dt;
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if (glyph->fPosition.x() < 0) {
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glyph->fPosition.fX -= 2 * glyph->fPosition.x();
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v->fDx = -v->fDx;
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} else if (glyph->fPosition.x() > w) {
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glyph->fPosition.fX -= 2 * (glyph->fPosition.x() - w);
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v->fDx = -v->fDx;
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}
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glyph->fPosition.fY += v->fDy * dt;
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if (glyph->fPosition.y() < 0) {
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glyph->fPosition.fY -= 2 * glyph->fPosition.y();
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v->fDy = -v->fDy;
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} else if (glyph->fPosition.y() > h) {
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glyph->fPosition.fY -= 2 * (glyph->fPosition.y() - h);
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v->fDy = -v->fDy;
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}
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glyph->fSpin += v->fDSpin * dt;
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backMatrix->setTranslate(glyph->fPosition.x(), glyph->fPosition.y());
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backMatrix->preScale(glyph->fZoom, glyph->fZoom);
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backMatrix->preRotate(glyph->fSpin);
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backMatrix->preTranslate(-glyph->fMidpt.x(), -glyph->fMidpt.y());
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}
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}
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virtual void swapAnimationBuffers() {
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std::swap(fFrontMatrices, fBackMatrices);
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}
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void onDrawContent(SkCanvas* canvas) override {
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for (int i = 0; i < kNumPaths; ++i) {
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SkAutoCanvasRestore acr(canvas, true);
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canvas->concat(fFrontMatrices[i]);
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canvas->drawPath(fGlyphs[i].fPath, fGlyphs[i].fPaint);
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}
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}
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protected:
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struct Velocity {
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SkScalar fDx, fDy;
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SkScalar fDSpin;
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};
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Velocity fVelocities[kNumPaths];
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SkAutoTMalloc<SkMatrix> fFrontMatrices;
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SkAutoTMalloc<SkMatrix> fBackMatrices;
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SkTaskGroup fBackgroundAnimationTask;
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double fLastTick;
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typedef PathText INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Text from paths with animated control points.
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class WavyPathText : public MovingPathText {
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public:
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const char* getName() const override { return "WavyPathText"; }
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WavyPathText()
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: fFrontPaths(kNumPaths)
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, fBackPaths(kNumPaths) {}
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~WavyPathText() {
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fBackgroundAnimationTask.wait();
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}
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void reset() override {
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fWaves.reset(fRand, this->width(), this->height());
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this->INHERITED::reset();
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std::copy(fBackPaths.get(), fBackPaths.get() + kNumPaths, fFrontPaths.get());
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}
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/**
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* Called on a background thread. Here we can only modify fBackPaths.
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*/
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void runAnimationTask(double t, double dt, int w, int h) override {
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const float tsec = static_cast<float>(t);
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this->INHERITED::runAnimationTask(t, 0.5 * dt, w, h);
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for (int i = 0; i < kNumPaths; ++i) {
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const Glyph& glyph = fGlyphs[i];
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const SkMatrix& backMatrix = fBackMatrices[i];
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const Sk2f matrix[3] = {
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Sk2f(backMatrix.getScaleX(), backMatrix.getSkewY()),
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Sk2f(backMatrix.getSkewX(), backMatrix.getScaleY()),
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Sk2f(backMatrix.getTranslateX(), backMatrix.getTranslateY())
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};
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SkPath* backpath = &fBackPaths[i];
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backpath->reset();
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backpath->setFillType(SkPath::kEvenOdd_FillType);
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SkPath::RawIter iter(glyph.fPath);
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SkPath::Verb verb;
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SkPoint pts[4];
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
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switch (verb) {
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case SkPath::kMove_Verb: {
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SkPoint pt = fWaves.apply(tsec, matrix, pts[0]);
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backpath->moveTo(pt.x(), pt.y());
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break;
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}
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case SkPath::kLine_Verb: {
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SkPoint endpt = fWaves.apply(tsec, matrix, pts[1]);
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backpath->lineTo(endpt.x(), endpt.y());
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break;
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}
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case SkPath::kQuad_Verb: {
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SkPoint controlPt = fWaves.apply(tsec, matrix, pts[1]);
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SkPoint endpt = fWaves.apply(tsec, matrix, pts[2]);
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backpath->quadTo(controlPt.x(), controlPt.y(), endpt.x(), endpt.y());
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break;
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}
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case SkPath::kClose_Verb: {
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backpath->close();
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break;
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}
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case SkPath::kCubic_Verb:
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case SkPath::kConic_Verb:
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case SkPath::kDone_Verb:
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SkFAIL("Unexpected path verb");
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break;
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}
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}
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}
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}
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void swapAnimationBuffers() override {
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this->INHERITED::swapAnimationBuffers();
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fFrontPaths.swap(fBackPaths);
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}
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void onDrawContent(SkCanvas* canvas) override {
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for (int i = 0; i < kNumPaths; ++i) {
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canvas->drawPath(fFrontPaths[i], fGlyphs[i].fPaint);
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}
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}
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private:
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/**
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* Describes 4 stacked sine waves that can offset a point as a function of wall time.
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*/
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class Waves {
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public:
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void reset(SkRandom& rand, int w, int h);
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SkPoint apply(float tsec, const Sk2f matrix[3], const SkPoint& pt) const;
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private:
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constexpr static double kAverageAngle = SK_ScalarPI / 8.0;
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constexpr static double kMaxOffsetAngle = SK_ScalarPI / 3.0;
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float fAmplitudes[4];
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float fFrequencies[4];
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float fDirsX[4];
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float fDirsY[4];
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float fSpeeds[4];
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float fOffsets[4];
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};
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SkAutoTArray<SkPath> fFrontPaths;
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SkAutoTArray<SkPath> fBackPaths;
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Waves fWaves;
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typedef MovingPathText INHERITED;
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};
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void WavyPathText::Waves::reset(SkRandom& rand, int w, int h) {
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const double pixelsPerMeter = 0.06 * SkTMax(w, h);
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const double medianWavelength = 8 * pixelsPerMeter;
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const double medianWaveAmplitude = 0.05 * 4 * pixelsPerMeter;
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const double gravity = 9.8 * pixelsPerMeter;
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for (int i = 0; i < 4; ++i) {
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const double offsetAngle = (rand.nextF() * 2 - 1) * kMaxOffsetAngle;
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const double intensity = pow(2, rand.nextF() * 2 - 1);
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const double wavelength = intensity * medianWavelength;
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fAmplitudes[i] = intensity * medianWaveAmplitude;
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fFrequencies[i] = 2 * SK_ScalarPI / wavelength;
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fDirsX[i] = cosf(kAverageAngle + offsetAngle);
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fDirsY[i] = sinf(kAverageAngle + offsetAngle);
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fSpeeds[i] = -sqrt(gravity * 2 * SK_ScalarPI / wavelength);
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fOffsets[i] = rand.nextF() * 2 * SK_ScalarPI;
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}
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}
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SkPoint WavyPathText::Waves::apply(float tsec, const Sk2f matrix[3], const SkPoint& pt) const {
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constexpr static int kTableSize = 4096;
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static float sin2table[kTableSize];
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static SkOnce initTable;
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initTable([]() {
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for (int i = 0; i <= kTableSize; ++i) {
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const double sintheta = sin(i * (SK_ScalarPI / kTableSize));
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sin2table[i] = static_cast<float>(sintheta * sintheta - 0.5);
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}
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});
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const Sk4f amplitudes = Sk4f::Load(fAmplitudes);
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const Sk4f frequencies = Sk4f::Load(fFrequencies);
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const Sk4f dirsX = Sk4f::Load(fDirsX);
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const Sk4f dirsY = Sk4f::Load(fDirsY);
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const Sk4f speeds = Sk4f::Load(fSpeeds);
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const Sk4f offsets = Sk4f::Load(fOffsets);
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float devicePt[2];
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(matrix[0] * pt.x() + matrix[1] * pt.y() + matrix[2]).store(devicePt);
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const Sk4f t = (frequencies * (dirsX * devicePt[0] + dirsY * devicePt[1]) +
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speeds * tsec +
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offsets).abs() * (float(kTableSize) / float(SK_ScalarPI));
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const Sk4i ipart = SkNx_cast<int>(t);
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const Sk4f fpart = t - SkNx_cast<float>(ipart);
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int32_t indices[4];
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(ipart & (kTableSize-1)).store(indices);
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const Sk4f left(sin2table[indices[0]], sin2table[indices[1]],
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sin2table[indices[2]], sin2table[indices[3]]);
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const Sk4f right(sin2table[indices[0] + 1], sin2table[indices[1] + 1],
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sin2table[indices[2] + 1], sin2table[indices[3] + 1]);
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const Sk4f height = amplitudes * (left * (1.f - fpart) + right * fpart);
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Sk4f dy = height * dirsY;
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Sk4f dx = height * dirsX;
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float offsetY[4], offsetX[4];
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(dy + SkNx_shuffle<2,3,0,1>(dy)).store(offsetY); // accumulate.
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(dx + SkNx_shuffle<2,3,0,1>(dx)).store(offsetX);;
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return {devicePt[0] + offsetY[0] + offsetY[1], devicePt[1] - offsetX[0] - offsetX[1]};
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new WavyPathText; )
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DEF_SAMPLE( return new MovingPathText; )
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DEF_SAMPLE( return new PathText; )
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