Implement support for origin-TopLeft render targets in GL backend.

Review URL: https://codereview.appspot.com/7230049

git-svn-id: http://skia.googlecode.com/svn/trunk@7545 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
senorblanco@chromium.org 2013-02-04 17:29:51 +00:00
parent 83f7c65946
commit ed8659b51d
22 changed files with 175 additions and 143 deletions

View File

@ -141,9 +141,8 @@ protected:
GrRenderTarget(GrGpu* gpu,
bool isWrapped,
GrTexture* texture,
const GrTextureDesc& desc,
GrSurfaceOrigin origin)
: INHERITED(gpu, isWrapped, desc, origin)
const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fStencilBuffer(NULL)
, fTexture(texture) {
fResolveRect.setLargestInverted();

View File

@ -34,8 +34,8 @@ public:
int height() const { return fDesc.fHeight; }
GrSurfaceOrigin origin() const {
GrAssert(kTopLeft_GrSurfaceOrigin == fOrigin || kBottomLeft_GrSurfaceOrigin == fOrigin);
return fOrigin;
GrAssert(kTopLeft_GrSurfaceOrigin == fDesc.fOrigin || kBottomLeft_GrSurfaceOrigin == fDesc.fOrigin);
return fDesc.fOrigin;
}
/**
@ -104,17 +104,14 @@ public:
uint32_t pixelOpsFlags = 0) = 0;
protected:
GrSurface(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc, GrSurfaceOrigin origin)
GrSurface(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped)
, fDesc(desc)
, fOrigin(origin) {
, fDesc(desc) {
}
GrTextureDesc fDesc;
private:
GrSurfaceOrigin fOrigin;
typedef GrResource INHERITED;
};

View File

@ -140,8 +140,8 @@ protected:
// base class cons sets to NULL
// subclass cons can create and set
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc, GrSurfaceOrigin origin)
: INHERITED(gpu, isWrapped, desc, origin)
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fRenderTarget(NULL) {
// only make sense if alloc size is pow2

View File

@ -428,13 +428,14 @@ enum {
/**
* Some textures will be stored such that the upper and left edges of the content meet at the
* the origin (in texture coord space) and for other textures the lower and left edges meet at
* the origin. Render-targets are always consistent with the convention of the underlying
* backend API to make it easier to mix native backend rendering with Skia rendering.
* the origin. kDefault_GrSurfaceOrigin sets textures to TopLeft, and render targets
* to BottomLeft.
*/
enum GrSurfaceOrigin {
kBottomLeft_GrSurfaceOrigin,
kDefault_GrSurfaceOrigin,
kTopLeft_GrSurfaceOrigin,
kBottomLeft_GrSurfaceOrigin,
};
/**
@ -443,6 +444,7 @@ enum GrSurfaceOrigin {
struct GrTextureDesc {
GrTextureDesc()
: fFlags(kNone_GrTextureFlags)
, fOrigin(kDefault_GrSurfaceOrigin)
, fWidth(0)
, fHeight(0)
, fConfig(kUnknown_GrPixelConfig)
@ -450,6 +452,7 @@ struct GrTextureDesc {
}
GrTextureFlags fFlags; //!< bitfield of TextureFlags
GrSurfaceOrigin fOrigin; //!< origin of the texture
int fWidth; //!< Width of the texture
int fHeight; //!< Height of the texture
@ -640,6 +643,7 @@ struct GrBackendRenderTargetDesc {
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig; //<! color format
GrSurfaceOrigin fOrigin; //<! pixel origin
/**
* The number of samples per pixel. Gr uses this to influence decisions
* about applying other forms of anti-aliasing.

View File

@ -295,6 +295,7 @@ public:
desc.fWidth = SkScalarRound(win->width());
desc.fHeight = SkScalarRound(win->height());
desc.fConfig = kSkia8888_PM_GrPixelConfig;
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt);
GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits);
GrGLint buffer;

View File

@ -1328,10 +1328,6 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
// flipY will get set to false when it is handled below using a scratch. However, in that case
// we still want to do the read upside down.
bool readUpsideDown = flipY;
if (unpremul && kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
// The unpremul flag is only allowed for these two configs.
return false;
@ -1359,6 +1355,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
desc.fWidth = width;
desc.fHeight = height;
desc.fConfig = readConfig;
desc.fOrigin = kTopLeft_GrSurfaceOrigin;
// When a full readback is faster than a partial we could always make the scratch exactly
// match the passed rect. However, if we see many different size rectangles we will trash
@ -1377,13 +1374,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
if (texture) {
// compute a matrix to perform the draw
SkMatrix textureMatrix;
if (flipY) {
textureMatrix.setTranslate(SK_Scalar1 * left,
SK_Scalar1 * (top + height));
textureMatrix.set(SkMatrix::kMScaleY, -SK_Scalar1);
} else {
textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
}
textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
textureMatrix.postIDiv(src->width(), src->height());
SkAutoTUnref<const GrEffectRef> effect;
@ -1404,7 +1395,6 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
textureMatrix));
}
swapRAndB = false; // we will handle the swap in the draw.
flipY = false; // we already incorporated the y flip in the matrix
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
@ -1423,11 +1413,11 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
}
if (!fGpu->readPixels(target,
left, top, width, height,
readConfig, buffer, rowBytes, readUpsideDown)) {
readConfig, buffer, rowBytes)) {
return false;
}
// Perform any conversions we weren't able to perform using a scratch texture.
if (unpremul || swapRAndB || flipY) {
if (unpremul || swapRAndB) {
// These are initialized to suppress a warning
SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
@ -1439,47 +1429,11 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
srcC8888 = swap_config8888_red_and_blue(srcC8888);
}
if (flipY) {
size_t tightRB = width * GrBytesPerPixel(config);
if (0 == rowBytes) {
rowBytes = tightRB;
}
SkAutoSTMalloc<256, uint8_t> tempRow(tightRB);
intptr_t top = reinterpret_cast<intptr_t>(buffer);
intptr_t bot = top + (height - 1) * rowBytes;
while (top < bot) {
uint32_t* t = reinterpret_cast<uint32_t*>(top);
uint32_t* b = reinterpret_cast<uint32_t*>(bot);
uint32_t* temp = reinterpret_cast<uint32_t*>(tempRow.get());
memcpy(temp, t, tightRB);
if (c8888IsValid) {
SkConvertConfig8888Pixels(t, tightRB, dstC8888,
b, tightRB, srcC8888,
width, 1);
SkConvertConfig8888Pixels(b, tightRB, dstC8888,
temp, tightRB, srcC8888,
width, 1);
} else {
memcpy(t, b, tightRB);
memcpy(b, temp, tightRB);
}
top += rowBytes;
bot -= rowBytes;
}
// The above loop does nothing on the middle row when height is odd.
if (top == bot && c8888IsValid && dstC8888 != srcC8888) {
uint32_t* mid = reinterpret_cast<uint32_t*>(top);
SkConvertConfig8888Pixels(mid, tightRB, dstC8888, mid, tightRB, srcC8888, width, 1);
}
} else {
// if we aren't flipping Y then we have no reason to be here other than doing
// conversions for 8888 (r/b swap or upm).
GrAssert(c8888IsValid);
uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
b32, rowBytes, srcC8888,
width, height);
}
GrAssert(c8888IsValid);
uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
b32, rowBytes, srcC8888,
width, height);
}
return true;
}

View File

@ -231,10 +231,10 @@ void GrGpu::forceRenderTargetFlush() {
bool GrGpu::readPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes, bool invertY) {
size_t rowBytes) {
this->handleDirtyContext();
return this->onReadPixels(target, left, top, width, height,
config, buffer, rowBytes, invertY);
config, buffer, rowBytes);
}
void GrGpu::writeTexturePixels(GrTexture* texture,

View File

@ -234,8 +234,7 @@ public:
*/
bool readPixels(GrRenderTarget* renderTarget,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer, size_t rowBytes,
bool invertY);
GrPixelConfig config, void* buffer, size_t rowBytes);
/**
* Updates the pixels in a rectangle of a texture.
@ -473,8 +472,7 @@ private:
int left, int top, int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes,
bool invertY) = 0;
size_t rowBytes) = 0;
// overridden by backend-specific derived class to perform the texture update
virtual void onWriteTexturePixels(GrTexture* texture,

View File

@ -165,14 +165,16 @@ GrResourceKey GrTexture::ComputeScratchKey(const GrTextureDesc& desc) {
GrCacheID::Key idKey;
// Instead of a client-provided key of the texture contents we create a key from the
// descriptor.
GR_STATIC_ASSERT(sizeof(idKey) >= 12);
GR_STATIC_ASSERT(sizeof(idKey) >= 16);
GrAssert(desc.fHeight < (1 << 16));
GrAssert(desc.fWidth < (1 << 16));
idKey.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
idKey.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
idKey.fData32[2] = desc.fFlags;
static const int kPadSize = sizeof(idKey) - 12;
memset(idKey.fData8 + 12, 0, kPadSize);
idKey.fData32[3] = desc.fOrigin; // Only needs 2 bits actually
static const int kPadSize = sizeof(idKey) - 16;
GR_STATIC_ASSERT(kPadSize >= 0);
memset(idKey.fData8 + 16, 0, kPadSize);
GrCacheID cacheID(GrResourceKey::ScratchDomain(), idKey);
return GrResourceKey(cacheID, texture_resource_type(), 0);

View File

@ -38,15 +38,20 @@ struct GrGLIRect {
// sometimes we have a GrIRect from the client that we
// want to simultaneously make relative to GL's viewport
// and convert from top-down to bottom-up.
// and (optionally) convert from top-down to bottom-up.
void setRelativeTo(const GrGLIRect& glRect,
int leftOffset,
int topOffset,
int width,
int height) {
int height,
GrSurfaceOrigin origin) {
fLeft = glRect.fLeft + leftOffset;
fWidth = width;
fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
if (kBottomLeft_GrSurfaceOrigin == origin) {
fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
} else {
fBottom = glRect.fBottom + topOffset;
}
fHeight = height;
GrAssert(fLeft >= 0);

View File

@ -64,6 +64,7 @@ GrGLProgram::GrGLProgram(const GrGLContextInfo& gl,
fViewMatrix = SkMatrix::InvalidMatrix();
fViewportSize.set(-1, -1);
fOrigin = (GrSurfaceOrigin) -1;
fColor = GrColor_ILLEGAL;
fColorFilterColor = GrColor_ILLEGAL;
fRTHeight = -1;

View File

@ -199,10 +199,11 @@ private:
GrGLuint fGShaderID;
GrGLuint fFShaderID;
GrGLuint fProgramID;
// The matrix sent to GL is determined by both the client's matrix and
// the size of the viewport.
// The matrix sent to GL is determined by the client's matrix,
// the size of the viewport, and the origin of the render target.
SkMatrix fViewMatrix;
SkISize fViewportSize;
GrSurfaceOrigin fOrigin;
// these reflect the current values of uniforms (GL uniform values travel with program)
GrColor fColor;

View File

@ -27,13 +27,15 @@ void GrGLRenderTarget::init(const Desc& desc,
namespace {
GrTextureDesc MakeDesc(GrTextureFlags flags,
int width, int height,
GrPixelConfig config, int sampleCnt) {
GrPixelConfig config, int sampleCnt,
GrSurfaceOrigin origin) {
GrTextureDesc temp;
temp.fFlags = flags;
temp.fWidth = width;
temp.fHeight = height;
temp.fConfig = config;
temp.fSampleCnt = sampleCnt;
temp.fOrigin = origin;
return temp;
}
@ -49,9 +51,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
texture,
MakeDesc(kNone_GrTextureFlags,
viewport.fWidth, viewport.fHeight,
desc.fConfig, desc.fSampleCnt),
texture->origin()) {
GrAssert(kBottomLeft_GrSurfaceOrigin == texture->origin());
desc.fConfig, desc.fSampleCnt,
desc.fOrigin)) {
GrAssert(NULL != texID);
GrAssert(NULL != texture);
// FBO 0 can't also be a texture, right?
@ -73,8 +74,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
NULL,
MakeDesc(kNone_GrTextureFlags,
viewport.fWidth, viewport.fHeight,
desc.fConfig, desc.fSampleCnt),
kBottomLeft_GrSurfaceOrigin) {
desc.fConfig, desc.fSampleCnt,
desc.fOrigin)) {
this->init(desc, viewport, NULL);
}

View File

@ -25,12 +25,13 @@ public:
enum { kUnresolvableFBOID = 0 };
struct Desc {
GrGLuint fRTFBOID;
GrGLuint fTexFBOID;
GrGLuint fMSColorRenderbufferID;
bool fIsWrapped;
GrPixelConfig fConfig;
int fSampleCnt;
GrGLuint fRTFBOID;
GrGLuint fTexFBOID;
GrGLuint fMSColorRenderbufferID;
bool fIsWrapped;
GrPixelConfig fConfig;
int fSampleCnt;
GrSurfaceOrigin fOrigin;
};
// creates a GrGLRenderTarget associated with a texture

View File

@ -260,6 +260,7 @@ void GrGLShaderBuilder::addVarying(GrSLType type,
}
const char* GrGLShaderBuilder::fragmentPosition() {
#if 1
if (fContext.caps().fragCoordConventionsSupport()) {
if (!fSetupFragPosition) {
fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
@ -294,6 +295,18 @@ const char* GrGLShaderBuilder::fragmentPosition() {
GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
return kCoordName;
}
#else
// This is the path we'll need to use once we have support for TopLeft
// render targets.
if (!fSetupFragPosition) {
fFSInputs.push_back().set(kVec4f_GrSLType,
GrGLShaderVar::kIn_TypeModifier,
"gl_FragCoord",
GrGLShaderVar::kDefault_Precision);
fSetupFragPosition = true;
}
return "gl_FragCoord";
#endif
}

View File

@ -28,7 +28,6 @@ void GrGLTexture::init(GrGpuGL* gpu,
textureDesc.fIsWrapped));
if (NULL != rtDesc) {
GrAssert(kBottomLeft_GrSurfaceOrigin == textureDesc.fOrigin);
GrGLIRect vp;
vp.fLeft = 0;
vp.fWidth = textureDesc.fWidth;
@ -42,14 +41,14 @@ void GrGLTexture::init(GrGpuGL* gpu,
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc)
: INHERITED(gpu, textureDesc.fIsWrapped, textureDesc, textureDesc.fOrigin) {
: INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) {
this->init(gpu, textureDesc, NULL);
}
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc,
const GrGLRenderTarget::Desc& rtDesc)
: INHERITED(gpu, textureDesc.fIsWrapped, textureDesc, textureDesc.fOrigin) {
: INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) {
this->init(gpu, textureDesc, &rtDesc);
}

View File

@ -59,7 +59,6 @@ public:
struct Desc : public GrTextureDesc {
GrGLuint fTextureID;
bool fIsWrapped;
GrSurfaceOrigin fOrigin;
};
// creates a texture that is also an RT

View File

@ -147,6 +147,17 @@ static bool fbo_test(const GrGLInterface* gl, int w, int h) {
return status == GR_GL_FRAMEBUFFER_COMPLETE;
}
static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
// By default, GrRenderTargets are GL's normal orientation so that they
// can be drawn to by the outside world without the client having
// to render upside down.
if (kDefault_GrSurfaceOrigin == origin) {
return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
} else {
return origin;
}
}
GrGpuGL::GrGpuGL(const GrGLContextInfo& ctxInfo) : fGLContextInfo(ctxInfo) {
GrAssert(ctxInfo.isInitialized());
@ -485,12 +496,6 @@ GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
return NULL;
}
// FIXME: add support for TopLeft RT's by flipping all draws.
if (desc.fFlags & kRenderTarget_GrBackendTextureFlag &&
kBottomLeft_GrSurfaceOrigin != desc.fOrigin) {
return NULL;
}
int maxSize = this->getCaps().maxTextureSize();
if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
return NULL;
@ -505,16 +510,18 @@ GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
glTexDesc.fSampleCnt = desc.fSampleCnt;
glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
glTexDesc.fIsWrapped = true;
glTexDesc.fOrigin = desc.fOrigin;
bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrBackendTextureFlag);
glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
GrGLTexture* texture = NULL;
if (desc.fFlags & kRenderTarget_GrBackendTextureFlag) {
if (renderTarget) {
GrGLRenderTarget::Desc glRTDesc;
glRTDesc.fRTFBOID = 0;
glRTDesc.fTexFBOID = 0;
glRTDesc.fMSColorRenderbufferID = 0;
glRTDesc.fConfig = desc.fConfig;
glRTDesc.fSampleCnt = desc.fSampleCnt;
glRTDesc.fOrigin = glTexDesc.fOrigin;
if (!this->createRenderTargetObjects(glTexDesc.fWidth,
glTexDesc.fHeight,
glTexDesc.fTextureID,
@ -541,6 +548,12 @@ GrRenderTarget* GrGpuGL::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
glDesc.fSampleCnt = desc.fSampleCnt;
glDesc.fIsWrapped = true;
glDesc.fOrigin = desc.fOrigin;
if (glDesc.fRTFBOID == 0) {
GrAssert(desc.fOrigin == kBottomLeft_GrSurfaceOrigin);
}
glDesc.fOrigin = resolve_origin(desc.fOrigin, true);
GrGLIRect viewport;
viewport.fLeft = 0;
viewport.fBottom = 0;
@ -960,10 +973,8 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
const Caps& caps = this->getCaps();
// We keep GrRenderTargets in GL's normal orientation so that they
// can be drawn to by the outside world without the client having
// to render upside down.
glTexDesc.fOrigin = renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
glRTDesc.fOrigin = glTexDesc.fOrigin;
glRTDesc.fSampleCnt = desc.fSampleCnt;
if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() &&
@ -1278,7 +1289,8 @@ void GrGpuGL::flushScissor() {
fScissorState.fRect.fLeft,
fScissorState.fRect.fTop,
fScissorState.fRect.width(),
fScissorState.fRect.height());
fScissorState.fRect.height(),
rt->origin());
// if the scissor fully contains the viewport then we fall through and
// disable the scissor test.
if (!scissor.contains(vp)) {
@ -1404,6 +1416,11 @@ bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
int width, int height,
GrPixelConfig config,
size_t rowBytes) const {
// If this rendertarget is aready TopLeft, we don't need to flip.
if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) {
return false;
}
// if GL can do the flip then we'll never pay for it.
if (this->glCaps().packFlipYSupport()) {
return false;
@ -1430,10 +1447,10 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
int width, int height,
GrPixelConfig config,
void* buffer,
size_t rowBytes,
bool invertY) {
size_t rowBytes) {
GrGLenum format;
GrGLenum type;
bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin();
if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
return false;
}
@ -1469,7 +1486,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// the read rect is viewport-relative
GrGLIRect readRect;
readRect.setRelativeTo(glvp, left, top, width, height);
readRect.setRelativeTo(glvp, left, top, width, height, target->origin());
size_t tightRowBytes = bpp * width;
if (0 == rowBytes) {
@ -1491,7 +1508,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
readDst = scratch.get();
}
}
if (!invertY && this->glCaps().packFlipYSupport()) {
if (flipY && this->glCaps().packFlipYSupport()) {
GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
}
GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
@ -1501,9 +1518,9 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
GrAssert(this->glCaps().packRowLengthSupport());
GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
}
if (!invertY && this->glCaps().packFlipYSupport()) {
if (flipY && this->glCaps().packFlipYSupport()) {
GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
invertY = true;
flipY = false;
}
// now reverse the order of the rows, since GL's are bottom-to-top, but our
@ -1511,7 +1528,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// that the above readPixels did not overwrite the padding.
if (readDst == buffer) {
GrAssert(rowBytes == readDstRowBytes);
if (!invertY) {
if (flipY) {
scratch.reset(tightRowBytes);
void* tmpRow = scratch.get();
// flip y in-place by rows
@ -1532,13 +1549,13 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// const int halfY = height >> 1;
const char* src = reinterpret_cast<const char*>(readDst);
char* dst = reinterpret_cast<char*>(buffer);
if (!invertY) {
if (flipY) {
dst += (height-1) * rowBytes;
}
for (int y = 0; y < height; y++) {
memcpy(dst, src, tightRowBytes);
src += readDstRowBytes;
if (invertY) {
if (!flipY) {
dst += rowBytes;
} else {
dst -= rowBytes;
@ -1735,7 +1752,7 @@ void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {
const GrIRect dirtyRect = rt->getResolveRect();
GrGLIRect r;
r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
dirtyRect.width(), dirtyRect.height());
dirtyRect.width(), dirtyRect.height(), target->origin());
GrAutoTRestore<ScissorState> asr;
if (GrGLCaps::kAppleES_MSFBOType == this->glCaps().msFBOType()) {

View File

@ -86,8 +86,7 @@ private:
int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes,
bool invertY) SK_OVERRIDE;
size_t rowBytes) SK_OVERRIDE;
virtual void onWriteTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
@ -322,11 +321,13 @@ private:
} fHWAAState;
struct {
SkMatrix fViewMatrix;
SkISize fRTSize;
SkMatrix fViewMatrix;
SkISize fRTSize;
GrSurfaceOrigin fLastOrigin;
void invalidate() {
fViewMatrix = SkMatrix::InvalidMatrix();
fRTSize.fWidth = -1; // just make the first value compared illegal.
fLastOrigin = (GrSurfaceOrigin) -1;
}
} fHWPathMatrixState;

View File

@ -92,13 +92,19 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
const SkMatrix& vm = this->getDrawState().getViewMatrix();
if (kStencilPath_DrawType == type) {
if (fHWPathMatrixState.fViewMatrix != vm ||
if (fHWPathMatrixState.fLastOrigin != rt->origin() ||
fHWPathMatrixState.fViewMatrix != vm ||
fHWPathMatrixState.fRTSize != viewportSize) {
// rescale the coords from skia's "device" coords to GL's normalized coords,
// and perform a y-flip.
// and perform a y-flip if required.
SkMatrix m;
m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(-2) / rt->height());
m.postTranslate(-SK_Scalar1, SK_Scalar1);
if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(-2) / rt->height());
m.postTranslate(-SK_Scalar1, SK_Scalar1);
} else {
m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(2) / rt->height());
m.postTranslate(-SK_Scalar1, -SK_Scalar1);
}
m.preConcat(vm);
// GL wants a column-major 4x4.
@ -128,14 +134,23 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
GL_CALL(LoadMatrixf(mv));
fHWPathMatrixState.fViewMatrix = vm;
fHWPathMatrixState.fRTSize = viewportSize;
fHWPathMatrixState.fLastOrigin = rt->origin();
}
} else if (!fCurrentProgram->fViewMatrix.cheapEqualTo(vm) ||
} else if (fCurrentProgram->fOrigin != rt->origin() ||
!fCurrentProgram->fViewMatrix.cheapEqualTo(vm) ||
fCurrentProgram->fViewportSize != viewportSize) {
SkMatrix m;
m.setAll(
SkIntToScalar(2) / viewportSize.fWidth, 0, -SK_Scalar1,
0,-SkIntToScalar(2) / viewportSize.fHeight, SK_Scalar1,
if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
m.setAll(
SkIntToScalar(2) / viewportSize.fWidth, 0, -SK_Scalar1,
0,-SkIntToScalar(2) / viewportSize.fHeight, SK_Scalar1,
0, 0, SkMatrix::I()[8]);
} else {
m.setAll(
SkIntToScalar(2) / viewportSize.fWidth, 0, -SK_Scalar1,
0, SkIntToScalar(2) / viewportSize.fHeight,-SK_Scalar1,
0, 0, SkMatrix::I()[8]);
}
m.setConcat(m, vm);
// ES doesn't allow you to pass true to the transpose param,
@ -156,6 +171,7 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
mt);
fCurrentProgram->fViewMatrix = vm;
fCurrentProgram->fViewportSize = viewportSize;
fCurrentProgram->fOrigin = rt->origin();
}
}

View File

@ -303,7 +303,7 @@ void ReadPixelsTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
SkIRect::MakeLTRB(3 * DEV_W / 4, -10, DEV_W + 10, DEV_H + 10),
};
for (int dtype = 0; dtype < 2; ++dtype) {
for (int dtype = 0; dtype < 3; ++dtype) {
int glCtxTypeCnt = 1;
#if SK_SUPPORT_GPU
if (0 != dtype) {
@ -325,7 +325,16 @@ void ReadPixelsTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
if (NULL == context) {
continue;
}
device.reset(new SkGpuDevice(context, SkBitmap::kARGB_8888_Config, DEV_W, DEV_H));
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
desc.fWidth = DEV_W;
desc.fHeight = DEV_H;
desc.fConfig = kSkia8888_PM_GrPixelConfig;
desc.fOrigin = 1 == dtype ? kBottomLeft_GrSurfaceOrigin
: kTopLeft_GrSurfaceOrigin;
GrAutoScratchTexture ast(context, desc, GrContext::kExact_ScratchTexMatch);
SkAutoTUnref<GrTexture> tex(ast.detach());
device.reset(new SkGpuDevice(context, tex));
#else
continue;
#endif

View File

@ -286,7 +286,8 @@ bool checkWrite(skiatest::Reporter* reporter,
enum DevType {
kRaster_DevType,
#if SK_SUPPORT_GPU
kGpu_DevType,
kGpu_BottomLeft_DevType,
kGpu_TopLeft_DevType,
#endif
};
@ -299,7 +300,8 @@ static const CanvasConfig gCanvasConfigs[] = {
{kRaster_DevType, true},
{kRaster_DevType, false},
#if SK_SUPPORT_GPU && defined(SK_SCALAR_IS_FLOAT)
{kGpu_DevType, true}, // row bytes has no meaning on gpu devices
{kGpu_BottomLeft_DevType, true}, // row bytes has no meaning on gpu devices
{kGpu_TopLeft_DevType, true}, // row bytes has no meaning on gpu devices
#endif
};
@ -321,8 +323,18 @@ SkDevice* createDevice(const CanvasConfig& c, GrContext* grCtx) {
return new SkDevice(bmp);
}
#if SK_SUPPORT_GPU
case kGpu_DevType:
return new SkGpuDevice(grCtx, SkBitmap::kARGB_8888_Config, DEV_W, DEV_H);
case kGpu_BottomLeft_DevType:
case kGpu_TopLeft_DevType:
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = DEV_W;
desc.fHeight = DEV_H;
desc.fConfig = kSkia8888_PM_GrPixelConfig;
desc.fOrigin = kGpu_TopLeft_DevType == c.fDevType ?
kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
GrAutoScratchTexture ast(grCtx, desc, GrContext::kExact_ScratchTexMatch);
SkAutoTUnref<GrTexture> tex(ast.detach());
return new SkGpuDevice(grCtx, tex);
#endif
}
return NULL;
@ -401,14 +413,16 @@ void WritePixelsTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
for (size_t i = 0; i < SK_ARRAY_COUNT(gCanvasConfigs); ++i) {
int glCtxTypeCnt = 1;
#if SK_SUPPORT_GPU
if (kGpu_DevType == gCanvasConfigs[i].fDevType) {
bool isGPUDevice = kGpu_TopLeft_DevType == gCanvasConfigs[i].fDevType ||
kGpu_BottomLeft_DevType == gCanvasConfigs[i].fDevType;
if (isGPUDevice) {
glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
}
#endif
for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
GrContext* context = NULL;
#if SK_SUPPORT_GPU
if (kGpu_DevType == gCanvasConfigs[i].fDevType) {
if (isGPUDevice) {
GrContextFactory::GLContextType type =
static_cast<GrContextFactory::GLContextType>(glCtxType);
#if SK_ANGLE // This test breaks ANGLE with GL errors in texsubimage2D. Disable until debugged.