Implement vulkan fence syncs for nanobench

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974913003

Review-Url: https://codereview.chromium.org/1974913003
This commit is contained in:
bsalomon 2016-05-16 14:09:56 -07:00 committed by Commit bot
parent 94b25b0a80
commit edea94c356
6 changed files with 123 additions and 16 deletions

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@ -20,7 +20,7 @@ typedef void* SkPlatformGpuFence;
class SkGpuFenceSync {
public:
virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
virtual bool waitFence(SkPlatformGpuFence, bool flush) const = 0;
virtual bool waitFence(SkPlatformGpuFence) const = 0;
virtual void deleteFence(SkPlatformGpuFence) const = 0;
virtual ~SkGpuFenceSync() {}

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@ -36,7 +36,7 @@ void TestContext::waitOnSyncOrSwap() {
this->submit();
if (fFrameFences[fCurrentFenceIdx]) {
if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx])) {
SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
}
fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);

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@ -14,7 +14,7 @@ public:
static GLFenceSync* CreateIfSupported(const GLTestContext*);
SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
bool waitFence(SkPlatformGpuFence fence) const override;
void deleteFence(SkPlatformGpuFence fence) const override;
private:
@ -112,9 +112,9 @@ SkPlatformGpuFence GLTestContext::GLFenceSync::insertFence() const {
return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
bool GLTestContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const {
bool GLTestContext::GLFenceSync::waitFence(SkPlatformGpuFence fence) const {
GLsync glsync = static_cast<GLsync>(fence);
return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, -1);
return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1);
}
void GLTestContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {

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@ -25,7 +25,7 @@ public:
static EGLFenceSync* CreateIfSupported(EGLDisplay);
SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
bool waitFence(SkPlatformGpuFence fence) const override;
void deleteFence(SkPlatformGpuFence fence) const override;
private:
@ -305,12 +305,12 @@ SkPlatformGpuFence EGLFenceSync::insertFence() const {
return eglCreateSyncKHR(fDisplay, EGL_SYNC_FENCE_KHR, nullptr);
}
bool EGLFenceSync::waitFence(SkPlatformGpuFence platformFence, bool flush) const {
bool EGLFenceSync::waitFence(SkPlatformGpuFence platformFence) const {
EGLSyncKHR eglsync = static_cast<EGLSyncKHR>(platformFence);
return EGL_CONDITION_SATISFIED_KHR ==
eglClientWaitSyncKHR(fDisplay,
eglsync,
flush ? EGL_SYNC_FLUSH_COMMANDS_BIT_KHR : 0,
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
EGL_FOREVER_KHR);
}

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@ -9,24 +9,133 @@
#ifdef SK_VULKAN
#include "vk/GrVkInterface.h"
#include "vk/GrVkUtil.h"
#include <vulkan/vulkan.h>
namespace {
// TODO: Implement fence syncs, swap buffers, submit, and flush
/**
* Implements SkGpuFenceSync for Vulkan. It creates a single command buffer with
* USAGE_SIMULTANEOUS with no content . On every insertFence request it submits
* the command buffer with a new fence.
*/
class VkFenceSync : public SkGpuFenceSync {
public:
VkFenceSync(sk_sp<const GrVkInterface> vk, VkDevice device, VkQueue queue,
uint32_t queueFamilyIndex)
: fVk(std::move(vk))
, fDevice(device)
, fQueue(queue) {
SkDEBUGCODE(fUnfinishedSyncs = 0;)
VkCommandPoolCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.queueFamilyIndex = queueFamilyIndex;
GR_VK_CALL_ERRCHECK(fVk, CreateCommandPool(fDevice, &createInfo, nullptr, &fCommandPool));
VkCommandBufferAllocateInfo allocateInfo;
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocateInfo.pNext = nullptr;
allocateInfo.commandBufferCount = 1;
allocateInfo.commandPool = fCommandPool;
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
GR_VK_CALL_ERRCHECK(fVk, AllocateCommandBuffers(fDevice, &allocateInfo, &fCommandBuffer));
VkCommandBufferBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
beginInfo.pInheritanceInfo = nullptr;
GR_VK_CALL_ERRCHECK(fVk, BeginCommandBuffer(fCommandBuffer, &beginInfo));
GR_VK_CALL_ERRCHECK(fVk, EndCommandBuffer(fCommandBuffer));
}
~VkFenceSync() override {
SkASSERT(!fUnfinishedSyncs);
// If the above assertion is true then the command buffer should not be in flight.
GR_VK_CALL(fVk, FreeCommandBuffers(fDevice, fCommandPool, 1, &fCommandBuffer));
GR_VK_CALL(fVk, DestroyCommandPool(fDevice, fCommandPool, nullptr));
}
SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override {
VkFence fence;
VkFenceCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
GR_VK_CALL_ERRCHECK(fVk, CreateFence(fDevice, &info, nullptr, &fence));
VkSubmitInfo submitInfo;
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = 0;
submitInfo.pWaitSemaphores = nullptr;
submitInfo.pWaitDstStageMask = nullptr;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &fCommandBuffer;
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
GR_VK_CALL_ERRCHECK(fVk, QueueSubmit(fQueue, 1, &submitInfo, fence));
SkDEBUGCODE(++fUnfinishedSyncs;)
return reinterpret_cast<SkPlatformGpuFence>(fence);
}
bool waitFence(SkPlatformGpuFence opaqueFence) const override {
VkFence fence = reinterpret_cast<VkFence>(opaqueFence);
static constexpr uint64_t kForever = ~((uint64_t)0);
auto result = GR_VK_CALL(fVk, WaitForFences(fDevice, 1, &fence, true, kForever));
return result != VK_TIMEOUT;
}
void deleteFence(SkPlatformGpuFence opaqueFence) const override {
VkFence fence = reinterpret_cast<VkFence>(opaqueFence);
GR_VK_CALL(fVk, DestroyFence(fDevice, fence, nullptr));
SkDEBUGCODE(--fUnfinishedSyncs;)
}
private:
sk_sp<const GrVkInterface> fVk;
VkDevice fDevice;
VkQueue fQueue;
VkCommandPool fCommandPool;
VkCommandBuffer fCommandBuffer;
SkDEBUGCODE(mutable int fUnfinishedSyncs;)
typedef SkGpuFenceSync INHERITED;
};
// TODO: Implement swap buffers and finish
class VkTestContextImpl : public sk_gpu_test::VkTestContext {
public:
VkTestContextImpl()
: VkTestContext(sk_sp<const GrVkBackendContext>(GrVkBackendContext::Create())) {}
static VkTestContext* Create() {
sk_sp<const GrVkBackendContext> backendContext(GrVkBackendContext::Create());
if (!backendContext) {
return nullptr;
}
return new VkTestContextImpl(std::move(backendContext));
}
~VkTestContextImpl() override { this->teardown(); }
void testAbandon() override {}
// There is really nothing to here since we don't own any unqueued command buffers here.
void submit() override {}
void finish() override {}
protected:
void teardown() override { fVk.reset(nullptr); }
void teardown() override {
INHERITED::teardown();
fVk.reset(nullptr);
}
private:
VkTestContextImpl(sk_sp<const GrVkBackendContext> backendContext)
: VkTestContext(std::move(backendContext)) {
fFenceSync = new VkFenceSync(sk_ref_sp(fVk->fInterface.get()), fVk->fDevice, fVk->fQueue,
fVk->fGraphicsQueueIndex);
}
void onPlatformMakeCurrent() const override {}
void onPlatformSwapBuffers() const override {}
@ -35,9 +144,7 @@ private:
}
namespace sk_gpu_test {
VkTestContext* CreatePlatformVkTestContext() {
return new VkTestContextImpl;
}
VkTestContext* CreatePlatformVkTestContext() { return VkTestContextImpl::Create(); }
} // namespace sk_gpu_test
#endif

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@ -302,7 +302,7 @@ struct TimingThread {
void waitFence(SkPlatformGpuFence sync) {
SkDEBUGCODE(double start = now_ms());
fFenceSync->waitFence(sync, false);
fFenceSync->waitFence(sync);
SkASSERT(sanity(start));
}