32 bpp floating point textures
This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app BUG=skia: R=bsalomon@chromium.org, bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/359803003
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@ -75,6 +75,7 @@
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'../tests/FitsInTest.cpp',
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'../tests/FlatDataTest.cpp',
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'../tests/FlateTest.cpp',
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'../tests/FloatingPointTextureTest.cpp',
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'../tests/FontHostStreamTest.cpp',
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'../tests/FontHostTest.cpp',
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'../tests/FontMgrTest.cpp',
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@ -135,6 +135,7 @@ static inline uint32_t GrPixelConfigComponentMask(GrPixelConfig config) {
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kRGB_GrColorComponentFlags, // kETC1_GrPixelConfig
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kA_GrColorComponentFlag, // kLATC_GrPixelConfig
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kA_GrColorComponentFlag, // kR11_EAC_GrPixelConfig
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kRGBA_GrColorComponentFlags, // kRGBA_float_GrPixelConfig
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};
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return kFlags[config];
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@ -148,6 +149,7 @@ static inline uint32_t GrPixelConfigComponentMask(GrPixelConfig config) {
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GR_STATIC_ASSERT(7 == kETC1_GrPixelConfig);
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GR_STATIC_ASSERT(8 == kLATC_GrPixelConfig);
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GR_STATIC_ASSERT(9 == kR11_EAC_GrPixelConfig);
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GR_STATIC_ASSERT(10 == kRGBA_float_GrPixelConfig);
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFlags) == kGrPixelConfigCnt);
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}
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@ -274,7 +274,7 @@ enum GrPixelConfig {
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* Premultiplied. Byte order is b,g,r,a.
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*/
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kBGRA_8888_GrPixelConfig,
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/**
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/**
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* ETC1 Compressed Data
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*/
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kETC1_GrPixelConfig,
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@ -282,14 +282,16 @@ enum GrPixelConfig {
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* LATC/RGTC/3Dc/BC4 Compressed Data
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*/
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kLATC_GrPixelConfig,
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/**
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* R11 EAC Compressed Data
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* (Corresponds to section C.3.5 of the OpenGL 4.4 core profile spec)
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*/
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kR11_EAC_GrPixelConfig,
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kLast_GrPixelConfig = kR11_EAC_GrPixelConfig
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/**
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* Byte order is r, g, b, a. This color format is 32 bits per channel
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*/
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kRGBA_float_GrPixelConfig,
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kLast_GrPixelConfig = kRGBA_float_GrPixelConfig
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};
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static const int kGrPixelConfigCnt = kLast_GrPixelConfig + 1;
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@ -353,6 +355,25 @@ static inline size_t GrBytesPerPixel(GrPixelConfig config) {
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case kRGBA_8888_GrPixelConfig:
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case kBGRA_8888_GrPixelConfig:
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return 4;
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case kRGBA_float_GrPixelConfig:
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return 16;
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default:
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return 0;
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}
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}
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static inline size_t GrUnpackAlignment(GrPixelConfig config) {
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switch (config) {
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case kAlpha_8_GrPixelConfig:
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case kIndex_8_GrPixelConfig:
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return 1;
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case kRGB_565_GrPixelConfig:
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case kRGBA_4444_GrPixelConfig:
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return 2;
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case kRGBA_8888_GrPixelConfig:
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case kBGRA_8888_GrPixelConfig:
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case kRGBA_float_GrPixelConfig:
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return 4;
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default:
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return 0;
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}
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@ -644,7 +665,7 @@ enum GrGLBackendState {
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/**
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* Returns the data size for the given compressed pixel config
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*/
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*/
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static inline size_t GrCompressedFormatDataSize(GrPixelConfig config,
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int width, int height) {
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SkASSERT(GrPixelConfigIsCompressed(config));
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@ -1135,6 +1135,7 @@ SkString GrDrawTargetCaps::dump() const {
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"ETC1", // kETC1_GrPixelConfig,
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"LATC", // kLATC_GrPixelConfig,
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"R11EAC", // kR11_EAC_GrPixelConfig,
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"RGBAFloat", // kRGBA_float_GrPixelConfig
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};
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GR_STATIC_ASSERT(0 == kUnknown_GrPixelConfig);
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GR_STATIC_ASSERT(1 == kAlpha_8_GrPixelConfig);
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@ -1146,6 +1147,7 @@ SkString GrDrawTargetCaps::dump() const {
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GR_STATIC_ASSERT(7 == kETC1_GrPixelConfig);
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GR_STATIC_ASSERT(8 == kLATC_GrPixelConfig);
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GR_STATIC_ASSERT(9 == kR11_EAC_GrPixelConfig);
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GR_STATIC_ASSERT(10 == kRGBA_float_GrPixelConfig);
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kConfigNames) == kGrPixelConfigCnt);
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SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][0]);
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@ -68,7 +68,7 @@ size_t GrRenderTarget::gpuMemorySize() const {
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if (kUnknown_GrPixelConfig == fDesc.fConfig) {
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colorBits = 32; // don't know, make a guess
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} else {
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colorBits = GrBytesPerPixel(fDesc.fConfig);
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colorBits = GrBytesPerPixel(fDesc.fConfig) * 8;
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}
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uint64_t size = fDesc.fWidth;
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size *= fDesc.fHeight;
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@ -444,6 +444,10 @@ void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
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}
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}
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if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
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}
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// If we don't support MSAA then undo any places above where we set a config as renderable with
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// msaa.
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if (kNone_MSFBOType == fMSFBOType) {
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@ -504,7 +508,7 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
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// First check version for support
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if (kGL_GrGLStandard == standard) {
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hasETC1 = hasCompressTex2D &&
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(version >= GR_GL_VER(4, 3) ||
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(version >= GR_GL_VER(4, 3) ||
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ctxInfo.hasExtension("GL_ARB_ES3_compatibility"));
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} else {
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hasETC1 = hasCompressTex2D &&
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@ -558,6 +562,19 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
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} else {
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fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
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}
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// Check for floating point texture support
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// NOTE: We disallow floating point textures on ES devices if linear
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// filtering modes are not supported. This is for simplicity, but a more
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// granular approach is possible. Coincidentally, floating point textures became part of
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// the standard in ES3.1 / OGL 3.1, hence the shorthand
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bool hasFPTextures = version >= GR_GL_VER(3, 1);
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if (!hasFPTextures) {
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hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
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(ctxInfo.hasExtension("OES_texture_float_linear") &&
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ctxInfo.hasExtension("GL_OES_texture_float"));
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}
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fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
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}
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bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
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@ -731,6 +731,7 @@
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#define GR_GL_RGB5_A1 0x8057
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#define GR_GL_RGB565 0x8D62
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#define GR_GL_RGBA8 0x8058
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#define GR_GL_RGBA32F 0x8814
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#define GR_GL_RGB8 0x8051
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#define GR_GL_BGRA8 0x93A1
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#define GR_GL_SRGB 0x8C40
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@ -639,7 +639,8 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc,
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if (glFlipY) {
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GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
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}
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GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp)));
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GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT,
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static_cast<GrGLint>(GrUnpackAlignment(dataConfig))));
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}
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bool succeeded = true;
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if (isNewTexture &&
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@ -2697,6 +2698,11 @@ bool GrGpuGL::configToGLFormats(GrPixelConfig config,
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case kR11_EAC_GrPixelConfig:
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*internalFormat = GR_GL_COMPRESSED_R11;
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break;
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case kRGBA_float_GrPixelConfig:
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*internalFormat = GR_GL_RGBA32F;
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*externalFormat = GR_GL_RGBA;
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*externalType = GR_GL_FLOAT;
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break;
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default:
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return false;
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}
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81
tests/FloatingPointTextureTest.cpp
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81
tests/FloatingPointTextureTest.cpp
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@ -0,0 +1,81 @@
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/*
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* This is a straightforward test of floating point textures, which are
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* supported on some platforms. As of right now, this test only supports
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* 32 bit floating point textures, and indeed floating point test values
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* have been selected to require 32 bits of precision and full IEEE conformance
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*/
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#if SK_SUPPORT_GPU
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#include <float.h>
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#include "Test.h"
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#include "GrContext.h"
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#include "GrTexture.h"
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#include "GrContextFactory.h"
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#include "SkGpuDevice.h"
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static const int DEV_W = 100, DEV_H = 100;
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static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float);
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static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24
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static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
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DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
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float controlPixelData[FP_CONTROL_ARRAY_SIZE];
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float readBuffer[FP_CONTROL_ARRAY_SIZE];
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for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) {
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controlPixelData[i] = FLT_MIN;
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controlPixelData[i + 1] = FLT_MAX;
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controlPixelData[i + 2] = FLT_EPSILON;
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controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint;
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}
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for (int origin = 0; origin < 2; ++origin) {
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int glCtxTypeCnt = 1;
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glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
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for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
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GrTextureDesc desc;
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desc.fFlags = kRenderTarget_GrTextureFlagBit;
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desc.fWidth = DEV_W;
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desc.fHeight = DEV_H;
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desc.fConfig = kRGBA_float_GrPixelConfig;
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desc.fOrigin = 0 == origin ?
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kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
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GrContext* context = NULL;
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GrContextFactory::GLContextType type =
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static_cast<GrContextFactory::GLContextType>(glCtxType);
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if (!GrContextFactory::IsRenderingGLContext(type)) {
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continue;
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}
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context = factory->get(type);
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if (NULL == context){
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continue;
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}
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SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
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NULL,
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0));
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// Floating point textures are NOT supported everywhere
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if (NULL == fpTexture) {
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continue;
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}
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// write square
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context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig,
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controlPixelData, 0);
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context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
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for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) {
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REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
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}
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}
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}
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}
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#endif
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