centralize runtime effect caching

Relative runtimes for creating luma color filter:

    - cached SkColorFilter   -->   1x
    - cached SkRuntimeEffect -->  12x
    - no caching             --> 186x
    - this CL                -->  24x

Added insert_or_update() to SkLRUCache because
I keep falling into this trap using insert()...

Change-Id: Ic3dad32d38fc001701d8e1ad5662ad382503418f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376776
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
Mike Klein 2021-02-26 10:17:48 -06:00 committed by Skia Commit-Bot
parent 6706c9fa14
commit ef7a28e26a
6 changed files with 96 additions and 58 deletions

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@ -443,16 +443,13 @@ sk_sp<SkColorFilter> SkColorFilters::Lerp(float weight, sk_sp<SkColorFilter> cf0
return cf1;
}
static SkRuntimeEffect* effect = [&]{
auto [effect,err] = SkRuntimeEffect::Make(SkString{
"uniform shader cf0;"
"uniform shader cf1;"
"uniform half weight;"
"half4 main() { return mix(sample(cf0), sample(cf1), weight); }"
});
SkASSERT(effect && err.isEmpty());
return effect.release();
}();
auto [effect,err] = SkRuntimeEffect::Make(SkString{
"uniform shader cf0;"
"uniform shader cf1;"
"uniform half weight;"
"half4 main() { return mix(sample(cf0), sample(cf1), weight); }"
});
SkASSERT(effect && err.isEmpty());
sk_sp<SkColorFilter> inputs[] = {cf0,cf1};
return effect->makeColorFilter(SkData::MakeWithCopy(&weight, sizeof(weight)),

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@ -56,6 +56,8 @@ public:
}
V* insert(const K& key, V value) {
SkASSERT(!this->find(key));
Entry* entry = new Entry(key, std::move(value));
fMap.set(entry);
fLRU.addToHead(entry);
@ -65,6 +67,15 @@ public:
return &entry->fValue;
}
V* insert_or_update(const K& key, V value) {
if (V* found = this->find(key)) {
*found = std::move(value);
return found;
} else {
return this->insert(key, std::move(value));
}
}
int count() {
return fMap.count();
}

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@ -15,7 +15,9 @@
#include "src/core/SkColorFilterBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkLRUCache.h"
#include "src/core/SkMatrixProvider.h"
#include "src/core/SkOpts.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkUtils.h"
@ -125,7 +127,42 @@ static bool init_uniform_type(const SkSL::Context& ctx,
return false;
}
SK_BEGIN_REQUIRE_DENSE;
struct Key {
uint32_t skslHashA;
uint32_t skslHashB;
int inlineThreshold;
bool operator==(const Key& that) const {
return this->skslHashA == that.skslHashA
&& this->skslHashB == that.skslHashB
&& this->inlineThreshold == that.inlineThreshold;
}
Key(const SkString& sksl, const SkRuntimeEffect::Options& options)
: skslHashA(SkOpts::hash(sksl.c_str(), sksl.size(), 0))
, skslHashB(SkOpts::hash(sksl.c_str(), sksl.size(), 1))
, inlineThreshold(options.inlineThreshold) {}
};
SK_END_REQUIRE_DENSE;
static SkMutex gCacheLock;
static SkLRUCache<Key, sk_sp<SkRuntimeEffect>>* cache() {
gCacheLock.assertHeld();
static auto* cache = new SkLRUCache<Key, sk_sp<SkRuntimeEffect>>(11/*totally arbitrary*/);
return cache;
}
SkRuntimeEffect::Result SkRuntimeEffect::Make(SkString sksl, const Options& options) {
Key key(sksl, options);
{
SkAutoMutexExclusive _(gCacheLock);
if (sk_sp<SkRuntimeEffect>* found = cache()->find(key)) {
return Result{*found, SkString()};
}
}
SkSL::SharedCompiler compiler;
SkSL::Program::Settings settings;
settings.fInlineThreshold = options.inlineThreshold;
@ -246,6 +283,10 @@ SkRuntimeEffect::Result SkRuntimeEffect::Make(SkString sksl, const Options& opti
std::move(varyings),
usesSampleCoords,
allowColorFilter));
{
SkAutoMutexExclusive _(gCacheLock);
cache()->insert_or_update(key, effect);
}
return Result{std::move(effect), SkString()};
}

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@ -563,12 +563,7 @@ namespace {
if (SkLRUCache<Key, skvm::Program>* cache = try_acquire_program_cache()) {
auto cache_program = [&](skvm::Program&& program, Coverage coverage) {
if (!program.empty()) {
Key key = fKey.withCoverage(coverage);
if (skvm::Program* found = cache->find(key)) {
*found = std::move(program);
} else {
cache->insert(key, std::move(program));
}
cache->insert_or_update(fKey.withCoverage(coverage), std::move(program));
}
};
cache_program(std::move(fBlitH), Coverage::Full);

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@ -18,38 +18,35 @@ sk_sp<SkColorFilter> SkHighContrastFilter::Make(const SkHighContrastConfig& conf
struct Uniforms { float grayscale, invertStyle, contrast; };
static SkRuntimeEffect* effect = []{
SkString code{R"(
uniform shader input;
uniform half grayscale, invertStyle, contrast;
)"};
code += kRGB_to_HSL_sksl;
code += kHSL_to_RGB_sksl;
code += R"(
half4 main() {
half4 c = sample(input); // linear unpremul RGBA in dst gamut.
if (grayscale == 1) {
c.rgb = dot(half3(0.2126, 0.7152, 0.0722), c.rgb).rrr;
}
if (invertStyle == 1/*brightness*/) {
c.rgb = 1 - c.rgb;
} else if (invertStyle == 2/*lightness*/) {
c.rgb = rgb_to_hsl(c.rgb);
c.b = 1 - c.b;
c.rgb = hsl_to_rgb(c.rgb);
}
c.rgb = mix(half3(0.5), c.rgb, contrast);
return half4(saturate(c.rgb), c.a);
SkString code{R"(
uniform shader input;
uniform half grayscale, invertStyle, contrast;
)"};
code += kRGB_to_HSL_sksl;
code += kHSL_to_RGB_sksl;
code += R"(
half4 main() {
half4 c = sample(input); // linear unpremul RGBA in dst gamut.
if (grayscale == 1) {
c.rgb = dot(half3(0.2126, 0.7152, 0.0722), c.rgb).rrr;
}
)";
auto [effect, err] = SkRuntimeEffect::Make(code);
if (!err.isEmpty()) {
SkDebugf("%s\n%s\n", code.c_str(), err.c_str());
if (invertStyle == 1/*brightness*/) {
c.rgb = 1 - c.rgb;
} else if (invertStyle == 2/*lightness*/) {
c.rgb = rgb_to_hsl(c.rgb);
c.b = 1 - c.b;
c.rgb = hsl_to_rgb(c.rgb);
}
c.rgb = mix(half3(0.5), c.rgb, contrast);
return half4(saturate(c.rgb), c.a);
}
SkASSERT(effect && err.isEmpty());
return effect.release();
}();
)";
auto [effect, err] = SkRuntimeEffect::Make(code);
if (!err.isEmpty()) {
SkDebugf("%s\n%s\n", code.c_str(), err.c_str());
}
SkASSERT(effect && err.isEmpty());
// A contrast setting of exactly +1 would divide by zero (1+c)/(1-c), so pull in to +1-ε.
// I'm not exactly sure why we've historically pinned -1 up to -1+ε, maybe just symmetry?

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@ -10,17 +10,14 @@
#include "include/effects/SkRuntimeEffect.h"
sk_sp<SkColorFilter> SkLumaColorFilter::Make() {
static SkColorFilter* filter = []{
const char* code =
"uniform shader input;"
"half4 main() {"
"return saturate(dot(half3(0.2126, 0.7152, 0.0722), sample(input).rgb)).000r;"
"}";
auto [effect, err] = SkRuntimeEffect::Make(SkString{code}, SkRuntimeEffect::Options{});
SkASSERT(effect && err.isEmpty());
const char* code =
"uniform shader input;"
"half4 main() {"
"return saturate(dot(half3(0.2126, 0.7152, 0.0722), sample(input).rgb)).000r;"
"}";
auto [effect, err] = SkRuntimeEffect::Make(SkString{code});
SkASSERT(effect && err.isEmpty());
sk_sp<SkColorFilter> input = nullptr;
return effect->makeColorFilter(SkData::MakeEmpty(), &input, 1).release();
}();
return sk_ref_sp(filter);
sk_sp<SkColorFilter> input = nullptr;
return effect->makeColorFilter(SkData::MakeEmpty(), &input, 1);
}