Revert "Add tests for matrix-vector conversions."
This reverts commit a89781215a
.
Reason for revert: breakage on Windows
Original change's description:
> Add tests for matrix-vector conversions.
>
> GLSL supports casting vec4 into mat2 and vice versa, so SkSL should have
> equivalent support. Adding tests as a starting point.
>
> Change-Id: If8bcbf99afcec94d948d5da9e6205cb4a232af18
> Bug: skia:12067
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425837
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I2563041f538b1b20074385f1b61af5fc506ffad5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12067
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426057
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This commit is contained in:
parent
1f7300bdcb
commit
f009db5b85
@ -319,7 +319,6 @@ sksl_shared_tests = [
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"/sksl/shared/MatricesNonsquare.sksl",
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"/sksl/shared/MatrixEquality.sksl",
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"/sksl/shared/MatrixScalarSplat.sksl",
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"/sksl/shared/MatrixToVectorCast.sksl",
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"/sksl/shared/MultipleAssignments.sksl",
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"/sksl/shared/NegatedVectorLiteral.sksl",
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"/sksl/shared/NoFragCoordsPos.vert",
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@ -390,7 +389,6 @@ sksl_shared_tests = [
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"/sksl/shared/UnusedVariables.sksl",
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"/sksl/shared/VectorConstructors.sksl",
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"/sksl/shared/VectorScalarMath.sksl",
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"/sksl/shared/VectorToMatrixCast.sksl",
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"/sksl/shared/VertexEarlyReturn.vert",
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"/sksl/shared/VertexID.vert",
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"/sksl/shared/WhileLoopControlFlow.sksl",
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@ -1,18 +0,0 @@
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uniform half4 colorGreen, colorRed;
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uniform half2x2 testMatrix2x2;
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half4 main(float2 coords) {
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const half2x2 mat1234 = half2x2(1, 2, 3, 4);
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bool ok = true;
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ok = ok && half4(testMatrix2x2) == half4(1, 2, 3, 4);
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ok = ok && half4(half2x2(1, 2, 3, 4)) == half4(1, 2, 3, 4);
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ok = ok && half4(mat1234) == half4(1, 2, 3, 4);
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ok = ok && float4(testMatrix2x2) == float4(1, 2, 3, 4);
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ok = ok && float4(half2x2(1, 2, 3, 4)) == float4(1, 2, 3, 4);
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ok = ok && float4(mat1234) == float4(1, 2, 3, 4);
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return ok ? colorGreen : colorRed;
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}
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@ -1,18 +0,0 @@
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uniform half4 colorGreen, colorRed;
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uniform half4 testInputs;
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half4 main(float2 coords) {
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bool ok = true;
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const half4 vec1234 = half4(1, 2, 3, 4);
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ok = ok && half2x2(testInputs) == half2x2(-1.25, 0, 0.75, 2.25);
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ok = ok && half2x2(half4(1, 2, 3, 4)) == half2x2(1, 2, 3, 4);
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ok = ok && half2x2(vec1234) == half2x2(1, 2, 3, 4);
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ok = ok && float2x2(testInputs) == float2x2(-1.25, 0, 0.75, 2.25);
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ok = ok && float2x2(half4(1, 2, 3, 4)) == float2x2(1, 2, 3, 4);
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ok = ok && float2x2(vec1234) == float2x2(1, 2, 3, 4);
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return ok ? colorGreen : colorRed;
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}
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@ -252,8 +252,6 @@ SKSL_TEST(SkSLMatrices, "shared/Matrices.sksl")
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SKSL_TEST_ES3(SkSLMatricesNonsquare, "shared/MatricesNonsquare.sksl")
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SKSL_TEST(SkSLMatrixEquality, "shared/MatrixEquality.sksl")
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SKSL_TEST(SkSLMatrixScalarSplat, "shared/MatrixScalarSplat.sksl")
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// TODO(skia:12067): casting a mat2 into a vec4 does not yet parse as a valid constructor
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//SKSL_TEST(SkSLMatrixToVectorCast, "shared/MatrixToVectorCast.sksl")
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SKSL_TEST(SkSLMultipleAssignments, "shared/MultipleAssignments.sksl")
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SKSL_TEST(SkSLNegatedVectorLiteral, "shared/NegatedVectorLiteral.sksl")
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SKSL_TEST(SkSLNumberCasts, "shared/NumberCasts.sksl")
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@ -285,7 +283,6 @@ SKSL_TEST(SkSLTernaryExpression, "shared/TernaryExpression.sksl")
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SKSL_TEST(SkSLUnaryPositiveNegative, "shared/UnaryPositiveNegative.sksl")
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SKSL_TEST(SkSLUnusedVariables, "shared/UnusedVariables.sksl")
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SKSL_TEST(SkSLVectorConstructors, "shared/VectorConstructors.sksl")
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SKSL_TEST(SkSLVectorToMatrixCast, "shared/VectorToMatrixCast.sksl")
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// skbug.com/11919: Fails on Nexus5/7, and Intel GPUs
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SKSL_TEST_CPU(SkSLVectorScalarMath, "shared/VectorScalarMath.sksl")
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SKSL_TEST_ES3(SkSLWhileLoopControlFlow, "shared/WhileLoopControlFlow.sksl")
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@ -1,4 +0,0 @@
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### Compilation failed:
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error: 9: 'half2x2' is not a valid parameter to 'half4' constructor
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1 error
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@ -1,4 +0,0 @@
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### Compilation failed:
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error: 9: 'half2x2' is not a valid parameter to 'half4' constructor
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1 error
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@ -1,4 +0,0 @@
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### Compilation failed:
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error: 9: 'half2x2' is not a valid parameter to 'half4' constructor
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1 error
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@ -1,165 +0,0 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpMemberName %_UniformBuffer 2 "testInputs"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpName %ok "ok"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 2 Offset 32
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OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %30 RelaxedPrecision
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OpDecorate %37 RelaxedPrecision
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OpDecorate %38 RelaxedPrecision
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OpDecorate %39 RelaxedPrecision
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OpDecorate %40 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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OpDecorate %42 RelaxedPrecision
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OpDecorate %43 RelaxedPrecision
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OpDecorate %44 RelaxedPrecision
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OpDecorate %49 RelaxedPrecision
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OpDecorate %50 RelaxedPrecision
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OpDecorate %51 RelaxedPrecision
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OpDecorate %63 RelaxedPrecision
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OpDecorate %67 RelaxedPrecision
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OpDecorate %88 RelaxedPrecision
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OpDecorate %96 RelaxedPrecision
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OpDecorate %99 RelaxedPrecision
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OpDecorate %100 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%19 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%23 = OpTypeFunction %v4float %_ptr_Function_v2float
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%_ptr_Function_bool = OpTypePointer Function %bool
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%true = OpConstantTrue %bool
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%false = OpConstantFalse %bool
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_2 = OpConstant %int 2
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%mat2v2float = OpTypeMatrix %v2float 2
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%float_n1_25 = OpConstant %float -1.25
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%float_0_75 = OpConstant %float 0.75
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%float_2_25 = OpConstant %float 2.25
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%v2bool = OpTypeVector %bool 2
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%_entrypoint_v = OpFunction %void None %15
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%16 = OpLabel
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%20 = OpVariable %_ptr_Function_v2float Function
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OpStore %20 %19
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%22 = OpFunctionCall %v4float %main %20
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OpStore %sk_FragColor %22
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %23
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%24 = OpFunctionParameter %_ptr_Function_v2float
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%25 = OpLabel
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%ok = OpVariable %_ptr_Function_bool Function
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%89 = OpVariable %_ptr_Function_v4float Function
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OpStore %ok %true
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%30 = OpLoad %bool %ok
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OpSelectionMerge %32 None
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OpBranchConditional %30 %31 %32
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%31 = OpLabel
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%33 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
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%37 = OpLoad %v4float %33
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%39 = OpCompositeExtract %float %37 0
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%40 = OpCompositeExtract %float %37 1
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%41 = OpCompositeExtract %float %37 2
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%42 = OpCompositeExtract %float %37 3
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%43 = OpCompositeConstruct %v2float %39 %40
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%44 = OpCompositeConstruct %v2float %41 %42
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%38 = OpCompositeConstruct %mat2v2float %43 %44
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%50 = OpCompositeConstruct %v2float %float_n1_25 %float_0
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%51 = OpCompositeConstruct %v2float %float_0_75 %float_2_25
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%49 = OpCompositeConstruct %mat2v2float %50 %51
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%53 = OpCompositeExtract %v2float %38 0
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%54 = OpCompositeExtract %v2float %49 0
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%55 = OpFOrdEqual %v2bool %53 %54
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%56 = OpAll %bool %55
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%57 = OpCompositeExtract %v2float %38 1
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%58 = OpCompositeExtract %v2float %49 1
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%59 = OpFOrdEqual %v2bool %57 %58
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%60 = OpAll %bool %59
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%61 = OpLogicalAnd %bool %56 %60
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OpBranch %32
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%32 = OpLabel
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%62 = OpPhi %bool %false %25 %61 %31
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OpStore %ok %62
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%63 = OpLoad %bool %ok
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OpSelectionMerge %65 None
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OpBranchConditional %63 %64 %65
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%64 = OpLabel
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%66 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
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%67 = OpLoad %v4float %66
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%69 = OpCompositeExtract %float %67 0
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%70 = OpCompositeExtract %float %67 1
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%71 = OpCompositeExtract %float %67 2
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%72 = OpCompositeExtract %float %67 3
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%73 = OpCompositeConstruct %v2float %69 %70
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%74 = OpCompositeConstruct %v2float %71 %72
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%68 = OpCompositeConstruct %mat2v2float %73 %74
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%76 = OpCompositeConstruct %v2float %float_n1_25 %float_0
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%77 = OpCompositeConstruct %v2float %float_0_75 %float_2_25
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%75 = OpCompositeConstruct %mat2v2float %76 %77
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%78 = OpCompositeExtract %v2float %68 0
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%79 = OpCompositeExtract %v2float %75 0
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%80 = OpFOrdEqual %v2bool %78 %79
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%81 = OpAll %bool %80
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%82 = OpCompositeExtract %v2float %68 1
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%83 = OpCompositeExtract %v2float %75 1
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%84 = OpFOrdEqual %v2bool %82 %83
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%85 = OpAll %bool %84
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%86 = OpLogicalAnd %bool %81 %85
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OpBranch %65
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%65 = OpLabel
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%87 = OpPhi %bool %false %32 %86 %64
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OpStore %ok %87
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%88 = OpLoad %bool %ok
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OpSelectionMerge %93 None
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OpBranchConditional %88 %91 %92
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%91 = OpLabel
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%94 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%96 = OpLoad %v4float %94
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OpStore %89 %96
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OpBranch %93
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%92 = OpLabel
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%97 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%99 = OpLoad %v4float %97
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OpStore %89 %99
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OpBranch %93
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%93 = OpLabel
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%100 = OpLoad %v4float %89
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OpReturnValue %100
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OpFunctionEnd
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@ -1,11 +0,0 @@
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform vec4 testInputs;
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vec4 main() {
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bool ok = true;
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ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
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ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
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return ok ? colorGreen : colorRed;
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}
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@ -1,32 +0,0 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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float4 testInputs;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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thread bool operator==(const float2x2 left, const float2x2 right) {
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return all(left[0] == right[0]) &&
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all(left[1] == right[1]);
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}
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thread bool operator!=(const float2x2 left, const float2x2 right) {
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return !(left == right);
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}
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float2x2 float2x2_from_float4(float4 x0) {
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return float2x2(float2(x0[0], x0[1]), float2(x0[2], x0[3]));
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool ok = true;
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ok = ok && float2x2_from_float4(_uniforms.testInputs) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25));
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ok = ok && float2x2_from_float4(_uniforms.testInputs) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25));
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_out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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