Swap SkGpuBlurUtils over to using SkIRects

We don't have to land this, but I found it more comforting for the blurring code to explicitly deal with SkIRects rather than SkRects with integer values.

Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1968603003

Review-Url: https://codereview.chromium.org/1968603003
This commit is contained in:
robertphillips 2016-05-13 05:06:19 -07:00 committed by Commit bot
parent 862cff30ea
commit f054b1766b
8 changed files with 125 additions and 111 deletions

View File

@ -140,7 +140,7 @@ public:
*/
virtual bool filterMaskGPU(GrTexture* src,
const SkMatrix& ctm,
const SkRect& maskRect,
const SkIRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const;
#endif

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@ -101,6 +101,7 @@ typedef double SkScalar;
//////////////////////////////////////////////////////////////////////////////////////////////////
#define SkIntToScalar(x) static_cast<SkScalar>(x)
#define SkIntToFloat(x) static_cast<float>(x)
#define SkScalarTruncToInt(x) static_cast<int>(x)
#define SkScalarToFloat(x) static_cast<float>(x)

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@ -336,7 +336,7 @@ bool SkMaskFilter::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
bool SkMaskFilter::filterMaskGPU(GrTexture* src,
const SkMatrix& ctm,
const SkRect& maskRect,
const SkIRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const {
return false;

View File

@ -120,13 +120,12 @@ sk_sp<SkSpecialImage> SkBlurImageFilter::onFilterImage(SkSpecialImage* source,
offset->fY = dstBounds.fTop;
inputBounds.offset(-inputOffset);
dstBounds.offset(-inputOffset);
SkRect inputBoundsF(SkRect::Make(inputBounds));
sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(
context,
inputTexture.get(),
source->props().isGammaCorrect(),
SkRect::Make(dstBounds),
&inputBoundsF,
dstBounds,
&inputBounds,
sigma.x(),
sigma.y()));
if (!drawContext) {

View File

@ -66,7 +66,7 @@ public:
const SkRRect& rrect) const override;
bool filterMaskGPU(GrTexture* src,
const SkMatrix& ctm,
const SkRect& maskRect,
const SkIRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const override;
#endif
@ -1235,10 +1235,11 @@ bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRRect& devRRect,
bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
const SkMatrix& ctm,
const SkRect& maskRect,
const SkIRect& maskRect,
GrTexture** result,
bool canOverwriteSrc) const {
SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
// 'maskRect' isn't snapped to the UL corner but the mask in 'src' is.
const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
GrContext* context = src->getContext();
@ -1277,7 +1278,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
paint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
}
drawContext->drawRect(GrClip::WideOpen(), paint, SkMatrix::I(), clipRect);
drawContext->drawRect(GrClip::WideOpen(), paint, SkMatrix::I(), SkRect::Make(clipRect));
}
*result = drawContext->asTexture().release();

View File

@ -15,19 +15,38 @@
#include "GrContext.h"
#include "GrCaps.h"
#include "GrDrawContext.h"
#endif
namespace SkGpuBlurUtils {
#if SK_SUPPORT_GPU
#define MAX_BLUR_SIGMA 4.0f
static void scale_rect(SkRect* rect, float xScale, float yScale) {
rect->fLeft = SkScalarMul(rect->fLeft, xScale);
rect->fTop = SkScalarMul(rect->fTop, yScale);
rect->fRight = SkScalarMul(rect->fRight, xScale);
rect->fBottom = SkScalarMul(rect->fBottom, yScale);
static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) {
rect->fLeft = SkScalarFloorToInt(SkScalarMul(rect->fLeft, xScale));
rect->fTop = SkScalarFloorToInt(SkScalarMul(rect->fTop, yScale));
rect->fRight = SkScalarCeilToInt(SkScalarMul(rect->fRight, xScale));
rect->fBottom = SkScalarCeilToInt(SkScalarMul(rect->fBottom, yScale));
}
static void scale_irect(SkIRect* rect, int xScale, int yScale) {
rect->fLeft *= xScale;
rect->fTop *= yScale;
rect->fRight *= xScale;
rect->fBottom *= yScale;
}
#ifdef SK_DEBUG
static inline int is_even(int x) { return !(x & 1); }
#endif
static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) {
if (xAxis) {
SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight));
rect->fLeft /= 2;
rect->fRight /= 2;
}
if (yAxis) {
SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom));
rect->fTop /= 2;
rect->fBottom /= 2;
}
}
static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) {
@ -47,8 +66,8 @@ static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int
static void convolve_gaussian_1d(GrDrawContext* drawContext,
const GrClip& clip,
const SkRect& dstRect,
const SkPoint& srcOffset,
const SkIRect& dstRect,
const SkIPoint& srcOffset,
GrTexture* texture,
Gr1DKernelEffect::Direction direction,
int radius,
@ -61,31 +80,29 @@ static void convolve_gaussian_1d(GrDrawContext* drawContext,
texture, direction, radius, sigma, useBounds, bounds));
paint.addColorFragmentProcessor(conv);
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y());
drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
-SkIntToScalar(srcOffset.y()));
drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), localMatrix);
}
static void convolve_gaussian_2d(GrDrawContext* drawContext,
const GrClip& clip,
const SkRect& dstRect,
const SkPoint& srcOffset,
const SkIRect& dstRect,
const SkIPoint& srcOffset,
GrTexture* texture,
int radiusX,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
const SkRect* srcBounds) {
SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y());
const SkIRect* srcBounds) {
SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
-SkIntToScalar(srcOffset.y()));
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
GrPaint paint;
paint.setGammaCorrect(drawContext->isGammaCorrect());
SkIRect bounds;
if (srcBounds) {
srcBounds->roundOut(&bounds);
} else {
bounds.setEmpty();
}
SkIRect bounds = srcBounds ? *srcBounds : SkIRect::EmptyIRect();
SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian(
texture, bounds, size, 1.0, 0.0, kernelOffset,
@ -93,51 +110,49 @@ static void convolve_gaussian_2d(GrDrawContext* drawContext,
true, sigmaX, sigmaY));
paint.addColorFragmentProcessor(conv);
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), localMatrix);
}
static void convolve_gaussian(GrDrawContext* drawContext,
const GrClip& clip,
const SkRect& srcRect,
const SkIRect& srcRect,
GrTexture* texture,
Gr1DKernelEffect::Direction direction,
int radius,
float sigma,
const SkRect* srcBounds,
const SkPoint& srcOffset) {
const SkIRect* srcBounds,
const SkIPoint& srcOffset) {
float bounds[2] = { 0.0f, 1.0f };
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
if (!srcBounds) {
convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
direction, radius, sigma, false, bounds);
return;
}
SkRect midRect = *srcBounds, leftRect, rightRect;
SkIRect midRect = *srcBounds, leftRect, rightRect;
midRect.offset(srcOffset);
SkIRect topRect, bottomRect;
SkScalar rad = SkIntToScalar(radius);
if (direction == Gr1DKernelEffect::kX_Direction) {
bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width();
bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width();
SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect);
SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom())
.roundOut(&bottomRect);
midRect.inset(rad, 0);
leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
bounds[0] = SkIntToFloat(srcBounds->left()) / texture->width();
bounds[1] = SkIntToFloat(srcBounds->right()) / texture->width();
topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
midRect.inset(radius, 0);
leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
rightRect =
SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
dstRect.fTop = midRect.top();
dstRect.fBottom = midRect.bottom();
} else {
bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height();
bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height();
SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect);
SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom())
.roundOut(&bottomRect);;
midRect.inset(0, rad);
leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
bounds[0] = SkIntToFloat(srcBounds->top()) / texture->height();
bounds[1] = SkIntToFloat(srcBounds->bottom()) / texture->height();
topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
midRect.inset(0, radius);
leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
rightRect =
SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
dstRect.fLeft = midRect.left();
dstRect.fRight = midRect.right();
}
@ -151,7 +166,7 @@ static void convolve_gaussian(GrDrawContext* drawContext,
if (midRect.isEmpty()) {
// Blur radius covers srcBounds; use bounds over entire draw
convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
direction, radius, sigma, true, bounds);
direction, radius, sigma, true, bounds);
} else {
// Draw right and left margins with bounds; middle without.
convolve_gaussian_1d(drawContext, clip, leftRect, srcOffset, texture,
@ -163,11 +178,13 @@ static void convolve_gaussian(GrDrawContext* drawContext,
}
}
namespace SkGpuBlurUtils {
sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
GrTexture* origSrc,
bool gammaCorrect,
const SkRect& dstBounds,
const SkRect* srcBounds,
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,
float sigmaY) {
SkASSERT(context);
@ -177,11 +194,12 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
int maxTextureSize = context->caps()->maxTextureSize();
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
SkASSERT(sigmaX || sigmaY);
SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y());
SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height());
SkRect localSrcBounds;
SkRect srcRect;
SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y());
SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height());
SkIRect localSrcBounds;
SkIRect srcRect;
if (srcBounds) {
srcRect = localSrcBounds = *srcBounds;
srcRect.offset(srcOffset);
@ -190,10 +208,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
srcRect = localDstBounds;
}
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
scale_rect(&srcRect, static_cast<float>(scaleFactorX),
static_cast<float>(scaleFactorY));
scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
scale_irect(&srcRect, scaleFactorX, scaleFactorY);
// setup new clip
GrClip clip(localDstBounds);
@ -206,8 +222,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
kAlpha_8_GrPixelConfig == srcTexture->config());
const int width = SkScalarFloorToInt(dstBounds.width());
const int height = SkScalarFloorToInt(dstBounds.height());
const int width = dstBounds.width();
const int height = dstBounds.height();
const GrPixelConfig config = srcTexture->config();
const SkSurfaceProps props(gammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0,
@ -244,15 +260,17 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
sk_sp<GrDrawContext> srcDrawContext;
SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY));
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
GrPaint paint;
paint.setGammaCorrect(gammaCorrect);
SkMatrix matrix;
matrix.setIDiv(srcTexture->width(), srcTexture->height());
SkRect dstRect(srcRect);
SkIRect dstRect(srcRect);
if (srcBounds && i == 1) {
SkRect domain;
matrix.mapRect(&domain, *srcBounds);
matrix.mapRect(&domain, SkRect::Make(*srcBounds));
domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
(i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
sk_sp<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
@ -269,10 +287,10 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
paint.addColorTextureProcessor(srcTexture.get(), matrix, params);
}
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
i < scaleFactorY ? 0.5f : 1.0f);
shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);
dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), SkRect::Make(srcRect));
srcDrawContext = dstDrawContext;
srcRect = dstRect;
@ -282,18 +300,15 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
}
srcRect = localDstBounds;
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
SkIRect srcIRect = srcRect.roundOut();
scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
if (sigmaX > 0.0f) {
if (scaleFactorX > 1) {
SkASSERT(srcDrawContext);
// Clear out a radius to the right of the srcRect to prevent the
// X convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
radiusX, srcIRect.height());
clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop,
radiusX, srcRect.height());
srcDrawContext->clear(&clearRect, 0x0, false);
}
@ -314,8 +329,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
// Clear out a radius below the srcRect to prevent the Y
// convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
srcIRect.width(), radiusY);
clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
srcRect.width(), radiusY);
srcDrawContext->clear(&clearRect, 0x0, false);
}
@ -330,13 +345,12 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
SkASSERT(srcDrawContext);
srcTexture = nullptr; // we don't use this from here on out
srcIRect = srcRect.roundOut();
if (scaleFactorX > 1 || scaleFactorY > 1) {
// Clear one pixel to the right and below, to accommodate bilinear upsampling.
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width() + 1, 1);
clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
srcDrawContext->clear(&clearRect, 0x0, false);
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 1, srcIRect.height());
clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
srcDrawContext->clear(&clearRect, 0x0, false);
SkMatrix matrix;
@ -350,10 +364,11 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
paint.addColorTextureProcessor(tex.get(), matrix, params);
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
SkIRect dstRect(srcRect);
scale_irect(&dstRect, scaleFactorX, scaleFactorY);
dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);
dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), SkRect::Make(srcRect));
srcDrawContext = dstDrawContext;
srcRect = dstRect;
@ -362,6 +377,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
return srcDrawContext;
}
#endif
}
#endif

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@ -34,11 +34,10 @@ namespace SkGpuBlurUtils {
sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool gammaCorrect,
const SkRect& dstBounds,
const SkRect* srcBounds,
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,
float sigmaY);
};
#endif

View File

@ -28,11 +28,11 @@ static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& r
static bool draw_mask(GrDrawContext* drawContext,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkRect& maskRect,
const SkIRect& maskRect,
GrPaint* grp,
GrTexture* mask) {
SkMatrix matrix;
matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
matrix.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
matrix.postIDiv(mask->width(), mask->height());
grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(mask, matrix,
@ -42,7 +42,8 @@ static bool draw_mask(GrDrawContext* drawContext,
if (!viewMatrix.invert(&inverse)) {
return false;
}
drawContext->fillRectWithLocalMatrix(clip, *grp, SkMatrix::I(), maskRect, inverse);
drawContext->fillRectWithLocalMatrix(clip, *grp, SkMatrix::I(),
SkRect::Make(maskRect), inverse);
return true;
}
@ -86,23 +87,16 @@ static bool sw_draw_with_mask_filter(GrDrawContext* drawContext,
texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
dstM.fImage, dstM.fRowBytes);
SkRect maskRect = SkRect::Make(dstM.fBounds);
return draw_mask(drawContext, clipData, viewMatrix, maskRect, grp, texture);
return draw_mask(drawContext, clipData, viewMatrix, dstM.fBounds, grp, texture);
}
// Create a mask of 'devPath' and place the result in 'mask'.
static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
SkRect* maskRect,
const SkIRect& maskRect,
const SkPath& devPath,
SkStrokeRec::InitStyle fillOrHairline,
bool doAA,
int sampleCnt) {
// This mask will ultimately be drawn as a non-AA rect (see draw_mask).
// Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
// so the mask draws in a reproducible manner.
*maskRect = SkRect::Make(maskRect->roundOut());
if (!doAA) {
// Don't need MSAA if mask isn't AA
sampleCnt = 0;
@ -116,8 +110,8 @@ static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
}
sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kApprox,
SkScalarCeilToInt(maskRect->width()),
SkScalarCeilToInt(maskRect->height()),
maskRect.width(),
maskRect.height(),
config,
sampleCnt));
if (!drawContext) {
@ -131,13 +125,13 @@ static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
// setup new clip
const SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height());
const SkRect clipRect = SkRect::MakeIWH(maskRect.width(), maskRect.height());
GrClip clip(clipRect);
// Draw the mask into maskTexture with the path's integerized top-left at
// the origin using tempPaint.
SkMatrix translate;
translate.setTranslate(-maskRect->fLeft, -maskRect->fTop);
translate.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
drawContext->drawPath(clip, tempPaint, translate, devPath, GrStyle(fillOrHairline));
return drawContext->asTexture();;
}
@ -195,6 +189,9 @@ static void draw_path_with_mask_filter(GrContext* context,
clipBounds,
viewMatrix,
&maskRect)) {
// This mask will ultimately be drawn as a non-AA rect (see draw_mask).
// Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
// so the mask draws in a reproducible manner.
SkIRect finalIRect;
maskRect.roundOut(&finalIRect);
if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
@ -215,7 +212,7 @@ static void draw_path_with_mask_filter(GrContext* context,
}
sk_sp<GrTexture> mask(create_mask_GPU(context,
&maskRect,
finalIRect,
*path,
fillOrHairline,
paint->isAntiAlias(),
@ -223,10 +220,10 @@ static void draw_path_with_mask_filter(GrContext* context,
if (mask) {
GrTexture* filtered;
if (maskFilter->filterMaskGPU(mask.get(), viewMatrix, maskRect, &filtered, true)) {
if (maskFilter->filterMaskGPU(mask.get(), viewMatrix, finalIRect, &filtered, true)) {
// filterMaskGPU gives us ownership of a ref to the result
SkAutoTUnref<GrTexture> atu(filtered);
if (draw_mask(drawContext, clip, viewMatrix, maskRect, paint, filtered)) {
if (draw_mask(drawContext, clip, viewMatrix, finalIRect, paint, filtered)) {
// This path is completely drawn
return;
}