Swap SkGpuBlurUtils over to using SkIRects
We don't have to land this, but I found it more comforting for the blurring code to explicitly deal with SkIRects rather than SkRects with integer values. Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1968603003 Review-Url: https://codereview.chromium.org/1968603003
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@ -140,7 +140,7 @@ public:
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*/
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virtual bool filterMaskGPU(GrTexture* src,
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const SkMatrix& ctm,
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const SkRect& maskRect,
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const SkIRect& maskRect,
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GrTexture** result,
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bool canOverwriteSrc) const;
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#endif
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@ -101,6 +101,7 @@ typedef double SkScalar;
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//////////////////////////////////////////////////////////////////////////////////////////////////
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#define SkIntToScalar(x) static_cast<SkScalar>(x)
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#define SkIntToFloat(x) static_cast<float>(x)
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#define SkScalarTruncToInt(x) static_cast<int>(x)
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#define SkScalarToFloat(x) static_cast<float>(x)
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@ -336,7 +336,7 @@ bool SkMaskFilter::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
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bool SkMaskFilter::filterMaskGPU(GrTexture* src,
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const SkMatrix& ctm,
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const SkRect& maskRect,
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const SkIRect& maskRect,
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GrTexture** result,
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bool canOverwriteSrc) const {
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return false;
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@ -120,13 +120,12 @@ sk_sp<SkSpecialImage> SkBlurImageFilter::onFilterImage(SkSpecialImage* source,
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offset->fY = dstBounds.fTop;
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inputBounds.offset(-inputOffset);
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dstBounds.offset(-inputOffset);
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SkRect inputBoundsF(SkRect::Make(inputBounds));
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sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(
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context,
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inputTexture.get(),
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source->props().isGammaCorrect(),
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SkRect::Make(dstBounds),
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&inputBoundsF,
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dstBounds,
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&inputBounds,
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sigma.x(),
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sigma.y()));
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if (!drawContext) {
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@ -66,7 +66,7 @@ public:
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const SkRRect& rrect) const override;
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bool filterMaskGPU(GrTexture* src,
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const SkMatrix& ctm,
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const SkRect& maskRect,
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const SkIRect& maskRect,
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GrTexture** result,
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bool canOverwriteSrc) const override;
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#endif
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@ -1235,10 +1235,11 @@ bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRRect& devRRect,
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bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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const SkMatrix& ctm,
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const SkRect& maskRect,
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const SkIRect& maskRect,
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GrTexture** result,
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bool canOverwriteSrc) const {
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SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
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// 'maskRect' isn't snapped to the UL corner but the mask in 'src' is.
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const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
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GrContext* context = src->getContext();
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@ -1277,7 +1278,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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paint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
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}
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drawContext->drawRect(GrClip::WideOpen(), paint, SkMatrix::I(), clipRect);
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drawContext->drawRect(GrClip::WideOpen(), paint, SkMatrix::I(), SkRect::Make(clipRect));
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}
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*result = drawContext->asTexture().release();
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@ -15,19 +15,38 @@
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#include "GrContext.h"
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#include "GrCaps.h"
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#include "GrDrawContext.h"
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#endif
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namespace SkGpuBlurUtils {
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#if SK_SUPPORT_GPU
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#define MAX_BLUR_SIGMA 4.0f
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static void scale_rect(SkRect* rect, float xScale, float yScale) {
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rect->fLeft = SkScalarMul(rect->fLeft, xScale);
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rect->fTop = SkScalarMul(rect->fTop, yScale);
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rect->fRight = SkScalarMul(rect->fRight, xScale);
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rect->fBottom = SkScalarMul(rect->fBottom, yScale);
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static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) {
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rect->fLeft = SkScalarFloorToInt(SkScalarMul(rect->fLeft, xScale));
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rect->fTop = SkScalarFloorToInt(SkScalarMul(rect->fTop, yScale));
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rect->fRight = SkScalarCeilToInt(SkScalarMul(rect->fRight, xScale));
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rect->fBottom = SkScalarCeilToInt(SkScalarMul(rect->fBottom, yScale));
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}
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static void scale_irect(SkIRect* rect, int xScale, int yScale) {
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rect->fLeft *= xScale;
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rect->fTop *= yScale;
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rect->fRight *= xScale;
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rect->fBottom *= yScale;
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}
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#ifdef SK_DEBUG
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static inline int is_even(int x) { return !(x & 1); }
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#endif
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static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) {
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if (xAxis) {
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SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight));
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rect->fLeft /= 2;
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rect->fRight /= 2;
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}
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if (yAxis) {
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SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom));
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rect->fTop /= 2;
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rect->fBottom /= 2;
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}
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}
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static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) {
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@ -47,8 +66,8 @@ static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int
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static void convolve_gaussian_1d(GrDrawContext* drawContext,
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const GrClip& clip,
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const SkRect& dstRect,
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const SkPoint& srcOffset,
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const SkIRect& dstRect,
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const SkIPoint& srcOffset,
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GrTexture* texture,
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Gr1DKernelEffect::Direction direction,
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int radius,
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@ -61,31 +80,29 @@ static void convolve_gaussian_1d(GrDrawContext* drawContext,
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texture, direction, radius, sigma, useBounds, bounds));
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paint.addColorFragmentProcessor(conv);
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paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
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SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y());
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drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
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SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
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-SkIntToScalar(srcOffset.y()));
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drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
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SkRect::Make(dstRect), localMatrix);
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}
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static void convolve_gaussian_2d(GrDrawContext* drawContext,
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const GrClip& clip,
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const SkRect& dstRect,
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const SkPoint& srcOffset,
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const SkIRect& dstRect,
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const SkIPoint& srcOffset,
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GrTexture* texture,
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int radiusX,
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int radiusY,
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SkScalar sigmaX,
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SkScalar sigmaY,
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const SkRect* srcBounds) {
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SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y());
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const SkIRect* srcBounds) {
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SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
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-SkIntToScalar(srcOffset.y()));
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SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
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SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
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GrPaint paint;
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paint.setGammaCorrect(drawContext->isGammaCorrect());
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SkIRect bounds;
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if (srcBounds) {
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srcBounds->roundOut(&bounds);
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} else {
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bounds.setEmpty();
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}
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SkIRect bounds = srcBounds ? *srcBounds : SkIRect::EmptyIRect();
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SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian(
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texture, bounds, size, 1.0, 0.0, kernelOffset,
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@ -93,51 +110,49 @@ static void convolve_gaussian_2d(GrDrawContext* drawContext,
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true, sigmaX, sigmaY));
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paint.addColorFragmentProcessor(conv);
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paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
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drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
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drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
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SkRect::Make(dstRect), localMatrix);
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}
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static void convolve_gaussian(GrDrawContext* drawContext,
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const GrClip& clip,
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const SkRect& srcRect,
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const SkIRect& srcRect,
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GrTexture* texture,
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Gr1DKernelEffect::Direction direction,
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int radius,
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float sigma,
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const SkRect* srcBounds,
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const SkPoint& srcOffset) {
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const SkIRect* srcBounds,
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const SkIPoint& srcOffset) {
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float bounds[2] = { 0.0f, 1.0f };
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SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
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SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
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if (!srcBounds) {
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convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
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direction, radius, sigma, false, bounds);
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return;
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}
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SkRect midRect = *srcBounds, leftRect, rightRect;
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SkIRect midRect = *srcBounds, leftRect, rightRect;
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midRect.offset(srcOffset);
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SkIRect topRect, bottomRect;
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SkScalar rad = SkIntToScalar(radius);
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if (direction == Gr1DKernelEffect::kX_Direction) {
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bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width();
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bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width();
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SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect);
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SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom())
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.roundOut(&bottomRect);
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midRect.inset(rad, 0);
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leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
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bounds[0] = SkIntToFloat(srcBounds->left()) / texture->width();
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bounds[1] = SkIntToFloat(srcBounds->right()) / texture->width();
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topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
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bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
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midRect.inset(radius, 0);
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leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
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rightRect =
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SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
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SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
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dstRect.fTop = midRect.top();
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dstRect.fBottom = midRect.bottom();
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} else {
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bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height();
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bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height();
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SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect);
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SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom())
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.roundOut(&bottomRect);;
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midRect.inset(0, rad);
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leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
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bounds[0] = SkIntToFloat(srcBounds->top()) / texture->height();
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bounds[1] = SkIntToFloat(srcBounds->bottom()) / texture->height();
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topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
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bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
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midRect.inset(0, radius);
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leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
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rightRect =
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SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
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SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
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dstRect.fLeft = midRect.left();
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dstRect.fRight = midRect.right();
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}
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@ -163,11 +178,13 @@ static void convolve_gaussian(GrDrawContext* drawContext,
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}
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}
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namespace SkGpuBlurUtils {
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sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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GrTexture* origSrc,
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bool gammaCorrect,
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const SkRect& dstBounds,
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const SkRect* srcBounds,
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const SkIRect& dstBounds,
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const SkIRect* srcBounds,
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float sigmaX,
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float sigmaY) {
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SkASSERT(context);
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@ -177,11 +194,12 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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int maxTextureSize = context->caps()->maxTextureSize();
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sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
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sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
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SkASSERT(sigmaX || sigmaY);
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SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y());
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SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height());
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SkRect localSrcBounds;
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SkRect srcRect;
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SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y());
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SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height());
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SkIRect localSrcBounds;
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SkIRect srcRect;
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if (srcBounds) {
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srcRect = localSrcBounds = *srcBounds;
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srcRect.offset(srcOffset);
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@ -190,10 +208,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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srcRect = localDstBounds;
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}
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scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
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srcRect.roundOut(&srcRect);
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scale_rect(&srcRect, static_cast<float>(scaleFactorX),
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static_cast<float>(scaleFactorY));
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scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
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scale_irect(&srcRect, scaleFactorX, scaleFactorY);
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// setup new clip
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GrClip clip(localDstBounds);
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@ -206,8 +222,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
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kAlpha_8_GrPixelConfig == srcTexture->config());
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const int width = SkScalarFloorToInt(dstBounds.width());
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const int height = SkScalarFloorToInt(dstBounds.height());
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const int width = dstBounds.width();
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const int height = dstBounds.height();
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const GrPixelConfig config = srcTexture->config();
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const SkSurfaceProps props(gammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0,
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@ -244,15 +260,17 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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sk_sp<GrDrawContext> srcDrawContext;
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SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY));
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for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
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GrPaint paint;
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paint.setGammaCorrect(gammaCorrect);
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SkMatrix matrix;
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matrix.setIDiv(srcTexture->width(), srcTexture->height());
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SkRect dstRect(srcRect);
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SkIRect dstRect(srcRect);
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if (srcBounds && i == 1) {
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SkRect domain;
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matrix.mapRect(&domain, *srcBounds);
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matrix.mapRect(&domain, SkRect::Make(*srcBounds));
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domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
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(i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
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sk_sp<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
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@ -269,10 +287,10 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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paint.addColorTextureProcessor(srcTexture.get(), matrix, params);
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}
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paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
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scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
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i < scaleFactorY ? 0.5f : 1.0f);
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shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
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dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);
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dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
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SkRect::Make(dstRect), SkRect::Make(srcRect));
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srcDrawContext = dstDrawContext;
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srcRect = dstRect;
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@ -282,18 +300,15 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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}
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srcRect = localDstBounds;
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scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
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srcRect.roundOut(&srcRect);
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SkIRect srcIRect = srcRect.roundOut();
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scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
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if (sigmaX > 0.0f) {
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if (scaleFactorX > 1) {
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SkASSERT(srcDrawContext);
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// Clear out a radius to the right of the srcRect to prevent the
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// X convolution from reading garbage.
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clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
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radiusX, srcIRect.height());
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clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop,
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radiusX, srcRect.height());
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srcDrawContext->clear(&clearRect, 0x0, false);
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}
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@ -314,8 +329,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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// Clear out a radius below the srcRect to prevent the Y
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// convolution from reading garbage.
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clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
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srcIRect.width(), radiusY);
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clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
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srcRect.width(), radiusY);
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srcDrawContext->clear(&clearRect, 0x0, false);
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}
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@ -330,13 +345,12 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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SkASSERT(srcDrawContext);
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srcTexture = nullptr; // we don't use this from here on out
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srcIRect = srcRect.roundOut();
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if (scaleFactorX > 1 || scaleFactorY > 1) {
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// Clear one pixel to the right and below, to accommodate bilinear upsampling.
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clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width() + 1, 1);
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clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
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srcDrawContext->clear(&clearRect, 0x0, false);
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clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 1, srcIRect.height());
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clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
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srcDrawContext->clear(&clearRect, 0x0, false);
|
||||
|
||||
SkMatrix matrix;
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||||
@ -350,10 +364,11 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
|
||||
paint.addColorTextureProcessor(tex.get(), matrix, params);
|
||||
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
|
||||
|
||||
SkRect dstRect(srcRect);
|
||||
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
|
||||
SkIRect dstRect(srcRect);
|
||||
scale_irect(&dstRect, scaleFactorX, scaleFactorY);
|
||||
|
||||
dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);
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||||
dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
|
||||
SkRect::Make(dstRect), SkRect::Make(srcRect));
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||||
|
||||
srcDrawContext = dstDrawContext;
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||||
srcRect = dstRect;
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||||
@ -362,6 +377,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
|
||||
|
||||
return srcDrawContext;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -34,11 +34,10 @@ namespace SkGpuBlurUtils {
|
||||
sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
|
||||
GrTexture* srcTexture,
|
||||
bool gammaCorrect,
|
||||
const SkRect& dstBounds,
|
||||
const SkRect* srcBounds,
|
||||
const SkIRect& dstBounds,
|
||||
const SkIRect* srcBounds,
|
||||
float sigmaX,
|
||||
float sigmaY);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -28,11 +28,11 @@ static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& r
|
||||
static bool draw_mask(GrDrawContext* drawContext,
|
||||
const GrClip& clip,
|
||||
const SkMatrix& viewMatrix,
|
||||
const SkRect& maskRect,
|
||||
const SkIRect& maskRect,
|
||||
GrPaint* grp,
|
||||
GrTexture* mask) {
|
||||
SkMatrix matrix;
|
||||
matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
|
||||
matrix.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
|
||||
matrix.postIDiv(mask->width(), mask->height());
|
||||
|
||||
grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(mask, matrix,
|
||||
@ -42,7 +42,8 @@ static bool draw_mask(GrDrawContext* drawContext,
|
||||
if (!viewMatrix.invert(&inverse)) {
|
||||
return false;
|
||||
}
|
||||
drawContext->fillRectWithLocalMatrix(clip, *grp, SkMatrix::I(), maskRect, inverse);
|
||||
drawContext->fillRectWithLocalMatrix(clip, *grp, SkMatrix::I(),
|
||||
SkRect::Make(maskRect), inverse);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -86,23 +87,16 @@ static bool sw_draw_with_mask_filter(GrDrawContext* drawContext,
|
||||
texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
|
||||
dstM.fImage, dstM.fRowBytes);
|
||||
|
||||
SkRect maskRect = SkRect::Make(dstM.fBounds);
|
||||
|
||||
return draw_mask(drawContext, clipData, viewMatrix, maskRect, grp, texture);
|
||||
return draw_mask(drawContext, clipData, viewMatrix, dstM.fBounds, grp, texture);
|
||||
}
|
||||
|
||||
// Create a mask of 'devPath' and place the result in 'mask'.
|
||||
static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
|
||||
SkRect* maskRect,
|
||||
const SkIRect& maskRect,
|
||||
const SkPath& devPath,
|
||||
SkStrokeRec::InitStyle fillOrHairline,
|
||||
bool doAA,
|
||||
int sampleCnt) {
|
||||
// This mask will ultimately be drawn as a non-AA rect (see draw_mask).
|
||||
// Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
|
||||
// so the mask draws in a reproducible manner.
|
||||
*maskRect = SkRect::Make(maskRect->roundOut());
|
||||
|
||||
if (!doAA) {
|
||||
// Don't need MSAA if mask isn't AA
|
||||
sampleCnt = 0;
|
||||
@ -116,8 +110,8 @@ static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
|
||||
}
|
||||
|
||||
sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kApprox,
|
||||
SkScalarCeilToInt(maskRect->width()),
|
||||
SkScalarCeilToInt(maskRect->height()),
|
||||
maskRect.width(),
|
||||
maskRect.height(),
|
||||
config,
|
||||
sampleCnt));
|
||||
if (!drawContext) {
|
||||
@ -131,13 +125,13 @@ static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
|
||||
tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
|
||||
|
||||
// setup new clip
|
||||
const SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height());
|
||||
const SkRect clipRect = SkRect::MakeIWH(maskRect.width(), maskRect.height());
|
||||
GrClip clip(clipRect);
|
||||
|
||||
// Draw the mask into maskTexture with the path's integerized top-left at
|
||||
// the origin using tempPaint.
|
||||
SkMatrix translate;
|
||||
translate.setTranslate(-maskRect->fLeft, -maskRect->fTop);
|
||||
translate.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
|
||||
drawContext->drawPath(clip, tempPaint, translate, devPath, GrStyle(fillOrHairline));
|
||||
return drawContext->asTexture();;
|
||||
}
|
||||
@ -195,6 +189,9 @@ static void draw_path_with_mask_filter(GrContext* context,
|
||||
clipBounds,
|
||||
viewMatrix,
|
||||
&maskRect)) {
|
||||
// This mask will ultimately be drawn as a non-AA rect (see draw_mask).
|
||||
// Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
|
||||
// so the mask draws in a reproducible manner.
|
||||
SkIRect finalIRect;
|
||||
maskRect.roundOut(&finalIRect);
|
||||
if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
|
||||
@ -215,7 +212,7 @@ static void draw_path_with_mask_filter(GrContext* context,
|
||||
}
|
||||
|
||||
sk_sp<GrTexture> mask(create_mask_GPU(context,
|
||||
&maskRect,
|
||||
finalIRect,
|
||||
*path,
|
||||
fillOrHairline,
|
||||
paint->isAntiAlias(),
|
||||
@ -223,10 +220,10 @@ static void draw_path_with_mask_filter(GrContext* context,
|
||||
if (mask) {
|
||||
GrTexture* filtered;
|
||||
|
||||
if (maskFilter->filterMaskGPU(mask.get(), viewMatrix, maskRect, &filtered, true)) {
|
||||
if (maskFilter->filterMaskGPU(mask.get(), viewMatrix, finalIRect, &filtered, true)) {
|
||||
// filterMaskGPU gives us ownership of a ref to the result
|
||||
SkAutoTUnref<GrTexture> atu(filtered);
|
||||
if (draw_mask(drawContext, clip, viewMatrix, maskRect, paint, filtered)) {
|
||||
if (draw_mask(drawContext, clip, viewMatrix, finalIRect, paint, filtered)) {
|
||||
// This path is completely drawn
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user